early-access version 1938

This commit is contained in:
pineappleEA 2021-07-28 21:57:36 +02:00
parent 3e7bea9718
commit dd3c156af4
17 changed files with 155 additions and 101 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1937. This is the source code for early-access 1938.
## Legal Notice ## Legal Notice

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@ -42,6 +42,11 @@ enum class CPUAccuracy : u32 {
Unsafe = 2, Unsafe = 2,
}; };
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value /** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend * alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from * configurations. Setting a default value and label is required, though subclasses may deviate from
@ -322,11 +327,11 @@ struct Values {
Setting<u16> resolution_factor{1, "resolution_factor"}; Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode. // *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now. // Default to exclusive fullscreen on these platforms for now.
Setting<int> fullscreen_mode{ Setting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32 #ifdef _WIN32
0, FullscreenMode::Borderless,
#else #else
1, FullscreenMode::Exclusive,
#endif #endif
"fullscreen_mode"}; "fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"}; Setting<int> aspect_ratio{0, "aspect_ratio"};

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@ -356,10 +356,10 @@ std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
} }
std::string GenerateKeyboardParam(int key_code) { std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param{ Common::ParamPackage param;
{"engine", "keyboard"}, param.Set("engine", "keyboard");
{"code", std::to_string(key_code)}, param.Set("code", key_code);
}; param.Set("toggle", false);
return param.Serialize(); return param.Serialize();
} }

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@ -57,6 +57,7 @@ Common::ParamPackage MouseButtonFactory::GetNextInput() const {
if (pad.button != MouseInput::MouseButton::Undefined) { if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse"); params.Set("engine", "mouse");
params.Set("button", static_cast<u16>(pad.button)); params.Set("button", static_cast<u16>(pad.button));
params.Set("toggle", false);
return params; return params;
} }
} }

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@ -82,6 +82,12 @@ public:
state.buttons.insert_or_assign(button, value); state.buttons.insert_or_assign(button, value);
} }
void PreSetButton(int button) {
if (!state.buttons.contains(button)) {
SetButton(button, false);
}
}
void SetMotion(SDL_ControllerSensorEvent event) { void SetMotion(SDL_ControllerSensorEvent event) {
constexpr float gravity_constant = 9.80665f; constexpr float gravity_constant = 9.80665f;
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
@ -155,9 +161,16 @@ public:
state.axes.insert_or_assign(axis, value); state.axes.insert_or_assign(axis, value);
} }
float GetAxis(int axis, float range) const { void PreSetAxis(int axis) {
if (!state.axes.contains(axis)) {
SetAxis(axis, 0);
}
}
float GetAxis(int axis, float range, float offset) const {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
return static_cast<float>(state.axes.at(axis)) / (32767.0f * range); const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
return (value + offset) * range;
} }
bool RumblePlay(u16 amp_low, u16 amp_high) { bool RumblePlay(u16 amp_low, u16 amp_high) {
@ -174,9 +187,10 @@ public:
return false; return false;
} }
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x,
float x = GetAxis(axis_x, range); float offset_y) const {
float y = GetAxis(axis_y, range); float x = GetAxis(axis_x, range, offset_x);
float y = GetAxis(axis_y, range, offset_y);
y = -y; // 3DS uses an y-axis inverse from SDL y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle, // Make sure the coordinates are in the unit circle,
@ -483,7 +497,7 @@ public:
trigger_if_greater(trigger_if_greater_) {} trigger_if_greater(trigger_if_greater_) {}
bool GetStatus() const override { bool GetStatus() const override {
const float axis_value = joystick->GetAxis(axis, 1.0f); const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
if (trigger_if_greater) { if (trigger_if_greater) {
return axis_value > threshold; return axis_value > threshold;
} }
@ -500,12 +514,14 @@ private:
class SDLAnalog final : public Input::AnalogDevice { class SDLAnalog final : public Input::AnalogDevice {
public: public:
explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
bool invert_x_, bool invert_y_, float deadzone_, float range_) bool invert_x_, bool invert_y_, float deadzone_, float range_,
float offset_x_, float offset_y_)
: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
invert_y(invert_y_), deadzone(deadzone_), range(range_) {} invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_),
offset_y(offset_y_) {}
std::tuple<float, float> GetStatus() const override { std::tuple<float, float> GetStatus() const override {
auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range); auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y);
const float r = std::sqrt((x * x) + (y * y)); const float r = std::sqrt((x * x) + (y * y));
if (invert_x) { if (invert_x) {
x = -x; x = -x;
@ -522,8 +538,8 @@ public:
} }
std::tuple<float, float> GetRawStatus() const override { std::tuple<float, float> GetRawStatus() const override {
const float x = joystick->GetAxis(axis_x, range); const float x = joystick->GetAxis(axis_x, 1.0f, offset_x);
const float y = joystick->GetAxis(axis_y, range); const float y = joystick->GetAxis(axis_y, 1.0f, offset_y);
return {x, -y}; return {x, -y};
} }
@ -555,6 +571,8 @@ private:
const bool invert_y; const bool invert_y;
const float deadzone; const float deadzone;
const float range; const float range;
const float offset_x;
const float offset_y;
}; };
class SDLVibration final : public Input::VibrationDevice { class SDLVibration final : public Input::VibrationDevice {
@ -621,7 +639,7 @@ public:
trigger_if_greater(trigger_if_greater_) {} trigger_if_greater(trigger_if_greater_) {}
Input::MotionStatus GetStatus() const override { Input::MotionStatus GetStatus() const override {
const float axis_value = joystick->GetAxis(axis, 1.0f); const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
bool trigger = axis_value < threshold; bool trigger = axis_value < threshold;
if (trigger_if_greater) { if (trigger_if_greater) {
trigger = axis_value > threshold; trigger = axis_value > threshold;
@ -720,13 +738,13 @@ public:
LOG_ERROR(Input, "Unknown direction {}", direction_name); LOG_ERROR(Input, "Unknown direction {}", direction_name);
} }
// This is necessary so accessing GetAxis with axis won't crash // This is necessary so accessing GetAxis with axis won't crash
joystick->SetAxis(axis, 0); joystick->PreSetAxis(axis);
return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater); return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
} }
const int button = params.Get("button", 0); const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash // This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false); joystick->PreSetButton(button);
return std::make_unique<SDLButton>(joystick, button, toggle); return std::make_unique<SDLButton>(joystick, button, toggle);
} }
@ -757,13 +775,15 @@ public:
const std::string invert_y_value = params.Get("invert_y", "+"); const std::string invert_y_value = params.Get("invert_y", "+");
const bool invert_x = invert_x_value == "-"; const bool invert_x = invert_x_value == "-";
const bool invert_y = invert_y_value == "-"; const bool invert_y = invert_y_value == "-";
const float offset_x = params.Get("offset_x", 0.0f);
const float offset_y = params.Get("offset_y", 0.0f);
auto joystick = state.GetSDLJoystickByGUID(guid, port); auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0); joystick->PreSetAxis(axis_x);
joystick->SetAxis(axis_y, 0); joystick->PreSetAxis(axis_y);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
range); range, offset_x, offset_y);
} }
private: private:
@ -844,13 +864,13 @@ public:
LOG_ERROR(Input, "Unknown direction {}", direction_name); LOG_ERROR(Input, "Unknown direction {}", direction_name);
} }
// This is necessary so accessing GetAxis with axis won't crash // This is necessary so accessing GetAxis with axis won't crash
joystick->SetAxis(axis, 0); joystick->PreSetAxis(axis);
return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
} }
const int button = params.Get("button", 0); const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash // This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false); joystick->PreSetButton(button);
return std::make_unique<SDLButtonMotion>(joystick, button); return std::make_unique<SDLButtonMotion>(joystick, button);
} }
@ -995,6 +1015,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid
params.Set("port", port); params.Set("port", port);
params.Set("guid", std::move(guid)); params.Set("guid", std::move(guid));
params.Set("button", button); params.Set("button", button);
params.Set("toggle", false);
return params; return params;
} }
@ -1134,13 +1155,15 @@ Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& gu
} }
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
int axis_y) { int axis_y, float offset_x, float offset_y) {
Common::ParamPackage params; Common::ParamPackage params;
params.Set("engine", "sdl"); params.Set("engine", "sdl");
params.Set("port", port); params.Set("port", port);
params.Set("guid", guid); params.Set("guid", guid);
params.Set("axis_x", axis_x); params.Set("axis_x", axis_x);
params.Set("axis_y", axis_y); params.Set("axis_y", axis_y);
params.Set("offset_x", offset_x);
params.Set("offset_y", offset_y);
params.Set("invert_x", "+"); params.Set("invert_x", "+");
params.Set("invert_y", "+"); params.Set("invert_y", "+");
return params; return params;
@ -1342,24 +1365,39 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
const auto& binding_left_y = const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
if (params.Has("guid2")) { if (params.Has("guid2")) {
joystick2->PreSetAxis(binding_left_x.value.axis);
joystick2->PreSetAxis(binding_left_y.value.axis);
const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0);
const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0);
mapping.insert_or_assign( mapping.insert_or_assign(
Settings::NativeAnalog::LStick, Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(), BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis)); binding_left_x.value.axis, binding_left_y.value.axis,
left_offset_x, left_offset_y));
} else { } else {
joystick->PreSetAxis(binding_left_x.value.axis);
joystick->PreSetAxis(binding_left_y.value.axis);
const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0);
const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0);
mapping.insert_or_assign( mapping.insert_or_assign(
Settings::NativeAnalog::LStick, Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis)); binding_left_x.value.axis, binding_left_y.value.axis,
left_offset_x, left_offset_y));
} }
const auto& binding_right_x = const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y = const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
joystick->PreSetAxis(binding_right_x.value.axis);
joystick->PreSetAxis(binding_right_y.value.axis);
const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0);
const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(Settings::NativeAnalog::RStick, mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_right_x.value.axis, binding_right_x.value.axis,
binding_right_y.value.axis)); binding_right_y.value.axis, right_offset_x,
right_offset_y));
return mapping; return mapping;
} }
@ -1563,8 +1601,9 @@ public:
} }
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
// Set offset to zero since the joystick is not on center
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
first_axis, axis); first_axis, axis, 0, 0);
first_axis = -1; first_axis = -1;
return params; return params;
} }

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@ -40,12 +40,16 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
Tas::Tas() { Tas::Tas() {
if (!Settings::values.tas_enable) { if (!Settings::values.tas_enable) {
needs_reset = true;
return; return;
} }
LoadTasFiles(); LoadTasFiles();
} }
Tas::~Tas() = default; Tas::~Tas() {
SwapToStoredController();
is_running = false;
};
void Tas::LoadTasFiles() { void Tas::LoadTasFiles() {
script_length = 0; script_length = 0;
@ -184,6 +188,10 @@ std::string Tas::ButtonsToString(u32 button) const {
void Tas::UpdateThread() { void Tas::UpdateThread() {
if (!Settings::values.tas_enable) { if (!Settings::values.tas_enable) {
if (is_running) {
SwapToStoredController();
is_running = false;
}
return; return;
} }
@ -294,6 +302,9 @@ std::string Tas::WriteCommandButtons(u32 data) const {
} }
void Tas::StartStop() { void Tas::StartStop() {
if (!Settings::values.tas_enable) {
return;
}
is_running = !is_running; is_running = !is_running;
if (is_running) { if (is_running) {
SwapToTasController(); SwapToTasController();
@ -330,25 +341,33 @@ void Tas::SwapToTasController() {
analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize(); analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
} }
} }
is_old_input_saved = true;
Settings::values.is_device_reload_pending.store(true); Settings::values.is_device_reload_pending.store(true);
} }
void Tas::SwapToStoredController() { void Tas::SwapToStoredController() {
if (!Settings::values.tas_swap_controllers) { if (!is_old_input_saved) {
return; return;
} }
auto& players = Settings::values.players.GetValue(); auto& players = Settings::values.players.GetValue();
for (std::size_t index = 0; index < players.size(); index++) { for (std::size_t index = 0; index < players.size(); index++) {
players[index] = player_mappings[index]; players[index] = player_mappings[index];
} }
is_old_input_saved = false;
Settings::values.is_device_reload_pending.store(true); Settings::values.is_device_reload_pending.store(true);
} }
void Tas::Reset() { void Tas::Reset() {
if (!Settings::values.tas_enable) {
return;
}
needs_reset = true; needs_reset = true;
} }
bool Tas::Record() { bool Tas::Record() {
if (!Settings::values.tas_enable) {
return true;
}
is_recording = !is_recording; is_recording = !is_recording;
return is_recording; return is_recording;
} }

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@ -219,6 +219,7 @@ private:
size_t script_length{0}; size_t script_length{0};
std::array<TasData, PLAYER_NUMBER> tas_data; std::array<TasData, PLAYER_NUMBER> tas_data;
bool is_old_input_saved{false};
bool is_recording{false}; bool is_recording{false};
bool is_running{false}; bool is_running{false};
bool needs_reset{false}; bool needs_reset{false};

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@ -1356,7 +1356,10 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.renderer_backend.GetDefault()), static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
Settings::values.renderer_backend.UsingGlobal()); Settings::values.renderer_backend.UsingGlobal());
WriteGlobalSetting(Settings::values.vulkan_device); WriteGlobalSetting(Settings::values.vulkan_device);
WriteGlobalSetting(Settings::values.fullscreen_mode); WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
Settings::values.fullscreen_mode.UsingGlobal());
WriteGlobalSetting(Settings::values.aspect_ratio); WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.use_speed_limit);

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@ -181,5 +181,6 @@ private:
// These metatype declarations cannot be in common/settings.h because core is devoid of QT // These metatype declarations cannot be in common/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::CPUAccuracy); Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::GPUAccuracy); Q_DECLARE_METATYPE(Settings::GPUAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::RendererBackend); Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend); Q_DECLARE_METATYPE(Settings::ShaderBackend);

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@ -25,20 +25,6 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
} }
} }
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(combobox->currentIndex());
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
}
}
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox, void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::Setting<bool>* setting) { const Settings::Setting<bool>* setting) {
if (setting->UsingGlobal()) { if (setting->UsingGlobal()) {

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@ -28,7 +28,20 @@ enum class CheckState {
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox, void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker); const CheckState& tracker);
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox); template <typename Type>
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(static_cast<Type>(combobox->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET));
}
}
}
// Sets a Qt UI element given a Settings::Setting // Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting); void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);

View file

@ -65,6 +65,7 @@ void ConfigureCpu::UpdateGroup(int index) {
} }
void ConfigureCpu::ApplyConfiguration() { void ConfigureCpu::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma, ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
ui->cpuopt_unsafe_unfuse_fma, ui->cpuopt_unsafe_unfuse_fma,
cpuopt_unsafe_unfuse_fma); cpuopt_unsafe_unfuse_fma);
@ -80,22 +81,6 @@ void ConfigureCpu::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check, ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
ui->cpuopt_unsafe_fastmem_check, ui->cpuopt_unsafe_fastmem_check,
cpuopt_unsafe_fastmem_check); cpuopt_unsafe_fastmem_check);
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.cpu_accuracy.UsingGlobal()) {
Settings::values.cpu_accuracy.SetValue(
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
}
} else {
if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.cpu_accuracy.SetGlobal(true);
} else {
Settings::values.cpu_accuracy.SetGlobal(false);
Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
}
}
} }
void ConfigureCpu::changeEvent(QEvent* event) { void ConfigureCpu::changeEvent(QEvent* event) {

View file

@ -98,7 +98,8 @@ void ConfigureGraphics::SetConfiguration() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue()); ui->fullscreen_mode_combobox->setCurrentIndex(
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else { } else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
@ -310,8 +311,9 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label, ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
Settings::values.aspect_ratio.GetValue(true)); Settings::values.aspect_ratio.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label, ConfigurationShared::SetColoredComboBox(
Settings::values.fullscreen_mode.GetValue(true)); ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
ConfigurationShared::InsertGlobalItem( ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
} }

View file

@ -48,11 +48,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
} }
void ConfigureGraphicsAdvanced::ApplyConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() {
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots) ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
ui->gpu_accuracy->currentIndex() -
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox); ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
@ -63,20 +59,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
use_caches_gc); use_caches_gc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time); ui->use_fast_gpu_time, use_fast_gpu_time);
if (Settings::IsConfiguringGlobal()) {
// Must guard in case of a during-game configuration when set to be game-specific.
if (Settings::values.gpu_accuracy.UsingGlobal()) {
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
}
} else {
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.gpu_accuracy.SetGlobal(true);
} else {
Settings::values.gpu_accuracy.SetGlobal(false);
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
}
}
} }
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {

View file

@ -323,11 +323,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
buttons_param[button_id].Clear(); buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]")); button_map[button_id]->setText(tr("[not set]"));
}); });
context_menu.addAction(tr("Toggle button"), [&] { if (buttons_param[button_id].Has("toggle")) {
const bool toggle_value = !buttons_param[button_id].Get("toggle", false); context_menu.addAction(tr("Toggle button"), [&] {
buttons_param[button_id].Set("toggle", toggle_value); const bool toggle_value =
button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); !buttons_param[button_id].Get("toggle", false);
}); buttons_param[button_id].Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
}
if (buttons_param[button_id].Has("threshold")) { if (buttons_param[button_id].Has("threshold")) {
context_menu.addAction(tr("Set threshold"), [&] { context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold = static_cast<int>( const int button_threshold = static_cast<int>(

View file

@ -1037,11 +1037,24 @@ void GMainWindow::InitializeHotkeys() {
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); }); &QShortcut::activated, this, [&] {
if (!emulation_running) {
return;
}
input_subsystem->GetTas()->StartStop();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); }); &QShortcut::activated, this, [&] {
if (emulation_running) {
input_subsystem->GetTas()->Reset();
}
input_subsystem->GetTas()->Reset();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (!emulation_running) {
return;
}
bool is_recording = input_subsystem->GetTas()->Record(); bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) { if (!is_recording) {
const auto res = QMessageBox::question(this, tr("TAS Recording"), const auto res = QMessageBox::question(this, tr("TAS Recording"),
@ -1502,6 +1515,7 @@ void GMainWindow::ShutdownGame() {
} }
game_list->SetFilterFocus(); game_list->SetFilterFocus();
tas_label->clear(); tas_label->clear();
input_subsystem->GetTas()->~Tas();
render_window->removeEventFilter(render_window); render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false); render_window->setAttribute(Qt::WA_Hover, false);
@ -2536,7 +2550,7 @@ void GMainWindow::ShowFullscreen() {
ui.menubar->hide(); ui.menubar->hide();
statusBar()->hide(); statusBar()->hide();
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showFullScreen(); showFullScreen();
return; return;
} }
@ -2551,7 +2565,7 @@ void GMainWindow::ShowFullscreen() {
} else { } else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry();
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showFullScreen(); render_window->showFullScreen();
return; return;
} }
@ -2568,7 +2582,7 @@ void GMainWindow::ShowFullscreen() {
void GMainWindow::HideFullscreen() { void GMainWindow::HideFullscreen() {
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showNormal(); showNormal();
restoreGeometry(UISettings::values.geometry); restoreGeometry(UISettings::values.geometry);
} else { } else {
@ -2582,7 +2596,7 @@ void GMainWindow::HideFullscreen() {
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
ui.menubar->show(); ui.menubar->show();
} else { } else {
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showNormal(); render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else { } else {

View file

@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() {
void EmuWindow_SDL2::Fullscreen() { void EmuWindow_SDL2::Fullscreen() {
switch (Settings::values.fullscreen_mode.GetValue()) { switch (Settings::values.fullscreen_mode.GetValue()) {
case 1: // Exclusive fullscreen case Settings::FullscreenMode::Exclusive:
// Set window size to render size before entering fullscreen -- SDL does not resize to // Set window size to render size before entering fullscreen -- SDL does not resize to
// display dimensions in this mode. // display dimensions in this mode.
// TODO: Multiply the window size by resolution_factor (for both docked modes) // TODO: Multiply the window size by resolution_factor (for both docked modes)
@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
[[fallthrough]]; [[fallthrough]];
case 0: // Borderless window case Settings::FullscreenMode::Borderless:
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return; return;
} }