early-access version 2516
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2 changed files with 5 additions and 5 deletions
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2515.
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This is the source code for early-access 2516.
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## Legal Notice
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## Legal Notice
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@ -1119,10 +1119,10 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
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const Binding& binding = storage_buffers[stage][index];
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const Binding& binding = storage_buffers[stage][index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer, binding.buffer_id);
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TouchBuffer(buffer, binding.buffer_id);
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const u32 size = binding.size;
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const u32 size = static_cast<u32>(buffer.SizeBytes()) - offset;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
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const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
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if constexpr (NEEDS_BIND_STORAGE_INDEX) {
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if constexpr (NEEDS_BIND_STORAGE_INDEX) {
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runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
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runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
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@ -1204,10 +1204,10 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
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const Binding& binding = compute_storage_buffers[index];
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const Binding& binding = compute_storage_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer, binding.buffer_id);
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TouchBuffer(buffer, binding.buffer_id);
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const u32 size = binding.size;
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const u32 size = static_cast<u32>(buffer.SizeBytes()) - offset;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
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const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
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if constexpr (NEEDS_BIND_STORAGE_INDEX) {
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if constexpr (NEEDS_BIND_STORAGE_INDEX) {
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runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
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runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
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