early-access version 2237
This commit is contained in:
parent
d8ed9646f4
commit
e2e56152b0
10 changed files with 188 additions and 61 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2234.
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This is the source code for early-access 2237.
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## Legal Notice
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@ -86,6 +86,26 @@ public:
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num_instructions, MemoryReadCode(pc));
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}
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void InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op,
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VAddr value) override {
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switch (op) {
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case Dynarmic::A64::InstructionCacheOperation::InvalidateByVAToPoU: {
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static constexpr u64 ICACHE_LINE_SIZE = 64;
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const u64 cache_line_start = value & ~(ICACHE_LINE_SIZE - 1);
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parent.InvalidateCacheRange(cache_line_start, ICACHE_LINE_SIZE);
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break;
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}
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case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoU:
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parent.ClearInstructionCache();
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break;
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case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoUInnerSharable:
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default:
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LOG_DEBUG(Core_ARM, "Unprocesseed instruction cache operation: {}", op);
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break;
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}
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}
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void ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) override {
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switch (exception) {
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case Dynarmic::A64::Exception::WaitForInterrupt:
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@ -175,6 +175,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params)
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if (params.Has("button")) {
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return Common::Input::ButtonNames::Value;
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}
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if (params.Has("axis")) {
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return Common::Input::ButtonNames::Value;
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}
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return Common::Input::ButtonNames::Invalid;
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}
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@ -61,6 +61,7 @@ void MappingFactory::RegisterButton(const MappingData& data) {
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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switch (data.type) {
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case EngineInputType::Button:
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// Workaround for old compatibility
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@ -75,6 +76,10 @@ void MappingFactory::RegisterButton(const MappingData& data) {
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new_input.Set("direction", data.hat_name);
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break;
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case EngineInputType::Analog:
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// Ignore mouse axis when mapping buttons
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if (data.engine == "mouse") {
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return;
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}
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new_input.Set("axis", data.index);
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new_input.Set("threshold", 0.5f);
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break;
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@ -1155,11 +1155,13 @@ void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase*
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if (src) {
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is_resolve = src->info.num_samples > 1;
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src_info.num_samples = src->info.num_samples;
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src_info.size = src->info.size;
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src_info.size.width = src->info.size.width;
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src_info.size.height = src->info.size.height;
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}
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if (dst) {
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dst_info.num_samples = dst->info.num_samples;
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dst_info.size = dst->info.size;
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dst_info.size.width = dst->info.size.width;
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dst_info.size.height = dst->info.size.height;
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}
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ASSERT(!is_resolve || dst_info.format == src_info.format);
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}
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@ -303,6 +303,7 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
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connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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@ -319,10 +320,19 @@ GRenderWindow::~GRenderWindow() {
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void GRenderWindow::OnFrameDisplayed() {
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input_subsystem->GetTas()->UpdateThread();
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const InputCommon::TasInput::TasState new_tas_state =
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std::get<0>(input_subsystem->GetTas()->GetStatus());
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if (!first_frame) {
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last_tas_state = new_tas_state;
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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if (new_tas_state != last_tas_state) {
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last_tas_state = new_tas_state;
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emit TasPlaybackStateChanged();
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}
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}
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bool GRenderWindow::IsShown() const {
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@ -33,6 +33,10 @@ class InputSubsystem;
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enum class MouseButton;
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} // namespace InputCommon
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namespace InputCommon::TasInput {
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enum class TasState;
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} // namespace InputCommon::TasInput
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namespace VideoCore {
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enum class LoadCallbackStage;
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class RendererBase;
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@ -207,6 +211,7 @@ signals:
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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void TasPlaybackStateChanged();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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@ -240,6 +245,7 @@ private:
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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InputCommon::TasInput::TasState last_tas_state;
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std::array<std::size_t, 16> touch_ids{};
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@ -971,6 +971,9 @@ void GMainWindow::InitializeHotkeys() {
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const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString capture_screenshot = QStringLiteral("Capture Screenshot");
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const QString tas_start_stop = QStringLiteral("TAS Start/Stop");
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const QString tas_record = QStringLiteral("TAS Record");
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const QString tas_reset = QStringLiteral("TAS Reset");
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ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
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ui->action_Load_File->setShortcutContext(
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@ -1011,6 +1014,18 @@ void GMainWindow::InitializeHotkeys() {
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ui->action_Fullscreen->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, fullscreen));
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ui->action_TAS_Start->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_start_stop));
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ui->action_TAS_Start->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, tas_start_stop));
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ui->action_TAS_Record->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_record));
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ui->action_TAS_Record->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, tas_record));
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ui->action_TAS_Reset->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_reset));
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ui->action_TAS_Reset->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, tas_reset));
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
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&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
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connect(
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
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&QShortcut::activated, this, [&] {
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if (!emulation_running) {
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return;
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}
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input_subsystem->GetTas()->StartStop();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
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&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
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&QShortcut::activated, this, [&] {
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if (!emulation_running) {
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return;
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}
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bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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const auto res = QMessageBox::question(this, tr("TAS Recording"),
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tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No);
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input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@ -1242,11 +1235,11 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui->action_Restart, &QAction::triggered, this,
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[this] { BootGame(QString(game_path)); });
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connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
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connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
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&GMainWindow::OnConfigurePerGame);
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// View
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connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
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&GMainWindow::ToggleWindowMode);
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connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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@ -1264,17 +1257,20 @@ void GMainWindow::ConnectMenuEvents() {
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ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
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ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
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// Fullscreen
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connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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// Movie
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// Tools
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connect(ui->action_Rederive, &QAction::triggered, this,
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std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
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connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
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&GMainWindow::OnCaptureScreenshot);
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// TAS
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connect(ui->action_TAS_Start, &QAction::triggered, this, &GMainWindow::OnTasStartStop);
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connect(ui->action_TAS_Record, &QAction::triggered, this, &GMainWindow::OnTasRecord);
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connect(ui->action_TAS_Reset, &QAction::triggered, this, &GMainWindow::OnTasReset);
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connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
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// Help
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connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
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connect(ui->action_Rederive, &QAction::triggered, this,
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std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
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connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
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}
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@ -1588,6 +1584,7 @@ void GMainWindow::ShutdownGame() {
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game_list->SetFilterFocus();
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tas_label->clear();
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input_subsystem->GetTas()->Stop();
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OnTasStateChanged();
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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@ -2515,6 +2512,7 @@ void GMainWindow::OnStartGame() {
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ui->action_Restart->setEnabled(true);
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ui->action_Configure_Current_Game->setEnabled(true);
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ui->action_Report_Compatibility->setEnabled(true);
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OnTasStateChanged();
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discord_rpc->Update();
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ui->action_Load_Amiibo->setEnabled(true);
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@ -2827,6 +2825,32 @@ void GMainWindow::OnConfigureTas() {
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}
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}
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void GMainWindow::OnTasStartStop() {
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if (!emulation_running) {
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return;
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}
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input_subsystem->GetTas()->StartStop();
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OnTasStateChanged();
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}
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void GMainWindow::OnTasRecord() {
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if (!emulation_running) {
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return;
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}
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const bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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const auto res =
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QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No);
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input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
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}
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OnTasStateChanged();
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}
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void GMainWindow::OnTasReset() {
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input_subsystem->GetTas()->Reset();
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}
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void GMainWindow::OnConfigurePerGame() {
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const u64 title_id = system->GetCurrentProcessProgramID();
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OpenPerGameConfiguration(title_id, game_path.toStdString());
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@ -3020,6 +3044,24 @@ QString GMainWindow::GetTasStateDescription() const {
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}
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}
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void GMainWindow::OnTasStateChanged() {
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bool is_running = false;
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bool is_recording = false;
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if (emulation_running) {
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const InputCommon::TasInput::TasState tas_status =
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std::get<0>(input_subsystem->GetTas()->GetStatus());
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is_running = tas_status == InputCommon::TasInput::TasState::Running;
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is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
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}
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ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
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ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
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ui->action_TAS_Start->setEnabled(emulation_running);
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ui->action_TAS_Record->setEnabled(emulation_running);
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ui->action_TAS_Reset->setEnabled(emulation_running);
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}
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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@ -177,6 +177,7 @@ public slots:
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void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
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bool is_local);
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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void OnTasStateChanged();
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private:
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void RegisterMetaTypes();
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@ -268,6 +269,9 @@ private slots:
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void OnMenuRecentFile();
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void OnConfigure();
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void OnConfigureTas();
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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void OnConfigurePerGame();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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@ -313,6 +317,7 @@ private:
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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QString GetTasStateDescription() const;
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std::unique_ptr<Ui::MainWindow> ui;
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@ -79,39 +79,39 @@
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<string>&View</string>
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</property>
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<widget class="QMenu" name="menu_Reset_Window_Size">
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<property name="title">
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<string>&Reset Window Size</string>
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</property>
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<property name="title">
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<string>&Reset Window Size</string>
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</property>
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</widget>
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<action name="action_Reset_Window_Size_720">
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<property name="text">
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<string>Reset Window Size to &720p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 720p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_900">
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<property name="text">
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<string>Reset Window Size to &900p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 900p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_1080">
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<property name="text">
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<string>Reset Window Size to &1080p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 1080p</string>
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</property>
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</action>
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<widget class="QMenu" name="menu_View_Debugging">
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<property name="title">
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<string>&Debugging</string>
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</property>
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</widget>
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<action name="action_Reset_Window_Size_720">
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<property name="text">
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<string>Reset Window Size to &720p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 720p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_900">
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<property name="text">
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<string>Reset Window Size to &900p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 900p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_1080">
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<property name="text">
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<string>Reset Window Size to &1080p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 1080p</string>
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</property>
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</action>
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<addaction name="action_Fullscreen"/>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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@ -125,10 +125,20 @@
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<property name="title">
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<string>&Tools</string>
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</property>
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<widget class="QMenu" name="menuTAS">
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<property name="title">
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<string>&TAS</string>
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</property>
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<addaction name="action_TAS_Start"/>
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<addaction name="action_TAS_Record"/>
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<addaction name="action_TAS_Reset"/>
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<addaction name="separator"/>
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<addaction name="action_Configure_Tas"/>
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</widget>
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<addaction name="action_Rederive"/>
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<addaction name="separator"/>
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<addaction name="action_Capture_Screenshot"/>
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<addaction name="action_Configure_Tas"/>
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<addaction name="menuTAS"/>
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</widget>
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<widget class="QMenu" name="menu_Help">
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<property name="title">
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||||
|
@ -309,7 +319,7 @@
|
|||
</action>
|
||||
<action name="action_Configure_Tas">
|
||||
<property name="text">
|
||||
<string>Configure &TAS...</string>
|
||||
<string>&Configure TAS...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Configure_Current_Game">
|
||||
|
@ -320,6 +330,30 @@
|
|||
<string>Configure C&urrent Game...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_TAS_Start">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>&Start</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_TAS_Reset">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>&Reset</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_TAS_Record">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>R&ecord</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="yuzu.qrc"/>
|
||||
|
|
Loading…
Reference in a new issue