early-access version 1902
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3 changed files with 4 additions and 8 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1901.
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This is the source code for early-access 1902.
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## Legal Notice
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@ -600,13 +600,9 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
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ClearDownload(subtract_interval);
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common_ranges.subtract(subtract_interval);
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BufferId buffer;
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do {
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has_deleted_buffers = false;
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buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
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} while (has_deleted_buffers);
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const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
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auto& dest_buffer = slot_buffers[buffer];
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const u32 offset = static_cast<u32>(*cpu_dst_address - dest_buffer.CpuAddr());
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const u32 offset = dest_buffer.Offset(*cpu_dst_address);
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runtime.ClearBuffer(dest_buffer, offset, size, value);
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return true;
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}
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@ -147,7 +147,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
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void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
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glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
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static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT,
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static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
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&value);
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}
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