early-access version 2246
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parent
1d3de2a1d7
commit
ebdeb341af
9 changed files with 23 additions and 133 deletions
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yuzu emulator early access
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=============
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This is the source code for early-access 2244.
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This is the source code for early-access 2246.
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## Legal Notice
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@ -357,7 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
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using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
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using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
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using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
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using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
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constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
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constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
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@ -378,7 +377,6 @@ struct PlayerInput {
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ControllerType controller_type;
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ButtonsRaw buttons;
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AnalogsRaw analogs;
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VibrationsRaw vibrations;
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MotionsRaw motions;
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bool vibration_enabled;
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@ -92,10 +92,11 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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}
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::A];
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const auto right_joycon = button_params[Settings::NativeButton::DRight];
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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const auto right_joycon = button_params[Settings::NativeButton::A];
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// Triggers for GC controllers
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trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
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@ -1103,26 +1103,6 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
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dst_info.format == src_info.format && copy.filter == Tegra::Engines::Fermi2D::Filter::Point;
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ImageId dst_id;
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ImageId src_id;
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const auto convert_depth_format = [](PixelFormat format) {
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switch (format) {
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case PixelFormat::R16_UNORM:
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return PixelFormat::D16_UNORM;
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case PixelFormat::A8B8G8R8_UNORM:
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return PixelFormat::S8_UINT_D24_UNORM;
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case PixelFormat::R32_FLOAT:
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return PixelFormat::D32_FLOAT;
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default:
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return format;
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}
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};
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auto insert_images = [&]() {
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if (!src_id) {
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src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
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}
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if (!dst_id) {
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dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
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}
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};
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RelaxedOptions try_options = FIND_OPTIONS;
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if (can_be_depth_blit) {
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try_options |= RelaxedOptions::Format;
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@ -1148,9 +1128,15 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
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continue;
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}
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}
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insert_images();
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if (!src_id) {
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src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
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}
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if (!dst_id) {
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dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
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}
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} while (has_deleted_images);
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if (GetFormatType(dst_info.format) != SurfaceType::ColorTexture) {
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// Make sure the images are depth and/or stencil textures.
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src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{});
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dst_id = FindOrInsertImage(dst_info, dst_addr, RelaxedOptions{});
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}
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@ -29,7 +29,7 @@ namespace {
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void UpdateController(Core::HID::EmulatedController* controller,
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Core::HID::NpadStyleIndex controller_type, bool connected) {
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if (controller->IsConnected()) {
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if (controller->IsConnected(true)) {
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controller->Disconnect();
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}
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controller->SetNpadStyleIndex(controller_type);
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@ -139,6 +139,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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DisableUnsupportedPlayers();
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
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SetEmulatedControllers(player_index);
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}
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@ -233,20 +234,24 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
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}
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected());
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const auto connected =
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controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(controller->GetNpadStyleIndex(), index));
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GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
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}
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UpdateDockedState(handheld->IsConnected());
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UpdateDockedState(handheld->IsConnected(true));
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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@ -510,18 +515,14 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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controller_type != Core::HID::NpadStyleIndex::Handheld;
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if (controller->GetNpadStyleIndex() == controller_type &&
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controller->IsConnected() == player_connected) {
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// Set vibration devices in the event that the input device has changed.
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ConfigureVibration::SetVibrationDevices(player_index);
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if (controller->GetNpadStyleIndex(true) == controller_type &&
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controller->IsConnected(true) == player_connected) {
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return;
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}
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// Disconnect the controller first.
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UpdateController(controller, controller_type, false);
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ConfigureVibration::SetVibrationDevices(player_index);
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// Handheld
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if (player_index == 0) {
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if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
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@ -633,7 +634,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
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auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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// Disconnect any unsupported players here and disable or hide them if applicable.
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UpdateController(controller, controller->GetNpadStyleIndex(), false);
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UpdateController(controller, controller->GetNpadStyleIndex(true), false);
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// Hide the player widgets when max_supported_controllers is less than or equal to 4.
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if (max_supported_players <= 4) {
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player_widgets[index]->hide();
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@ -273,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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}
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}
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for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
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auto& player_vibrations = player.vibrations[i];
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player_vibrations =
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qt_config
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->value(QStringLiteral("%1").arg(player_prefix) +
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QString::fromUtf8(Settings::NativeVibration::mapping[i]),
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QString{})
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.toString()
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.toStdString();
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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auto& player_motions = player.motions[i];
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@ -891,11 +879,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
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QString::fromStdString(player.analogs[i]),
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QString::fromStdString(default_param));
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}
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for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
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WriteSetting(QStringLiteral("%1").arg(player_prefix) +
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QString::fromStdString(Settings::NativeVibration::mapping[i]),
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QString::fromStdString(player.vibrations[i]), QString{});
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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WriteSetting(QStringLiteral("%1").arg(player_prefix) +
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@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
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ui->checkBoxAccurateVibration->isChecked());
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}
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void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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using namespace Settings::NativeButton;
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static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
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{DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
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{A, B, X, Y, R, ZR}, // Right Buttons
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}};
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auto& player = Settings::values.players.GetValue()[player_index];
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for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
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std::unordered_map<std::string, int> params_count;
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for (const auto button_index : buttons[device_idx]) {
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const auto& player_button = player.buttons[button_index];
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if (params_count.find(player_button) != params_count.end()) {
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++params_count[player_button];
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continue;
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}
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params_count.insert_or_assign(player_button, 1);
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}
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const auto it = std::max_element(
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params_count.begin(), params_count.end(),
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[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
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auto& vibration_param_str = player.vibrations[device_idx];
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vibration_param_str.clear();
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if (it->first.empty()) {
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continue;
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}
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const auto param = Common::ParamPackage(it->first);
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const auto engine = param.Get("engine", "");
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", 0);
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if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
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continue;
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}
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vibration_param_str += fmt::format("engine:{}", engine);
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if (port != 0) {
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vibration_param_str += fmt::format(",port:{}", port);
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}
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if (!guid.empty()) {
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vibration_param_str += fmt::format(",guid:{}", guid);
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}
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}
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if (player.vibrations[0] != player.vibrations[1]) {
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return;
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}
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if (!player.vibrations[0].empty() &&
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player.controller_type != Settings::ControllerType::RightJoycon) {
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player.vibrations[1].clear();
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} else if (!player.vibrations[1].empty() &&
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player.controller_type == Settings::ControllerType::RightJoycon) {
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player.vibrations[0].clear();
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}
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}
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void ConfigureVibration::SetAllVibrationDevices() {
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// Set vibration devices for all player indices including handheld
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for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
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SetVibrationDevices(player_idx);
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}
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}
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void ConfigureVibration::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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@ -24,9 +24,6 @@ public:
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void ApplyConfiguration();
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static void SetVibrationDevices(std::size_t player_index);
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static void SetAllVibrationDevices();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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@ -1380,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
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}
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ConfigureVibration::SetAllVibrationDevices();
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// Disable fps limit toggle when booting a new title
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Settings::values.disable_fps_limit.SetValue(false);
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