early-access version 2304

This commit is contained in:
pineappleEA 2021-12-13 15:53:54 +01:00
parent c7c5e7e8c3
commit f341160a17
11 changed files with 155 additions and 159 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2300. This is the source code for early-access 2304.
## Legal Notice ## Legal Notice

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@ -44,10 +44,6 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
add_library(microprofile INTERFACE) add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile) target_include_directories(microprofile INTERFACE ./microprofile)
# Unicorn
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# libusb # libusb
if (NOT LIBUSB_FOUND OR YUZU_USE_BUNDLED_LIBUSB) if (NOT LIBUSB_FOUND OR YUZU_USE_BUNDLED_LIBUSB)
add_subdirectory(libusb) add_subdirectory(libusb)

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@ -92,7 +92,7 @@ public:
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) { void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
UNIMPLEMENTED(); UNIMPLEMENTED();
} }

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@ -437,39 +437,29 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindTextureUnit(0, fxaa_texture.handle); glBindTextureUnit(0, fxaa_texture.handle);
} }
// Set projection matrix
const std::array ortho_matrix = const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
GLuint fragment_handle; const auto fragment_handle = [this]() {
const auto filter = Settings::values.scaling_filter.GetValue(); switch (Settings::values.scaling_filter.GetValue()) {
switch (filter) { case Settings::ScalingFilter::NearestNeighbor:
case Settings::ScalingFilter::NearestNeighbor: case Settings::ScalingFilter::Bilinear:
fragment_handle = present_bilinear_fragment.handle; return present_bilinear_fragment.handle;
break; case Settings::ScalingFilter::Bicubic:
case Settings::ScalingFilter::Bilinear: return present_bicubic_fragment.handle;
fragment_handle = present_bilinear_fragment.handle; case Settings::ScalingFilter::Gaussian:
break; return present_gaussian_fragment.handle;
case Settings::ScalingFilter::Bicubic: case Settings::ScalingFilter::ScaleForce:
fragment_handle = present_bicubic_fragment.handle; return present_scaleforce_fragment.handle;
break; case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Gaussian: LOG_WARNING(
fragment_handle = present_gaussian_fragment.handle; Render_OpenGL,
break; "FidelityFX Super Resolution is not supported in OpenGL, changing to ScaleForce");
case Settings::ScalingFilter::ScaleForce: return present_scaleforce_fragment.handle;
fragment_handle = present_scaleforce_fragment.handle; default:
break; return present_bilinear_fragment.handle;
case Settings::ScalingFilter::Fsr: }
LOG_WARNING( }();
Render_OpenGL,
"FidelityFX FSR Super Sampling is not supported in OpenGL, changing to ScaleForce");
fragment_handle = present_scaleforce_fragment.handle;
break;
default:
fragment_handle = present_bilinear_fragment.handle;
break;
}
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle); program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE, glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
ortho_matrix.data()); ortho_matrix.data());

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@ -4,6 +4,7 @@
#include <algorithm> #include <algorithm>
#include "common/settings.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
@ -335,6 +336,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
cmdbuf.SetScissor(0, scissor); cmdbuf.SetScissor(0, scissor);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
} }
VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
const auto& resolution = Settings::values.resolution_info;
const bool is_rescaled = src_image_view.IsRescaled();
u32 width = src_image_view.size.width;
u32 height = src_image_view.size.height;
return VkExtent2D{
.width = is_rescaled ? resolution.ScaleUp(width) : width,
.height = is_rescaled ? resolution.ScaleUp(height) : height,
};
}
} // Anonymous namespace } // Anonymous namespace
BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
@ -425,61 +437,52 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
} }
void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, const ImageView& src_image_view) {
u32 down_shift) {
ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass()); ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view);
} }
void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, const ImageView& src_image_view) {
u32 down_shift) {
ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass()); ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
} }
void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, const ImageView& src_image_view) {
u32 down_shift) {
ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass()); ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view);
} }
void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, const ImageView& src_image_view) {
u32 down_shift) {
ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass()); ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view);
} }
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) { const ImageView& src_image_view) {
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(), ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag, true); convert_abgr8_to_d24s8_frag);
ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
down_shift);
} }
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) { ImageView& src_image_view) {
ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
convert_d24s8_to_abgr8_frag, false); convert_d24s8_to_abgr8_frag);
ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale, ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view);
down_shift);
} }
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) { const ImageView& src_image_view) {
const VkPipelineLayout layout = *one_texture_pipeline_layout; const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D); const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = *nearest_sampler; const VkSampler sampler = *nearest_sampler;
const VkExtent2D extent{ const VkExtent2D extent = GetConversionExtent(src_image_view);
.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
};
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift, scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
this](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{ const VkOffset2D offset{
.x = 0, .x = 0,
.y = 0, .y = 0,
@ -563,18 +566,16 @@ void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_f
} }
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) { ImageView& src_image_view) {
const VkPipelineLayout layout = *two_textures_pipeline_layout; const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkImageView src_depth_view = src_image_view.DepthView(); const VkImageView src_depth_view = src_image_view.DepthView();
const VkImageView src_stencil_view = src_image_view.StencilView(); const VkImageView src_stencil_view = src_image_view.StencilView();
const VkSampler sampler = *nearest_sampler; const VkSampler sampler = *nearest_sampler;
const VkExtent2D extent{ const VkExtent2D extent = GetConversionExtent(src_image_view);
.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
};
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale, scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent,
down_shift, this](vk::CommandBuffer cmdbuf) { this](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{ const VkOffset2D offset{
.x = 0, .x = 0,
.y = 0, .y = 0,
@ -695,11 +696,14 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
return *blit_depth_stencil_pipelines.back(); return *blit_depth_stencil_pipelines.back();
} }
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) { void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
bool is_target_depth) {
if (pipeline) { if (pipeline) {
return; return;
} }
const std::array stages = MakeStages(*full_screen_vert, *convert_depth_to_float_frag); VkShaderModule frag_shader =
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
pipeline = device.GetLogical().CreateGraphicsPipeline({ pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@ -712,8 +716,9 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr, .pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, .pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *one_texture_pipeline_layout, .layout = *one_texture_pipeline_layout,
.renderPass = renderpass, .renderPass = renderpass,
@ -723,37 +728,17 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
}); });
} }
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
ConvertPipeline(pipeline, renderpass, false);
}
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) { void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
if (pipeline) { ConvertPipeline(pipeline, renderpass, true);
return;
}
const std::array stages = MakeStages(*full_screen_vert, *convert_float_to_depth_frag);
pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(stages.size()),
.pStages = stages.data(),
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *one_texture_pipeline_layout,
.renderPass = renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
});
} }
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool is_target_depth, vk::ShaderModule& module, bool single_texture,
bool single_texture) { bool is_target_depth) {
if (pipeline) { if (pipeline) {
return; return;
} }
@ -782,13 +767,13 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
} }
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) { vk::ShaderModule& module) {
ConvertPipelineEx(pipeline, renderpass, module, false, single_texture); ConvertPipelineEx(pipeline, renderpass, module, false, false);
} }
void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) { vk::ShaderModule& module) {
ConvertPipelineEx(pipeline, renderpass, module, true, single_texture); ConvertPipelineEx(pipeline, renderpass, module, true, true);
} }
} // namespace Vulkan } // namespace Vulkan

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@ -44,50 +44,46 @@ public:
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation); Tegra::Engines::Fermi2D::Operation operation);
void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
u32 up_scale, u32 down_shift);
void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
u32 up_scale, u32 down_shift);
void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
u32 up_scale, u32 down_shift);
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
u32 up_scale, u32 down_shift);
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
u32 up_scale, u32 down_shift);
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
u32 up_scale, u32 down_shift);
private: private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift); const ImageView& src_image_view);
void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift); ImageView& src_image_view, u32 up_scale, u32 down_shift);
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift); ImageView& src_image_view);
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool is_target_depth, bool single_texture); vk::ShaderModule& module, bool single_texture, bool is_target_depth);
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture); vk::ShaderModule& module);
void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture); vk::ShaderModule& module);
const Device& device; const Device& device;
VKScheduler& scheduler; VKScheduler& scheduler;

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@ -177,7 +177,7 @@ struct FormatTuple {
{VK_FORMAT_R32_SINT, Attachable | Storage}, // R32_SINT {VK_FORMAT_R32_SINT, Attachable | Storage}, // R32_SINT
{VK_FORMAT_ASTC_8x8_UNORM_BLOCK}, // ASTC_2D_8X8_UNORM {VK_FORMAT_ASTC_8x8_UNORM_BLOCK}, // ASTC_2D_8X8_UNORM
{VK_FORMAT_ASTC_8x5_UNORM_BLOCK}, // ASTC_2D_8X5_UNORM {VK_FORMAT_ASTC_8x5_UNORM_BLOCK}, // ASTC_2D_8X5_UNORM
{VK_FORMAT_UNDEFINED}, // ASTC_2D_5X4_UNORM {VK_FORMAT_ASTC_5x4_UNORM_BLOCK}, // ASTC_2D_5X4_UNORM
{VK_FORMAT_B8G8R8A8_SRGB, Attachable}, // B8G8R8A8_SRGB {VK_FORMAT_B8G8R8A8_SRGB, Attachable}, // B8G8R8A8_SRGB
{VK_FORMAT_BC1_RGBA_SRGB_BLOCK}, // BC1_RGBA_SRGB {VK_FORMAT_BC1_RGBA_SRGB_BLOCK}, // BC1_RGBA_SRGB
{VK_FORMAT_BC2_SRGB_BLOCK}, // BC2_SRGB {VK_FORMAT_BC2_SRGB_BLOCK}, // BC2_SRGB

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@ -391,28 +391,23 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
.offset = {0, 0}, .offset = {0, 0},
.extent = size, .extent = size,
}; };
const auto filter = Settings::values.scaling_filter.GetValue();
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE); cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
switch (filter) { auto graphics_pipeline = [this]() {
case Settings::ScalingFilter::NearestNeighbor: switch (Settings::values.scaling_filter.GetValue()) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline); case Settings::ScalingFilter::NearestNeighbor:
break; case Settings::ScalingFilter::Bilinear:
case Settings::ScalingFilter::Bilinear: return *bilinear_pipeline;
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline); case Settings::ScalingFilter::Bicubic:
break; return *bicubic_pipeline;
case Settings::ScalingFilter::Bicubic: case Settings::ScalingFilter::Gaussian:
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bicubic_pipeline); return *gaussian_pipeline;
break; case Settings::ScalingFilter::ScaleForce:
case Settings::ScalingFilter::Gaussian: return *scaleforce_pipeline;
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *gaussian_pipeline); default:
break; return *bilinear_pipeline;
case Settings::ScalingFilter::ScaleForce: }
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *scaleforce_pipeline); }();
break; cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
default:
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bilinear_pipeline);
break;
}
cmdbuf.SetViewport(0, viewport); cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor); cmdbuf.SetScissor(0, scissor);

View file

@ -1057,37 +1057,37 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
}); });
} }
void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
bool rescaled) {
const u32 up_scale = rescaled ? resolution.up_scale : 1;
const u32 down_shift = rescaled ? resolution.down_shift : 0;
switch (dst_view.format) { switch (dst_view.format) {
case PixelFormat::R16_UNORM: case PixelFormat::R16_UNORM:
if (src_view.format == PixelFormat::D16_UNORM) { if (src_view.format == PixelFormat::D16_UNORM) {
return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertD16ToR16(dst, src_view);
} }
break; break;
case PixelFormat::A8B8G8R8_UNORM: case PixelFormat::A8B8G8R8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
} }
break; break;
case PixelFormat::R32_FLOAT: case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) { if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertD32ToR32(dst, src_view);
} }
break; break;
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
if (src_view.format == PixelFormat::R16_UNORM) { if (src_view.format == PixelFormat::R16_UNORM) {
return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertR16ToD16(dst, src_view);
} }
break; break;
case PixelFormat::S8_UINT_D24_UNORM: case PixelFormat::S8_UINT_D24_UNORM:
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift); if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
}
break; break;
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) { if (src_view.format == PixelFormat::R32_FLOAT) {
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertR32ToD32(dst, src_view);
} }
break; break;
default: default:
@ -1329,6 +1329,10 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
} }
} }
bool Image::IsRescaled() const noexcept {
return True(flags & ImageFlagBits::Rescaled);
}
bool Image::ScaleUp(bool ignore) { bool Image::ScaleUp(bool ignore) {
if (True(flags & ImageFlagBits::Rescaled)) { if (True(flags & ImageFlagBits::Rescaled)) {
return false; return false;
@ -1469,7 +1473,8 @@ bool Image::BlitScaleHelper(bool scale_up) {
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info, ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
ImageId image_id_, Image& image) ImageId image_id_, Image& image)
: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device}, : VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
image_handle{image.Handle()}, samples{ConvertSampleCount(image.info.num_samples)} { src_image{&image}, image_handle{image.Handle()},
samples(ConvertSampleCount(image.info.num_samples)) {
using Shader::TextureType; using Shader::TextureType;
const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info); const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
@ -1607,6 +1612,13 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
return *view; return *view;
} }
bool ImageView::IsRescaled() const noexcept {
if (!src_image) {
return false;
}
return src_image->IsRescaled();
}
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) { vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
return device->GetLogical().CreateImageView({ return device->GetLogical().CreateImageView({
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,

View file

@ -65,7 +65,7 @@ public:
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled); void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
bool CanAccelerateImageUpload(Image&) const noexcept { bool CanAccelerateImageUpload(Image&) const noexcept {
return false; return false;
@ -139,6 +139,8 @@ public:
return std::exchange(initialized, true); return std::exchange(initialized, true);
} }
bool IsRescaled() const noexcept;
bool ScaleUp(bool ignore = false); bool ScaleUp(bool ignore = false);
bool ScaleDown(bool ignore = false); bool ScaleDown(bool ignore = false);
@ -189,6 +191,8 @@ public:
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type, [[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format); Shader::ImageFormat image_format);
[[nodiscard]] bool IsRescaled() const noexcept;
[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept { [[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
return *image_views[static_cast<size_t>(texture_type)]; return *image_views[static_cast<size_t>(texture_type)];
} }
@ -222,6 +226,8 @@ private:
[[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask); [[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask);
const Device* device = nullptr; const Device* device = nullptr;
const Image* src_image{};
std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views; std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
std::unique_ptr<StorageViews> storage_views; std::unique_ptr<StorageViews> storage_views;
vk::ImageView depth_view; vk::ImageView depth_view;

View file

@ -1137,8 +1137,13 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
} while (has_deleted_images); } while (has_deleted_images);
const ImageBase& src_image = slot_images[src_id]; const ImageBase& src_image = slot_images[src_id];
const ImageBase& dst_image = slot_images[dst_id]; const ImageBase& dst_image = slot_images[dst_id];
const bool native_bgr = runtime.HasNativeBgr();
if (GetFormatType(dst_info.format) != GetFormatType(dst_image.info.format) || if (GetFormatType(dst_info.format) != GetFormatType(dst_image.info.format) ||
GetFormatType(src_info.format) != GetFormatType(src_image.info.format)) { GetFormatType(src_info.format) != GetFormatType(src_image.info.format) ||
!VideoCore::Surface::IsViewCompatible(dst_info.format, dst_image.info.format, false,
native_bgr) ||
!VideoCore::Surface::IsViewCompatible(src_info.format, src_image.info.format, false,
native_bgr)) {
// Make sure the images match the expected format. // Make sure the images match the expected format.
do { do {
has_deleted_images = false; has_deleted_images = false;
@ -1850,9 +1855,20 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
.height = std::min(dst_view.size.height, src_view.size.height), .height = std::min(dst_view.size.height, src_view.size.height),
.depth = std::min(dst_view.size.depth, src_view.size.depth), .depth = std::min(dst_view.size.depth, src_view.size.depth),
}; };
UNIMPLEMENTED_IF(copy.extent != expected_size); const Extent3D scaled_extent = [is_rescaled, expected_size]() {
if (!is_rescaled) {
return expected_size;
}
const auto& resolution = Settings::values.resolution_info;
return Extent3D{
.width = resolution.ScaleUp(expected_size.width),
.height = resolution.ScaleUp(expected_size.height),
.depth = expected_size.depth,
};
}();
UNIMPLEMENTED_IF(copy.extent != scaled_extent);
runtime.ConvertImage(dst_framebuffer, dst_view, src_view, is_rescaled); runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
} }
} }