early-access version 2330
This commit is contained in:
parent
3edf270268
commit
fc3180c4d7
15 changed files with 126 additions and 295 deletions
|
@ -1,7 +1,7 @@
|
||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 2329.
|
This is the source code for early-access 2330.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
|
2
dist/yuzu.desktop
vendored
2
dist/yuzu.desktop
vendored
|
@ -8,5 +8,5 @@ Icon=yuzu
|
||||||
TryExec=yuzu
|
TryExec=yuzu
|
||||||
Exec=yuzu %f
|
Exec=yuzu %f
|
||||||
Categories=Game;Emulator;Qt;
|
Categories=Game;Emulator;Qt;
|
||||||
MimeType=application/x-nx-nro;application/x-nx-nso;
|
MimeType=application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
|
||||||
Keywords=Switch;Nintendo;
|
Keywords=Switch;Nintendo;
|
15
dist/yuzu.xml
vendored
15
dist/yuzu.xml
vendored
|
@ -15,4 +15,19 @@
|
||||||
<glob pattern="*.nso"/>
|
<glob pattern="*.nso"/>
|
||||||
<magic><match value="NSO" type="string" offset="0"/></magic>
|
<magic><match value="NSO" type="string" offset="0"/></magic>
|
||||||
</mime-type>
|
</mime-type>
|
||||||
|
|
||||||
|
<mime-type type="application/x-nx-nsp">
|
||||||
|
<comment>Nintendo Switch Package</comment>
|
||||||
|
<acronym>NSP</acronym>
|
||||||
|
<icon name="yuzu"/>
|
||||||
|
<glob pattern="*.nsp"/>
|
||||||
|
<magic><match value="PFS" type="string" offset="0"/></magic>
|
||||||
|
</mime-type>
|
||||||
|
|
||||||
|
<mime-type type="application/x-nx-xci">
|
||||||
|
<comment>Nintendo Switch Card Image</comment>
|
||||||
|
<acronym>XCI</acronym>
|
||||||
|
<icon name="yuzu"/>
|
||||||
|
<glob pattern="*.xci"/>
|
||||||
|
</mime-type>
|
||||||
</mime-info>
|
</mime-info>
|
|
@ -176,7 +176,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GlslVersionSpecifier(const EmitContext& ctx) {
|
std::string GlslVersionSpecifier(const EmitContext& ctx) {
|
||||||
if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
|
if (ctx.uses_y_direction) {
|
||||||
return " compatibility";
|
return " compatibility";
|
||||||
}
|
}
|
||||||
return "";
|
return "";
|
||||||
|
|
|
@ -98,10 +98,6 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
|
||||||
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
|
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 TexCoordIndex(IR::Attribute attr) {
|
|
||||||
return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
|
|
||||||
}
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
||||||
|
@ -190,18 +186,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
||||||
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
|
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// GLSL only exposes 8 legacy texcoords
|
|
||||||
if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
|
|
||||||
LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
|
|
||||||
TexCoordIndex(attr));
|
|
||||||
ctx.AddF32("{}=0.f;", inst);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
|
|
||||||
const u32 index{TexCoordIndex(attr)};
|
|
||||||
ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
case IR::Attribute::PrimitiveId:
|
case IR::Attribute::PrimitiveId:
|
||||||
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
|
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
|
||||||
|
@ -215,16 +199,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
||||||
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
|
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case IR::Attribute::ColorFrontDiffuseR:
|
|
||||||
case IR::Attribute::ColorFrontDiffuseG:
|
|
||||||
case IR::Attribute::ColorFrontDiffuseB:
|
|
||||||
case IR::Attribute::ColorFrontDiffuseA:
|
|
||||||
if (ctx.stage == Stage::Fragment) {
|
|
||||||
ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
|
|
||||||
} else {
|
|
||||||
ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case IR::Attribute::PointSpriteS:
|
case IR::Attribute::PointSpriteS:
|
||||||
case IR::Attribute::PointSpriteT:
|
case IR::Attribute::PointSpriteT:
|
||||||
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
|
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
|
||||||
|
@ -264,17 +238,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
|
||||||
}
|
}
|
||||||
const u32 element{static_cast<u32>(attr) % 4};
|
const u32 element{static_cast<u32>(attr) % 4};
|
||||||
const char swizzle{"xyzw"[element]};
|
const char swizzle{"xyzw"[element]};
|
||||||
// GLSL only exposes 8 legacy texcoords
|
|
||||||
if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
|
|
||||||
LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
|
|
||||||
TexCoordIndex(attr));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
|
|
||||||
const u32 index{TexCoordIndex(attr)};
|
|
||||||
ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
case IR::Attribute::Layer:
|
case IR::Attribute::Layer:
|
||||||
if (ctx.stage != Stage::Geometry &&
|
if (ctx.stage != Stage::Geometry &&
|
||||||
|
@ -312,33 +275,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
|
||||||
case IR::Attribute::PositionW:
|
case IR::Attribute::PositionW:
|
||||||
ctx.Add("gl_Position.{}={};", swizzle, value);
|
ctx.Add("gl_Position.{}={};", swizzle, value);
|
||||||
break;
|
break;
|
||||||
case IR::Attribute::ColorFrontDiffuseR:
|
|
||||||
case IR::Attribute::ColorFrontDiffuseG:
|
|
||||||
case IR::Attribute::ColorFrontDiffuseB:
|
|
||||||
case IR::Attribute::ColorFrontDiffuseA:
|
|
||||||
ctx.Add("gl_FrontColor.{}={};", swizzle, value);
|
|
||||||
break;
|
|
||||||
case IR::Attribute::ColorFrontSpecularR:
|
|
||||||
case IR::Attribute::ColorFrontSpecularG:
|
|
||||||
case IR::Attribute::ColorFrontSpecularB:
|
|
||||||
case IR::Attribute::ColorFrontSpecularA:
|
|
||||||
ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
|
|
||||||
break;
|
|
||||||
case IR::Attribute::ColorBackDiffuseR:
|
|
||||||
case IR::Attribute::ColorBackDiffuseG:
|
|
||||||
case IR::Attribute::ColorBackDiffuseB:
|
|
||||||
case IR::Attribute::ColorBackDiffuseA:
|
|
||||||
ctx.Add("gl_BackColor.{}={};", swizzle, value);
|
|
||||||
break;
|
|
||||||
case IR::Attribute::ColorBackSpecularR:
|
|
||||||
case IR::Attribute::ColorBackSpecularG:
|
|
||||||
case IR::Attribute::ColorBackSpecularB:
|
|
||||||
case IR::Attribute::ColorBackSpecularA:
|
|
||||||
ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
|
|
||||||
break;
|
|
||||||
case IR::Attribute::FogCoordinate:
|
|
||||||
ctx.Add("gl_FogFragCoord={};", value);
|
|
||||||
break;
|
|
||||||
case IR::Attribute::ClipDistance0:
|
case IR::Attribute::ClipDistance0:
|
||||||
case IR::Attribute::ClipDistance1:
|
case IR::Attribute::ClipDistance1:
|
||||||
case IR::Attribute::ClipDistance2:
|
case IR::Attribute::ClipDistance2:
|
||||||
|
|
|
@ -211,27 +211,6 @@ std::string_view OutputPrimitive(OutputTopology topology) {
|
||||||
throw InvalidArgument("Invalid output topology {}", topology);
|
throw InvalidArgument("Invalid output topology {}", topology);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
|
|
||||||
if (!ctx.info.stores.Legacy()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (ctx.info.stores.FixedFunctionTexture()) {
|
|
||||||
header += "vec4 gl_TexCoord[8];";
|
|
||||||
}
|
|
||||||
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
|
||||||
header += "vec4 gl_FrontColor;";
|
|
||||||
}
|
|
||||||
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
|
|
||||||
header += "vec4 gl_FrontSecondaryColor;";
|
|
||||||
}
|
|
||||||
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
|
|
||||||
header += "vec4 gl_BackColor;";
|
|
||||||
}
|
|
||||||
if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
|
|
||||||
header += "vec4 gl_BackSecondaryColor;";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
|
void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
|
||||||
if (!StoresPerVertexAttributes(ctx.stage)) {
|
if (!StoresPerVertexAttributes(ctx.stage)) {
|
||||||
return;
|
return;
|
||||||
|
@ -250,7 +229,6 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
|
||||||
ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
|
ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
|
||||||
header += "int gl_ViewportIndex;";
|
header += "int gl_ViewportIndex;";
|
||||||
}
|
}
|
||||||
SetupLegacyOutPerVertex(ctx, header);
|
|
||||||
header += "};";
|
header += "};";
|
||||||
if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
|
if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
|
||||||
header += "out int gl_ViewportIndex;";
|
header += "out int gl_ViewportIndex;";
|
||||||
|
@ -282,21 +260,6 @@ void SetupInPerVertex(EmitContext& ctx, std::string& header) {
|
||||||
}
|
}
|
||||||
header += "}gl_in[gl_MaxPatchVertices];";
|
header += "}gl_in[gl_MaxPatchVertices];";
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
|
|
||||||
if (!ctx.info.loads.Legacy()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
header += "in gl_PerFragment{";
|
|
||||||
if (ctx.info.loads.FixedFunctionTexture()) {
|
|
||||||
header += "vec4 gl_TexCoord[8];";
|
|
||||||
}
|
|
||||||
if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
|
||||||
header += "vec4 gl_Color;";
|
|
||||||
}
|
|
||||||
header += "};";
|
|
||||||
}
|
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
||||||
|
@ -361,7 +324,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
||||||
}
|
}
|
||||||
SetupOutPerVertex(*this, header);
|
SetupOutPerVertex(*this, header);
|
||||||
SetupInPerVertex(*this, header);
|
SetupInPerVertex(*this, header);
|
||||||
SetupLegacyInPerFragment(*this, header);
|
|
||||||
|
|
||||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
|
if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
|
||||||
|
|
|
@ -44,14 +44,6 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsLegacyAttribute(IR::Attribute attribute) {
|
|
||||||
return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
|
||||||
attribute <= IR::Attribute::ColorBackSpecularA) ||
|
|
||||||
attribute == IR::Attribute::FogCoordinate ||
|
|
||||||
(attribute >= IR::Attribute::FixedFncTexture0S &&
|
|
||||||
attribute <= IR::Attribute::FixedFncTexture9Q);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename... Args>
|
template <typename... Args>
|
||||||
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
|
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
|
||||||
if (ctx.stage == Stage::TessellationControl) {
|
if (ctx.stage == Stage::TessellationControl) {
|
||||||
|
@ -83,17 +75,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
||||||
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
|
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (IsLegacyAttribute(attr)) {
|
|
||||||
if (attr == IR::Attribute::FogCoordinate) {
|
|
||||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
|
|
||||||
ctx.Const(0u));
|
|
||||||
} else {
|
|
||||||
const u32 element{static_cast<u32>(attr) % 4};
|
|
||||||
const Id element_id{ctx.Const(element)};
|
|
||||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
|
|
||||||
element_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
case IR::Attribute::PointSize:
|
case IR::Attribute::PointSize:
|
||||||
return ctx.output_point_size;
|
return ctx.output_point_size;
|
||||||
|
@ -327,18 +308,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||||
const Id value{ctx.OpLoad(type->id, pointer)};
|
const Id value{ctx.OpLoad(type->id, pointer)};
|
||||||
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
||||||
}
|
}
|
||||||
if (IsLegacyAttribute(attr)) {
|
|
||||||
if (attr == IR::Attribute::FogCoordinate) {
|
|
||||||
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
|
|
||||||
ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
|
|
||||||
return ctx.OpLoad(ctx.F32[1], attr_ptr);
|
|
||||||
} else {
|
|
||||||
const Id element_id{ctx.Const(element)};
|
|
||||||
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
|
|
||||||
ctx.InputLegacyAttribute(attr), element_id)};
|
|
||||||
return ctx.OpLoad(ctx.F32[1], attr_ptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
case IR::Attribute::PrimitiveId:
|
case IR::Attribute::PrimitiveId:
|
||||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
|
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
|
||||||
|
|
|
@ -18,8 +18,6 @@
|
||||||
|
|
||||||
namespace Shader::Backend::SPIRV {
|
namespace Shader::Backend::SPIRV {
|
||||||
namespace {
|
namespace {
|
||||||
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
|
|
||||||
|
|
||||||
enum class Operation {
|
enum class Operation {
|
||||||
Increment,
|
Increment,
|
||||||
Decrement,
|
Decrement,
|
||||||
|
@ -432,34 +430,6 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
|
||||||
return pointer_type;
|
return pointer_type;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t FindAndSetNextUnusedLocation(std::bitset<IR::NUM_GENERICS>& used_locations,
|
|
||||||
size_t& start_offset) {
|
|
||||||
for (size_t location = start_offset; location < used_locations.size(); ++location) {
|
|
||||||
if (!used_locations.test(location)) {
|
|
||||||
start_offset = location;
|
|
||||||
used_locations.set(location);
|
|
||||||
return location;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
throw RuntimeError("Unable to get an unused location for legacy attribute");
|
|
||||||
}
|
|
||||||
|
|
||||||
Id DefineLegacyInput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
|
|
||||||
size_t& start_offset) {
|
|
||||||
const Id id{DefineInput(ctx, ctx.F32[4], true)};
|
|
||||||
const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
|
|
||||||
ctx.Decorate(id, spv::Decoration::Location, location);
|
|
||||||
return id;
|
|
||||||
}
|
|
||||||
|
|
||||||
Id DefineLegacyOutput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
|
|
||||||
size_t& start_offset, std::optional<u32> invocations) {
|
|
||||||
const Id id{DefineOutput(ctx, ctx.F32[4], invocations)};
|
|
||||||
const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
|
|
||||||
ctx.Decorate(id, spv::Decoration::Location, location);
|
|
||||||
return id;
|
|
||||||
}
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
|
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
|
||||||
|
@ -543,64 +513,6 @@ Id EmitContext::BitOffset16(const IR::Value& offset) {
|
||||||
return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
|
return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
|
||||||
}
|
}
|
||||||
|
|
||||||
Id EmitContext::InputLegacyAttribute(IR::Attribute attribute) {
|
|
||||||
if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
|
||||||
attribute <= IR::Attribute::ColorFrontDiffuseA) {
|
|
||||||
return input_front_color;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::ColorFrontSpecularR &&
|
|
||||||
attribute <= IR::Attribute::ColorFrontSpecularA) {
|
|
||||||
return input_front_secondary_color;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::ColorBackDiffuseR &&
|
|
||||||
attribute <= IR::Attribute::ColorBackDiffuseA) {
|
|
||||||
return input_back_color;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::ColorBackSpecularR &&
|
|
||||||
attribute <= IR::Attribute::ColorBackSpecularA) {
|
|
||||||
return input_back_secondary_color;
|
|
||||||
}
|
|
||||||
if (attribute == IR::Attribute::FogCoordinate) {
|
|
||||||
return input_fog_frag_coord;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::FixedFncTexture0S &&
|
|
||||||
attribute <= IR::Attribute::FixedFncTexture9Q) {
|
|
||||||
u32 index =
|
|
||||||
(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
|
|
||||||
return input_fixed_fnc_textures[index];
|
|
||||||
}
|
|
||||||
throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
|
|
||||||
}
|
|
||||||
|
|
||||||
Id EmitContext::OutputLegacyAttribute(IR::Attribute attribute) {
|
|
||||||
if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
|
||||||
attribute <= IR::Attribute::ColorFrontDiffuseA) {
|
|
||||||
return output_front_color;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::ColorFrontSpecularR &&
|
|
||||||
attribute <= IR::Attribute::ColorFrontSpecularA) {
|
|
||||||
return output_front_secondary_color;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::ColorBackDiffuseR &&
|
|
||||||
attribute <= IR::Attribute::ColorBackDiffuseA) {
|
|
||||||
return output_back_color;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::ColorBackSpecularR &&
|
|
||||||
attribute <= IR::Attribute::ColorBackSpecularA) {
|
|
||||||
return output_back_secondary_color;
|
|
||||||
}
|
|
||||||
if (attribute == IR::Attribute::FogCoordinate) {
|
|
||||||
return output_fog_frag_coord;
|
|
||||||
}
|
|
||||||
if (attribute >= IR::Attribute::FixedFncTexture0S &&
|
|
||||||
attribute <= IR::Attribute::FixedFncTexture9Q) {
|
|
||||||
u32 index =
|
|
||||||
(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
|
|
||||||
return output_fixed_fnc_textures[index];
|
|
||||||
}
|
|
||||||
throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitContext::DefineCommonTypes(const Info& info) {
|
void EmitContext::DefineCommonTypes(const Info& info) {
|
||||||
void_id = TypeVoid();
|
void_id = TypeVoid();
|
||||||
|
|
||||||
|
@ -1389,7 +1301,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
loads[IR::Attribute::TessellationEvaluationPointV]) {
|
loads[IR::Attribute::TessellationEvaluationPointV]) {
|
||||||
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
|
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
|
||||||
}
|
}
|
||||||
std::bitset<IR::NUM_GENERICS> used_locations{};
|
|
||||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
const AttributeType input_type{runtime_info.generic_input_types[index]};
|
const AttributeType input_type{runtime_info.generic_input_types[index]};
|
||||||
if (!runtime_info.previous_stage_stores.Generic(index)) {
|
if (!runtime_info.previous_stage_stores.Generic(index)) {
|
||||||
|
@ -1401,7 +1312,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
if (input_type == AttributeType::Disabled) {
|
if (input_type == AttributeType::Disabled) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
used_locations.set(index);
|
|
||||||
const Id type{GetAttributeType(*this, input_type)};
|
const Id type{GetAttributeType(*this, input_type)};
|
||||||
const Id id{DefineInput(*this, type, true)};
|
const Id id{DefineInput(*this, type, true)};
|
||||||
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
|
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
|
||||||
|
@ -1427,30 +1337,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
size_t previous_unused_location = 0;
|
|
||||||
if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
|
||||||
input_front_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
|
|
||||||
}
|
|
||||||
if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
|
|
||||||
input_front_secondary_color =
|
|
||||||
DefineLegacyInput(*this, used_locations, previous_unused_location);
|
|
||||||
}
|
|
||||||
if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
|
|
||||||
input_back_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
|
|
||||||
}
|
|
||||||
if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
|
|
||||||
input_back_secondary_color =
|
|
||||||
DefineLegacyInput(*this, used_locations, previous_unused_location);
|
|
||||||
}
|
|
||||||
if (loads.AnyComponent(IR::Attribute::FogCoordinate)) {
|
|
||||||
input_fog_frag_coord = DefineLegacyInput(*this, used_locations, previous_unused_location);
|
|
||||||
}
|
|
||||||
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
|
||||||
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
|
||||||
input_fixed_fnc_textures[index] =
|
|
||||||
DefineLegacyInput(*this, used_locations, previous_unused_location);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (stage == Stage::TessellationEval) {
|
if (stage == Stage::TessellationEval) {
|
||||||
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
||||||
if (!info.uses_patches[index]) {
|
if (!info.uses_patches[index]) {
|
||||||
|
@ -1501,38 +1387,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
|
||||||
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
|
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
|
||||||
spv::BuiltIn::ViewportMaskNV);
|
spv::BuiltIn::ViewportMaskNV);
|
||||||
}
|
}
|
||||||
std::bitset<IR::NUM_GENERICS> used_locations{};
|
|
||||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
if (info.stores.Generic(index)) {
|
if (info.stores.Generic(index)) {
|
||||||
DefineGenericOutput(*this, index, invocations);
|
DefineGenericOutput(*this, index, invocations);
|
||||||
used_locations.set(index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
size_t previous_unused_location = 0;
|
|
||||||
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
|
||||||
output_front_color =
|
|
||||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
|
||||||
}
|
|
||||||
if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
|
|
||||||
output_front_secondary_color =
|
|
||||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
|
||||||
}
|
|
||||||
if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
|
|
||||||
output_back_color =
|
|
||||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
|
||||||
}
|
|
||||||
if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
|
|
||||||
output_back_secondary_color =
|
|
||||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
|
||||||
}
|
|
||||||
if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) {
|
|
||||||
output_fog_frag_coord =
|
|
||||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
|
||||||
}
|
|
||||||
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
|
||||||
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
|
||||||
output_fixed_fnc_textures[index] =
|
|
||||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch (stage) {
|
switch (stage) {
|
||||||
|
|
|
@ -113,9 +113,6 @@ public:
|
||||||
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
|
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
|
||||||
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
|
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
|
||||||
|
|
||||||
Id InputLegacyAttribute(IR::Attribute attribute);
|
|
||||||
Id OutputLegacyAttribute(IR::Attribute attribute);
|
|
||||||
|
|
||||||
Id Const(u32 value) {
|
Id Const(u32 value) {
|
||||||
return Constant(U32[1], value);
|
return Constant(U32[1], value);
|
||||||
}
|
}
|
||||||
|
@ -281,22 +278,10 @@ public:
|
||||||
Id write_global_func_u32x4{};
|
Id write_global_func_u32x4{};
|
||||||
|
|
||||||
Id input_position{};
|
Id input_position{};
|
||||||
Id input_front_color{};
|
|
||||||
Id input_front_secondary_color{};
|
|
||||||
Id input_back_color{};
|
|
||||||
Id input_back_secondary_color{};
|
|
||||||
Id input_fog_frag_coord{};
|
|
||||||
std::array<Id, 10> input_fixed_fnc_textures{};
|
|
||||||
std::array<Id, 32> input_generics{};
|
std::array<Id, 32> input_generics{};
|
||||||
|
|
||||||
Id output_point_size{};
|
Id output_point_size{};
|
||||||
Id output_position{};
|
Id output_position{};
|
||||||
Id output_front_color{};
|
|
||||||
Id output_front_secondary_color{};
|
|
||||||
Id output_back_color{};
|
|
||||||
Id output_back_secondary_color{};
|
|
||||||
Id output_fog_frag_coord{};
|
|
||||||
std::array<Id, 10> output_fixed_fnc_textures{};
|
|
||||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||||
|
|
||||||
Id output_tess_level_outer{};
|
Id output_tess_level_outer{};
|
||||||
|
|
|
@ -224,6 +224,8 @@ enum class Attribute : u64 {
|
||||||
|
|
||||||
constexpr size_t NUM_GENERICS = 32;
|
constexpr size_t NUM_GENERICS = 32;
|
||||||
|
|
||||||
|
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
|
||||||
|
|
||||||
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
|
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
|
||||||
|
|
||||||
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
|
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <queue>
|
||||||
|
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
|
@ -127,6 +128,42 @@ void AddNVNStorageBuffers(IR::Program& program) {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsLegacyAttribute(IR::Attribute attribute) {
|
||||||
|
return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
||||||
|
attribute <= IR::Attribute::ColorBackSpecularA) ||
|
||||||
|
attribute == IR::Attribute::FogCoordinate ||
|
||||||
|
(attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||||
|
attribute <= IR::Attribute::FixedFncTexture9Q);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||||
|
const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) {
|
||||||
|
std::map<IR::Attribute, IR::Attribute> mapping;
|
||||||
|
for (size_t index = 0; index < 4; ++index) {
|
||||||
|
auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
|
||||||
|
if (state.AnyComponent(attr)) {
|
||||||
|
for (size_t i = 0; i < 4; ++i) {
|
||||||
|
mapping.insert({attr + i, ununsed_generics.front() + i});
|
||||||
|
}
|
||||||
|
ununsed_generics.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (state[IR::Attribute::FogCoordinate]) {
|
||||||
|
mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()});
|
||||||
|
ununsed_generics.pop();
|
||||||
|
}
|
||||||
|
for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
|
||||||
|
auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
|
||||||
|
if (state.AnyComponent(attr)) {
|
||||||
|
for (size_t i = 0; i < 4; ++i) {
|
||||||
|
mapping.insert({attr + i, ununsed_generics.front() + i});
|
||||||
|
}
|
||||||
|
ununsed_generics.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return mapping;
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||||
|
@ -226,4 +263,62 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
|
||||||
|
auto& stores = program.info.stores;
|
||||||
|
if (stores.Legacy()) {
|
||||||
|
std::queue<IR::Attribute> ununsed_output_generics{};
|
||||||
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
|
if (!stores.Generic(index)) {
|
||||||
|
ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics);
|
||||||
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
|
switch (inst.GetOpcode()) {
|
||||||
|
case IR::Opcode::SetAttribute: {
|
||||||
|
const auto attr = inst.Arg(0).Attribute();
|
||||||
|
if (IsLegacyAttribute(attr)) {
|
||||||
|
stores.Set(mappings[attr], true);
|
||||||
|
inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& loads = program.info.loads;
|
||||||
|
if (loads.Legacy()) {
|
||||||
|
std::queue<IR::Attribute> ununsed_input_generics{};
|
||||||
|
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||||
|
const AttributeType input_type{runtime_info.generic_input_types[index]};
|
||||||
|
if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) ||
|
||||||
|
input_type == AttributeType::Disabled) {
|
||||||
|
ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics);
|
||||||
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
|
switch (inst.GetOpcode()) {
|
||||||
|
case IR::Opcode::GetAttribute: {
|
||||||
|
const auto attr = inst.Arg(0).Attribute();
|
||||||
|
if (IsLegacyAttribute(attr)) {
|
||||||
|
loads.Set(mappings[attr], true);
|
||||||
|
inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Shader::Maxwell
|
} // namespace Shader::Maxwell
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||||
#include "shader_recompiler/host_translate_info.h"
|
#include "shader_recompiler/host_translate_info.h"
|
||||||
#include "shader_recompiler/object_pool.h"
|
#include "shader_recompiler/object_pool.h"
|
||||||
|
#include "shader_recompiler/runtime_info.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
||||||
|
@ -20,4 +21,7 @@ namespace Shader::Maxwell {
|
||||||
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
|
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
|
||||||
Environment& env_vertex_b);
|
Environment& env_vertex_b);
|
||||||
|
|
||||||
|
[[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program,
|
||||||
|
const Shader::RuntimeInfo& runtime_info);
|
||||||
|
|
||||||
} // namespace Shader::Maxwell
|
} // namespace Shader::Maxwell
|
||||||
|
|
|
@ -53,7 +53,8 @@ struct VaryingState {
|
||||||
return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
|
return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
|
||||||
AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
|
AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
|
||||||
AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
|
AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
|
||||||
AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture();
|
AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture() ||
|
||||||
|
mask[static_cast<size_t>(IR::Attribute::FogCoordinate)];
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool FixedFunctionTexture() const noexcept {
|
[[nodiscard]] bool FixedFunctionTexture() const noexcept {
|
||||||
|
|
|
@ -42,6 +42,7 @@ namespace {
|
||||||
using Shader::Backend::GLASM::EmitGLASM;
|
using Shader::Backend::GLASM::EmitGLASM;
|
||||||
using Shader::Backend::GLSL::EmitGLSL;
|
using Shader::Backend::GLSL::EmitGLSL;
|
||||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||||
|
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||||
using Shader::Maxwell::TranslateProgram;
|
using Shader::Maxwell::TranslateProgram;
|
||||||
using VideoCommon::ComputeEnvironment;
|
using VideoCommon::ComputeEnvironment;
|
||||||
|
@ -467,12 +468,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||||
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
||||||
switch (device.GetShaderBackend()) {
|
switch (device.GetShaderBackend()) {
|
||||||
case Settings::ShaderBackend::GLSL:
|
case Settings::ShaderBackend::GLSL:
|
||||||
|
ConvertLegacyToGeneric(program, runtime_info);
|
||||||
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::GLASM:
|
case Settings::ShaderBackend::GLASM:
|
||||||
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::SPIRV:
|
case Settings::ShaderBackend::SPIRV:
|
||||||
|
ConvertLegacyToGeneric(program, runtime_info);
|
||||||
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
|
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -48,6 +48,7 @@ MICROPROFILE_DECLARE(Vulkan_PipelineCache);
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||||
|
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||||
using Shader::Maxwell::TranslateProgram;
|
using Shader::Maxwell::TranslateProgram;
|
||||||
using VideoCommon::ComputeEnvironment;
|
using VideoCommon::ComputeEnvironment;
|
||||||
|
@ -546,6 +547,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
infos[stage_index] = &program.info;
|
infos[stage_index] = &program.info;
|
||||||
|
|
||||||
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
|
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
|
||||||
|
ConvertLegacyToGeneric(program, runtime_info);
|
||||||
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
|
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
|
||||||
device.SaveShader(code);
|
device.SaveShader(code);
|
||||||
modules[stage_index] = BuildShader(device, code);
|
modules[stage_index] = BuildShader(device, code);
|
||||||
|
|
Loading…
Reference in a new issue