early-access version 1273
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4 changed files with 7 additions and 6 deletions
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1272.
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This is the source code for early-access 1273.
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## Legal Notice
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## Legal Notice
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@ -218,7 +218,7 @@ void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size
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const auto l2 = lut[lut_index + 2];
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const auto l2 = lut[lut_index + 2];
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const auto l3 = lut[lut_index + 3];
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const auto l3 = lut[lut_index + 3];
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const auto s0 = static_cast<s32>(input[index]);
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const auto s0 = static_cast<s32>(input[index + 0]);
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const auto s1 = static_cast<s32>(input[index + 1]);
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const auto s1 = static_cast<s32>(input[index + 1]);
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const auto s2 = static_cast<s32>(input[index + 2]);
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const auto s2 = static_cast<s32>(input[index + 2]);
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const auto s3 = static_cast<s32>(input[index + 3]);
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const auto s3 = static_cast<s32>(input[index + 3]);
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@ -26,9 +26,10 @@ using CPUInterrupts = std::array<CPUInterruptHandler, Core::Hardware::NUM_CPU_CO
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/// Generic ARMv8 CPU interface
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/// Generic ARMv8 CPU interface
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class ARM_Interface : NonCopyable {
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class ARM_Interface : NonCopyable {
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public:
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public:
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explicit ARM_Interface(System& system_, CPUInterrupts& interrupt_handlers, bool uses_wall_clock)
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explicit ARM_Interface(System& system_, CPUInterrupts& interrupt_handlers_,
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: system{system_}, interrupt_handlers{interrupt_handlers}, uses_wall_clock{
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bool uses_wall_clock_)
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uses_wall_clock} {}
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: system{system_}, interrupt_handlers{interrupt_handlers_}, uses_wall_clock{
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uses_wall_clock_} {}
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virtual ~ARM_Interface() = default;
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virtual ~ARM_Interface() = default;
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struct ThreadContext32 {
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struct ThreadContext32 {
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@ -19,7 +19,7 @@ class KernelCore;
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template <typename SchedulerType>
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template <typename SchedulerType>
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class KAbstractSchedulerLock {
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class KAbstractSchedulerLock {
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public:
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public:
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explicit KAbstractSchedulerLock(KernelCore& kernel) : kernel{kernel} {}
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explicit KAbstractSchedulerLock(KernelCore& kernel_) : kernel{kernel_} {}
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bool IsLockedByCurrentThread() const {
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bool IsLockedByCurrentThread() const {
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return this->owner_thread == kernel.GetCurrentEmuThreadID();
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return this->owner_thread == kernel.GetCurrentEmuThreadID();
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