// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include "common/settings.h" #include "core/core.h" #include "ui_configure_general.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_general.h" #include "yuzu/uisettings.h" ConfigureGeneral::ConfigureGeneral(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGeneral) { ui->setupUi(this); SetupPerGameUI(); SetConfiguration(); if (Settings::IsConfiguringGlobal()) { connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); }); } connect(ui->button_reset_defaults, &QPushButton::clicked, this, &ConfigureGeneral::ResetDefaults); } ConfigureGeneral::~ConfigureGeneral() = default; void ConfigureGeneral::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); ui->use_multi_core->setEnabled(runtime_lock); ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue()); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue()); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue()); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); ui->fps_cap->setValue(Settings::values.fps_cap.GetValue()); ui->button_reset_defaults->setEnabled(runtime_lock); if (Settings::IsConfiguringGlobal()) { ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue()); } else { ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() && use_frame_limit != ConfigurationShared::CheckState::Global); } } // Called to set the callback when resetting settings to defaults void ConfigureGeneral::SetResetCallback(std::function callback) { reset_callback = std::move(callback); } void ConfigureGeneral::ResetDefaults() { QMessageBox::StandardButton answer = QMessageBox::question( this, tr("yuzu"), tr("This reset all settings and remove all per-game configurations. This will not delete " "game directories, profiles, or input profiles. Proceed?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); if (answer == QMessageBox::No) { return; } UISettings::values.reset_to_defaults = true; UISettings::values.is_game_list_reload_pending.exchange(true); reset_callback(); } void ConfigureGeneral::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core, use_multi_core); if (Settings::IsConfiguringGlobal()) { UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); Settings::values.fps_cap.SetValue(ui->fps_cap->value()); // Guard if during game and set to game-specific value if (Settings::values.use_frame_limit.UsingGlobal()) { Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == Qt::Checked); Settings::values.frame_limit.SetValue(ui->frame_limit->value()); } } else { bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global; Settings::values.use_frame_limit.SetGlobal(global_frame_limit); Settings::values.frame_limit.SetGlobal(global_frame_limit); if (!global_frame_limit) { Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == Qt::Checked); Settings::values.frame_limit.SetValue(ui->frame_limit->value()); } } } void ConfigureGeneral::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureGeneral::RetranslateUI() { ui->retranslateUi(this); } void ConfigureGeneral::SetupPerGameUI() { if (Settings::IsConfiguringGlobal()) { // Disables each setting if: // - A game is running (thus settings in use), and // - A non-global setting is applied. ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal()); ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal()); return; } ui->toggle_check_exit->setVisible(false); ui->toggle_user_on_boot->setVisible(false); ui->toggle_background_pause->setVisible(false); ui->toggle_hide_mouse->setVisible(false); ui->button_reset_defaults->setVisible(false); ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit, Settings::values.use_frame_limit, use_frame_limit); ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core, use_multi_core); connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() && (use_frame_limit != ConfigurationShared::CheckState::Global)); }); }