// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" union ResultCode; namespace Kernel { class HLERequestContext; } // namespace Kernel namespace Service::LM { struct LogMessage; } // namespace Service::LM namespace Core { class System; class Reporter { public: explicit Reporter(System& system_); ~Reporter(); // Used by fatal services void SaveCrashReport(u64 title_id, ResultCode result, u64 set_flags, u64 entry_point, u64 sp, u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far, const std::array& registers, const std::array& backtrace, u32 backtrace_size, const std::string& arch, u32 unk10) const; // Used by syscall svcBreak void SaveSvcBreakReport(u32 type, bool signal_debugger, u64 info1, u64 info2, std::optional> resolved_buffer = {}) const; // Used by HLE service handler void SaveUnimplementedFunctionReport(Kernel::HLERequestContext& ctx, u32 command_id, const std::string& name, const std::string& service_name) const; // Used by stub applet implementation void SaveUnimplementedAppletReport(u32 applet_id, u32 common_args_version, u32 library_version, u32 theme_color, bool startup_sound, u64 system_tick, std::vector> normal_channel, std::vector> interactive_channel) const; enum class PlayReportType { Old, Old2, New, System, }; void SavePlayReport(PlayReportType type, u64 title_id, std::vector> data, std::optional process_id = {}, std::optional user_id = {}) const; // Used by error applet void SaveErrorReport(u64 title_id, ResultCode result, std::optional custom_text_main = {}, std::optional custom_text_detail = {}) const; void SaveFSAccessLog(std::string log_message) const; // Can be used anywhere to generate a backtrace and general info report at any point during // execution. Not intended to be used for anything other than debugging or testing. void SaveUserReport() const; private: void ClearFSAccessLog() const; bool IsReportingEnabled() const; System& system; }; } // namespace Core