// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include "common/thread.h" #include "core/frontend/emu_window.h" class GRenderWindow; class GMainWindow; class QKeyEvent; class QStringList; namespace Core { enum class SystemResultStatus : u32; class System; } // namespace Core namespace InputCommon { class InputSubsystem; enum class MouseButton; } // namespace InputCommon namespace VideoCore { enum class LoadCallbackStage; class RendererBase; } // namespace VideoCore class EmuThread final : public QThread { Q_OBJECT public: explicit EmuThread(Core::System& system_); ~EmuThread() override; /** * Start emulation (on new thread) * @warning Only call when not running! */ void run() override; /** * Steps the emulation thread by a single CPU instruction (if the CPU is not already running) * @note This function is thread-safe */ void ExecStep() { exec_step = true; running_cv.notify_all(); } /** * Sets whether the emulation thread is running or not * @param running Boolean value, set the emulation thread to running if true * @note This function is thread-safe */ void SetRunning(bool running) { std::unique_lock lock{running_mutex}; this->running = running; lock.unlock(); running_cv.notify_all(); if (!running) { running_wait.Set(); /// Wait until effectively paused while (running_guard) ; } } /** * Check if the emulation thread is running or not * @return True if the emulation thread is running, otherwise false * @note This function is thread-safe */ bool IsRunning() const { return running; } /** * Requests for the emulation thread to stop running */ void RequestStop() { stop_source.request_stop(); SetRunning(false); } private: bool exec_step = false; bool running = false; std::stop_source stop_source; std::mutex running_mutex; std::condition_variable_any running_cv; Common::Event running_wait{}; std::atomic_bool running_guard{false}; Core::System& system; signals: /** * Emitted when the CPU has halted execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeEntered(); /** * Emitted right before the CPU continues execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeLeft(); void ErrorThrown(Core::SystemResultStatus, std::string); void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); }; class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { Q_OBJECT public: explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, std::shared_ptr input_subsystem_, Core::System& system_); ~GRenderWindow() override; // EmuWindow implementation. void OnFrameDisplayed() override; bool IsShown() const override; std::unique_ptr CreateSharedContext() const override; void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden qreal windowPixelRatio() const; void closeEvent(QCloseEvent* event) override; void resizeEvent(QResizeEvent* event) override; void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; /// Converts a Qt mouse button into MouseInput mouse button static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button); void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; bool event(QEvent* event) override; void focusOutEvent(QFocusEvent* event) override; bool InitRenderTarget(); /// Destroy the previous run's child_widget which should also destroy the child_window void ReleaseRenderTarget(); bool IsLoadingComplete() const; void CaptureScreenshot(const QString& screenshot_path); std::pair ScaleTouch(const QPointF& pos) const; /** * Instructs the window to re-launch the application using the specified program_index. * @param program_index Specifies the index within the application of the program to launch. */ void ExecuteProgram(std::size_t program_index); /// Instructs the window to exit the application. void Exit(); public slots: void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); void OnFramebufferSizeChanged(); signals: /// Emitted when the window is closed void Closed(); void FirstFrameDisplayed(); void ExecuteProgramSignal(std::size_t program_index); void ExitSignal(); void MouseActivity(); private: void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); void TouchStart(const QTouchEvent::TouchPoint& touch_point); bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point); bool TouchExist(std::size_t id, const QList& touch_points) const; void OnMinimalClientAreaChangeRequest(std::pair minimal_size) override; bool InitializeOpenGL(); bool InitializeVulkan(); bool LoadOpenGL(); QStringList GetUnsupportedGLExtensions() const; EmuThread* emu_thread; std::shared_ptr input_subsystem; // Main context that will be shared with all other contexts that are requested. // If this is used in a shared context setting, then this should not be used directly, but // should instead be shared from std::shared_ptr main_context; /// Temporary storage of the screenshot taken QImage screenshot_image; QByteArray geometry; QWidget* child_widget = nullptr; bool first_frame = false; std::array touch_ids{}; Core::System& system; protected: void showEvent(QShowEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; };