// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/common_types.h" #include "core/core.h" #include "core/loader/loader.h" #include "yuzu/discord_impl.h" #include "yuzu/uisettings.h" namespace DiscordRPC { DiscordImpl::DiscordImpl() { DiscordEventHandlers handlers{}; // The number is the client ID for yuzu, it's used for images and the // application name Discord_Initialize("712465656758665259", &handlers, 1, nullptr); } DiscordImpl::~DiscordImpl() { Discord_ClearPresence(); Discord_Shutdown(); } void DiscordImpl::Pause() { Discord_ClearPresence(); } void DiscordImpl::Update() { s64 start_time = std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch()) .count(); std::string title; if (Core::System::GetInstance().IsPoweredOn()) Core::System::GetInstance().GetAppLoader().ReadTitle(title); DiscordRichPresence presence{}; presence.largeImageKey = "yuzu_logo_ea"; presence.largeImageText = "yuzu is an emulator for the Nintendo Switch"; if (Core::System::GetInstance().IsPoweredOn()) { presence.state = title.c_str(); presence.details = "Currently in game"; } else { presence.details = "Not in game"; } presence.startTimestamp = start_time; Discord_UpdatePresence(&presence); } } // namespace DiscordRPC