// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/fs/path_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/settings.h" #include "core/core.h" #include "ui_configure_debug.h" #include "yuzu/configuration/configure_debug.h" #include "yuzu/debugger/console.h" #include "yuzu/uisettings.h" ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent) : QWidget(parent), ui{std::make_unique()}, system{system_} { ui->setupUi(this); SetConfiguration(); connect(ui->open_log_button, &QPushButton::clicked, []() { const auto path = QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir)); QDesktopServices::openUrl(QUrl::fromLocalFile(path)); }); } ConfigureDebug::~ConfigureDebug() = default; void ConfigureDebug::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->toggle_console->setEnabled(runtime_lock); ui->toggle_console->setChecked(UISettings::values.show_console.GetValue()); ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue())); ui->homebrew_args_edit->setText( QString::fromStdString(Settings::values.program_args.GetValue())); ui->fs_access_log->setEnabled(runtime_lock); ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue()); ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue()); ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue()); ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue()); ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue()); ui->enable_graphics_debugging->setEnabled(runtime_lock); ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue()); ui->enable_shader_feedback->setEnabled(runtime_lock); ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue()); ui->enable_cpu_debugging->setEnabled(runtime_lock); ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue()); ui->enable_nsight_aftermath->setEnabled(runtime_lock); ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue()); ui->dump_shaders->setEnabled(runtime_lock); ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue()); ui->disable_macro_jit->setEnabled(runtime_lock); ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue()); ui->disable_loop_safety_checks->setEnabled(runtime_lock); ui->disable_loop_safety_checks->setChecked( Settings::values.disable_shader_loop_safety_checks.GetValue()); ui->extended_logging->setChecked(Settings::values.extended_logging.GetValue()); } void ConfigureDebug::ApplyConfiguration() { UISettings::values.show_console = ui->toggle_console->isChecked(); Settings::values.log_filter = ui->log_filter_edit->text().toStdString(); Settings::values.program_args = ui->homebrew_args_edit->text().toStdString(); Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked(); Settings::values.reporting_services = ui->reporting_services->isChecked(); Settings::values.quest_flag = ui->quest_flag->isChecked(); Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked(); Settings::values.use_auto_stub = ui->use_auto_stub->isChecked(); Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked(); Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked(); Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked(); Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked(); Settings::values.dump_shaders = ui->dump_shaders->isChecked(); Settings::values.disable_shader_loop_safety_checks = ui->disable_loop_safety_checks->isChecked(); Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked(); Settings::values.extended_logging = ui->extended_logging->isChecked(); Debugger::ToggleConsole(); Common::Log::Filter filter; filter.ParseFilterString(Settings::values.log_filter.GetValue()); Common::Log::SetGlobalFilter(filter); } void ConfigureDebug::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureDebug::RetranslateUI() { ui->retranslateUi(this); }