// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/settings.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "core/hid/hid_types.h" #include "ui_configure_vibration.h" #include "yuzu/configuration/configure_vibration.h" ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_) : QDialog(parent), ui(std::make_unique()), hid_core{hid_core_} { ui->setupUi(this); vibration_groupboxes = { ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3, ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6, ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8, }; vibration_spinboxes = { ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3, ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6, ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8, }; const auto& players = Settings::values.players.GetValue(); for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { auto controller = hid_core.GetEmulatedControllerByIndex(i); Core::HID::ControllerUpdateCallback engine_callback{ .on_change = [this, i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); }, .is_npad_service = false, }; controller_callback_key[i] = controller->SetCallback(engine_callback); vibration_groupboxes[i]->setChecked(players[i].vibration_enabled); vibration_spinboxes[i]->setValue(players[i].vibration_strength); } ui->checkBoxAccurateVibration->setChecked( Settings::values.enable_accurate_vibrations.GetValue()); if (!Settings::IsConfiguringGlobal()) { ui->checkBoxAccurateVibration->setDisabled(true); } RetranslateUI(); } ConfigureVibration::~ConfigureVibration() { StopVibrations(); for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { auto controller = hid_core.GetEmulatedControllerByIndex(i); controller->DeleteCallback(controller_callback_key[i]); } }; void ConfigureVibration::ApplyConfiguration() { auto& players = Settings::values.players.GetValue(); for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { players[i].vibration_enabled = vibration_groupboxes[i]->isChecked(); players[i].vibration_strength = vibration_spinboxes[i]->value(); } Settings::values.enable_accurate_vibrations.SetValue( ui->checkBoxAccurateVibration->isChecked()); } void ConfigureVibration::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigureVibration::RetranslateUI() { ui->retranslateUi(this); } void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type, std::size_t player_index) { if (type != Core::HID::ControllerTriggerType::Button) { return; } auto& player = Settings::values.players.GetValue()[player_index]; auto controller = hid_core.GetEmulatedControllerByIndex(player_index); const int vibration_strenght = vibration_spinboxes[player_index]->value(); const auto& buttons = controller->GetButtonsValues(); bool button_is_pressed = false; for (std::size_t i = 0; i < buttons.size(); ++i) { if (buttons[i].value) { button_is_pressed = true; break; } } if (!button_is_pressed) { StopVibrations(); return; } const int old_vibration_enabled = player.vibration_enabled; const bool old_vibration_strenght = player.vibration_strength; player.vibration_enabled = true; player.vibration_strength = vibration_strenght; const Core::HID::VibrationValue vibration{ .low_amplitude = 1.0f, .low_frequency = 160.0f, .high_amplitude = 1.0f, .high_frequency = 320.0f, }; controller->SetVibration(0, vibration); controller->SetVibration(1, vibration); // Restore previous values player.vibration_enabled = old_vibration_enabled; player.vibration_strength = old_vibration_strenght; } void ConfigureVibration::StopVibrations() { for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { auto controller = hid_core.GetEmulatedControllerByIndex(i); controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE); controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE); } }