// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/common_types.h" #include "shader_recompiler/frontend/ir/type.h" #include "shader_recompiler/varying_state.h" #include #include namespace Shader { enum class TextureType : u32 { Color1D, ColorArray1D, Color2D, ColorArray2D, Color3D, ColorCube, ColorArrayCube, Buffer, }; constexpr u32 NUM_TEXTURE_TYPES = 8; enum class ImageFormat : u32 { Typeless, R8_UINT, R8_SINT, R16_UINT, R16_SINT, R32_UINT, R32G32_UINT, R32G32B32A32_UINT, }; enum class Interpolation { Smooth, Flat, NoPerspective, }; struct ConstantBufferDescriptor { u32 index; u32 count; }; struct StorageBufferDescriptor { u32 cbuf_index; u32 cbuf_offset; u32 count; bool is_written; }; struct TextureBufferDescriptor { bool has_secondary; u32 cbuf_index; u32 cbuf_offset; u32 shift_left; u32 secondary_cbuf_index; u32 secondary_cbuf_offset; u32 secondary_shift_left; u32 count; u32 size_shift; }; using TextureBufferDescriptors = boost::container::small_vector; struct ImageBufferDescriptor { ImageFormat format; bool is_written; bool is_read; u32 cbuf_index; u32 cbuf_offset; u32 count; u32 size_shift; }; using ImageBufferDescriptors = boost::container::small_vector; struct TextureDescriptor { TextureType type; bool is_depth; bool has_secondary; u32 cbuf_index; u32 cbuf_offset; u32 shift_left; u32 secondary_cbuf_index; u32 secondary_cbuf_offset; u32 secondary_shift_left; u32 count; u32 size_shift; }; using TextureDescriptors = boost::container::small_vector; struct ImageDescriptor { TextureType type; ImageFormat format; bool is_written; bool is_read; u32 cbuf_index; u32 cbuf_offset; u32 count; u32 size_shift; }; using ImageDescriptors = boost::container::small_vector; struct Info { static constexpr size_t MAX_INDIRECT_CBUFS{14}; static constexpr size_t MAX_CBUFS{18}; static constexpr size_t MAX_SSBOS{32}; bool uses_workgroup_id{}; bool uses_local_invocation_id{}; bool uses_invocation_id{}; bool uses_sample_id{}; bool uses_is_helper_invocation{}; bool uses_subgroup_invocation_id{}; bool uses_subgroup_shuffles{}; std::array uses_patches{}; std::array interpolation{}; VaryingState loads; VaryingState stores; VaryingState passthrough; bool loads_indexed_attributes{}; std::array stores_frag_color{}; bool stores_sample_mask{}; bool stores_frag_depth{}; bool stores_tess_level_outer{}; bool stores_tess_level_inner{}; bool stores_indexed_attributes{}; bool stores_global_memory{}; bool uses_fp16{}; bool uses_fp64{}; bool uses_fp16_denorms_flush{}; bool uses_fp16_denorms_preserve{}; bool uses_fp32_denorms_flush{}; bool uses_fp32_denorms_preserve{}; bool uses_int8{}; bool uses_int16{}; bool uses_int64{}; bool uses_image_1d{}; bool uses_sampled_1d{}; bool uses_sparse_residency{}; bool uses_demote_to_helper_invocation{}; bool uses_subgroup_vote{}; bool uses_subgroup_mask{}; bool uses_fswzadd{}; bool uses_derivatives{}; bool uses_typeless_image_reads{}; bool uses_typeless_image_writes{}; bool uses_image_buffers{}; bool uses_shared_increment{}; bool uses_shared_decrement{}; bool uses_global_increment{}; bool uses_global_decrement{}; bool uses_atomic_f32_add{}; bool uses_atomic_f16x2_add{}; bool uses_atomic_f16x2_min{}; bool uses_atomic_f16x2_max{}; bool uses_atomic_f32x2_add{}; bool uses_atomic_f32x2_min{}; bool uses_atomic_f32x2_max{}; bool uses_atomic_s32_min{}; bool uses_atomic_s32_max{}; bool uses_int64_bit_atomics{}; bool uses_global_memory{}; bool uses_atomic_image_u32{}; bool uses_shadow_lod{}; bool uses_rescaling_uniform{}; bool uses_cbuf_indirect{}; IR::Type used_constant_buffer_types{}; IR::Type used_storage_buffer_types{}; IR::Type used_indirect_cbuf_types{}; u32 constant_buffer_mask{}; std::array constant_buffer_used_sizes{}; u32 nvn_buffer_base{}; std::bitset<16> nvn_buffer_used{}; boost::container::static_vector constant_buffer_descriptors; boost::container::static_vector storage_buffers_descriptors; TextureBufferDescriptors texture_buffer_descriptors; ImageBufferDescriptors image_buffer_descriptors; TextureDescriptors texture_descriptors; ImageDescriptors image_descriptors; }; template u32 NumDescriptors(const Descriptors& descriptors) { u32 num{}; for (const auto& desc : descriptors) { num += desc.count; } return num; } } // namespace Shader