// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/wall_clock.h" namespace Core::Timing { /// A callback that may be scheduled for a particular core timing event. using TimedCallback = std::function; /// Contains the characteristics of a particular event. struct EventType { explicit EventType(TimedCallback&& callback_, std::string&& name_) : callback{std::move(callback_)}, name{std::move(name_)} {} /// The event's callback function. TimedCallback callback; /// A pointer to the name of the event. const std::string name; mutable std::mutex guard; }; /** * This is a system to schedule events into the emulated machine's future. Time is measured * in main CPU clock cycles. * * To schedule an event, you first have to register its type. This is where you pass in the * callback. You then schedule events using the type ID you get back. * * The s64 ns_late that the callbacks get is how many ns late it was. * So to schedule a new event on a regular basis: * inside callback: * ScheduleEvent(period_in_ns - ns_late, callback, "whatever") */ class CoreTiming { public: CoreTiming(); ~CoreTiming(); CoreTiming(const CoreTiming&) = delete; CoreTiming(CoreTiming&&) = delete; CoreTiming& operator=(const CoreTiming&) = delete; CoreTiming& operator=(CoreTiming&&) = delete; /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is /// required to end slice - 1 and start slice 0 before the first cycle of code is executed. void Initialize(std::function&& on_thread_init_); /// Tears down all timing related functionality. void Shutdown(); /// Sets if emulation is multicore or single core, must be set before Initialize void SetMulticore(bool is_multicore_) { is_multicore = is_multicore_; } /// Check if it's using host timing. bool IsHostTiming() const { return is_multicore; } /// Pauses/Unpauses the execution of the timer thread. void Pause(bool is_paused); /// Pauses/Unpauses the execution of the timer thread and waits until paused. void SyncPause(bool is_paused); /// Checks if core timing is running. bool IsRunning() const; /// Checks if the timer thread has started. bool HasStarted() const { return has_started; } /// Checks if there are any pending time events. bool HasPendingEvents() const; /// Schedules an event in core timing void ScheduleEvent(std::chrono::nanoseconds ns_into_future, const std::shared_ptr& event_type, std::uintptr_t user_data = 0); void UnscheduleEvent(const std::shared_ptr& event_type, std::uintptr_t user_data); /// We only permit one event of each type in the queue at a time. void RemoveEvent(const std::shared_ptr& event_type); void AddTicks(u64 ticks_to_add); void ResetTicks(); void Idle(); s64 GetDowncount() const { return downcount; } /// Returns current time in emulated CPU cycles u64 GetCPUTicks() const; /// Returns current time in emulated in Clock cycles u64 GetClockTicks() const; /// Returns current time in microseconds. std::chrono::microseconds GetGlobalTimeUs() const; /// Returns current time in nanoseconds. std::chrono::nanoseconds GetGlobalTimeNs() const; /// Checks for events manually and returns time in nanoseconds for next event, threadsafe. std::optional Advance(); private: struct Event; /// Clear all pending events. This should ONLY be done on exit. void ClearPendingEvents(); static void ThreadEntry(CoreTiming& instance); void ThreadLoop(); std::unique_ptr clock; u64 global_timer = 0; // The queue is a min-heap using std::make_heap/push_heap/pop_heap. // We don't use std::priority_queue because we need to be able to serialize, unserialize and // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't // accomodated by the standard adaptor class. std::vector event_queue; u64 event_fifo_id = 0; std::shared_ptr ev_lost; std::atomic has_started{}; std::function on_thread_init{}; std::vector worker_threads; std::condition_variable event_cv; std::condition_variable wait_pause_cv; std::condition_variable wait_signal_cv; mutable std::mutex event_mutex; std::atomic paused_state{}; bool is_paused{}; bool shutting_down{}; bool is_multicore{}; size_t pause_count{}; /// Cycle timing u64 ticks{}; s64 downcount{}; }; /// Creates a core timing event with the given name and callback. /// /// @param name The name of the core timing event to create. /// @param callback The callback to execute for the event. /// /// @returns An EventType instance representing the created event. /// std::shared_ptr CreateEvent(std::string name, TimedCallback&& callback); } // namespace Core::Timing