// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/input_profiles.h" namespace FS = Common::FS; namespace { bool ProfileExistsInFilesystem(std::string_view profile_name) { return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" / fmt::format("{}.ini", profile_name)); } bool IsINI(const std::filesystem::path& filename) { return filename.extension() == ".ini"; } std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) { return filename.replace_extension(); } } // namespace InputProfiles::InputProfiles() { const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input"; FS::IterateDirEntries( input_profile_loc, [this](const std::filesystem::path& full_path) { const auto filename = full_path.filename(); const auto name_without_ext = Common::FS::PathToUTF8String(GetNameWithoutExtension(filename)); if (IsINI(filename) && IsProfileNameValid(name_without_ext)) { map_profiles.insert_or_assign( name_without_ext, std::make_unique(name_without_ext, Config::ConfigType::InputProfile)); } return true; }, FS::DirEntryFilter::File); } InputProfiles::~InputProfiles() = default; std::vector InputProfiles::GetInputProfileNames() { std::vector profile_names; profile_names.reserve(map_profiles.size()); for (const auto& [profile_name, config] : map_profiles) { if (!ProfileExistsInFilesystem(profile_name)) { DeleteProfile(profile_name); continue; } profile_names.push_back(profile_name); } return profile_names; } bool InputProfiles::IsProfileNameValid(std::string_view profile_name) { return profile_name.find_first_of("<>:;\"/\\|,.!?*") == std::string::npos; } bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t player_index) { if (ProfileExistsInMap(profile_name)) { return false; } map_profiles.insert_or_assign( profile_name, std::make_unique(profile_name, Config::ConfigType::InputProfile)); return SaveProfile(profile_name, player_index); } bool InputProfiles::DeleteProfile(const std::string& profile_name) { if (!ProfileExistsInMap(profile_name)) { return false; } if (!ProfileExistsInFilesystem(profile_name) || FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) { map_profiles.erase(profile_name); } return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name); } bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t player_index) { if (!ProfileExistsInMap(profile_name)) { return false; } if (!ProfileExistsInFilesystem(profile_name)) { map_profiles.erase(profile_name); return false; } map_profiles[profile_name]->ReadControlPlayerValue(player_index); return true; } bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t player_index) { if (!ProfileExistsInMap(profile_name)) { return false; } map_profiles[profile_name]->SaveControlPlayerValue(player_index); return true; } bool InputProfiles::ProfileExistsInMap(const std::string& profile_name) const { return map_profiles.find(profile_name) != map_profiles.end(); }