pineapple/src/video_core/gpu_synch.h
2020-12-29 11:39:08 +00:00

41 lines
1.2 KiB
C++
Executable file

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/gpu.h"
namespace Core::Frontend {
class GraphicsContext;
}
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch final : public Tegra::GPU {
public:
explicit GPUSynch(Core::System& system_, bool use_nvdec_);
~GPUSynch() override;
void Start() override;
void ObtainContext() override;
void ReleaseContext() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitIdle() const override {}
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
[[maybe_unused]] u32 value) const override {}
};
} // namespace VideoCommon