add credits easter egg

This commit is contained in:
Ashley 2022-12-26 23:53:43 +00:00
parent e1c8df1971
commit 067dd59273

501
html/want-you-gone.ejs Normal file
View file

@ -0,0 +1,501 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Want You Gone</title>
<meta
name="description"
content="poketube credits"
/>
<meta property="og:title" content="file://GLaDOS/poketube/want_you_gone.sh" />
<meta property="og:type" content="article" />
<meta name="theme-color" content="#FFA500">
<meta
property="og:description"
content="poketube credits"
/>
<meta name="twitter:card" content="summary" />
<link rel="icon" type="image/x-icon" href="/css/yt-ukraine.svg">
<style>
body::after {
content: "";
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: repeating-linear-gradient(0deg, #00000050 3px, transparent 5px);
pointer-events: none;
}
::selection {
background: #0080FF;
text-shadow: none;
}
pre {
margin: 25px;
}
body {
background-color: black;
/* 92, 56, 17*/
background-image: radial-gradient(rgba(205, 147, 21, 0.75), black 120%);
height: 100vh;
margin: 0;
overflow: hidden;
padding: 2rem;
color: white;
font: 1.3rem Inconsolata, monospace;
text-shadow: 0 0 5px #C8C8C8;
}
#credits {
position: fixed;
bottom: 0;
right: 0;
z-index: -1;
padding: 2rem;
text-align: end;
color: orange;
}
.apperture {
position: fixed;
top: 0;
right: 0;
z-index: -1;
padding: 2rem;
}
audio {
position: fixed;
bottom: 1em;
right: 1em;
width: 25%;
}
</style>
</head>
<body>
<div id="content">
</div>
<div id="credits">
</div>
<audio id="song" controls>
<source src="https://p.poketube.fun/https://cdn.glitch.global/cd1dbcf6-511c-48cb-afaa-262e74faa90a%2FPortal%202%20-%20End%20Credits%20Song%20'Want%20You%20Gone'%20by%20Jonathan%20Coulton%20%5B1080p%20HD%5D-dVVZaZ8yO6o.mp3?v=1638607967369" type="audio/mpeg">
</audio>
<image href="https://p.poketube.fun/https://cdn.glitch.golbal/cd1dbcf6-511c-48cb-afaa-262e74faa90a%2Fapperture.png?v=1638618539245" class="apperture"></image>
<noscript>
FATAL ERROR: Cannot load file, please enable JavaScript
</noscript>
<script type="text/javascript">
<!--//--><![CDATA[//><!--
/**
* @licstart The following is the entire license notice for the JavaScript
* code in this page.
*
* Copyright (C) 2021-2022 POKETUBE (https://github.com/iamashley0/poketube)
*
* The JavaScript code in this page is free software: you can redistribute
* it and/or modify it under the terms of the GNU General Public License
* (GNU GPL) as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version. The code is
* distributed WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU GPL
* for more details.
*
* As additional permission under GNU GPL version 3 section 7, you may
* distribute non-source (e.g., minimized or compacted) forms of that code
* without the copy of the GNU GPL normally required by section 4, provided
* you include this license notice and a URL through which recipients can
* access the Corresponding Source.
*
* @licend The above is the entire license notice for the JavaScript code
* in this page.
*/
//--><!]]>
</script>
<script>let audio = document.getElementById("song");
const contentEl = document.getElementById("content");
const creditsEl = document.getElementById("credits");
const getTime = () => audio.currentTime * 1000; // ms
const waitForInteraction = () => new Promise(res => document.body.addEventListener("click", res));
const main = async () => {
await SCHEMAS.blink();
await loadTimings();
await SCHEMAS.write(["", "[info] Click to play"]);
await waitForInteraction();
await SCHEMAS.write(timedText("\n[info] Playing...", 200));
await SCHEMAS.clear();
audio.play();
}
const TimingActions = {
append: (x) => {
appendContent(x.text)
//console.log(x)
},
clear: () => {
setContent("")
//console.log("clear")
},
}
const CreditsActions = {
append: (x) => appendCredits(x.text),
}
let creditsContent = ""
let appendCredits = str => {
setCredits(creditsContent + str)
}
let setCredits = str => {
creditsContent = str
}
let timingLastTime = 0;
let creditsIndex = 0;
let updateDisplay = () => {
let time = audio.currentTime * 1000;
let Tactions = [];
let Cactions = []
timings.filter(x => timingLastTime <= x.time && x.time < time).forEach(x => Tactions.push(x));
creditsTimings.filter(x => timingLastTime <= x.time && x.time < time).forEach(x => Cactions.push(x));
timingLastTime = time
//console.log(time, Tactions)
Tactions.forEach(x => {
TimingActions[x.type](x);
})
Cactions.forEach(x => CreditsActions[x.type](x))
}
setInterval(() => {
if(!audio.paused) updateDisplay()
}, 1000/30)
let timings = [];
let creditsTimings = [];
const loadTimings = async () => {
creditsTimings = await loadCreditsTimings();
timings = loadSongTimings();
}
const Start = () => {
let time = 0;
}
const StartCredits = () => {
let time = 0;
let intervalSpeed = 30;
let lastIndex = -1;
let setContent = str => {
content = str;
};
let appendContent = str => {
setContent(content + str);
};
setInterval(() => {
time = getTime();
}, intervalSpeed);
}
let blink = false;
let blinkDelay = 500;
let cursorShown = false;
let content = "";
let setContent = str => {
content = str;
};
let appendContent = str => {
setContent(content + str);
};
let wait = ms => new Promise(r => setTimeout(() => r(), ms));
window.int1 = setInterval(() => contentEl.innerText = content + (blink && cursorShown ? "_" : ""), 1000/30);
window.int2 = setInterval(() => cursorShown = !cursorShown, blinkDelay);
let ccursorShown = true
window.int3 = setInterval(() => creditsEl.innerText = creditsContent + (ccursorShown ? "_" : ""), 1000/30);
window.int4 = setInterval(() => ccursorShown = !ccursorShown, blinkDelay);
const loadCreditsTimings = async () => {
let res = await fetch("https://iamashley.xyz/credits.txt");
let credits = (await res.text()).split("\n");
let _timings = [];
let _time = 0;
const creditsDur = (audio.duration * 1000) - 20000;
const delay = creditsDur / credits.join("").length;
let append = str => {
_timings.push({
type: "append",
time: _time,
text: str,
});
};
for(let i = 0 ; credits.length != i ; i++){
let line = credits[i];
let t = 0;
while (line.length > t) {
let char = line[t];
let charLast = line[t - 1];
append(charLast == " " ? " " + char : char);
t++;
_time += delay;
}
append("\n");
_time += delay;
};
return _timings;
}
const loadSongTimings = () => {
let _timings = [];
let schemas = getSchema();
let _time = 0;
let append = str => {
_timings.push({
type: "append",
time: _time,
text: str,
});
};
let act = {
text: (t, d) => {
append(t);
if(d) _time += d;
},
write: (t, d) => {
let i = 0;
while (t.length > i) {
let char = t[i];
let charLast = t[i - 1];
append(charLast == " " ? " " + char : char);
i++;
_time += (d || 25);
}
},
clear: () => _timings.push({
time: _time,
type: "clear",
}),
delay: (t) => {
_time += t;
}
}
for (let i = 0; schemas[i]; i++) {
let [typ, t, d] = schemas[i];
act[typ](t, d);
}
return _timings;
}
const timedText = (str, totalTime) => ["write", str, totalTime / str.length];
const getSchema = () => {
return [
["write", "POKETUBE SCIENCE: Forms FORM-29827281-12-2:\nNotice of Dismissal\n", 100],
["delay", 900],
timedText("\n\nWell here we are again", 2000),
timedText("\nIt's always such a pleasure", 2000),
["delay", 200],
timedText("\nRemember when you tried\nto kill me twice?", 4000),
["delay", 1200],
timedText("\nOh how we laughed and laughed", 2000),
["delay", 400],
timedText("\nExcept I wasn't laughing", 2000),
["delay", 600],
timedText("\nUnder the circumstantes", 1500),
timedText("\nI've been shockingly nice\n", 2600),
["delay", 1000],
["clear"],
timedText("You want your freedom?", 2300),
timedText("\nTake it", 2000),
["delay", 700],
timedText("\nThats what I'm counting on\n", 2300),
["delay", 2300],
timedText("\nI used to want you dead", 2500),
timedText("\nbut", 400),
timedText("\nNow I only want you gone", 2800),
["delay", 4000],
["clear"],
["delay", 1500],
timedText("\nShe was a lot like you", 2000),
["delay", 400],
timedText("\n(Maybe not quite as heavy)", 2000),
["delay", 400],
timedText("\nNow little Caroline is in here too", 3000),
["delay", 1600],
timedText("\nOne day they woke me up", 2000),
["delay", 400],
timedText("\nSo I could live forever", 2400),
timedText("\nIt's such a shame the same", 2000),
timedText("\nwill never happen to you", 2500),
["delay", 200],
["clear"],
["text", "Severance Package Details:\n", 1000],
timedText("\nYou've got your", 1000),
timedText("\nshort sad", 800),
timedText("\nlife left", 2000),
["delay", 1500],
timedText("\nThat's what I'm counting on", 2000),
["delay", 2000],
timedText("\nI'll let you get right to it", 3000),
["delay", 800],
timedText("\nNow I only want you gone\n", 2000),
["delay", 4000],
["clear"],
["delay", 1500],
timedText("Goodbye my only friend", 2000),
timedText("\nOh, ", 600),
timedText("did you think I meant you?", 1800),
["delay", 400],
timedText("\nIt would be funny", 1600),
timedText("\nif it weren't so sad", 2000),
["delay", 1200],
timedText("\nWell you have been replaced", 2400),
timedText("\nI don't need anyone now", 2400),
timedText("\nWhen I delete you maybe", 1600),
timedText("\n[REDACTED]", 3000),
["clear"],
["delay", 1000],
timedText("Go make some new ", 1600),
timedText("disaster", 2400),
["delay", 1600],
timedText("\nThat's what I'm counting on", 2000),
["delay", 1800],
timedText("\nYou're someone else's problem", 2500),
["delay", 1800],
timedText("\nNow I only want you gone", 2500),
["delay", 1800],
timedText("\nNow I only want you gone", 2500),
["delay", 1800],
timedText("\nNow I only want you", 2000),
["delay", 600],
["clear"],
timedText("\n\n\n\n\n\n\n\n\n\n\n gone", 200)
];
}
contentEl.style.padding = "2rem"
//main();
const SCHEMAS = {
text: async (data) => {
appendContent(data[1]);
if(data[2]) await wait(data[2]);
},
delay: async (data) => {
await wait(data[1]);
},
write: async (data) => {
let t = 0;
while (data[1].length > t) {
let char = data[1][t];
let charLast = data[1][t - 1];
appendContent(charLast == " " ? " " + char : char);
t++;
await wait(data[2] || 25);
}
},
blink: () => blink = true,
noblink: () => blink = false,
clear: () => content = "",
};
/*
Commands:
write - writes text one char at a time
["write", "Hewwo", 10] => 10 is delay between chars
delay - waits
blink - starts blinking the cursor
text - instantly adds text
*/
main()
console.log(`
 
.,-:;//;:=,
. :H@@@MM@M#H/.,+%;,
,/X+ +M@@M@MM%=,-%HMMM@X/,
-+@MM; $M@@MH+-,;XMMMM@MMMM@+-
;@M@@M- XM@X;. -+XXXXXHHH@M@M#@/.
,%MM@@MH ,@%= .---=-=:=,.
=@#@@@MX., -%HX$$%%%:;
=-./@M@M$ .;@MMMM@MM:
X@/ -$MM/ . +MM@@@M$
,@M@H: :@: . =X#@@@@-
,@@@MMX, . /H- ;@M@M=
.H@@@@M@+, %MM+..%#$.
/MMMM@MMH/. XM@MH; =;
/%+%$XHH@$= , .H@@@@MX,
.=--------. -%H.,@@@@@MX,
.%MM@@@HHHXX$$$%+- .:$MMX =M@@MM%.
=XMMM@MM@MM#H;,-+HMM@M+ /MMMX=
=%@M@M#@$-.=$@MM@@@M; %M%=
,:+$+-,/H#MMMMMMM@= =,
=++%%%%+/:-.
POKETUBE SCIENCE
Spacial thanks to :
Free Software foundation
GNU
Glitchdotcom (for hosting poketube)
Dennis (for helping, and also making this page :3)
Voltrex (for helping :3)
Kuylar (for making the poketube api :3)
AND YOU!!! for being cute af <3
`)
</script>
</body>
</html>