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add touch support :3
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commit
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1 changed files with 82 additions and 6 deletions
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@ -15,7 +15,7 @@
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<style>
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body {
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margin: 0;
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font-family: 'Arial', sans-serif;
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font-family: 'PokeTube flex', sans-serif;
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display: flex;
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align-items: center;
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justify-content: center;
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@ -28,9 +28,14 @@
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text-align: center;
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padding: 20px;
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}
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h1 {
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h1 {
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margin-top: 0;
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font-weight: 1000;
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font-stretch: ultra-expanded;
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font-family: "Poketube flex";
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font-style: italic;
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color: #ffabcc;
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}
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.game-container {
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@ -40,6 +45,14 @@
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flex-wrap: wrap;
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}
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@font-face {
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font-family: "PokeTube Flex";
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src: url("https://p.poketube.fun/https://cdn.glitch.global/43b6691a-c8db-41d4-921c-8cf6aa0d9108/robotoflex.ttf?v=1668343428681");
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font-style: normal;
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font-stretch: 1% 800%;
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font-display: swap;
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}
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.game {
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flex: 0 0 300px;
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padding: 20px;
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@ -270,6 +283,38 @@ function resetGame() {
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}
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});
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// Set up touch controls
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let touchStartX, touchStartY;
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canvas.addEventListener("touchstart", function(event) {
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touchStartX = event.touches[0].clientX;
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touchStartY = event.touches[0].clientY;
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});
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canvas.addEventListener("touchmove", function(event) {
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const touchEndX = event.touches[0].clientX;
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const touchEndY = event.touches[0].clientY;
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const dx = touchEndX - touchStartX;
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const dy = touchEndY - touchStartY;
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if (Math.abs(dx) > Math.abs(dy)) {
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// Horizontal swipe
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if (dx > 0 && direction !== "left") {
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direction = "right";
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} else if (dx < 0 && direction !== "right") {
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direction = "left";
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}
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} else {
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// Vertical swipe
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if (dy > 0 && direction !== "up") {
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direction = "down";
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} else if (dy < 0 && direction !== "down") {
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direction = "up";
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}
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}
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});
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// Set up the game loop
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setInterval(gameLoop, 100);
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</script>
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@ -286,7 +331,7 @@ function resetGame() {
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<style>
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body {
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font-family: Arial, sans-serif;
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font-family: "Poketube flex", sans-serif;
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text-align: center;
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display: flex;
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align-items: center;
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@ -314,6 +359,19 @@ function resetGame() {
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font-size: 2em;
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cursor: pointer;
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}
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@font-face {
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font-family: "PokeTube Flex";
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src: url("https://p.poketube.fun/https://cdn.glitch.global/43b6691a-c8db-41d4-921c-8cf6aa0d9108/robotoflex.ttf?v=1668343428681");
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font-style: normal;
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font-stretch: 1% 800%;
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font-display: swap;
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}
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.container > h1 {
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font-weight: 1000;
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font-stretch: ultra-expanded;
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font-style: italic;
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}
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</style>
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<title>Tic-Tac-Toe</title>
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</head>
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@ -568,7 +626,7 @@ function resetGame() {
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//--><!]]>
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</script>
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<script>
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const canvas = document.getElementById("pongCanvas");
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const canvas = document.getElementById("pongCanvas");
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const ctx = canvas.getContext("2d");
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const paddleWidth = 10;
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@ -710,7 +768,7 @@ function resetGame() {
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ballSpeedX = Math.random() > 0.5 ? 5 : -5;
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ballSpeedY = Math.random() > 0.5 ? 5 : -5;
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gameActive = true;
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}, 1000);
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}, 100);
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}
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function update() {
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@ -740,6 +798,23 @@ function resetGame() {
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}
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});
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// Touch controls
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canvas.addEventListener("touchstart", function(event) {
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if (!gameActive) {
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resetGame();
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ballSpeedX = Math.random() > 0.5 ? 5 : -5;
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ballSpeedY = Math.random() > 0.5 ? 5 : -5;
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gameActive = true;
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}
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});
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canvas.addEventListener("touchmove", function(event) {
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const touchY = event.touches[0].clientY - canvas.offsetTop;
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if (touchY > leftPaddleY && touchY < leftPaddleY + paddleHeight) {
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leftPaddleY = touchY - paddleHeight / 2;
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}
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});
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update();
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</script>
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</body>
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@ -1016,3 +1091,4 @@ function resetGame() {
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</html>
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<% } %>
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