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Update html/poketube.ejs
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@ -1895,7 +1895,7 @@ let lastDrawTime = 0; // Timestamp of the last draw request
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const loopStart = () => {
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const now = performance.now();
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const elapsed = now - lastDrawTime;
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if (elapsed >= (1000 / 30)) { // Adjusted for milliseconds
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if (elapsed >= (1000 / 15)) { // Adjusted for milliseconds
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lastDrawTime = now;
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draw();
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}
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