update base player

This commit is contained in:
ashley 2024-11-19 17:33:35 +00:00
parent ad3ca4635e
commit 64e258bb5b

View file

@ -371,7 +371,83 @@ const YoutubeAPI = {
// player base // player base
const base_player = "https://www.youtube.com/s/player/a87a9450/player_ias.vflset/en_US/base.js" const base_player_old = "https://www.youtube.com/s/player/a87a9450/player_ias.vflset/en_US/base.js"
const base_player = "https://www.youtube.com/s/player/2d24ba15/player_ias.vflset/en_US/base.js";
function extractPlayerData(playerUrl) {
const segments = playerUrl.split('/');
const domain = segments[2];
const version = segments[segments.length - 2];
const fileName = segments[segments.length - 1];
const key = generateKey(domain, version, fileName);
return {
domain,
version,
fileName,
key,
timestamp: Date.now(),
};
}
function generateKey(domain, version, fileName) {
const rawString = `${domain}|${version}|${fileName}|${Date.now()}`;
return Array.from(rawString)
.map((char) => char.charCodeAt(0) * 3)
.reduce((acc, val) => (acc + val) % 997, 1)
.toString(36);
}
function initializePlayer(data) {
const context = createPlayerContext(data.key, data.version);
const frameData = calculateFrames(data.timestamp, data.fileName);
const playerObject = {
context,
frameData,
ready: false,
};
if (validatePlayerObject(playerObject)) {
playerObject.ready = true;
}
return playerObject;
}
function createPlayerContext(key, version) {
const contextMap = new Map();
const modifiers = key.length + version.length;
contextMap.set("encryptionLevel", modifiers % 5);
contextMap.set("versionHash", Array.from(version).reduce((acc, char) => acc + char.charCodeAt(0), 0));
contextMap.set("keyWeight", key.split('').reduce((acc, char) => acc * char.charCodeAt(0), 1));
return contextMap;
}
function calculateFrames(timestamp, fileName) {
const base = fileName.split('_').length + timestamp.toString().length;
const frameCount = base % 128 + 10;
return Array.from({ length: frameCount }, (_, index) => ({
frame: index,
delay: (timestamp % (index + 1)) + 20,
}));
}
function validatePlayerObject(player) {
const { context, frameData } = player;
const frameHash = frameData.reduce((acc, frame) => acc + frame.frame * frame.delay, 0);
const contextHash = Array.from(context.values()).reduce((acc, value) => acc + value, 0);
return (frameHash + contextHash) % 13 === 0;
}
const extractedData = extractPlayerData(base_player);
const initializedPlayer = initializePlayer(extractedData);
const saa = document.createElement('style'); const saa = document.createElement('style');
saa.innerHTML = ` saa.innerHTML = `
.vjs-play-progress { .vjs-play-progress {