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https://codeberg.org/ashley/poke.git
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fix sudoku lmao
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parent
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1 changed files with 112 additions and 18 deletions
130
html/gamehub.ejs
130
html/gamehub.ejs
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@ -8,7 +8,7 @@
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<link href="/css/yt-ukraine.svg?v=3" rel=icon>
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<link href="/css/yt-ukraine.svg?v=3" rel=icon>
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<link rel="manifest" href="/manifest.json">
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<link rel="manifest" href="/manifest.json">
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<meta content="▶▶ Poke Games" property=og:title>
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<meta content="▶▶ Poke Games" property=og:title>
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<meta content="Play games on poke!" property=twitter:description>
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<meta content="Do gaming on poke!" property=twitter:description>
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<meta content="https://cdn.glitch.global/d68d17bb-f2c0-4bc3-993f-50902734f652/aa70111e-5bcd-4379-8b23-332a33012b78.image.png?v=1701898829884" property="og:image" />
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<meta content="https://cdn.glitch.global/d68d17bb-f2c0-4bc3-993f-50902734f652/aa70111e-5bcd-4379-8b23-332a33012b78.image.png?v=1701898829884" property="og:image" />
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<meta content="summary_large_image" name="twitter:card" />
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<meta content="summary_large_image" name="twitter:card" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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@ -78,7 +78,7 @@
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cursor: pointer;
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cursor: pointer;
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}
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}
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</style>
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</style>
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<title>Games Hub</title>
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<title>Gaming Hub</title>
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</head>
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</head>
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<body>
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<body>
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<div class="container">
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<div class="container">
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@ -123,6 +123,7 @@
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html, body {
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html, body {
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height: 100%;
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height: 100%;
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margin: 0;
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margin: 0;
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background: linear-gradient(135deg, #2c3e50, #34495e);
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overflow: hidden;
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overflow: hidden;
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}
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}
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canvas {
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canvas {
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@ -131,7 +132,7 @@
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position: absolute;
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position: absolute;
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}
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}
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</style>
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</style>
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<title>Snake</title>
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<title>Snak</title>
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</head>
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</head>
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<body>
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<body>
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<canvas id="snakeCanvas" width="400" height="400"></canvas>
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<canvas id="snakeCanvas" width="400" height="400"></canvas>
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@ -291,12 +292,14 @@ function resetGame() {
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align-items: center;
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align-items: center;
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justify-content: center;
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justify-content: center;
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height: 100vh;
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height: 100vh;
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background: linear-gradient(135deg, #2c3e50, #34495e);
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margin: 0;
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margin: 0;
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}
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}
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.container {
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.container {
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text-align: left;
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text-align: left;
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margin-top: 20px;
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margin-top: 20px;
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margin-left: 20px;
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margin-left: 20px;
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color:#fff;
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}
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}
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.board {
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.board {
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display: grid;
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display: grid;
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@ -381,12 +384,12 @@ function resetGame() {
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renderBoard();
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renderBoard();
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const winner = checkWinner();
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const winner = checkWinner();
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if (winner) {
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if (winner) {
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messageElement.textContent = `Player ${winner} wins!`;
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messageElement.textContent = `Player ${winner} won!!!!!! woaah`;
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} else if (checkDraw()) {
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} else if (checkDraw()) {
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messageElement.textContent = "It's a draw!";
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messageElement.textContent = "It's a draw! oh welp >~<";
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} else {
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} else {
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currentPlayer = currentPlayer === "X" ? "O" : "X";
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currentPlayer = currentPlayer === "X" ? "O" : "X";
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messageElement.textContent = `Player ${currentPlayer}'s turn`;
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messageElement.textContent = `Player ${currentPlayer}'s turn :3`;
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if (currentPlayer === "O") {
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if (currentPlayer === "O") {
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setTimeout(makeComputerMove, 1000); // AI waits for 1 second
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setTimeout(makeComputerMove, 1000); // AI waits for 1 second
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}
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}
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@ -410,12 +413,12 @@ function resetGame() {
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renderBoard();
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renderBoard();
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const winner = checkWinner();
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const winner = checkWinner();
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if (winner) {
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if (winner) {
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messageElement.textContent = `Player ${winner} wins!`;
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messageElement.textContent = `Player ${winner} won!!!!!! woaah`;
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} else if (checkDraw()) {
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} else if (checkDraw()) {
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messageElement.textContent = "It's a draw!";
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messageElement.textContent = "It's a draw! oh welp >~<";
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} else {
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} else {
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currentPlayer = currentPlayer === "X" ? "O" : "X";
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currentPlayer = currentPlayer === "X" ? "O" : "X";
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messageElement.textContent = `Player ${currentPlayer}'s turn`;
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messageElement.textContent = `Player ${currentPlayer}'s turn :3`;
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}
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}
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}
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}
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}
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}
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@ -434,7 +437,7 @@ function resetGame() {
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function resetGame() {
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function resetGame() {
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currentPlayer = "X";
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currentPlayer = "X";
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board = ["", "", "", "", "", "", "", "", ""];
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board = ["", "", "", "", "", "", "", "", ""];
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messageElement.textContent = `Player ${currentPlayer}'s turn`;
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messageElement.textContent = `Player ${currentPlayer}'s turn :3`;
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renderBoard();
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renderBoard();
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// If AI is the starting player, make the first move
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// If AI is the starting player, make the first move
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@ -466,7 +469,7 @@ function resetGame() {
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align-items: center;
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align-items: center;
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justify-content: space-between;
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justify-content: space-between;
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height: 100vh;
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height: 100vh;
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background: #000;
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background: linear-gradient(135deg, #2c3e50, #34495e);
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color: #fff;
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color: #fff;
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font-family: 'Arial', sans-serif;
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font-family: 'Arial', sans-serif;
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}
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}
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@ -491,9 +494,9 @@ function resetGame() {
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<canvas id="pongCanvas" width="800" height="400"></canvas>
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<canvas id="pongCanvas" width="800" height="400"></canvas>
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<div id="controls">
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<div id="controls">
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<p>
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<p>
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Press space to start
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U can press space to start owo
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</p>
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</p>
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<p>Left Paddle Controls: W (Up) and S (Down)</p>
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<p>Left Paddle Controls : W (Up) and S (Down)</p>
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<p>Right Paddle Controls: Arrow Up (Up) and Arrow Down (Down)</p>
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<p>Right Paddle Controls: Arrow Up (Up) and Arrow Down (Down)</p>
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</div>
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</div>
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<script type="text/javascript">
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<script type="text/javascript">
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@ -705,7 +708,7 @@ function resetGame() {
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<% } %>
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<% } %>
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<% if (game === "sudoku") { %>
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<% if (game === "sudoku") { %>
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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@ -718,7 +721,7 @@ function resetGame() {
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justify-content: center;
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justify-content: center;
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height: 100vh;
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height: 100vh;
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margin: 0;
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margin: 0;
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background-color: #f0f0f0;
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background: linear-gradient(135deg, #2c3e50, #34495e);
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font-family: 'Arial', sans-serif;
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font-family: 'Arial', sans-serif;
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}
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}
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@ -749,12 +752,52 @@ function resetGame() {
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.error {
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.error {
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background-color: #ffbaba;
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background-color: #ffbaba;
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}
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}
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#popup {
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display: none;
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border-radius: 1em;
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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padding: 20px;
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background-color: #fff;
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border: 1px solid #ccc;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.2);
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z-index: 999;
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}
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#popup > button {
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border: none;
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background: gray;
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border-radius: 3px;
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color: #fff;
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height: 4em;
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width: 9em;
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}
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#overlay {
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display: none;
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, 0.5);
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z-index: 998;
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}
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</style>
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</style>
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<title>Sudoku</title>
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<title>Sudoku</title>
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</head>
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</head>
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<body>
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<body>
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<div id="sudoku-board"></div>
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<div id="sudoku-board"></div>
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<script type="text/javascript">
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<div id="overlay"></div>
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<div id="popup">
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<h2>U did a incorrect move :sob:</h2>
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<p>Please enter a valid number (1-9)</p>
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<button onclick="closePopup()">Oki</button>
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</div>
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<script type="text/javascript">
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<!--//--><![CDATA[//><!--
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<!--//--><![CDATA[//><!--
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/**
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/**
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* @licstart The following is the entire license notice for the JavaScript
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* @licstart The following is the entire license notice for the JavaScript
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@ -782,8 +825,18 @@ function resetGame() {
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//--><!]]>
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//--><!]]>
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</script>
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</script>
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<script>
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<script type="text/javascript">
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const board = [
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function closePopup() {
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document.getElementById('popup').style.display = 'none';
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document.getElementById('overlay').style.display = 'none';
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}
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function showAlertPopup() {
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document.getElementById('popup').style.display = 'block';
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document.getElementById('overlay').style.display = 'block';
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}
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const initialBoard = [
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[5, 3, 0, 0, 7, 0, 0, 0, 0],
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[5, 3, 0, 0, 7, 0, 0, 0, 0],
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[6, 0, 0, 1, 9, 5, 0, 0, 0],
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[6, 0, 0, 1, 9, 5, 0, 0, 0],
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[0, 9, 8, 0, 0, 0, 0, 6, 0],
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[0, 9, 8, 0, 0, 0, 0, 6, 0],
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@ -795,8 +848,11 @@ function resetGame() {
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[0, 0, 0, 0, 8, 0, 0, 7, 9]
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[0, 0, 0, 0, 8, 0, 0, 7, 9]
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];
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];
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let board = JSON.parse(JSON.stringify(initialBoard)); // Deep copy to prevent mutation of the original board
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function initializeBoard() {
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function initializeBoard() {
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const sudokuBoard = document.getElementById('sudoku-board');
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const sudokuBoard = document.getElementById('sudoku-board');
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board = generateRandomBoard(initialBoard);
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for (let i = 0; i < 9; i++) {
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for (let i = 0; i < 9; i++) {
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for (let j = 0; j < 9; j++) {
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for (let j = 0; j < 9; j++) {
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@ -816,6 +872,43 @@ function resetGame() {
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}
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}
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}
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}
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function generateRandomBoard(baseBoard) {
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// Randomly shuffle rows and columns
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const shuffledRows = shuffleArray(baseBoard);
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const shuffledCols = transposeMatrix(shuffleArray(transposeMatrix(baseBoard)));
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// Randomly remove some numbers
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const modifiedBoard = removeNumbers(shuffledRows);
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return modifiedBoard;
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}
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function shuffleArray(array) {
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const newArray = array.slice();
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for (let i = newArray.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
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}
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return newArray;
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}
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function transposeMatrix(matrix) {
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return matrix[0].map((_, colIndex) => matrix.map(row => row[colIndex]));
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}
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function removeNumbers(board) {
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const modifiedBoard = board.map(row => row.slice());
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const emptyCount = Math.floor(Math.random() * 10) + 20; // Randomly choose 20 to 30 cells to be empty
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for (let i = 0; i < emptyCount; i++) {
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const row = Math.floor(Math.random() * 9);
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const col = Math.floor(Math.random() * 9);
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modifiedBoard[row][col] = 0;
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}
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return modifiedBoard;
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}
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function handleClick(row, col) {
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function handleClick(row, col) {
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const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
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const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
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@ -831,6 +924,7 @@ function resetGame() {
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cell.classList.remove('error');
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cell.classList.remove('error');
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} else {
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} else {
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cell.classList.add('error');
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cell.classList.add('error');
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showAlertPopup();
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}
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}
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} else {
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} else {
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alert('Invalid input. Please enter a number between 1 and 9.');
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alert('Invalid input. Please enter a number between 1 and 9.');
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