fix sudoku lmao

This commit is contained in:
Ashley 2024-01-07 07:54:22 +00:00
parent 4ad88957d5
commit a8f96ab8b6

View file

@ -8,7 +8,7 @@
<link href="/css/yt-ukraine.svg?v=3" rel=icon>
<link rel="manifest" href="/manifest.json">
<meta content="▶▶ Poke Games" property=og:title>
<meta content="Play games on poke!" property=twitter:description>
<meta content="Do gaming on poke!" property=twitter:description>
<meta content="https://cdn.glitch.global/d68d17bb-f2c0-4bc3-993f-50902734f652/aa70111e-5bcd-4379-8b23-332a33012b78.image.png?v=1701898829884" property="og:image" />
<meta content="summary_large_image" name="twitter:card" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
@ -78,7 +78,7 @@
cursor: pointer;
}
</style>
<title>Games Hub</title>
<title>Gaming Hub</title>
</head>
<body>
<div class="container">
@ -123,6 +123,7 @@
html, body {
height: 100%;
margin: 0;
background: linear-gradient(135deg, #2c3e50, #34495e);
overflow: hidden;
}
canvas {
@ -131,7 +132,7 @@
position: absolute;
}
</style>
<title>Snake</title>
<title>Snak</title>
</head>
<body>
<canvas id="snakeCanvas" width="400" height="400"></canvas>
@ -291,12 +292,14 @@ function resetGame() {
align-items: center;
justify-content: center;
height: 100vh;
background: linear-gradient(135deg, #2c3e50, #34495e);
margin: 0;
}
.container {
text-align: left;
margin-top: 20px;
margin-left: 20px;
color:#fff;
}
.board {
display: grid;
@ -381,12 +384,12 @@ function resetGame() {
renderBoard();
const winner = checkWinner();
if (winner) {
messageElement.textContent = `Player ${winner} wins!`;
messageElement.textContent = `Player ${winner} won!!!!!! woaah`;
} else if (checkDraw()) {
messageElement.textContent = "It's a draw!";
messageElement.textContent = "It's a draw! oh welp >~<";
} else {
currentPlayer = currentPlayer === "X" ? "O" : "X";
messageElement.textContent = `Player ${currentPlayer}'s turn`;
messageElement.textContent = `Player ${currentPlayer}'s turn :3`;
if (currentPlayer === "O") {
setTimeout(makeComputerMove, 1000); // AI waits for 1 second
}
@ -410,12 +413,12 @@ function resetGame() {
renderBoard();
const winner = checkWinner();
if (winner) {
messageElement.textContent = `Player ${winner} wins!`;
messageElement.textContent = `Player ${winner} won!!!!!! woaah`;
} else if (checkDraw()) {
messageElement.textContent = "It's a draw!";
messageElement.textContent = "It's a draw! oh welp >~<";
} else {
currentPlayer = currentPlayer === "X" ? "O" : "X";
messageElement.textContent = `Player ${currentPlayer}'s turn`;
messageElement.textContent = `Player ${currentPlayer}'s turn :3`;
}
}
}
@ -434,7 +437,7 @@ function resetGame() {
function resetGame() {
currentPlayer = "X";
board = ["", "", "", "", "", "", "", "", ""];
messageElement.textContent = `Player ${currentPlayer}'s turn`;
messageElement.textContent = `Player ${currentPlayer}'s turn :3`;
renderBoard();
// If AI is the starting player, make the first move
@ -466,7 +469,7 @@ function resetGame() {
align-items: center;
justify-content: space-between;
height: 100vh;
background: #000;
background: linear-gradient(135deg, #2c3e50, #34495e);
color: #fff;
font-family: 'Arial', sans-serif;
}
@ -491,7 +494,7 @@ function resetGame() {
<canvas id="pongCanvas" width="800" height="400"></canvas>
<div id="controls">
<p>
Press space to start
U can press space to start owo
</p>
<p>Left Paddle Controls : W (Up) and S (Down)</p>
<p>Right Paddle Controls: Arrow Up (Up) and Arrow Down (Down)</p>
@ -718,7 +721,7 @@ function resetGame() {
justify-content: center;
height: 100vh;
margin: 0;
background-color: #f0f0f0;
background: linear-gradient(135deg, #2c3e50, #34495e);
font-family: 'Arial', sans-serif;
}
@ -749,11 +752,51 @@ function resetGame() {
.error {
background-color: #ffbaba;
}
#popup {
display: none;
border-radius: 1em;
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding: 20px;
background-color: #fff;
border: 1px solid #ccc;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.2);
z-index: 999;
}
#popup > button {
border: none;
background: gray;
border-radius: 3px;
color: #fff;
height: 4em;
width: 9em;
}
#overlay {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.5);
z-index: 998;
}
</style>
<title>Sudoku</title>
</head>
<body>
<div id="sudoku-board"></div>
<div id="overlay"></div>
<div id="popup">
<h2>U did a incorrect move :sob:</h2>
<p>Please enter a valid number (1-9)</p>
<button onclick="closePopup()">Oki</button>
</div>
<script type="text/javascript">
<!--//--><![CDATA[//><!--
/**
@ -782,8 +825,18 @@ function resetGame() {
//--><!]]>
</script>
<script>
const board = [
<script type="text/javascript">
function closePopup() {
document.getElementById('popup').style.display = 'none';
document.getElementById('overlay').style.display = 'none';
}
function showAlertPopup() {
document.getElementById('popup').style.display = 'block';
document.getElementById('overlay').style.display = 'block';
}
const initialBoard = [
[5, 3, 0, 0, 7, 0, 0, 0, 0],
[6, 0, 0, 1, 9, 5, 0, 0, 0],
[0, 9, 8, 0, 0, 0, 0, 6, 0],
@ -795,8 +848,11 @@ function resetGame() {
[0, 0, 0, 0, 8, 0, 0, 7, 9]
];
let board = JSON.parse(JSON.stringify(initialBoard)); // Deep copy to prevent mutation of the original board
function initializeBoard() {
const sudokuBoard = document.getElementById('sudoku-board');
board = generateRandomBoard(initialBoard);
for (let i = 0; i < 9; i++) {
for (let j = 0; j < 9; j++) {
@ -816,6 +872,43 @@ function resetGame() {
}
}
function generateRandomBoard(baseBoard) {
// Randomly shuffle rows and columns
const shuffledRows = shuffleArray(baseBoard);
const shuffledCols = transposeMatrix(shuffleArray(transposeMatrix(baseBoard)));
// Randomly remove some numbers
const modifiedBoard = removeNumbers(shuffledRows);
return modifiedBoard;
}
function shuffleArray(array) {
const newArray = array.slice();
for (let i = newArray.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
}
return newArray;
}
function transposeMatrix(matrix) {
return matrix[0].map((_, colIndex) => matrix.map(row => row[colIndex]));
}
function removeNumbers(board) {
const modifiedBoard = board.map(row => row.slice());
const emptyCount = Math.floor(Math.random() * 10) + 20; // Randomly choose 20 to 30 cells to be empty
for (let i = 0; i < emptyCount; i++) {
const row = Math.floor(Math.random() * 9);
const col = Math.floor(Math.random() * 9);
modifiedBoard[row][col] = 0;
}
return modifiedBoard;
}
function handleClick(row, col) {
const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
@ -831,6 +924,7 @@ function resetGame() {
cell.classList.remove('error');
} else {
cell.classList.add('error');
showAlertPopup();
}
} else {
alert('Invalid input. Please enter a number between 1 and 9.');