test ignore

This commit is contained in:
ashley 2024-07-27 11:21:39 +00:00
parent 5dd37cc23e
commit edf8991914

View file

@ -982,11 +982,10 @@ function cstsRemaining(totalTimeInSeconds, elapsedTimeInSeconds) {
aud.addEventListener("canplaythrough", shouldPlay); aud.addEventListener("canplaythrough", shouldPlay);
vid.addEventListener("canplaythrough", shouldPlay); vid.addEventListener("canplaythrough", shouldPlay);
}) })
</script>
<script>
const audi = document.getElementById("aud");
const audioContext = new (window.AudioContext || window.webkitAudioContext)(); const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const source = audioContext.createMediaElementSource(audi); const source = audioContext.createMediaElementSource(aud);
const analyser = audioContext.createAnalyser(); const analyser = audioContext.createAnalyser();
source.connect(analyser); source.connect(analyser);
@ -1005,7 +1004,7 @@ function checkAudio() {
if (video.ended || video.paused || quality === 'medium') return; if (video.ended || video.paused || quality === 'medium') return;
// Check if the audio volume is greater than 0 // Check if the audio volume is greater than 0
if (audi.volume === 0) return; if (aud.volume === 0) return;
const bufferLength = analyser.fftSize; const bufferLength = analyser.fftSize;
const dataArray = new Uint8Array(bufferLength); const dataArray = new Uint8Array(bufferLength);
@ -1016,13 +1015,16 @@ function checkAudio() {
if (!isAudioPlaying) { if (!isAudioPlaying) {
// Play/pause workaround to reset audio // Play/pause workaround to reset audio
audi.pause(); aud.pause();
audi.play(); aud.play();
} }
} }
// Check audio every second // Check audio every second
setInterval(checkAudio, 1000); setInterval(checkAudio, 1000);
</script>
<script>
</script> </script>
<% if(shortsui) { %> <% if(shortsui) { %>
<script> <script>