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test ignore
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1 changed files with 10 additions and 8 deletions
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@ -980,13 +980,12 @@ function cstsRemaining(totalTimeInSeconds, elapsedTimeInSeconds) {
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}
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}
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}
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}
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aud.addEventListener("canplaythrough", shouldPlay);
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aud.addEventListener("canplaythrough", shouldPlay);
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vid.addEventListener("canplaythrough", shouldPlay);
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vid.addEventListener("canplaythrough", shouldPlay);
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})
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})
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</script>
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<script>
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const audi = document.getElementById("aud");
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const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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const source = audioContext.createMediaElementSource(audi);
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const source = audioContext.createMediaElementSource(aud);
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const analyser = audioContext.createAnalyser();
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const analyser = audioContext.createAnalyser();
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source.connect(analyser);
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source.connect(analyser);
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@ -1005,7 +1004,7 @@ function checkAudio() {
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if (video.ended || video.paused || quality === 'medium') return;
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if (video.ended || video.paused || quality === 'medium') return;
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// Check if the audio volume is greater than 0
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// Check if the audio volume is greater than 0
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if (audi.volume === 0) return;
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if (aud.volume === 0) return;
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const bufferLength = analyser.fftSize;
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const bufferLength = analyser.fftSize;
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const dataArray = new Uint8Array(bufferLength);
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const dataArray = new Uint8Array(bufferLength);
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@ -1016,13 +1015,16 @@ function checkAudio() {
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if (!isAudioPlaying) {
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if (!isAudioPlaying) {
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// Play/pause workaround to reset audio
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// Play/pause workaround to reset audio
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audi.pause();
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aud.pause();
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audi.play();
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aud.play();
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}
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}
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}
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}
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// Check audio every second
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// Check audio every second
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setInterval(checkAudio, 1000);
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setInterval(checkAudio, 1000);
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</script>
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<script>
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</script>
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</script>
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<% if(shortsui) { %>
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<% if(shortsui) { %>
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<script>
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<script>
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