add default configs :3
This commit is contained in:
parent
9056c04210
commit
2c7b2bf868
133 changed files with 7853 additions and 1 deletions
24
config/yosbr/fastload.properties
Normal file
24
config/yosbr/fastload.properties
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#Fastload Configuration File
|
||||
#Sun Nov 05 16:56:50 CET 2023
|
||||
debug=false
|
||||
instant_load=false
|
||||
server_render_chunk_radius=3
|
||||
chunk_try_limit=250
|
||||
local_render_chunk_radius=10
|
||||
|
||||
# Definitions
|
||||
# 'debug' = debug (logWarn) all things happening in fastload to aid in diagnosing issues.
|
||||
# Enabled = true, Disabled = false
|
||||
#
|
||||
# 'chunk_try_limit' = how many times in a row should the same count of loaded chunks be ignored before we cancel pre-rendering.
|
||||
# Min = 1, Max = 1000. Set 1000 for infinity
|
||||
#
|
||||
# 'instant_load' = should fastload just nuke the downloading terrain screen? This boolean is for impatient people who think fastload's loading screen isn't necessary.
|
||||
# Enabled = true, Disabled = false
|
||||
#
|
||||
# 'local_render_chunk_radius' = how many chunks are loaded until 'building terrain' is completed on singleplayer join.
|
||||
# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
|
||||
#
|
||||
# 'server_render_chunk_radius' = how many chunks are loaded until 'building terrain' is completed on server join.
|
||||
# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
|
||||
#
|
||||
Loading…
Add table
Add a link
Reference in a new issue