add default configs :3
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156
config/yosbr/servercore.toml
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156
config/yosbr/servercore.toml
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# Lets you enable / disable certain features and modify them.
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[features]
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# (Default = false) Stops the server from loading spawn chunks.
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disable_spawn_chunks = false
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# (Default = false) Prevents lagspikes caused by players moving into unloaded chunks.
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prevent_moving_into_unloaded_chunks = false
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# (Default = false) Makes villagers tick less often if they are stuck in a 1x1 space.
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lobotomize_villagers = false
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# (Default = 20) Decides the interval in between villager ticks when lobotomized.
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lobotomized_tick_interval = 20
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# (Default = 6000) The amount of ticks between auto-saves when /save-on is active.
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autosave_interval = 6000
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# (Default = 40) Decides the chance of XP orbs being able to merge together (1 in X).
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xp_merge_chance = 40
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# (Default = 0.5) Decides the radius in blocks that items / xp will merge at.
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item_merge_radius = 0.5
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xp_merge_radius = 0.5
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# Modifies mobcaps, no-chunk-tick, simulation and view-distance depending on the MSPT.
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[dynamic]
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# (Default = false) Enables this feature.
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enabled = false
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# (Default = 35) The average MSPT to target.
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target_mspt = 35
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# (Default = 15) The amount of seconds between dynamic performance updates.
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update_rate = 15
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# (Default = 150) The amount of seconds between dynamic viewdistance updates.
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# This value is separate from the other checks because it makes all clients reload their chunks.
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view_distance_update_rate = 150
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# (Default = [Max: 10, Min: 2, Increment: 1]) Distance in which random ticks and mobspawning can happen.
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max_chunk_tick_distance = 10
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min_chunk_tick_distance = 2
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chunk_tick_distance_increment = 1
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# (Default = [Max: 10, Min: 2, Increment: 1]) Distance in which the world will tick, similar to no-tick-vd.
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max_simulation_distance = 10
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min_simulation_distance = 2
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simulation_distance_increment = 1
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# (Default = [Max: 10, Min: 2, Increment: 1]) Distance in which the world will render.
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max_view_distance = 10
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min_view_distance = 2
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view_distance_increment = 1
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# (Default = [Max: 1.0, Min: 0.3, Increment: 0.1]) Global multiplier that decides the percentage of the mobcap to be used.
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max_mobcap = 1.0
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min_mobcap = 0.3
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mobcap_increment = 0.1
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# (Default = ["chunk_tick_distance", "mobcap_multiplier", "simulation_distance", "view_distance"])
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# The order in which the settings will be decreased when the server is overloaded.
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# Removing a setting from the list will disable it.
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setting_order = ["chunk_tick_distance", "mobcap_multiplier", "simulation_distance", "view_distance"]
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# Stops animals / villagers from breeding if there are too many of the same type nearby.
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[breeding_cap]
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# (Default = false) Enables this feature.
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enabled = false
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# (Default = [Villager: 24, Animals: 32]) Maximum count before stopping entities of the same type from breeding.
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villager_count = 24
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animal_count = 32
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# (Default = [Villager: 64, Animals: 64]) The range it will check for entities of the same type.
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villager_range = 64
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animal_range = 64
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# Allows you to toggle specific optimizations that don't have full vanilla parity.
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# These settings will only take effect after server restarts.
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[optimizations]
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# (Default = true) Prevents many different lagspikes caused by loading chunks synchronously.
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# This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla.
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reduce_sync_loads = true
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# (Default = true) Can significantly reduce the time spent on chunk iteration by caching ticking chunks every second.
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# This is especially useful for servers with a high playercount and / or viewdistance.
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# Note: The list of ticking chunks is only updated every second, rather than every tick (but that is very unlikely to matter).
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cache_ticking_chunks = true
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# (Default = false) Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders.
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# This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!).
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fast_biome_lookups = false
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# Allows you to disable specific commands and modify the way some of them are formatted.
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[commands]
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# Enables / disables the /servercore status command.
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command_status = true
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# Enables / disables the /mobcaps command.
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command_mobcaps = true
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# The title for the /mobcaps command.
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mobcap_title = "<dark_aqua>${line} <aqua>Mobcaps</aqua> (<aqua>${mobcap_percentage}</aqua>) ${line}</dark_aqua>"
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# The content for the /mobcaps command. This is displayed for every existing spawngroup.
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mobcap_content = "<dark_gray>» <dark_aqua>${name}:</dark_aqua> <green>${current}</green> / <green>${capacity}</green></dark_gray>"
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# The title for the /servercore status command.
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status_title = "<dark_aqua>${line} <aqua>ServerCore</aqua> ${line}</dark_aqua>"
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# The content for the /servercore status command.
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status_content = "<dark_gray>» <dark_aqua>Version:</dark_aqua> <green>${version}</green>\n» <dark_aqua>Mobcap Percentage:</dark_aqua> <green>${mobcap_percentage}</green>\n» <dark_aqua>Chunk-Tick Distance:</dark_aqua> <green>${chunk_tick_distance}</green>\n» <dark_aqua>Simulation Distance:</dark_aqua> <green>${simulation_distance}</green>\n» <dark_aqua>View Distance:</dark_aqua> <green>${view_distance}</green></dark_gray>"
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# The title for the /statistics command.
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stats_title = "<dark_aqua>${line} <aqua>Statistics</aqua> ${line}</dark_aqua>"
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# The content for the /statistics command.
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stats_content = "<dark_gray>» <dark_aqua>TPS:</dark_aqua> <green>${tps}</green> - <dark_aqua>MSPT:</dark_aqua> <green>${mspt}</green>\n» <dark_aqua>Total chunk count:</dark_aqua> <green>${chunk_count}</green>\n» <dark_aqua>Total entity count:</dark_aqua> <green>${entity_count}</green>\n» <dark_aqua>Total block entity count:</dark_aqua> <green>${block_entity_count}</green></dark_gray>"
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# The title for the /statistics (block) entities command.
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stats_page_title = "<dark_aqua>${line} <aqua>${title}</aqua> by <aqua>${type}</aqua> ${line}</dark_aqua>"
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stats_page_title_player = "<dark_aqua>${line} <aqua>${title}</aqua> for <aqua>${player}</aqua> ${line}</dark_aqua>"
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# The content for the /statistics (block) entities command. This is displayed for every entry.
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stats_page_content = "<green>${index}. <dark_aqua>${name}</dark_aqua> ${count}</green>"
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# The footer for the /statistics (block) entities command.
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stats_page_footer = "<dark_aqua>${line} <green>${prev_page}</green> Page <aqua>${page}</aqua> of <aqua>${page_count}</aqua> <green>${next_page}</green> ${line}"
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# Ticks entities less often when they are further away from players.
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[activation_range]
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# (Default = false) Enables this feature.
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enabled = false
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# (Default = false) Enables vertical range checks. By default, activation ranges only work horizontally.
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# This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
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use_vertical_range = false
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# (Default = false) Skips 1/4th of entity ticks whilst not immune.
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# This affects entities that are within the activation range, but not immune (for example by falling or being in water).
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skip_non_immune = false
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# (Default = true) Allows villagers to tick regardless of the activation range when panicking.
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villager_tick_panic = true
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# (Default = false) Allows villagers to tick regardless of the activation range.
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villager_tick_always = false
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# (Default = 20) The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
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villager_work_immunity_after = 20
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# (Default = 20) The amount of ticks an inactive villager will wake up for when it has work immunity.
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villager_work_immunity_for = 20
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# (Default = ["minecraft:hopper_minecart", "minecraft:warden", "minecraft:ghast"])
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# A list of entity types that should be excluded from activation range checks.
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excluded_entity_types = ["minecraft:hopper_minecart", "minecraft:warden", "minecraft:ghast"]
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# Activation Range = The range an entity is required to be in from a player to be activated.
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# Tick Interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
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# Wakeup Max = The maximum amount of entities in the same group and world that are allowed to be awakened at the same time.
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# Wakeup Interval = The interval between inactive entity wake ups in seconds.
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# Activation range settings for villagers.
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villager_activation_range = 16
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villager_tick_interval = 20
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villager_wakeup_max = 4
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villager_wakeup_interval = 30
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# Activation range settings for monsters.
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monster_activation_range = 32
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monster_tick_interval = 20
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monster_wakeup_max = 8
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monster_wakeup_interval = 20
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# Activation range settings for animals.
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animal_activation_range = 16
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animal_tick_interval = 20
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animal_wakeup_max = 4
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animal_wakeup_interval = 60
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# Activation range settings for flying mobs.
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flying_activation_range = 48
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flying_tick_interval = 20
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flying_wakeup_max = 8
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flying_wakeup_interval = 10
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# Activation range settings for water mobs.
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water_activation_range = 16
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water_tick_interval = 20
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# Activation range settings for neutral mobs.
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neutral_activation_range = 24
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neutral_tick_interval = 20
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# Activation range settings for zombies.
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zombie_activation_range = 16
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zombie_tick_interval = 20
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# Activation range settings for raider mobs.
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raider_activation_range = 48
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raider_tick_interval = 20
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# Activation range settings for miscellaneous entities.
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misc_activation_range = 16
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misc_tick_interval = 20
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