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config/spell_engine/enchantments.json
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9
config/spell_engine/enchantments.json
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{
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"infinity": {
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"enabled": true,
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"max_level": 1,
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"min_cost": 20,
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"step_cost": 30,
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"bonus_per_level": 1.0
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}
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}
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53
config/spell_engine/server.json5
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config/spell_engine/server.json5
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{
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// Default `0.2` matches the same as movement speed during vanilla item usage (such as bow)
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"movement_speed_while_casting_spell": 0.20000000298023224,
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// Allow spells to bypass invulnerability frames. This is required in order for high attack frequency spells (such as beams) to work.
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"bypass_iframes": true,
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// Spell haste reduces the cooldown time of abilities
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"haste_affects_cooldown": true,
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// Spell costs exhausts (hunger) will be multiplied with this value. Set `0` for no exhaust.
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"spell_cost_exhaust_multiplier": 1.0,
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// Spells should cost items. Set `false` to remove rune (or other item) cost from all spells.
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"spell_cost_item_allowed": true,
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// Spells should damage items on use. Set `false` to disable.
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"spell_cost_durability_allowed": true,
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// If set true, a Fireball doesn't collide with an ally, a healing projectile doesn't collide with an enemy
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"projectiles_pass_thru_irrelevant_targets": true,
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"spell_book_binding_level_requirement": 3,
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"spell_book_binding_level_cost": 1,
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// Apply `Spell Casting from Spell Book` capability to anything that subclasses Sword
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"add_spell_casting_to_swords": true,
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// Apply `Spell Casting from Spell Book` capability to any item matching this regex. (Not applied of empty)
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"add_spell_casting_regex": "",
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// Do not apply `Spell Casting from Spell Book` capability to any item matching this regex. (Not applied of empty)
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"blacklist_spell_casting_regex": "",
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/* Relations determine which cases the effect of a player casted spell can effect a target.
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+----------------+-----------+---------------+----------+----------+--------+
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| | FRIENDLY | SEMI_FRIENDLY | NEUTRAL | HOSTILE | MIXED |
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+----------------+-----------+---------------+----------+----------+--------+
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| DIRECT DAMAGE | 🚫 | ✅ | ✅ | ✅ | ✅ |
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| AREA DAMAGE | 🚫 | 🚫 | 🚫 | ✅ | ✅ |
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| DIRECT HEALING | ✅ | ✅ | ✅ | 🚫 | ✅ |
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| AREA HEALING | ✅ | ✅ | 🚫 | 🚫 | ✅ |
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+----------------+-----------+---------------+----------+----------+--------+
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The various relation related configs are being checked in the following order:
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- `player_relations`
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- `player_relation_to_passives`
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- `player_relation_to_hostiles`
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- `player_relation_to_other`
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(The first relation to be found for the target will be applied.)
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*/
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"player_relations": {
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"minecraft:player": "SEMI_FRIENDLY",
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"minecraft:villager": "SEMI_FRIENDLY",
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"minecraft:iron_golem": "NEUTRAL",
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"guardvillagers:guard": "SEMI_FRIENDLY"
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},
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// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
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"player_relation_to_passives": "HOSTILE",
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// Relation to unspecified entities those are instance of HostileEntity(Yarn)
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"player_relation_to_hostiles": "HOSTILE",
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// Fallback relation
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"player_relation_to_other": "HOSTILE"
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}
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