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Author SHA1 Message Date
dfe849db64
add ultimine :3 2023-11-05 17:20:26 +01:00
61dcd3d108
update default configs :3 2023-11-05 17:20:14 +01:00
135 changed files with 7877 additions and 1 deletions

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35
config/Adorn.json5 Normal file
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{
// How items will be grouped in Adorn's creative tab
"groupItems": "BY_MATERIAL",
// Client-side settings
"client": {
// If true, floating tooltips are shown above trading stations.
"showTradingStationTooltips": true,
// If true, Adorn items will also be shown in matching vanilla item tabs.
"showItemsInStandardGroups": true,
// The fluid unit to show fluid amounts in. Options: [litres, droplets]
"displayedFluidUnit": "litres"
},
// Default values for game rules in new worlds
"gameRuleDefaults": {
// If true, sleeping on sofas can skip the night.
"skipNightOnSofas": true,
// If true, kitchen sinks are infinite sources for infinite fluids.
"infiniteKitchenSinks": true,
// If true, broken trading stations drop a locked version with their contents inside.
"dropLockedTradingStations": true
},
// Mod compatibility toggles (enabled: true, disabled: false)
"compat": {
"byg": true,
"traverse": true,
"terrestria": true,
"cinderscapes": true,
"blockus": true,
"promenade": true,
"woods_and_mires": true,
"towelette": true,
"biomemakeover": true,
"techreborn": true
}
}

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}

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{
"signingModes": {}
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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config/RPG-HUD Normal file
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Version=1.0
H:hud_type=vanilla
B:enable_button_tooltip=true
B:reduce_size=false
B:show_armor=false
B:show_arrow_count=false
B:show_item_durability=false
B:show_block_count=false
B:show_durability_bar=false
P:armor_det_position=0_0
P:arrow_det_position=0_0
P:item_det_position=0_0
B:show_numbers_health=true
B:health_percentage=false
C:color_health=12648448
C:color_absorption=16745472
C:color_poison=10748144
C:color_wither=2697513
P:health_position=0_0
B:show_numbers_food=true
B:hunger_percentage=false
B:show_hunger_preview=true
C:color_food=3916288
C:color_hunger=10199143
P:hunger_position=0_0
B:show_numbers_experience=true
B:experience_percentage=false
C:color_experience=15658496
P:experience_position=0_0
B:mount_health_percentage=false
B:enable_clock=false
B:enable_clock_color=true
B:enable_immersive_clock=false
S:clock_time_format=time.12
P:clock_position=0_0
B:enable_compass=true
B:enable_compass_color=true
B:enable_immersive_compass=false
B:enable_compass_coordinates=true
B:invert_compass=false
P:compass_position=0_0
B:render_player_face=true
P:widget_position=0_0
P:face_position=0_0
B:enable_fps=false
P:fps_position=0_0
C:color_fps=9079434
D:fps_scale=0.5
B:enable_system_time=true
B:enable_system_time_background=true
P:system_time_position=0_0
C:color_system_time=9079434
D:system_time_scale=0.5
B:limit_jump_bar=true
C:color_jump_bar=9079434
P:jump_bar_position=0_0
B:enable_entity_inspect=false
B:show_entity_armor=true
P:inspector_position=0_0
C:color_air=23490
P:air_position=0_0
B:status_vertical=false
B:status_time=true
P:pickup_position=0_0
D:status_scale=1.0
P:mount_health_position=0_0
P:hotbar_position=0_0
P:level_position=0_0
P:armor_position=0_0
B:render_vanilla_armor=false
B:prevent_event_armor=false
B:prevent_element_render_armor=false
B:render_vanilla_hotbar=false
B:prevent_event_hotbar=false
B:prevent_element_render_hotbar=false
B:render_vanilla_air=false
B:prevent_event_air=false
B:prevent_element_render_air=false
B:render_vanilla_health=false
B:prevent_event_health=false
B:prevent_element_render_health=false
B:render_vanilla_food=false
B:prevent_event_food=false
B:prevent_element_render_food=false
B:render_vanilla_experience=false
B:prevent_event_experience=false
B:prevent_element_render_experience=false
B:render_vanilla_level=false
B:prevent_event_level=false
B:prevent_element_render_level=false
B:render_vanilla_health_mount=false
B:prevent_event_health_mount=false
B:prevent_element_render_health_mount=false
B:render_vanilla_jump_bar=false
B:prevent_event_jump_bar=false
B:prevent_element_render_jump_bar=false
B:render_vanilla_status_effects=false
B:prevent_event_status_effects=false
B:prevent_element_render_status_effects=false

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config/ad_astra.jsonc Normal file
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{
// If true, entities will be affected by gravity.
"doEntityGravity": true,
// Do gravity for mobs, players etc.
"doLivingEntityGravity": true,
"acidRainBurns": true,
"doOxygen": true,
// Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.
"doSpaceMuffler": true,
// Type: Long
"oxygenTankSize": 40500,
// Type: Integer
"hammerDurability": 64,
"giveAstroduxAtSpawn": false,
// Type: Integer
"oxygenBarXOffset": 0,
// Type: Integer
"oxygenBarYOffset": 0,
// Type: Float
"oxygenBarScale": 1.0,
// Type: Integer
"energyBarXOffset": 0,
// Type: Integer
"energyBarYOffset": 0,
// Type: Float
"energyBarScale": 1.0,
// Type: Float
"orbitGravity": 3.26,
// Type: Integer
"oxygenDamage": 1,
// Type: Integer
"freezeDamage": 1,
// Type: Integer
"heatDamage": 2,
// Type: Integer
"acidRainDamage": 3,
"allowFlagImages": true,
// A list of planets that should be disabled. This is a comma-separated list of planet ids.
"disabledPlanets": "",
// Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet.
"avoidOverworldChecks": true,
"spawning": {
"spawnCorruptedLunarians": true,
"spawnStarCrawlers": true,
"spawnMartianRaptors": true,
"spawnMoglers": true,
"spawnSulfurCreepers": true,
"spawnLunarianWanderingTrader": true
},
"spaceSuit": {
// Type: Long
"spaceSuitTankSize": 81000,
// Type: Long
"netheriteSpaceSuitTankSize": 162000,
"netheriteSpaceSuitHasFireResistance": true,
/*
* The speed when flying forward.
* Type: Double
*/
"jetSuitSpeed": 0.8,
/*
* The speed when idle flying up.
* Type: Double
*/
"jetSuitUpwardsSpeed": 0.5,
// Type: Long
"jetSuitEnergyPerTick": 60,
// Type: Long
"jetSuitTankSize": 324000,
// Type: Long
"jetSuitMaxEnergy": 1000000,
"enableJetSuitFlight": true,
// Type: Integer
"jetSuitProtectionMultiplier": 1,
// Type: Integer
"jetSuitArmorToughness": 5,
"spawnJetSuitParticles": true
},
"vehicles": {
/*
* The velocity to trigger a vehicle explosion while falling.
* Type: Double
*/
"fallingExplosionThreshold": -1.2,
/*
* How much the explosion should be multiplied by when the vehicle has fallen.
* Type: Float
*/
"fallingExplosionMultiplier": 0.7,
// Type: Double
"gravity": -2.0,
// Should the camera move in 3rd person in the rocket and lander for a better view?
"moveCameraInVehicle": true,
"lander": {
// Type: Double
"boosterThreshold": -0.1,
// Type: Double
"boosterSpeed": 0.1
},
"rover": {
"explodeRoverInLava": true,
// Type: Long
"fuelPerSecond": 810,
// Type: Float
"turnSpeed": 3.0,
// Type: Float
"maxTurnSpeed": 6.0,
// Type: Float
"deceleration": 0.9,
// Type: Float
"minSpeed": -0.2,
// Type: Float
"maxSpeed": 0.3,
// Type: Long
"tankSize": 243000
},
"rocket": {
// Type: Integer
"atmosphereLeave": 600,
// Type: Integer
"countDownTicks": 200,
// Type: Double
"acceleration": 0.005,
// Type: Double
"maxSpeed": 0.5,
"entitiesBurnUnderRocket": true,
// Type: Long
"tankSize": 243000,
// Type: Long
"fuelLaunchCost": 243000,
// Type: Long
"efficientFuelLaunchCost": 81000,
"takeDamageInRocket": true
}
},
"coalGenerator": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"compressor": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"fuelRefinery": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 30,
// Type: Long
"tankSize": 243000
},
"oxygenLoader": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 243000
},
"oxygenDistributor": {
// Type: Long
"maxEnergy": 20000,
// Type: Long
"fluidConversionEnergyPerTick": 5,
// Type: Long
"tankSize": 486000,
/*
* How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
* Range: 1 - 50000
*/
"maxBlockChecks": 3000,
/*
* How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
* Range: 0 - 500
*/
"refreshTicks": 60,
/*
* Increases the oxygen requirements as the distributor covers more blocks.
* Type: Double
*/
"oxygenMultiplier": 1.0,
/*
* Increases the energy requirements as the distributor covers more blocks.
* Type: Double
*/
"energyMultiplier": 3.0
},
"solarPanel": {
// Type: Long
"maxEnergy": 18000,
// Type: Double
"energyMultiplier": 1.0
},
"waterPump": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 486000,
// Type: Long
"transferPerTick": 8100,
"deleteWaterBelowWaterPump": true
},
"energizer": {
// Type: Long
"maxEnergy": 2000000,
// Type: Long
"energyPerTick": 600
},
"cryoFreezer": {
// Type: Long
"maxEnergy": 30000,
// Type: Long
"energyPerTick": 18,
// Type: Long
"tankSize": 243000
}
}

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config/ae2/client.json Normal file
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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"TechReborn": 2.0,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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# The maximum number of threads in the async locator thread pool.
# There's no upper bound to this, however this should only be increased if you're experiencing
# simultaneous location lookups causing issues AND you have the hardware capable of handling
# the extra possible threads.
# The default of 1 should be suitable for most users.
#~ min: 1.0, max: 2.14748365E9
asyncLocatorThreads = 1
# When a merchant's treasure map offer ends up not finding a feature location,
# whether the offer should be removed or marked as out of stock.
removeMerchantInvalidMapOffer = false
#####################
#> Feature Toggles <#
#####################
# If true, enables asynchronous locating of structures for dolphin treasures.
dolphinTreasureEnabled = true
# If true, enables asynchronous locating of structures when Eyes Of Ender are thrown.
eyeOfEnderEnabled = true
# If true, enables asynchronous locating of structures for exploration maps found in chests.
explorationMspEnabled = true
# If true, enables asynchronous locating of structures for the locate command.
locateCommandEnabled = true
# If true, enables asynchronous locating of structures for villager trades.
villagerTradeEnabled = true

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{"alwaysExternalTips":false,"externalLoadingTips":[]}

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{"loadingScreen":true,"bedrockIfyButtonPosition":"BELOW_SLIDERS","showPositionHUD":true,"FPSHUD":2,"heldItemTooltips":true,"heldItemTooltipBackground":0.5,"showPaperDoll":true,"showChunkMap":false,"reacharound":true,"reacharoundSneaking":true,"reacharoundIndicator":true,"reacharoundMultiplayer":true,"positionHUDHeight":50,"screenSafeArea":0,"overlayIgnoresSafeArea":false,"bedrockChat":false,"slotHighlight":true,"highLightColor1":-1,"highLightColor2":-1990870528,"idleAnimation":1.0,"reacharoundBlockDistance":0.5,"reacharoundPitchAngle":25,"savingOverlay":true,"eatingAnimations":true,"expTextStyle":true,"bedrockToolbar":true,"hudOpacity":50,"biggerIcons":true,"sneakingShield":true,"bedrockShading":true,"disableFlyingMomentum":false,"elytraStop":true,"pickupAnimations":true,"fishingBobber3D":true,"sunlightIntensity":50,"sheepColors":true,"hideEditionBranding":false}

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{"bedrockRecipes":true,"dyingTrees":true,"fireAspectLight":true,"fernBonemeal":true,"fallenTrees":true,"bedrockCauldron":true}

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{"client.features.hudOpacity":true,"client.features.sheepColors":true,"client.features.bedrockShading.lightBlock":true,"common.features.fireAspect":true,"client.features.pickupAnimations":true,"common.features.fertilizableBlocks":true,"client.features.savingOverlay":true,"common.features.recipes":true,"common.features.cauldron":true,"client.features.worldColorNoise":true,"client.features.slotHighlight":true,"client.features.fishingBobber":true,"client.features.chat":true,"client.features.loadingScreens":true,"client.features.heldItemTooltips":true,"client.features.eatingAnimations":true,"common.features.animalEatingParticles":true,"client.core.bedrockIfyButton":true,"common.features.fernBonemeal":true,"client.features.reacharoundPlacement":true,"client.features.editionBranding":true,"client.features.screenSafeArea":true,"client.core.clientRenderTimer":true,"client.features.biggerDraggingItem":true,"client.features.idleHandAnimations":true,"client.features.useAnimations":true,"client.features.bedrockShading.sunGlare":true}

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[general]
#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
#The client is not sent an exact position, so the mob's location must be estimated.
#Range: 0.5 ~ 8.0
sound_detection_range = 1.5
#Mob variants that shouldn't have any model changes applied to them.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
[models]
#This makes a snowman's arm swing when it throws a snowball.
animated_snow_man_stick = true
#If an enderman is angry it will wave its arms around wildly while chasing its target.
#Suits their twisted nature very well.
arm_flailing_enderman = true
#Takes away the stick tails of the current cats and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
curly_cat_tail = true
#Makes horses more lively again, just like they used to be in older versions.
#Does this by adding back their mouth and knees while staying true to the vanilla model style.
familiar_horse = true
#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
squiggly_squid_tentacles = true
#A pleasing visual change; this makes the insides of slimes flow around like liquid.
#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
jiggly_liquidy_slime = true
#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
#It's a small change, but who doesn't get a kick out of it?
wiggly_villager_nose = true
#Takes away the stick tails of the current ocelots and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run.
flowy_ocelot_tail = true
#This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples.
oinky_pig = true
#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
spider_knees = true
#This one makes chicken beaks open and close when they cluck.
#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
bucka_bucka_chicken = true
#This one makes llamas open their mouth when spitting. How have they been doing that before?!
spitful_llama = true
#This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples.
wobbly_cow_udder = true
#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
#Exactly the same animation as for villagers, except for iron golems!
wiggly_iron_golem_nose = true
#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
#Looks pretty fluid and nice. You'll like it, trust me.
bending_humanoid_knees = true
#This one is pretty kneat. It makes sheep actually bend down to eat grass.
#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
#Did you notice their KNEES bend too when they kneel?
kneeling_sheep = true
#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
#Unfortunately, you can't eat them because they're way too hot.
magma_cube_burger = true
#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
playful_doggy = true
#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
#Well, it's in the game now. The full thing, the real deal, exactly like the video.
wobbly_creeper = true
#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
#Makes them a little more scary, but ultimately nicer to look at.
wiggly_ghast_tentacles = true
[oinky_pig]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.pig.ambient"]
#Fancy ears for pigs, just like piglins have them.
floaty_ears = true
#Animation swing speed for ear floatiness.
#Range: 1 ~ 20
ear_animation_speed = 10
[bucka_bucka_chicken]
#Move head back and forth when chicken is walking.
move_head = true
#Animation swing speed of wing flapping.
#Range: 1 ~ 20
wing_animation_speed = 3
#Flap wings when chicken is walking.
flap_wings = true
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.chicken.ambient"]
#Animation swing speed for wattles movement.
#Range: 1 ~ 20
wattles_animation_speed = 5
#Move head back and forth when chicken is walking.
#Range: 1 ~ 20
head_animation_speed = 4
#Make bill a lot slimmer so chickens look less like ducks.
slim_bill = true
#Wiggle chin when chicken is walking.
wiggle_wattles = true
[spitful_llama]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.llama.spit"]
[squiggly_squid_tentacles]
#Define length for squid tentacles.
#Range: 1 ~ 8
tentacles_length = 8
[jiggly_liquidy_slime]
#Animation swing speed of inner slime parts.
#Range: 1 ~ 20
animation_speed = 5
[wobbly_creeper]
#Different directional behaviour modes for the walking animation.
#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
wobble_direction = "SIDE"
[wobbly_cow_udder]
#Should calves show an utter.
calf_utter = false
#Animation swing speed of utter when the cow is walking.
#Range: 1 ~ 20
animation_speed = 5
#Render tiny nipples on a cow's utter.
show_nipples = true
[playful_doggy]
#Make wolf tail fluffy.
fluffy_tail = true
#Define tail length.
#Range: 1 ~ 7
tail_length = 7
#Pose and behaviour when sitting.
#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT"
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed = 5
[arm_flailing_enderman]
#Flail arms while carrying a block.
fail_while_carrying = true
#Animation swing speed for arms.
#Range: 1 ~ 20
animation_speed = 5
[curly_cat_tail]
#Define tail length.
#Range: 1 ~ 15
tail_length = 15
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed = 7
[animated_snow_man_stick]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.snow_golem.shoot"]
[wiggly_ghast_tentacles]
#Define the max length of tentacles.
#Range: 2 ~ 14
max_tentacles_length = 14
#Animation swing speed of tentacles.
#Range: 1 ~ 20
animation_speed = 5
[flowy_ocelot_tail]
#Define tail length.
#Range: 1 ~ 15
tail_length = 15
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed = 7
[wiggly_villager_nose]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]

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{
"isHoldToAttackEnabled": true,
"isMiningWithWeaponsEnabled": true,
"isSwingThruGrassEnabled": true,
"isAttackInsteadOfMineWhenEnemiesCloseEnabled": true,
"isHighlightCrosshairEnabled": true,
"hudHighlightColor": 16711680,
"isShowingArmsInFirstPerson": false,
"isShowingOtherHandFirstPerson": true,
"isSweepingParticleEnabled": true,
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,
"isDebugOBBEnabled": true,
"swingThruGrassBlacklist": "farmersdelight",
"mineWithWeaponBlacklist": ""
}

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{
"schema_version": 1,
"blacklist_item_id_regex": "pickaxe",
"fallback_compatibility": [
{
"item_id_regex": "claymore|great_sword|greatsword",
"weapon_attributes": "bettercombat:claymore"
},
{
"item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul",
"weapon_attributes": "bettercombat:hammer"
},
{
"item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe",
"weapon_attributes": "bettercombat:double_axe"
},
{
"item_id_regex": "scythe",
"weapon_attributes": "bettercombat:scythe"
},
{
"item_id_regex": "halberd",
"weapon_attributes": "bettercombat:halberd"
},
{
"item_id_regex": "glaive",
"weapon_attributes": "bettercombat:glaive"
},
{
"item_id_regex": "spear",
"weapon_attributes": "bettercombat:spear"
},
{
"item_id_regex": "lance",
"weapon_attributes": "bettercombat:lance"
},
{
"item_id_regex": "anchor",
"weapon_attributes": "bettercombat:anchor"
},
{
"item_id_regex": "battlestaff|battle_staff",
"weapon_attributes": "bettercombat:battlestaff"
},
{
"item_id_regex": "claw",
"weapon_attributes": "bettercombat:claw"
},
{
"item_id_regex": "fist|gauntlet",
"weapon_attributes": "bettercombat:fist"
},
{
"item_id_regex": "trident|impaled",
"weapon_attributes": "bettercombat:trident"
},
{
"item_id_regex": "katana",
"weapon_attributes": "bettercombat:katana"
},
{
"item_id_regex": "rapier",
"weapon_attributes": "bettercombat:rapier"
},
{
"item_id_regex": "sickle",
"weapon_attributes": "bettercombat:sickle"
},
{
"item_id_regex": "soul_knife",
"weapon_attributes": "bettercombat:soul_knife"
},
{
"item_id_regex": "dagger|knife",
"weapon_attributes": "bettercombat:dagger"
},
{
"item_id_regex": "staff|wand|sceptre|stave|rod",
"weapon_attributes": "bettercombat:wand"
},
{
"item_id_regex": "mace|hammer|flail",
"weapon_attributes": "bettercombat:mace"
},
{
"item_id_regex": "axe",
"weapon_attributes": "bettercombat:axe"
},
{
"item_id_regex": "coral_blade",
"weapon_attributes": "bettercombat:coral_blade"
},
{
"item_id_regex": "twin_blade|twinblade",
"weapon_attributes": "bettercombat:twin_blade"
},
{
"item_id_regex": "cutlass|scimitar|machete",
"weapon_attributes": "bettercombat:cutlass"
},
{
"item_id_regex": "sword|blade",
"weapon_attributes": "bettercombat:sword"
}
],
"ranged_weapons": [
{
"item_id_regex": "two_handed_crossbow",
"weapon_attributes": "bettercombat:crossbow_two_handed_heavy"
},
{
"item_id_regex": "two_handed_bow",
"weapon_attributes": "bettercombat:bow_two_handed_heavy"
}
]
}

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{
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
This config allows you to change upswing duration.
Example values:
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
*/
"upswing_multiplier": 0.5,
// Bypass damage receive throttling of LivingEntity from player attacks.
"allow_fast_attacks": true,
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
"allow_attacking_mount": false,
// The minimum number of ticks between two attacks
"attack_interval_cap": 2,
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
Classical example is an alexsmobs:crocodile attempting a death spin.
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
*/
"hostile_player_vehicles": [
"alexsmobs:crocodile"
],
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
"allow_vanilla_sweeping": false,
// Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment
"allow_reworked_sweeping": true,
/* The more additional targets a weapon swing hits, the weaker it will get.
Entities struck (+1) in a swing more than this, won't get weakened any further.
*/
"reworked_sweeping_extra_target_count": 4,
/* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets.
Example values:
- `0.5` -50% damage
*/
"reworked_sweeping_maximum_damage_penalty": 0.5,
/* The maximum level Sweeping Edge enchantment applied to the attackers weapon will restore this amount of penalty.
Example values:
- `0.5` restores 50% damage penalty when 3 levels are applied, so 16.66% when 1 level is applied
*/
"reworked_sweeping_enchant_restores": 0.5,
"reworked_sweeping_plays_sound": true,
"reworked_sweeping_emits_particles": true,
"reworked_sweeping_sound_and_particles_only_for_swords": true,
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
"allow_attacking_thru_walls": false,
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
"movement_speed_while_attacking": 0.5,
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
"movement_speed_applied_smoothly": true,
// Determines whether or not to apply movement speed reduction while attacking mounted
"movement_speed_effected_while_mounting": false,
// Attacks faster than a vanilla sword will do smaller knockback, proportionally.
"knockback_reduced_for_fast_attacks": true,
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
"combo_reset_rate": 3.0,
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
"target_search_range_multiplier": 2.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_main_hand_damage_multiplier": 1.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_off_hand_damage_multiplier": 1.0,
/* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
- `FRIENDLY` - The target can never be damaged by the player.
- `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
- `HOSTILE` - The target can be damaged if located within the weapon swing area.
(NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
The various relation related configs are being checked in the following order:
- `player_relations`
- `player_relation_to_passives`
- `player_relation_to_hostiles`
- `player_relation_to_other`
(The first relation to be found for the target will be applied.)
*/
"player_relations": {
"minecraft:player": "NEUTRAL",
"minecraft:villager": "NEUTRAL",
"minecraft:iron_golem": "NEUTRAL",
"guardvillagers:guard": "NEUTRAL"
},
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
"player_relation_to_passives": "HOSTILE",
// Relation to unspecified entities those are instance of HostileEntity(Yarn)
"player_relation_to_hostiles": "HOSTILE",
// Fallback relation
"player_relation_to_other": "HOSTILE",
// Try to guess and apply a preset for items without weapon attributes data file
"fallback_compatibility_enabled": true,
// Allow printing the content of weapon attributes registry
"weapon_registry_logging": false
}

19
config/blur.json Normal file
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{
"blurExclusions": [
"net.minecraft.class_408",
"com.replaymod.lib.de.johni0702.minecraft.gui.container.AbstractGuiOverlay$UserInputGuiScreen",
"ai.arcblroth.projectInception.client.InceptionInterfaceScreen",
"net.optifine.gui.GuiChatOF",
"io.github.darkkronicle.advancedchatcore.chat.AdvancedChatScreen",
"net.coderbot.iris.gui.screen.ShaderPackScreen"
],
"fadeTimeMillis": 200,
"fadeOutTimeMillis": 200,
"ease": true,
"radius": 8,
"gradientStart": "#000000",
"gradientStartAlpha": 75,
"gradientEnd": "#000000",
"gradientEndAlpha": 75,
"showScreenTitle": false
}

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showHandsInMovingBoat = true
itemsToShowInMovingBoat = ["minecraft:filled_map"]

10
config/capes.json5 Normal file
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{
"clientCapeType": "MINECRAFT",
"enableOptifine": true,
"enableLabyMod": false,
"enableWynntils": false,
"enableMinecraftCapesMod": false,
"enableCosmetica": false,
"enableCloaksPlus": false,
"enableElytraTexture": true
}

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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 1

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#Client side configuration for CC:C Bridge
#Fri Nov 03 21:24:14 CET 2023
flickering=false

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{
"type_enchantment_scroll_multiplier": 1.0
}

7
config/citresewn.json Normal file
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{
"enabled": true,
"mute_errors": false,
"mute_warns": false,
"cache_ms": 50,
"broken_paths": false
}

51
config/clickthrough.json Normal file
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{
"clickthrough.config.sneaktodye": {
"key": "clickthrough.config.sneaktodye",
"toolTip": "clickthrough.config.tt.sneaktodye",
"value": true,
"defaultValue": true
},
"clickthrough.config.ignore.3": {
"key": "clickthrough.config.ignore.3",
"toolTip": "clickthrough.config.tt.ignore.3",
"value": "b\\s*\\d+|b\\s*\\d+\\s*:\\s*\\d+\\s*s|\\d+\\s*s",
"defaultValue": "b\\s*\\d+|b\\s*\\d+\\s*:\\s*\\d+\\s*s|\\d+\\s*s"
},
"clickthrough.config.ignore.4": {
"key": "clickthrough.config.ignore.4",
"toolTip": "clickthrough.config.tt.ignore.4",
"value": "",
"defaultValue": ""
},
"clickthrough.config.onlycontainers": {
"key": "clickthrough.config.onlycontainers",
"toolTip": "clickthrough.config.tt.onlycontainers",
"value": false,
"defaultValue": false
},
"clickthrough.config.ignore.1": {
"key": "clickthrough.config.ignore.1",
"toolTip": "clickthrough.config.tt.ignore.1",
"value": "\\[\\D+\\]",
"defaultValue": "\\[\\D+\\]"
},
"clickthrough.config.ignore.2": {
"key": "clickthrough.config.ignore.2",
"toolTip": "clickthrough.config.tt.ignore.2",
"value": "",
"defaultValue": ""
},
"clickthrough.config.switchonattack": {
"options": [
"clickthrough.config.switchonattack.never",
"clickthrough.config.switchonattack.first",
"clickthrough.config.switchonattack.always"
],
"key": "clickthrough.config.switchonattack",
"toolTip": "clickthrough.config.tt.switchonattack",
"value": 0,
"defaultValue": 0,
"minValue": 0,
"maxValue": 0
}
}

14
config/collective.json5 Normal file
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Please check out https://stopmodreposts.org/ for more information on why this feature exists.
"enableAntiRepostingCheck": true,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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{
"playCooldownSound": true,
"playCooldownFlash": true,
"playRollSound": true,
"hudArrowColor": 5540067,
"hudBackgroundOpacity": 75,
"showWhenFull": true,
"showHUDInCreative": false,
"showKeybinding": true,
"keybindingLabelPosition": "LEFT"
}

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{
"longfooted": {
"enabled": true,
"max_level": 5,
"min_cost": 12,
"step_cost": 12,
"bonus_per_level": 1.0
},
"acrobat": {
"enabled": true,
"max_level": 10,
"min_cost": 15,
"step_cost": 14,
"bonus_per_level": 0.1
},
"multi_roll": {
"enabled": true,
"max_level": 4,
"min_cost": 15,
"step_cost": 17,
"bonus_per_level": 1.0
}
}

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{
"rollWidget": {
"origin": "BOTTOM",
"offset": {
"field_1343": 108.0,
"field_1342": -12.0
}
}
}

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{
// The number of game ticks players become invulnerable upon rolling
"invulnerable_ticks_upon_roll": 0,
// The duration of the roll ability, expressed as a number of ticks, during which the player cannot use item/attack/jump etc...
"roll_duration": 8,
// Allows Vanilla Minecraft auto jump feature to work while rolling
"allow_auto_jump_while_rolling": true,
// Allows jumping while rolling. WARNING! Setting this to `true` breaks roll distance attribute and enchantment
"allow_jump_while_rolling": false,
// Allows combat roll while the player has its weapon on cooldown
"allow_rolling_while_weapon_cooldown": false,
// Allows combat roll while the player is in the air. WARNING! Setting this to `true` breaks roll distance attribute and enchantment
"allow_rolling_while_airborn": false,
// The amount of exhaust (hunger) to be added to the player on every roll
"exhaust_on_roll": 0.10000000149011612,
// The amount of food level above which players can do a roll
"food_level_required": 6.0,
// The cooldown duration of the combat roll ability expressed in seconds
"roll_cooldown": 4.0,
// Default roll distance attribute is `3`. Settings this to `1` will make it `4`. Warning! Attribute based scaling does not effect this.
"additional_roll_distance": 0.0
}

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#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
#Range: 0 ~ 60
upload_nag_delay = 5
#The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024
monitor_distance = 64

6
config/continuity.json Normal file
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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

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config/controlify.json Normal file

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151
config/create-client.toml Normal file
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#The fluid unit that will be displayed when viewing fluids
#Example: 1000 mB or 81000 Droplets
#Allowed Values: DROPLETS, MILLIBUCKETS
fluidUnitType = "MILLIBUCKETS"
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false
#.
#Vertical offset for the Toolbox Hotbar overlay.
#Range: > -2147483648
toolboxHotbarOverlayOffset = 0
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Determines if the fluid unit should be simplified
simplifyFluidUnit = true
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Ponder settings
[client.ponder]
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Settings for the Placement Assist
[client.placementAssist]
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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{
"enable": true,
"watch_interval_seconds": 0.5,
"server_port": 3876,
"map_style": {
"font": "ui-monospace, \"JetBrains Mono\", monospace",
"colors": {
"background": "#888",
"track": {
"occupied": "red",
"reserved": "pink",
"free": "white"
},
"signal": {
"green": "#71db51",
"yellow": "#ffd15c",
"red": "#ff5f5c",
"outline": "black"
},
"portal": {
"primary": "purple",
"outline": "white"
},
"station": {
"primary": "white",
"outline": "black"
},
"train": "cyan",
"lead_car": "plum"
}
},
"map_view": {
"initial_dimension": "minecraft:overworld",
"initial_position": {
"x": 0,
"z": 0
},
"initial_zoom": 3,
"min_zoom": 0,
"max_zoom": 4,
"zoom_controls": false,
"signals_on": "RIGHT"
},
"dimensions": {
"minecraft:overworld": {
"label": "Overworld"
},
"minecraft:the_nether": {
"label": "Nether"
},
"minecraft:the_end": {
"label": "End"
}
},
"layers": {
"tracks": {
"label": "Tracks",
"min_zoom": 0,
"max_zoom": 4
},
"blocks": {
"label": "Track Occupancy",
"min_zoom": 0,
"max_zoom": 4
},
"signals": {
"label": "Signals",
"min_zoom": 0,
"max_zoom": 4
},
"portals": {
"label": "Portals",
"min_zoom": 0,
"max_zoom": 4
},
"stations": {
"label": "Stations",
"min_zoom": 0,
"max_zoom": 4
},
"trains": {
"label": "Trains",
"min_zoom": 0,
"max_zoom": 4
}
}
}

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#Choose how many wire sections are rendered in one meter (block).
#Decreasing this value can theoretically improve performance
#Range: > 1
wireSectionsPerMeter = 10
#...wire thickness...
#Range: 0.0 ~ 1.7976931348623157E308
wireThickness = 0.03

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#Responsible for how much energy is generated per 1 stress unit in a tick
#Default value is supposed to be compatible with default configuration of Create: Crafts and Additions
#Range: 0.0 ~ 1.7976931348623157E308
suToEnergy = 0.029296875
#How many coils can the carbon brushes collect energy from
#Range: > 0
maxCoils = 8
#How many reactor rods can a fuel inserter or a heat vent have in a single direction
#Range: > 0
maxRodsInDirection = 32
#Multiplier of wire conductivity
#Range: 0.0 ~ 1.7976931348623157E308
conductivityMultiplier = 1.0
#Maximum depth of network pathfinding
#Range: > 1
maxPathfindingDepth = 32
#Multiplier of energising speed
#Range: 0.0 ~ 1.7976931348623157E308
energiserSpeedMultiplier = 1.0
#Multiplier for the temperature at which components overheat. Set to -1 to disable overheating.
#Range: -1.0 ~ 1.7976931348623157E308
overheatingMultiplier = 1.0
#How much heat per tick a nuclear reactor rod generate.
#Range: 0.0 ~ 1.7976931348623157E308
ReactorRodHeat = 30.0
#How much heat per tick a nuclear reactor rod looses above the 16000*overheatingMultiplier.
#Range: 0.0 ~ 1.7976931348623157E308
ReactorRodHeatLoss = 25.0
#Multiplier for how much heat solar panels output.
#Range: 0.0 ~ 1.7976931348623157E308
solarPanelHeatMultiplier = 1.0

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#Forge Energy conversion rate (in E/t at 256 RPM, value is the E/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 240
#Electric Motor
[electric_motor]
#Electric Motor internal capacity in E.
#Range: 0 ~ 9223372036854775807
motor_capacity = 5000
#Electric Motor minimum required energy consumption in E/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in E (Energy transfer not consumption).
#Range: 0 ~ 9223372036854775807
motor_max_input = 5000
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Alternator
[alternator]
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Alternator internal capacity in E.
#Range: 0 ~ 9223372036854775807
generator_capacity = 5000
#Alternator max input in E (Energy transfer, not generation).
#Range: 0 ~ 9223372036854775807
generator_max_output = 5000
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 100
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 16
#Wires
[wires]
#Connector max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
connector_max_input = 5000
#Max wire length in blocks.
#Range: 0 ~ 256
wire_length = 12
#Connector max output in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
connector_max_output = 5000
#Connector internal input buffer in E.
#Range: 0 ~ 9223372036854775807
connector_input_capacity = 5000
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Accumulator
[accumulator]
#Accumulator internal capacity per block in E.
#Range: 0 ~ 9223372036854775807
accumulator_capacity = 2000000
#Accumulator max output in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
accumulator_max_output = 5000
#Accumulator max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
accumulator_max_input = 5000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max output in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
pei_max_output = 5000
#PEI max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
pei_max_input = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil charge rate in E/t.
#Range: 0 ~ 9223372036854775807
tesla_coil_charge_rate = 5000
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Tesla Coil internal capacity in E.
#Range: 0 ~ 9223372036854775807
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in E).
#Range: 0 ~ 9223372036854775807
tesla_coil_hurt_energy_required = 1000
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
tesla_coil_max_input = 10000
#Tesla Coil charge rate in E/t for recipes.
#Range: 0 ~ 9223372036854775807
tesla_coil_recipe_charge_rate = 2000
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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#.
#Client-side config for Create Big Cannons.
[client]
#.
#How cannon plumes display when a cannon is fired
#Off - No particles are spawned when firing a cannon. Least laggy option, but it may be harder to detect if a projectile has squibbed in the barrel (no smoke in "pop and no smoke".)
#Legacy - Cannons spawn vanilla particles (mostly campfire smoke) when firing. The classic look, but spawns many particles and may cause high lag.
#Default - Cannons spawn cannon smoke particles, designed to give a grand impression while keeping the spawned particle count low compared to Legacy.
#Allowed Values: OFF, LEGACY, DEFAULT
showCannonPlumes = "DEFAULT"
#.
#How many particles are in a Fluid Blob of any size.
#Range: 0 ~ 1000
fluidBlobParticleCount = 20

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#IMPORTANT NOTICE:
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Create Ore Excavation
#The settings have been moved to createoreexcavation-server.toml
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
importantInfo = true

2
config/crowdin.txt Normal file
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#Change this to no to prevent mod translation downloads
download=yes

File diff suppressed because one or more lines are too long

72
config/debugify.json Normal file
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{
"MC-577": true,
"MC-2025": true,
"MC-4490": true,
"MC-7569": true,
"MC-8187": true,
"MC-12829": true,
"MC-14923": true,
"MC-22882": true,
"MC-30391": true,
"MC-31819": true,
"MC-46766": true,
"MC-55347": true,
"MC-59810": false,
"MC-69216": true,
"MC-72151": true,
"MC-79545": true,
"MC-80859": true,
"MC-88371": true,
"MC-89146": true,
"MC-90084": true,
"MC-90683": true,
"MC-93018": true,
"MC-93384": true,
"MC-100991": true,
"MC-108948": true,
"MC-111516": true,
"MC-112730": true,
"MC-116379": true,
"MC-119417": true,
"MC-119754": true,
"MC-121706": true,
"MC-121772": true,
"MC-121903": true,
"MC-122477": true,
"MC-122627": true,
"MC-123739": true,
"MC-124117": true,
"MC-127970": true,
"MC-129909": true,
"MC-132878": true,
"MC-135971": true,
"MC-140646": true,
"MC-143474": true,
"MC-155509": true,
"MC-159163": true,
"MC-160095": true,
"MC-165381": true,
"MC-176559": true,
"MC-179072": true,
"MC-183776": true,
"MC-183990": true,
"MC-193343": true,
"MC-197260": true,
"MC-199467": true,
"MC-200418": true,
"MC-206922": true,
"MC-215530": true,
"MC-215531": true,
"MC-217716": true,
"MC-223153": true,
"MC-224729": true,
"MC-227169": true,
"MC-231097": true,
"MC-231743": true,
"MC-232869": true,
"MC-237493": true,
"MC-263865": true,
"opt_out_updater": false,
"gameplay_fixes_in_multiplayer": false,
"default_disabled": false
}

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{
"dynamicCrosshair": "Advanced",
"disableDebugCrosshair": false,
"thirdPersonCrosshair": false,
"hideWithScreen": true,
"hideWithMap": true,
"crosshairConfig": {
"onBlock": "IfTargeting",
"onEntity": true,
"holdingTool": "Always",
"holdingMeleeWeapon": true,
"meleeWeaponOnEntity": false,
"meleeWeaponOnBreakableBlock": false,
"holdingRangedWeapon": "IfInteractable",
"holdingThrowable": "IfInteractable",
"holdingShield": true,
"holdingBlock": "IfInteractable",
"holdingUsableItem": "IfInteractable",
"forceHoldingSpyglass": false
},
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
},
"dynamicCrosshairStyle": true,
"crosshairStyle": {
"regular": {
"style": "Cross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"onBlock": {
"style": "Cross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"onEntity": {
"style": "DiagonalCross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingTool": {
"style": "Square",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingMeleeWeapon": {
"style": "Cross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingRangedWeapon": {
"style": "DiagonalCross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingThrowable": {
"style": "Circle",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingBlock": {
"style": "Diamond",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
}
},
"crosshairModifiers": {
"modInteractable": {
"style": "Brackets",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modUsableItem": {
"style": "RoundBrackets",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modShield": {
"style": "BracketsBottom",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modCorrectTool": {
"style": "Dot",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modIncorrectTool": {
"style": "DiagonalCross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
}
},
"enableTweaks": true,
"additionalTools": [],
"additionalMeleeWeapons": [],
"additionalRangedWeapons": [],
"additionalThrowables": [],
"additionalUsableItems": [],
"additionalInteractableBlocks": []
}

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#Configuration file for Enhanced Block Entities
#Sun Nov 05 16:59:43 CET 2023
decorated_pot_ao=false
sign_ao=false
render_enhanced_signs=true
bell_ao=true
shulker_box_ao=false
experimental_signs=true
chest_ao=false
sign_text_rendering=smart
render_enhanced_decorated_pots=true
experimental_chests=true
christmas_chests=allowed
bed_ao=false
render_enhanced_chests=true
render_enhanced_beds=true
render_enhanced_shulker_boxes=true
experimental_beds=true
render_enhanced_bells=true
force_resource_pack_compat=false

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{
"logModelCreationData": false,
"renderModeChoice": "NORMAL",
"vanillaModelHologramRenderMode": "Off",
"attemptRevertingEntityModelsAlteredByAnotherMod": true,
"logUnknownOrModdedEntityModels": "NONE",
"attemptPhysicsModPatch_2": "CUSTOM"
}

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{
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"restrictBiome": true,
"restrictHeight": true,
"restrictBlock": true,
"restrictWeather": true,
"restrictDayTime": true,
"restrictMoonPhase": true,
"enableEmissiveTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"specialEmissiveShield": true,
"alwaysCheckVanillaEmissiveSuffix": true,
"skinFeaturesEnabled": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"enableTridents": true,
"enableElytra": true,
"elytraThicknessFix": false,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"removePixelsUnderEmissiveElytra": true,
"removePixelsUnderEmissiveArmour": true,
"removePixelsUnderEmissivePlayers": true,
"removePixelsUnderEmissiveMobs": true,
"removePixelsUnderEmissiveBlockEntity": true,
"dontPatchPBRTextures": true,
"dontPatchAnimatedTextures": true,
"ignoredConfigs2": [],
"hideConfigButton": false,
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true
}

33
config/entityculling.json Normal file
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{
"configVersion": 5,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"minecraft:firework_rocket",
"create:carriage_contraption"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

3
config/estrogen.json Normal file
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{
"chestFeature": true
}

61
config/exordium.json Normal file
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{
"configVersion": 3,
"enableSignBuffering": true,
"targetFPSNameTags": 60,
"enableNametagScreenBuffering": false,
"pollRate": 60,
"chatSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"debugScreenSettings": {
"enabled": true,
"maxFps": 10,
"forceBlend": false,
"forceUpdates": false
},
"hotbarSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"experienceSettings": {
"enabled": true,
"maxFps": 5,
"forceBlend": false,
"forceUpdates": false
},
"healthSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"scoreboardSettings": {
"enabled": true,
"maxFps": 5,
"forceBlend": false,
"forceUpdates": false
},
"tablistSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"vignetteSettings": {
"enabled": true,
"maxFps": 5,
"forceBlend": false,
"forceUpdates": false
},
"crosshairSettings": {
"enabled": false,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
}
}

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#.
#Disable the Extended Cogwheels datafixer. Only do this if you are certain that no pre 0.2.1 cogwheels are left in the world as they will be destroyed
#[@cui:RequiresReload:both]
disableDatafixer = false

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#Indigo properties file
#Sun Nov 05 16:56:51 CET 2023
fix-mean-light-calculation=auto
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
ambient-occlusion-mode=hybrid
always-tesselate-blocks=auto
fix-smooth-lighting-offset=auto
fix-luminous-block-ambient-occlusion=auto

49
config/fallingtree.json Normal file
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{
"trees": {
"allowedLogs": [],
"deniedLogs": [],
"allowedLeaves": [],
"allowedNonDecayLeaves": [],
"deniedLeaves": [],
"breakMode": "INSTANTANEOUS",
"detectionMode": "WHOLE_TREE",
"maxScanSize": 500,
"maxSize": 100,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL"
},
"tools": {
"allowed": [],
"denied": [],
"preserve": false,
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "ROUND_DOWN",
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"registerEnchant": false,
"registerSpecificEnchant": false,
"hideEnchant": false,
"requireEnchantment": false
},
"sneakMode": "SNEAK_DISABLE",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}

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{
"enableVanillaCropCrates": true,
"farmersBuyFDCrops": true,
"wanderingTraderSellsFDItems": true,
"richSoilBoostChance": 0.2,
"cuttingBoardFortuneBonus": 0.1,
"enableRopeReeling": true,
"canvasSignDarkBackgroundList": [
"gray",
"purple",
"blue",
"brown",
"green",
"red",
"black"
],
"defaultTomatoVineRope": "farmersdelight:rope",
"enableTomatoVineClimbingTaggedRopes": true,
"vanillaSoupExtraEffects": true,
"rabbitStewJumpBoost": true,
"dispenserToolsCuttingBoard": true,
"enableStackableSoupSize": true,
"soupItemList": [
"minecraft:mushroom_stew",
"minecraft:beetroot_soup",
"minecraft:rabbit_stew"
],
"overrideAllSoupItems": false,
"generateFDChestLoot": true,
"generateVillageCompostHeaps": true,
"generateWildCabbages": true,
"chanceWildCabbages": 30,
"generateWildBeetroots": true,
"chanceWildBeetroots": 30,
"generateWildPotatoes": true,
"chanceWildPotatoes": 100,
"generateWildOnions": true,
"chanceWildOnions": 120,
"generateWildCarrots": true,
"chanceWildCarrots": 120,
"generateWildTomatoes": true,
"chanceWildTomatoes": 100,
"generateWildRice": true,
"chanceWildRice": 20,
"nourishedHungerOverlay": true,
"comfortHealthOverlay": true,
"foodEffectTooltip": true
}

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#Fastload Configuration File
#Sun Nov 05 16:56:50 CET 2023
debug=false
instant_load=false
server_render_chunk_radius=3
chunk_try_limit=250
local_render_chunk_radius=10
# Definitions
# 'debug' = debug (logWarn) all things happening in fastload to aid in diagnosing issues.
# Enabled = true, Disabled = false
#
# 'chunk_try_limit' = how many times in a row should the same count of loaded chunks be ignored before we cancel pre-rendering.
# Min = 1, Max = 1000. Set 1000 for infinity
#
# 'instant_load' = should fastload just nuke the downloading terrain screen? This boolean is for impatient people who think fastload's loading screen isn't necessary.
# Enabled = true, Disabled = false
#
# 'local_render_chunk_radius' = how many chunks are loaded until 'building terrain' is completed on singleplayer join.
# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
#
# 'server_render_chunk_radius' = how many chunks are loaded until 'building terrain' is completed on server join.
# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
#

5
config/fastquit.toml Normal file
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renderSavingScreen = false
showToasts = true
showSavingTime = "text.cloth-config.boolean.value.true"
backgroundPriority = 2
allowMultipleServers = true

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# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

5
config/flywheel.json Normal file
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@ -0,0 +1,5 @@
{
"backend": "INSTANCING",
"debugNormals": false,
"limitUpdates": true
}

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#When single config values need to be corrected (think like the config value is a number 1-10, but the user enters an incompatible input like '5.0', in that case only this single value needs fixing not the whole file),
#Forge restores the built-in default value for that option, but ignores a value that is set in a possibly present default config in 'defaultconfigs'.
#This option fixes this behavior and checks for a value in a default config from 'defaultconfigs' before falling back to the built-in default.
correctConfigValuesFromDefaultConfig = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"
#Config loading from a file config appears to occasionally fail and throw a com.electronwill.nightconfig.core.io.ParsingException: Not enough data available.
#This workaround catches the exception, and recreates a fresh file to try config loading for again. If loading fails for the new file the original exception is thrown.
#To make sure any required changes through configs stay intact through such recreations, placed your changed configs in the 'defaultconfigs' directory.
recreateConfigsWhenParsingFails = true
#Prevent server config files from being saved inside the current world directory. Instead, save them to the global config directory in .minecraft/config/.
#This option effectively disables per world server configs, but helps a lot with avoiding user confusion.
forceGlobalServerConfigs = true

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{
"REGULAR_INFO": "----- Regular config values below -----",
"font_atlas_resizing": true,
"map_atlas_generation": true,
"hud_batching": true,
"fast_text_lookup": true,
"fast_buffer_upload": true,
"fast_buffer_upload_size_mb": 256,
"fast_buffer_upload_explicit_flush": true,
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
"dont_add_info_into_debug_hud": false,
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
"experimental_disable_error_checking": false,
"experimental_disable_resource_pack_conflict_handling": false,
"experimental_sign_text_buffering": false,
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
"debug_only_and_not_recommended_disable_universal_batching": false,
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
"debug_only_print_additional_error_information": false
}

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{
"check_the_wiki_for_more_information": "https://qouteall.fun/immptl/wiki/Config-Options",
"maxPortalLayer": 5,
"lagAttackProof": true,
"compatibilityRenderMode": false,
"enableMirrorCreation": true,
"enableCrossPortalSound": true,
"pureMirror": false,
"renderYourselfInPortal": true,
"correctCrossPortalEntityRendering": true,
"reducedPortalRendering": false,
"netherPortalOverlay": false,
"enableNetherPortalEffect": true,
"enableClientPerformanceAdjustment": true,
"checkModInfoFromInternet": true,
"enableUpdateNotification": true,
"sharedBlockMeshBufferOptimization": true,
"enableClippingMechanism": true,
"visibilityPrediction": true,
"useDepthClampForPortalRendering": true,
"enableCrossPortalView": true,
"portalRenderLimit": 200,
"doCheckGlError": false,
"shaderpackWarning": true,
"portalWandCursorAlignment": 2,
"netherPortalMode": "normal",
"endPortalMode": "normal",
"enableWarning": true,
"lightVanillaNetherPortalWhenCrouching": true,
"enableAlternateDimensions": true,
"enableServerPerformanceAdjustment": true,
"enableDatapackPortalGen": true,
"indirectLoadingRadiusCap": 8,
"regularPortalLengthLimit": 64,
"scaleLimit": 30,
"easeCreativePermission": true,
"easeCommandStickPermission": false,
"portalsChangeGravityByDefault": false,
"portalSearchingRange": 128,
"serverSideNormalChunkLoading": true,
"teleportationDebug": false,
"looseMovementCheck": false,
"chunkPacketDebug": false,
"enableImmPtlChunkLoading": true,
"disabledWarnings": [
"entityculling",
"quilt",
"voicechat",
"create",
"many_mods",
"collective"
]
}

19
config/invmove.json Normal file
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{
"general": {
"enable": true,
"debugDisplay": false
},
"movement": {
"enable": true,
"jump": true,
"sneak": "Maintain",
"dismount": false,
"textFieldDisables": true,
"unrecognizedScreenDefault": true
},
"background": {
"enable": true,
"hideOnPause": "Show",
"unrecognizedScreenDefault": true
}
}

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{
"allowMovement": {
"io.github.apace100.origins.screen.ChooseOriginScreen": true,
"io.github.apace100.origins.screen.WaitForNextLayerScreen": true,
"quilt.net.mca.client.gui.DestinyScreen": true,
"net.minecraft.class_433": true,
"me.shedaniel.clothconfig2.gui.ClothConfigScreen": true,
"net.spellcraftgaming.rpghud.gui.GuiSettingsMod": true,
"journeymap.client.ui.waypoint.WaypointManager": true,
"de.maxhenkel.voicechat.gui.VoiceChatScreen": true,
"io.github.apace100.origins.screen.ViewOriginScreen": true,
"de.maxhenkel.voicechat.gui.group.JoinGroupScreen": true,
"me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true,
"com.simibubi.create.foundation.ponder.ui.PonderUI": true,
"rbasamoyai.createbigcannons.munitions.autocannon.ammo_container.AutocannonAmmoContainerScreen": true,
"io.github.bumblesoftware.fastload.client.BuildingTerrainScreen": true,
"de.maxhenkel.voicechat.gui.VoiceChatSettingsScreen": true,
"com.simibubi.create.foundation.blockEntity.behaviour.ValueSettingsScreen": true,
"net.minecraft.class_407": true,
"quilt.net.mca.client.gui.InteractScreen": true,
"journeymap.client.ui.dialog.AboutDialog": true,
"journeymap.client.ui.dialog.OptionsManager": true,
"journeymap.client.ui.component.ScrollPaneScreen": true,
"journeymap.client.ui.fullscreen.Fullscreen": true,
"dan200.computercraft.client.gui.ComputerScreen": true,
"dev.isxander.controlify.gui.screen.ControllerCalibrationScreen": true,
"dev.isxander.controlify.gui.screen.ControllerCarouselScreen": true,
"dev.isxander.yacl3.gui.YACLScreen": true,
"dev.isxander.controlify.gui.screen.RadialMenuScreen": true
},
"hideBackground": {
"me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true,
"rbasamoyai.createbigcannons.munitions.autocannon.ammo_container.AutocannonAmmoContainerScreen": true,
"dan200.computercraft.client.gui.ComputerScreen": true
}
}

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{
"movement": {
"inventory": true,
"horseInventory": true,
"creative": true,
"crafting": true,
"chest": true,
"shulker": true,
"dispenser": true,
"hopper": true,
"enchantment": true,
"anvil": true,
"beacon": true,
"brewing": true,
"furnace": true,
"blastFurnace": true,
"smoker": true,
"loom": true,
"cartography": true,
"grindstone": true,
"stonecutter": true,
"villager": true,
"book": true,
"advancements": true
},
"backgroundHide": {
"inventory": true,
"horseInventory": true,
"creative": true,
"crafting": true,
"chest": true,
"shulker": true,
"dispenser": true,
"hopper": true,
"enchantment": true,
"anvil": true,
"beacon": true,
"brewing": true,
"furnace": true,
"blastFurnace": true,
"smoker": true,
"loom": true,
"cartography": true,
"grindstone": true,
"stonecutter": true,
"villager": true,
"book": true,
"advancements": true
}
}

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{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:barrier"
],
"version": 1
}

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@ -0,0 +1,10 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display"
],
"version": 1
}

40
config/jade/jade.json Normal file
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@ -0,0 +1,40 @@
{
"general": {
"hintOverlayToggle": true,
"hintNarratorToggle": true,
"previewOverlay": true,
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true,
"displayBosses": true,
"displayMode": "TOGGLE",
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"debug": false,
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN"
},
"overlay": {
"activeTheme": "jade:dark",
"themesHash": -328442023,
"overlayPosX": 0.5,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0
},
"formatting": {
"modName": "§9§o%s"
}
}

88
config/jade/plugins.json Normal file
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@ -0,0 +1,88 @@
{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"animal_owner.fetch_names": true,
"harvest_tool.effective_tool": true,
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"chicken_egg": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jadeaddons": {
"equipment_requirement": ""
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"create": {
"filter": true,
"backtank_capacity": true,
"goggles.requires_goggles": true,
"goggles": false,
"blaze_burner": true,
"exact_block": true,
"crafting_blueprint": true,
"goggles.detailed": false,
"placard": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
}
}

132
config/jade/sort-order.json Normal file
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{
"create:blaze_burner": null,
"create:backtank_capacity": null,
"create:contraption_inv": null,
"lootr:inventory": null,
"create:hide_boiler_tanks": null,
"create:crafting_blueprint": null,
"create:placard": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:item_ber": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:item_display": null,
"minecraft:block_display": null,
"minecraft:item_storage": null,
"minecraft:fluid_storage": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"create:blaze_burner": null,
"create:backtank_capacity": null,
"create:contraption_inv": null,
"lootr:inventory": null,
"create:hide_boiler_tanks": null,
"create:crafting_blueprint": null,
"create:placard": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:item_ber": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:item_display": null,
"minecraft:block_display": null,
"minecraft:item_storage": null,
"minecraft:fluid_storage": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"ae2:server_data": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:grid_node_state": null,
"ae2:debug": null,
"ae2:part_name": null,
"ae2:part_icon": null,
"ae2:part_tooltip": null,
"ae2:part_mod_name": null
}

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@ -0,0 +1,4 @@
{
"5dc1cc1d-427d-4efc-8a1e-c2c89cde3f00": "3j4",
"117459cd-a223-448f-be6a-c3792f132c99": "utime"
}

92
config/lambdynlights.toml Normal file
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@ -0,0 +1,92 @@
# LambDynamicLights configuration.
# The dynamic lights mode
mode = "fancy"
# Light sources settings.
[light_sources]
# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
# Enable block entities light source.
block_entities = true
# Enable entities light source.
entities = true
# Enable first-person player light source.
self = true
# TNT lighting mode. May be off, simple or fancy.
tnt = "off"
# Creeper lighting mode. May be off, simple or fancy.
creeper = "simple"
[light_sources.settings]
[light_sources.settings.entities]
[light_sources.settings.entities.minecraft]
chicken = true
axolotl = true
bee = true
arrow = true
donkey = true
cow = true
evoker_fangs = true
fox = true
chest_minecart = true
tropical_fish = true
slime = true
pig = true
pillager = true
skeleton = true
iron_golem = true
bat = true
husk = true
area_effect_cloud = true
rabbit = true
zombie = true
drowned = true
sheep = true
experience_orb = true
player = true
illusioner = true
dolphin = true
pufferfish = true
item = true
wolf = true
vex = true
salmon = true
furnace_minecart = true
item_frame = true
vindicator = true
horse = true
minecart = true
painting = true
evoker = true
cave_spider = true
glow_squid = true
witch = true
cod = true
glow_item_frame = false
squid = true
spider = true
creeper = true
lightning_bolt = true
enderman = true
zombie_villager = true
[light_sources.settings.entities.createbigcannons]
cannon_carriage = true
pitch_contraption = true
flak_autocannon = true
grapeshot = true
bag_of_grapeshot = true
[light_sources.settings.entities.create]
stationary_contraption = true
[light_sources.settings.entities.mca]
male_zombie_villager = true
female_villager = true
male_villager = true
[light_sources.settings.entities.fd]
chairexecution = true

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@ -0,0 +1,8 @@
# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

228
config/mca.json Normal file
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{
"README": "https://github.com/Luke100000/minecraft-comes-alive/wiki",
"version": 1,
"overwriteOriginalVillagers": true,
"moddedVillagerWhitelist": [],
"overwriteOriginalZombieVillagers": true,
"overwriteAllZombiesWithZombieVillagers": false,
"moddedZombieVillagerWhitelist": [],
"babyZombieChance": 0.25,
"villagerTagsHacks": true,
"enableInfection": true,
"allowGrimReaper": true,
"villagerChatPrefix": "",
"canHurtBabies": true,
"enterVillageNotification": true,
"villagerMarriageNotification": true,
"villagerBirthNotification": true,
"innArrivalNotification": true,
"villagerRestockNotification": true,
"showNotificationsAsChat": false,
"heartsToBeConsideredAsFriend": 40,
"enableVillagerMailingPlayers": true,
"allowBodyCustomizationInDestiny": true,
"allowTraitCustomizationInDestiny": true,
"enableGenderCheckForPlayers": true,
"zombieBiteInfectionChance": 0.05,
"infectionChanceDecreasePerLevel": 0.25,
"infectionTime": 72000,
"twinBabyChance": 0.02,
"marriageHeartsRequirement": 100,
"engagementHeartsRequirement": 50,
"bouquetHeartsRequirement": 10,
"babyItemGrowUpTime": 24000,
"villagerMaxAgeTime": 384000,
"villagerMaxHealth": 20,
"allowVillagerTeleporting": false,
"villagerMinTeleportationDistance": 64.0,
"childInitialHearts": 100,
"greetHeartsThreshold": 75,
"greetAfterDays": 1,
"geneticImmigrantChance": 0.2,
"traitChance": 0.25,
"traitInheritChance": 0.5,
"bypassTraitRestrictions": false,
"nightOwlChance": 0.5,
"allowAnyNightOwl": false,
"heartsForPardonHit": 30,
"pardonPlayerTicks": 1200,
"guardsTargetMonsters": false,
"maleVillagerHeightFactor": 0.9,
"femaleVillagerHeightFactor": 0.85,
"maleVillagerWidthFactor": 1.0,
"femaleVillagerWidthFactor": 0.95,
"showNameTags": true,
"nameTagDistance": 5.0,
"useMCAVoices": true,
"useVanillaVoices": false,
"interactionChanceFatigue": 1.0,
"interactionFatigueCooldown": 4800,
"villagerHealthBonusPerLevel": 5,
"useSquidwardModels": false,
"enableBoobs": true,
"burnedClothingTickLength": 3600,
"coloredHairChance": 0.02,
"heartsRequiredToAutoSpawnGravestone": 10,
"useSmarterDoorAI": false,
"procreationCooldown": 72000,
"trackVillagerPosition": true,
"trackVillagerPositionEveryNTicks": 200,
"enableVillagerChatAI": false,
"villagerChatAIIntelligence": 4,
"villagerChatAIServer": "http://snoweagle.tk/",
"guardSpawnFraction": 0.175,
"taxesFactor": 0.5,
"taxSeason": 168000,
"marriageChancePerMinute": 0.05,
"adventurerAtInnChancePerMinute": 0.05,
"adventurerStayTime": 48000,
"villagerProcreationChancePerMinute": 0.05,
"bountyHunterInterval": 48000,
"bountyHunterHearts": -150,
"innSpawnsAdventurers": true,
"innSpawnsCultists": true,
"innSpawnsWanderingTraders": true,
"fractionOfVanillaVillages": 0.0,
"fractionOfVanillaZombies": 0.0,
"minimumBuildingsToBeConsideredAVillage": 3,
"villagerDimensionBlacklist": [],
"allowedSpawnReasons": [
"natural",
"structure"
],
"villagerInteractionItemBlacklist": [
"minecraft:bucket"
],
"enableAutoScanByDefault": false,
"immersiveLibraryUrl": "https://mca.conczin.net",
"allowEveryoneToAddContentGlobally": false,
"giftDesaturationQueueLength": 16,
"giftDesaturationFactor": 0.5,
"giftDesaturationExponent": 0.85,
"giftSatisfactionFactor": 0.33,
"giftMoodEffect": 0.5,
"baseGiftMoodEffect": 2.0,
"giftDesaturationReset": 24000,
"allowPlayerMarriage": true,
"minBuildingSize": 32,
"maxBuildingSize": 8192,
"maxBuildingRadius": 320,
"minPillarHeight": 2,
"maxTreeHeight": 8,
"maxTreeTicks": {
"#minecraft:logs": 60
},
"validTreeSources": [
"minecraft:grass_block",
"minecraft:dirt"
],
"launchIntoDestiny": true,
"allowDestinyCommandOnce": true,
"allowDestinyCommandMoreThanOnce": false,
"allowDestinyTeleportation": true,
"enablePlayerShaders": true,
"enableVillagerPlayerModel": true,
"forceVillagerPlayerModel": false,
"allowLimitedPlayerEditor": true,
"allowFullPlayerEditor": false,
"allowPlayerSizeAdjustment": true,
"adjustPlayerEyesToHeight": true,
"useModernUSANamesOnly": false,
"guardsTargetEntities": {
"minecraft:creeper": -1,
"minecraft:drowned": 2,
"minecraft:evoker": 3,
"minecraft:husk": 2,
"minecraft:illusioner": 3,
"minecraft:pillager": 3,
"minecraft:ravager": 3,
"minecraft:vex": 0,
"minecraft:vindicator": 4,
"minecraft:zoglin": 2,
"minecraft:zombie": 4,
"minecraft:zombie_villager": 3,
"minecraft:spider": 0,
"minecraft:skeleton": 0,
"minecraft:slime": 0,
"mca:female_zombie_villager": 3,
"mca:male_zombie_villager": 3
},
"villagerPathfindingBlacklist": [
"#minecraft:climbable",
"#minecraft:fence_gates",
"#minecraft:fences",
"#minecraft:fire",
"#minecraft:portals",
"#minecraft:slabs",
"#minecraft:stairs",
"#minecraft:trapdoors",
"#minecraft:walls"
],
"structuresInRumors": [
"minecraft:igloo",
"minecraft:pyramid",
"minecraft:ruined_portal_desert",
"minecraft:ruined_portal_swamp",
"minecraft:ruined_portal",
"minecraft:ruined_portal_mountain",
"minecraft:mansion",
"minecraft:monument",
"minecraft:shipwreck",
"minecraft:shipwreck_beached",
"minecraft:village_desert",
"minecraft:village_taiga",
"minecraft:village_snowy",
"minecraft:village_plains",
"minecraft:village_savanna",
"minecraft:swamp_hut",
"minecraft:mineshaft",
"minecraft:jungle_pyramid",
"minecraft:pillager_outpost",
"minecraft:ancient_city"
],
"destinySpawnLocations": [
"somewhere",
"minecraft:shipwreck_beached",
"minecraft:village_desert",
"minecraft:village_taiga",
"minecraft:village_snowy",
"minecraft:village_plains",
"minecraft:village_savanna",
"minecraft:ancient_city"
],
"destinyLocationsToTranslationMap": {
"default": "destiny.story.travelling",
"minecraft:shipwreck_beached": "destiny.story.sailing"
},
"professionConversionsMap": {},
"shaderLocationsMap": {
"sirben": "mca:shaders/post/sirben.json",
"color_blind": "minecraft:shaders/post/desaturate.json"
},
"playerRendererBlacklist": {
"firstperson": "arms",
"firstpersonmod": "arms",
"epicfight": "all",
"morph": "arms"
},
"enabledTraits": {
"SIRBEN": true,
"RAINBOW": true,
"DIABETES": true,
"HOMOSEXUAL": true,
"ALBINISM": true,
"LEFT_HANDED": true,
"COLOR_BLIND": true,
"LACTOSE_INTOLERANCE": true,
"BISEXUAL": true,
"VEGETARIAN": true,
"HETEROCHROMIA": true,
"ELECTRIFIED": true,
"COELIAC_DISEASE": true,
"UNKNOWN": true,
"DWARFISM": true
},
"taxesMap": {
"minecraft:emerald": 1.0
}
}

3
config/midnightlib.json Normal file
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{
"config_screen_list": "MODMENU"
}

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@ -0,0 +1,11 @@
{
"default": {
"item_quad_expansion": 0.002,
"item_quad_indent": 1.0E-4
},
"mac_os": {
"item_quad_expansion": 0.04,
"item_quad_indent": 0.0099,
"shrink_ratio_multiplier": 1.0
}
}

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# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_strongholds=true # (default)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_fabric_mapping_tables=false # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_block_codecs=false # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.diagonalfences=true # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_command_suggestions=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.thread_priorities=true # (default)
# mixin.safety=true # (default)
#
# User overrides go here.

30
config/modmenu.json Normal file
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{
"sorting": "ascending",
"count_libraries": true,
"compact_list": false,
"count_children": true,
"mods_button_style": "classic",
"game_menu_button_style": "replace_bugs",
"count_hidden_mods": true,
"mod_count_location": "title_screen",
"hide_mod_links": false,
"show_libraries": false,
"hide_mod_license": false,
"hide_badges": false,
"hide_mod_credits": false,
"easter_eggs": true,
"modify_title_screen": true,
"modify_game_menu": true,
"hide_config_buttons": false,
"random_java_colors": false,
"translate_names": true,
"translate_descriptions": true,
"config_mode": false,
"disable_drag_and_drop": false,
"hidden_mods": [],
"hidden_configs": [],
"disable_update_checker": [],
"update_checker": true,
"button_update_badge": true,
"quick_configure": true
}

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@ -0,0 +1,6 @@
{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config",
"merge_dynamic_packs": true,
"lazy_map_upload": true,
"maps_mipmap": 3
}

20
config/moreculling.toml Normal file
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enableSodiumMenu = true
cloudCulling = true
signTextCulling = true
rainCulling = true
useBlockStateCulling = true
useCustomItemFrameRenderer = true
itemFrameMapCulling = true
useItemFrameLOD = true
itemFrameLODRange = 384
useItemFrame3FaceCulling = true
itemFrame3FaceCullingRange = 12.0
leavesCullingMode = "DEFAULT"
leavesCullingAmount = 2
includeMangroveRoots = false
powderSnowCulling = true
entityModelCulling = false
useOnModdedBlocksByDefault = true
[modCompatibility]
minecraft = true

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@ -0,0 +1,50 @@
{
"configVersion": 9,
"animationSmoothingSpeed": 20.0,
"holdingItems": [
"minecraft:clock",
"minecraft:recovery_compass",
"minecraft:soul_lantern",
"minecraft:compass",
"minecraft:torch",
"minecraft:lantern",
"minecraft:soul_torch"
],
"enableAnimationSmoothing": true,
"enableInWorldMapRendering": true,
"enableOffhandHiding": true,
"enableRotationLocking": true,
"enableLadderAnimation": true,
"ladderAnimationAmplifier": 0.35,
"ladderAnimationArmHeight": 1.7,
"ladderAnimationArmSpeed": 2.0,
"enableRotateToLadder": true,
"enableEatDrinkAnimation": true,
"enableRowBoatAnimation": true,
"enableHorseAnimation": true,
"dontHoldItemsInBed": true,
"freezeArmsInBed": true,
"rotationLock": "NONE",
"showLastUsedSword": false,
"sheathSwords": [
"minecraft:golden_sword",
"minecraft:iron_sword",
"minecraft:wooden_sword",
"minecraft:stone_sword",
"minecraft:diamond_sword",
"minecraft:netherite_sword"
],
"enableCrawlingAnimation": true,
"holdUpItemsMode": "CONFIG",
"holdUpItemOffset": 0.0,
"itemSwapAnimation": true,
"tweakElytraAnimation": true,
"petAnimation": true,
"fallingAnimation": false,
"freezingAnimation": true,
"huggingAnimation": false,
"narutoRunning": false,
"enableInWorldBookRendering": false,
"disableLegSmoothing": false,
"bowAnimation": "VANILLA"
}

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@ -0,0 +1,4 @@
{
"performVersionCheck": true,
"origins": {}
}

5
config/pal.properties Normal file
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#PlayerAbilityLib configuration file
#
#If alwaysLogTamperWarnings is set to false, external update messages will be logged only once per game session
#Fri Nov 03 21:24:09 CET 2023
alwaysLogTamperWarnings=true

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@ -0,0 +1 @@
{"printScreenNames":false,"panoramaAllowList":["net.minecraft.","net.optifine.gui.","quark.base.client","shedaniel.clothconfig2.gui.","bumblesoftware.fastload.client","fuzs.configmenusforge.client","jellysquid.mods.sodium.client.","reeses_sodium_options.client","blamejared.controlling","mc.ipnext.gui","me.juancarloscp52.spyglass_improvements.client","dev.tr7zw.skinlayers.","mcp.mobius.waila.gui.","dqu.additionaladditions.config","bclib.client.gui.","cominixo.betterf3.config.gui","pepperbell.continuity.client.config","redlimerl.detailab.screen","kyrptonaught.kyrptconfig.config.screen","megane.runtime.config.screen","terraformersmc.modmenu.gui.ModMenuOptionsScreen","yalter.mousetweaks.ConfigScreen","dev.tr7zw.notenoughanimations.","ha3.presencefootsteps.","shedaniel.rei.impl.client.gui.credits.","xaero.common.gui.","xaero.map.gui.","juuxel.adorn.client.gui.screen.","net.puzzlemc.gui.screen.","midnightdust.core.screen.","midnightdust.lib.config.","betternether.config.screen","minenash.enhanced_attack_indicator.config.","jamalam360.jamlib.config.","darkhax.tipsmod.impl.gui.","natamus.collective_common_forge.config.","natamus.collective_common_fabric.config.","natamus.collective.fabric.config","natamus.collective.forge.config","izofar.takesapillage.client.gui","snownee.jade.gui.","chunksfadein.gui.","colormatic.","deepslatecutting.config.","nicerskies.gui.","pingwheel.client.","corail.tombstone.gui","fpsreducer.gui.","moreoverlays.gui.","minecraftforge.client.gui.config.",".computercraft.","ctm.client.config","healthoverlay.config.",".cotton.gui.impl.modmenu.","spell_engine.client.gui.","catalogue.client.","bisecthosting.mods.bhmenu","oauth.gui.","borderless.client.","borderlessmining.config","languagereload.config.","ftbauxilium.screens.","advancednetherite.client.","minetogether.orderform.screen.","minetogether.chat.gui.MutedUsersScreen","minetogether.gui.SettingsScreen","configured.client","voicechat.gui.VoiceChatSettingsScreen"],"panoramaBlockList":["net.optifine.shaders.gui."]}

16
config/patchouli.json5 Normal file
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@ -0,0 +1,16 @@
{
// Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
"disableAdvancementLocking": false,
// Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
"noAdvancementBooks": [],
// Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
"testingMode": false,
// Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
"inventoryButtonBook": "",
// Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
"useShiftForQuickLookup": false,
// Set how to handle text overflow: OVERFLOW the text off the page, TRUNCATE overflowed text, or RESIZE everything to fit. Relogin after changing.
"textOverflowMode": "RESIZE",
// How long in ticks the quick lookup key needs to be pressed before the book opens
"quickLookupTime": 10
}

79
config/pehkui/config.json Normal file
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@ -0,0 +1,79 @@
{
"minimumCameraDepth": 3.051850947599719E-5,
"keepAllScalesOnRespawn": false,
"scalesKeptOnRespawn": [],
"accurateNetherPortals": true,
"enableCommands": true,
"enableDebugCommands": false,
"scaledFallDamage": true,
"scaledMotion": true,
"scaledReach": true,
"scaledAttack": true,
"scaledDefense": true,
"scaledHealth": true,
"scaledItemDrops": true,
"scaledProjectiles": true,
"scaledExplosions": true,
"base.minimum": 1.2621774483536189E-29,
"base.maximum": 3.4028234663852886E38,
"width.minimum": 1.2621774483536189E-29,
"width.maximum": 3.4028234663852886E38,
"height.minimum": 1.2621774483536189E-29,
"height.maximum": 3.4028234663852886E38,
"eye_height.minimum": 1.2621774483536189E-29,
"eye_height.maximum": 3.4028234663852886E38,
"hitbox_width.minimum": 1.2621774483536189E-29,
"hitbox_width.maximum": 3.4028234663852886E38,
"hitbox_height.minimum": 1.2621774483536189E-29,
"hitbox_height.maximum": 3.4028234663852886E38,
"interaction_box_width.minimum": 1.401298464324817E-45,
"interaction_box_width.maximum": 3.4028234663852886E38,
"interaction_box_height.minimum": 1.401298464324817E-45,
"interaction_box_height.maximum": 3.4028234663852886E38,
"model_width.minimum": 1.401298464324817E-45,
"model_width.maximum": 3.4028234663852886E38,
"model_height.minimum": 1.401298464324817E-45,
"model_height.maximum": 3.4028234663852886E38,
"third_person.minimum": 1.401298464324817E-45,
"third_person.maximum": 3.4028234663852886E38,
"motion.minimum": 1.401298464324817E-45,
"motion.maximum": 3.4028234663852886E38,
"falling.minimum": 1.401298464324817E-45,
"falling.maximum": 3.4028234663852886E38,
"step_height.minimum": 1.401298464324817E-45,
"step_height.maximum": 3.4028234663852886E38,
"view_bobbing.minimum": 1.401298464324817E-45,
"view_bobbing.maximum": 3.4028234663852886E38,
"visibility.minimum": 1.401298464324817E-45,
"visibility.maximum": 3.4028234663852886E38,
"jump_height.minimum": 1.401298464324817E-45,
"jump_height.maximum": 3.4028234663852886E38,
"flight.minimum": 1.401298464324817E-45,
"flight.maximum": 3.4028234663852886E38,
"reach.minimum": 1.401298464324817E-45,
"reach.maximum": 3.4028234663852886E38,
"block_reach.minimum": 1.401298464324817E-45,
"block_reach.maximum": 3.4028234663852886E38,
"entity_reach.minimum": 1.401298464324817E-45,
"entity_reach.maximum": 3.4028234663852886E38,
"mining_speed.minimum": 1.401298464324817E-45,
"mining_speed.maximum": 3.4028234663852886E38,
"attack_speed.minimum": 1.401298464324817E-45,
"attack_speed.maximum": 3.4028234663852886E38,
"knockback.minimum": 1.401298464324817E-45,
"knockback.maximum": 3.4028234663852886E38,
"attack.minimum": 1.401298464324817E-45,
"attack.maximum": 3.4028234663852886E38,
"defense.minimum": 1.401298464324817E-45,
"defense.maximum": 3.4028234663852886E38,
"health.minimum": 1.401298464324817E-45,
"health.maximum": 3.4028234663852886E38,
"drops.minimum": 1.401298464324817E-45,
"drops.maximum": 3.4028234663852886E38,
"held_item.minimum": 1.401298464324817E-45,
"held_item.maximum": 3.4028234663852886E38,
"projectiles.minimum": 1.401298464324817E-45,
"projectiles.maximum": 3.4028234663852886E38,
"explosions.minimum": 1.401298464324817E-45,
"explosions.maximum": 3.4028234663852886E38
}

3
config/portalgun.json5 Normal file
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{
"enabled": { }
}

14
config/power_config.json5 Normal file
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{
"resourcesAndCooldowns": {
"hudOffsetX": 0,
"hudOffsetY": 0
},
"tooltips": {
"showUsabilityHints": true,
"compactUsabilityHints": false
},
"executeCommand": {
"permissionLevel": 2,
"showOutput": false
}
}

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{
"enabled": false,
"displayCount": 0,
"displayRemaining": 0
}

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{
"volume": 70,
"clientPlayerVolume": 100,
"otherPlayerVolume": 100,
"runningVolumeIncrease": 0,
"wetSoundsVolume": 50,
"maxSteppingEntities": 50,
"stance": "UNKNOWN",
"multiplayer": true,
"global": true,
"targetEntities": "ALL"
}

15
config/puzzle.json Normal file
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{
"disabledIntegrations": [],
"enablePuzzleButton": true,
"debugMessages": false,
"checkUpdates": true,
"showPuzzleInfo": true,
"resourcepackSplashScreen": true,
"unlimitedRotations": true,
"biggerModels": true,
"backgroundColor": 15675965,
"progressBarColor": 16777215,
"progressBarBackgroundColor": 15675965,
"progressFrameColor": 16777215,
"disableBlend": false
}

5
config/quilt-loader.txt Normal file
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#Quilt-loader configuration: https://github.com/QuiltMC/quilt-loader/wiki/Configuration-options
#Fri Nov 03 21:23:42 CET 2023
restrict_game_versions=true
always_show_mod_state_window=false
load_sub_folders=true

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[registry_sync]
# Mod protocol is a feature allowing you to prevent clients with mismatched settings to join.
# Client with mismatched values won't be able to connect to servers having this enabled.
# It should be used only for non-vanilla compatible modpacks!
# Protocol version. Needs to be the same on client and server. If it has value of -1, it won't be required by servers.
# default: -1
mod_protocol_version = -1
# Protocol id. It should be different for every modpack, to prevent joining with mismatched mods.
# default: my_quilt_modpack
mod_protocol_id = "my_quilt_modpack"
# A mod protocol name. Used for easier identification. Doesn't effect functionality
# default: My Quilt Modpack
mod_protocol_name = "My Quilt Modpack"
# Message displayed for players joining with clients incompatible with Registry Sync. Supports strings and Minecraft's JSON text format.
# default: {"translate":"qsl.registry_sync.unsupported_client","fallback":"Unsupported (vanilla?) client!\nThis server requires modded client to join!\n"}
missing_registry_sync_message = "{\"translate\":\"qsl.registry_sync.unsupported_client\",\"fallback\":\"Unsupported (vanilla?) client!\\nThis server requires modded client to join!\\n\"}"
# Top part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format.
# default: {"translate":"qsl.registry_sync.failed_sync","fallback":"Failed to synchronize client with the server!\nThis can happen when client's and server's mods don't match.\n"}
mismatched_entries_top_message = "{\"translate\":\"qsl.registry_sync.failed_sync\",\"fallback\":\"Failed to synchronize client with the server!\\nThis can happen when client's and server's mods don't match.\\n\"}"
# Bottom part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format.
# default:
mismatched_entries_bottom_message = ""
# Shows some details about why client couldn't connect.
# default: true
mismatched_entries_show_details = true
# Allows players with Fabric API to connect, as long as they have all required mods.
# default: true
support_fabric_api_protocol = true
# Forces unknown clients to use the Fabric Registry Sync protocol fallback. Disables preventing Vanilla clients from joining.
# default: false
force_fabric_api_protocol_fallback = false
# Disables the Mod Protocol sync on server list/initial query.
# default: false
disable_mod_protocol_ping = false
# Disables the Registry Sync requirement. USE AT YOUR OWN RISK!
# default: false
disable_registry_sync = false
# Disables validation of (block/fluid) states. USE AT YOUR OWN RISK!
# default: false
disable_state_validation = false

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{
"prideQuiltsEnabled": false,
"modifyBackgroundColor": true
}

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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Use a scanline shader when spying through a conductor
useConductorSpyShader = true
#.
#Disable the optifine warning screen [DANGER]: Using optifine With Steam 'n' Rails may cause issues and you will not get any support for optifine related issues.
disableOptifineNag = false
#.
#Whether to actually apply the dev cape (ignored for non-devs)
#This setting may require a relog to take effect
useDevCape = true
#.
#Show extended debug info in coupler goggle overlay
showExtendedCouplerDebug = false
#.
#Vertical offset for track overlays
#Range: -256.0 ~ 256.0
trackOverlayOffset = 0.0
#.
#Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
skipClientDerailing = false
#.
#Smoke Settings
[client.smoke]
#.
#Smoke emission rate on contraptions
#Range: 0.0 ~ 10.0
smokePercentage = 0.75
#.
#[in Ticks]
#Lifetime of smoke particles emitted by contraptions
#Range: 20 ~ 1000
smokeLifetime = 500
#.
#Smoke texture quality
#Allowed Values: LOW, MEDIUM, HIGH, ULTRA
smokeQuality = "HIGH"
#.
#Journeymap Settings
[client.journeymap]
#.
#[in Ticks]
#Journeymap train overlay update time
#Range: 1 ~ 600
updateRate = 1
#.
#[in Ticks]
#Journeymap train overlay old marker removal check time
#Range: 10 ~ 1200
removeObsoleteRate = 200

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#.
#Register integration tracks for mods that are not present
#[@cui:RequiresReload:both]
registerMissingTracks = false
#.
#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed
#[@cui:RequiresReload:both]
disableDatafixer = false

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