Compare commits

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73 commits

Author SHA1 Message Date
7e156749b2
no litematica (curseforge :c) 2023-11-05 21:42:04 +01:00
dc0c526f42
mine treasure (more loot :3) 2023-11-05 21:40:26 +01:00
3045e28946
litematica :3 2023-11-05 21:39:44 +01:00
06ba24d50a
hm 2023-11-05 19:56:22 +01:00
1a02e7480d
betteranimationscollection incompat 2023-11-05 19:51:18 +01:00
11877c8ccc
er 2023-11-05 19:23:38 +01:00
7f1875ae02
origins incompat? 2023-11-05 19:21:25 +01:00
c863425ce9
origins incompat? 2023-11-05 19:20:53 +01:00
8d126ea9c2
chipped requires athena on server 2023-11-05 19:20:39 +01:00
7f997f347c
revamp 2023-11-05 19:17:09 +01:00
edd9b1b32c
fix configs 2023-11-05 18:30:09 +01:00
df4e80531e
revert to modrinth luckperms 2023-11-05 18:28:24 +01:00
403f5ad69a
update configs 2023-11-05 18:28:02 +01:00
477bef5a3b
use latest luckperms, maybe work? 2023-11-05 18:03:03 +01:00
3dfc603da3
oops forgot ftb library 2023-11-05 17:23:43 +01:00
dfe849db64
add ultimine :3 2023-11-05 17:20:26 +01:00
61dcd3d108
update default configs :3 2023-11-05 17:20:14 +01:00
95e70bf627
add default configs :3 2023-11-05 17:01:24 +01:00
2c7b2bf868
add default configs :3 2023-11-05 17:01:03 +01:00
9056c04210
miniplaceholders incompat 2023-11-05 16:58:17 +01:00
a9042287f1
forgot to remove fuji lol 2023-11-05 16:54:13 +01:00
eaa994a4d0
add sanguine :D 2023-11-05 16:52:53 +01:00
1f0772df7b
fuji. 2023-11-05 16:49:45 +01:00
e8aba77687
...simplechat? 2023-11-05 16:43:42 +01:00
ffcfcde720
vmp? 2023-11-05 16:42:18 +01:00
92fe78cca5
remove miniplaceholders expressions (compat) 2023-11-05 16:34:59 +01:00
5ae0ee901e
oop 2023-11-05 16:21:23 +01:00
0f788f4d0e
oop 2023-11-05 16:21:19 +01:00
9efef91874
simplechat, miniplaceholders ([+ luckperms + expr] addons) 2023-11-05 15:08:29 +01:00
bd2e4f34b5
luckperms, fuji, vmp 2023-11-05 15:06:39 +01:00
08f1ad8ed9
ye 2023-11-05 14:59:35 +01:00
83b594e1c6
add modernfix 2023-11-04 08:57:58 +01:00
061f7ce0aa
remove immersive portals (buggy sadge) 2023-11-04 08:53:47 +01:00
9fc6ecedbd
remove immersive portals (buggy sadge) 2023-11-04 08:53:40 +01:00
89ad8af979
add servercore 2023-11-04 08:52:43 +01:00
08a30d9921
gender 2023-11-04 08:51:39 +01:00
5e62e634b6
no mca i domt like it 2023-11-04 08:50:21 +01:00
e1f9ceab55
oopsies 2023-11-04 08:37:42 +01:00
e59cf59552
more decor!! :D 2023-11-04 08:35:00 +01:00
f2e2240047
pepe 2023-11-04 01:51:53 +01:00
a51169e207
pepe 2023-11-04 01:45:53 +01:00
4fc18e87a6
aaaaa 2023-11-03 22:12:10 +01:00
9fc1f66dd9
a 2023-11-03 22:10:48 +01:00
e7ca5f27da
a 2023-11-03 22:09:04 +01:00
9d151d1a72
it works also i did a thing 2023-11-03 21:37:09 +01:00
16084d218b
uhh idk maybe it'll work now 2023-11-03 21:29:34 +01:00
bc54cbea8b
lode :3 2023-11-03 21:25:34 +01:00
7d93213de4
idk 2023-11-03 21:23:07 +01:00
7970389806
idk 2023-11-03 21:22:24 +01:00
691a795496
no valk skies, sadge 2023-11-03 21:18:05 +01:00
a0f8f644dc
oopsies 2023-11-03 21:13:14 +01:00
180ba1c59a
fix? 2023-11-03 21:12:59 +01:00
0a853ab316
v0.0.3 2023-11-03 20:43:50 +01:00
62c6a3fd81
v0.0.2 2023-11-03 20:24:38 +01:00
8525200508
v0.0.1 2023-11-03 20:20:44 +01:00
8076a6e6d8
v0 2023-11-03 20:15:34 +01:00
fde75e8d2e
Start over. 2023-11-03 20:13:35 +01:00
9b0dc27dc6
PLEASE work 2023-11-03 19:57:38 +01:00
795c3a8209
please work 2023-11-03 19:50:25 +01:00
da3a539f95
please work 2023-11-03 19:49:53 +01:00
ec920b60aa
please work 2023-11-03 19:49:42 +01:00
e02022b36a
please fucking work 2023-11-03 19:49:21 +01:00
715dd748ef
make e4mc client, not server 2023-11-03 19:46:56 +01:00
6664fa6b2d
remove options.txt 2023-11-03 19:26:32 +01:00
74a8363478
remove infinitory to check if incompatible 2023-11-03 19:24:06 +01:00
5ec92e76d4
remove krypton to check if incompatible 2023-11-03 19:23:39 +01:00
2a208ffa73
re-add infinitory, remove more* mods (recipe net breaker?) 2023-11-03 19:15:29 +01:00
c6950af6d7
re-add trinkets, remove infinitory, add stack refill 2023-11-03 18:53:04 +01:00
82b362a9cc
remove trinkets (recipe break?) 2023-11-03 18:46:50 +01:00
a964fb1257
remove tool trims (lang breaks) 2023-11-03 18:35:10 +01:00
023d532a4b
add stuff 2023-11-03 18:33:11 +01:00
a096c069f1
fix permissions 2023-11-03 18:24:48 +01:00
460a9fa16c
no origins 2023-11-03 18:24:11 +01:00
548 changed files with 16408 additions and 144165 deletions

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[client]
# Should Distant Horizon's config button appear in the options screen next to fov slider?
#
optionsButton = true
[client.advanced]
[client.advanced.buffers]
# What method should be used to upload geometry to the GPU?
#
# AUTO: Picks the best option based on the GPU you have.
#
# BUFFER_STORAGE: Default if OpenGL 4.5 is supported.
# Fast rendering, no stuttering.
#
# SUB_DATA: Backup option for NVIDIA.
# Fast rendering but may stutter when uploading.
#
# BUFFER_MAPPING: Slow rendering but won't stutter when uploading.
# Generally the best option for integrated GPUs.
# Default option for AMD/Intel if OpenGL 4.5 isn't supported.
# May end up storing buffers in System memory.
# Fast rendering if in GPU memory, slow if in system memory,
# but won't stutter when uploading.
#
# DATA: Fast rendering but will stutter when uploading.
# Backup option for AMD/Intel.
# Fast rendering but may stutter when uploading.
#
# If you don't see any difference when changing these settings,
# or the world looks corrupted: restart your game.
#
gpuUploadMethod = "AUTO"
# If true geometry data will be uploaded on a DH controlled thread, reducing FPS stuttering.
# If false uploading will be done on Minecraft's main rendering thread.
#
# Setting this to false may reduce crashes or corrupted geometry on systems with an AMD GPU when Sodium is installed.
#
#
gpuUploadAsync = true
# How long should a buffer wait per Megabyte of data uploaded?
# Helpful resource for frame times: https://fpstoms.com
#
# Longer times may reduce stuttering but will make LODs
# transition and load slower. Change this to [0] for no timeout.
#
# NOTE:
# Before changing this config, try changing the "GPU Upload method" first.
#
#
gpuUploadPerMegabyteInMilliseconds = 0
[client.advanced.lodBuilding]
# Determines how long must pass between LOD chunk updates before another.
# update can occur
#
# Increasing this value will reduce CPU load but may may cause
# LODs to become outdated more frequently or for longer.
#
#
minTimeBetweenChunkUpdatesInSeconds = 1
[client.advanced.autoUpdater]
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build
#
updateBranch = "NIGHTLY"
# Automatically check for updates on game launch?
#
enableAutoUpdater = true
# Should Distant Horizons silently, automatically download and install new versions?
#
enableSilentUpdates = true
[client.advanced.multiThreading]
# How many threads should be used when building LODs?
#
# These threads run when terrain is generated, when
# certain graphics settings are changed, and when moving around the world.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfLodBuilderThreads = 1
# Should only be disabled if deadlock occurs and LODs refuse to update.
# This will cause CPU usage to drastically increase for the Lod Builder threads.
#
# Note that if deadlock did occur restarting MC may be necessary to stop the locked threads.
#
#
enableLodBuilderThreadLimiting = true
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForWorldGenerationThreads = 0.25
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForLodBuilderThreads = 0.1
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForFileHandlerThreads = 0.25
# How many threads should be used when reading in LOD data from disk?
#
# Increasing this number will cause LODs to load in faster,
# but may cause lag when loading a new world or when
# quickly flying through existing LODs.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfFileHandlerThreads = 1
# How many threads should be used when generating LOD
# chunks outside the normal render distance?
#
# If you experience stuttering when generating distant LODs,
# decrease this number.
# If you want to increase LOD
# generation speed, increase this number.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfWorldGenerationThreads = 1
[client.advanced.logging]
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
#
logRendererGLEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
#
logWorldGenPerformance = "LOG_WARNING_TO_CHAT_AND_FILE"
# If enabled, the mod will log information about file sub-dimension operations.
# This can be useful for debugging.
#
logFileSubDimEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about file read/write operations.
# This can be useful for debugging.
#
logFileReadWriteEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
#
logNetworkEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
#
logRendererBufferEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the LOD generation process.
# This can be useful for debugging.
#
logLodBuilderEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
#
logWorldGenEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
#
logWorldGenLoadEvent = "LOG_WARNING_TO_CHAT_AND_FILE"
[client.advanced.debugging]
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
#
lodOnlyMode = false
# Stops vertex colors from being passed.
# Useful for debugging shaders
#
enableWhiteWorld = false
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
#
rendererMode = "DEFAULT"
# If enabled the LODs will render as wireframe.
#
renderWireframe = false
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
#
enableDebugKeybindings = false
# Should specialized colors/rendering modes be used?
#
# OFF: Fake chunks will be drawn with their normal colors.
# SHOW_DETAIL: Fake chunks color will be based on their detail level.
# SHOW_GENMODE: Fake chunks color will be based on their distant generation mode.
# SHOW_OVERLAPPING_QUADS: Fake chunks will be drawn with total white, but overlapping quads will be drawn with red.
# but overlapping quads will be drawn with red, drawn as a wireframe.
#
debugRendering = "OFF"
[client.advanced.debugging.debugWireframe]
# Render LOD section status?
#
showRenderSectionStatus = false
# Render queued world gen tasks?
#
showWorldGenQueue = false
# Render render data file status?
#
showRenderDataFileStatus = false
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
#
enableRendering = false
# Render full data file sampling progress?
#
showFullDataFileSampling = false
# Render full data file status?
#
showFullDataFileStatus = false
[client.advanced.debugging.openGl]
# Requires a reboot to change.
#
#
overrideVanillaGLLogger = true
# Can be changed if you experience crashing when loading into a world.
#
# Defines the OpenGL context type Distant Horizon's will create.
# Generally this should be left as [CORE] unless there is an issue with your GPU driver.
# Possible values: [CORE],[COMPAT],[ANY]
#
#
glProfileMode = "CORE"
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
#
#
glErrorHandlingMode = "LOG"
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with legacy OpenGL methods disabled.
# Distant Horizons doesn't use any legacy OpenGL methods so normally this should be disabled.
#
#
enableGlForwardCompatibilityMode = true
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Leaving this value at causes DH to try all supported GL versions.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
#
#
glContextMajorVersion = 0
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with debugging enabled.
# This allows for enhanced debugging but may throw warnings for other mods or active overlay software.
#
#
enableGlDebugContext = true
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
#
#
glContextMinorVersion = 0
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = 420.69
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.ssao]
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
#
sampleCount = 6
# Determines how dark the Screen Space Ambient Occlusion effect will be.
#
strength = 0.2
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
#
blurRadius = 2
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
#
bias = 0.02
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
#
minLight = 0.25
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
#
radius = 4.0
# Enable Screen Space Ambient Occlusion
#
enabled = false
[client.advanced.graphics.advancedGraphics]
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
#
lodBias = 0.0
# Determines how far Distant Horizon's near clip plane will render.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes to appear in the LODs.
# Holes are most likely at the left and right edges of the screen
# when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of these options.
#
overdrawPrevention = "MEDIUM"
# Buggy experimental option that will attempt to match up
# Distant Horizons' and Minecraft's near/far clip planes,
# reducing overdraw.
#
# Only functional on Fabric.
# Works best with an overdraw prevention setting of MEDIUM or higher
# and cave culling is disabled.
#
#
seamlessOverdraw = false
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
#
brightnessMultiplier = 1.0
# If enabled caves will be culled
#
# NOTE: This feature is under development and
# it is VERY experimental! Please don't report
# any issues related to this feature.
#
# Additional Info: Currently this cull all faces
# with skylight value of 0 in dimensions that
# does not have a ceiling.
#
enableCaveCulling = true
# At what Y value should cave culling start?
#
caveCullingHeight = 40
# How should LODs be shaded?
#
# MINECRAFT: Uses the same side shading as vanilla Minecraft blocks.
# OLD_LIGHTING: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# NONE: All LOD sides will be rendered with the same brightness.
#
#
lodShading = "MINECRAFT"
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
#
saturationMultiplier = 1.0
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
#
earthCurveRatio = 0
[client.advanced.graphics.quality]
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
#
maxHorizontalResolution = "BLOCK"
# The radius of the mod's render distance. (measured in chunks)
#
lodChunkRenderDistanceRadius = 32
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
#
tintWithAvoidedBlocks = true
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
#
horizontalQuality = "LOW"
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
#
#
transparency = "DISABLED"
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
#
verticalQuality = "LOW"
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
#
#
blocksToIgnore = "NON_COLLIDING"
[client.advanced.graphics.fog]
# When should fog be drawn?
#
# USE_OPTIFINE_SETTING: Use whatever Fog setting Optifine is using.
# If Optifine isn't installed this defaults to FOG_ENABLED.
# FOG_ENABLED: Never draw fog on the LODs
# FOG_DISABLED: Always draw fast fog on the LODs
#
# Disabling fog will improve GPU performance.
#
drawMode = "FOG_ENABLED"
# At what distance should Fog be drawn on the LODs?
#
distance = "FAR"
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
#
colorMode = "USE_WORLD_FOG_COLOR"
# Should Minecraft's fog be disabled?
#
# Note: Other mods may conflict with this setting.
#
disableVanillaFog = true
[client.advanced.graphics.fog.advancedFog]
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
farFogMax = 1.0
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
#
farFogStart = 0.0
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
farFogMin = 0.0
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
#
farFogFalloff = "EXPONENTIAL_SQUARED"
# Used in conjunction with the Fog Falloff.
#
farFogDensity = 2.5
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
#
farFogEnd = 1.0
[client.advanced.graphics.fog.advancedFog.heightFog]
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
heightFogMin = 0.0
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
#
heightFogMode = "ABOVE_AND_BELOW_CAMERA"
# If the height fog is calculated around a set height, what is that height position?
#
heightFogBaseHeight = 70.0
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
heightFogMax = 1.0
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
#
heightFogFalloff = "EXPONENTIAL_SQUARED"
# What is the height fog's density?
#
heightFogDensity = 2.5
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# BASIC: No special height fog effect. Fog is calculated based on camera distance
# IGNORE_HEIGHT: Ignore height completely. Fog is only calculated with horizontal distance
# ADDITION: heightFog + farFog
# MAX: max(heightFog, farFog)
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
#
# Note: height fog settings are ignored if 'BASIC' or 'IGNORE_HEIGHT' are selected.
#
heightFogMixMode = "BASIC"
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
#
heightFogStart = 0.0
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
#
heightFogEnd = 1.0
[client.advanced.graphics.noiseTextureSettings]
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
#
noiseDropoff = 1024
# How many steps of noise should be applied to LODs?
#
noiseSteps = 4
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
#
#
noiseEnabled = true
# How intense should the noise should be?
#
noiseIntensity = 5.0
[client.advanced.worldGenerator]
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
#
distantGeneratorMode = "SURFACE"
# How long should a world generator thread run for before timing out?
# Note: If you are experiencing timeout errors it is better to lower your CPU usage first
# via the thread config before changing this value.
#
#
worldGenerationTimeoutLengthInSeconds = 60
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
#
# Note: when on a server, distant generation isn't supported
# and will always be disabled.
#
enableDistantGeneration = true
[client.advanced.multiplayer]
# AKA: Multiverse support.
#
# When matching levels (dimensions) of the same type (overworld, nether, etc.) the
# loaded chunks must be at least this percent the same
# in order to be considered the same world.
#
# Note: If you use portals to enter a dimension at two
# different locations the system will think the dimension
# it is two different levels.
#
# 1.0 (100%) the chunks must be identical.
# 0.5 (50%) the chunks must be half the same.
# 0.0 (0%) disables multi-dimension support,
# only one world will be used per dimension.
#
# If multiverse support is needed start with a value of 0.2
# and tweak the sensitivity from there.Lower values mean the matching is less strict.
# Higher values mean the matching is more strict.
#
#
multiverseSimilarityRequiredPercent = 0.0
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
#
serverFolderNameMode = "NAME_ONLY"

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@ -1,38 +0,0 @@
{
"earth_sword": {
"earthSword": {
"comment": "Enable Earth Sword [true / false]",
"value": true
}
},
"air_sword": {
"airSword": {
"comment": "Enable Air Sword [true / false]",
"value": true
}
},
"water_sword": {
"waterSword": {
"comment": "Enable Water Sword [true / false]",
"value": true
}
},
"god_sword": {
"godSword": {
"comment": "Enable God Sword [true / false]",
"value": true
}
},
"fire_sword": {
"fireSword": {
"comment": "Enable Fire Sword [true / false]",
"value": true
}
},
"swords": {
"maxSword": {
"comment": "Type of sword for recipe: 0 for diamond, 1 for netherite [0-1, default: 0]",
"value": 0
}
}
}

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@ -1,198 +0,0 @@
{
"earth_sword_level_effects": {
"level_damage_boost_effect": {
"comment": "Level of Damage Boost Effect",
"value": 5
},
"level_damage_resistance_effect": {
"comment": "Level of Damage Resistance Effect",
"value": 5
},
"level_absorption_effect": {
"comment": "Level of Absoprtion Effect",
"value": 5
}
},
"water_sword_effects": {
"water_breathing_effect": {
"comment": "Enable Water Breathing Effect [true / false]",
"value": true
},
"conduit_power_effect": {
"comment": "Enable Conduit Power Effect [true / false]",
"value": true
},
"dolphin_grace_effect": {
"comment": "Enable Dolphin Grace Effect [true / false]",
"value": true
}
},
"fusion_sword_level_effects": {
"fusion_sword_level_regeneration_effect": {
"comment": "Level of Regeneration Effect",
"value": 5
},
"fusion_sword_level_health_boost_effect": {
"comment": "Level of Health Boost Effect",
"value": 5
},
"fusion_sword_level_movement_speed_effect": {
"comment": "Level of Movement Speed Effect",
"value": 5
},
"fusion_sword_level_dolphin_grace_effect": {
"comment": "Level of Dolphin Grace Effect",
"value": 5
},
"fusion_sword_level_slow_falling_effect": {
"comment": "Level of Slow Falling Effect",
"value": 5
},
"fusion_sword_level_conduit_power_effect": {
"comment": "Level of Conduit Power Effect",
"value": 5
},
"fusion_sword_level_absorption_effect": {
"comment": "Level of Absoprtion Effect",
"value": 3
},
"fusion_sword_level_damage_resistance_effect": {
"comment": "Level of Damage Resistance Effect",
"value": 3
},
"fusion_sword_level_fire_resistance_effect": {
"comment": "Level of Fire Resistance Effect",
"value": 5
},
"fusion_sword_level_jump_effect": {
"comment": "Level of Jump Effect",
"value": 5
},
"fusion_sword_level_water_breathing_effect": {
"comment": "Level of Water Breathing Effect",
"value": 5
},
"fusion_sword_level_damage_boost_effect": {
"comment": "Level of Damage Boost Effect",
"value": 3
}
},
"fusion_sword_effects": {
"fusion_sword_regeneration_effect": {
"comment": "Enable Regeneration Effect [true / false]",
"value": true
},
"fusion_sword_damage_resistance_effect": {
"comment": "Enable Damage Resistance Effect [true / false]",
"value": true
},
"fusion_sword_dolphin_grace_effect": {
"comment": "Enable Dolphin Grace Effect [true / false]",
"value": true
},
"fusion_sword_conduit_power_effect": {
"comment": "Enable Conduit Power Effect [true / false]",
"value": true
},
"fusion_sword_jump_effect": {
"comment": "Enable Jump Effect [true / false]",
"value": true
},
"fusion_sword_fire_resistance_effect": {
"comment": "Enable Fire Resistance Effect [true / false]",
"value": true
},
"fusion_sword_health_boost_effect": {
"comment": "Enable Health Boost Effect [true / false]",
"value": true
},
"fusion_sword_slow_falling_effect": {
"comment": "Enable Slow Falling Effect [true / false]",
"value": true
},
"fusion_sword_damage_boost_effect": {
"comment": "Enable Damage Boost Effect [true / false]",
"value": true
},
"fusion_sword_water_breathing_effect": {
"comment": "Enable Water Breathing Effect [true / false]",
"value": true
},
"fusion_sword_movement_speed_effect": {
"comment": "Enable Movement Speed Effect [true / false]",
"value": true
},
"fusion_sword_absorption_effect": {
"comment": "Enable Absoprtion Effect [true / false]",
"value": true
}
},
"fire_sword_effects": {
"fire_resistance_effect": {
"comment": "Enable Fire Resistance Effect [true / false]",
"value": true
}
},
"fire_sword_level_effects": {
"level_fire_resistance_effect": {
"comment": "Level of Fire Resistance Effect",
"value": 5
}
},
"earth_sword_effects": {
"damage_resistance_effect": {
"comment": "Enable Damage Resistance Effect [true / false]",
"value": true
},
"damage_boost_effect": {
"comment": "Enable Damage Boost Effect [true / false]",
"value": true
},
"absorption_effect": {
"comment": "Enable Absoprtion Effect [true / false]",
"value": true
}
},
"air_sword_level_effects": {
"level_movement_speed_effect": {
"comment": "Level of Movement Speed Effect",
"value": 3
},
"level_jump_effect": {
"comment": "Level of Jump Effect",
"value": 5
},
"level_slow_falling_effect": {
"comment": "Level of Slow Falling Effect",
"value": 5
}
},
"water_sword_level_effects": {
"level_dolphin_grace_effect": {
"comment": "Level of Dolphin Grace Effect",
"value": 5
},
"level_water_breathing_effect": {
"comment": "Level of Water Breathing Effect",
"value": 5
},
"level_conduit_power_effect": {
"comment": "Level of Conduit Power Effect",
"value": 5
}
},
"air_sword_effects": {
"jump_effect": {
"comment": "Enable Jump Effect [true / false]",
"value": true
},
"slow_falling_effect": {
"comment": "Enable Slow Falling Effect [true / false]",
"value": true
},
"movement_speed_effect": {
"comment": "Enable Movement Speed Effect [true / false]",
"value": true
}
}
}

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@ -1,19 +0,0 @@
{
wrapText: "SCREEN_WIDTH",
overwriteVanillaWrapping: false,
prioritizeTooltipTop: true,
bedrockCentering: true,
bestCorner: false,
alwaysBestCorner: false,
preventVanillaClamping: true,
onlyRepositionHoverTooltips: true,
useYACLTooltipPositioner: false,
scrollKeyCode: 342,
horizontalScrollKeyCode: 341,
smoothScrolling: true,
scrollDirection: "REVERSE",
verticalScrollSensitivity: 10,
horizontalScrollSensitivity: 10,
tooltipTransparency: 1.0,
removeFirstLinePadding: true
}

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@ -1,22 +0,0 @@
{
// If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
"showFoodValuesInTooltip": true,
// If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
"showFoodValuesInTooltipAlways": true,
// If true, shows your current saturation level overlayed on the hunger bar
"showSaturationHudOverlay": true,
// If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
"showFoodValuesHudOverlay": true,
// If true, enables the hunger/saturation/health overlays for food in your off-hand
"showFoodValuesHudOverlayWhenOffhand": true,
// If true, shows your food exhaustion as a progress bar behind the hunger bar
"showFoodExhaustionHudUnderlay": true,
// If true, shows estimated health restored by food on the health bar
"showFoodHealthHudOverlay": true,
// If true, shows your hunger, saturation, and exhaustion level in Debug Screen
"showFoodDebugInfo": true,
// If true, health/hunger overlay will shake to match Minecraft's icon animations
"showVanillaAnimationsOverlay": true,
// Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
"maxHudOverlayFlashAlpha": 0.6499999761581421
}

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@ -1,9 +0,0 @@
{
// The time in ms the door should stay open.
// min: 0, max: 10000
"doorOpenTime": 2500,
// When enabled, iron doors will also be opened automatically.
"shouldOpenIronDoors": true,
// When enabled, doors won't be opened automatically when the player is sneaking.
"preventOpeningOnSneak": true
}

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@ -1,16 +0,0 @@
{
"enableLooting": true,
"enableKnockback": false,
"enableFireAspect": false,
"enableModded": false,
"enableForEnchantingTable": true,
"enableDamageInEnchantingTable": true,
"allowSilkTouchWithLooting": true,
"fastCobWebBreaking": false,
"pickaxesAreWeapons": false,
"shovelsAreWeapons": false,
"hoesAreWeapons": false,
"rangedWeaponsAreWeapons": false,
"enableLootingForRangedWeapons": false,
"weaponIds": []
}

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@ -1 +0,0 @@
{"loadingScreen":true,"bedrockIfyButtonPosition":"BELOW_SLIDERS","showPositionHUD":true,"FPSHUD":2,"heldItemTooltips":true,"heldItemTooltipBackground":0.5,"showPaperDoll":true,"showChunkMap":false,"reacharound":true,"reacharoundSneaking":true,"reacharoundIndicator":true,"reacharoundMultiplayer":true,"positionHUDHeight":50,"screenSafeArea":0,"overlayIgnoresSafeArea":false,"bedrockChat":false,"slotHighlight":false,"highLightColor1":-1,"highLightColor2":-1990870528,"idleAnimation":1.0,"reacharoundBlockDistance":0.5,"reacharoundPitchAngle":25,"savingOverlay":true,"eatingAnimations":true,"expTextStyle":false,"bedrockToolbar":false,"hudOpacity":100,"biggerIcons":true,"sneakingShield":true,"bedrockShading":true,"disableFlyingMomentum":true,"elytraStop":true,"pickupAnimations":true,"fishingBobber3D":true,"sunlightIntensity":50,"sheepColors":true,"hideEditionBranding":false}

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@ -1,14 +0,0 @@
{
"enableBorderlessFullscreen": true,
"addToVanillaVideoSettings": true,
"enableMacOS": false,
"customWindowDimensions": {
"enabled": false,
"x": 0,
"y": 0,
"width": 0,
"height": 0,
"useMonitorCoordinates": true
},
"forceWindowMonitor": -1
}

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@ -1,152 +0,0 @@
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 3) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[ioSystem]
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@10.0.8 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = "default"
[noTickViewDistance]
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: 4) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
[threadedWorldGen]
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
# (Default: true) Whether to enable this feature
enabled = "default"
[clientSideConfig]
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = "default"
# (Default: 74) Max render distance allowed in game options
maxViewDistance = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

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@ -1,25 +0,0 @@
smoothness=0.0
min_smoothness=40.0
max_smoothness=100.0
cinematic_camera_modifier=1.0
zoom=0.1
zoom_sensitivity=0.01
third_person_zoom=4.0
third_person_zoom_sensitivity=0.1
third_person_cam_1_offset_x=-2.5
third_person_cam_1_offset_y=1.0
third_person_cam_1_offset_z=-1.0
third_person_cam_1_inverted=false
third_person_cam_1_hide_gui=false
third_person_cam_1_rotation_x=15.0
third_person_cam_2_offset_x=-4.0
third_person_cam_2_offset_y=0.0
third_person_cam_2_offset_z=0.0
third_person_cam_2_inverted=false
third_person_cam_2_hide_gui=false
third_person_cam_2_rotation_x=0.0
modifier_key=RIGHT_ALT
gui_opacity=1.0
zoom_animation_from=1.0
zoom_animation_to=0.1
zoom_animation_duration=200

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@ -1,2 +0,0 @@
# This is Carpet TCTC Addition for 1.20.2's default configuration file
# Settings specified here will be used when a world doesn't have a config file, but they will be completely ignored once the world has one.

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@ -1,2 +0,0 @@
# This is Carpet Mod's default configuration file
# Settings specified here will be used when a world doesn't have a config file, but they will be completely ignored once the world has one.

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@ -1,2 +0,0 @@
# This is MagicLib for 1.20.2's default configuration file
# Settings specified here will be used when a world doesn't have a config file, but they will be completely ignored once the world has one.

File diff suppressed because one or more lines are too long

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@ -1,6 +0,0 @@
[
{
"minecraftVersion": "1.20.2",
"yarnVersion": "1.20.2+build.4"
}
]

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@ -1,12 +0,0 @@
config-version = 1
fade-time = 2.56
mod-enabled = true
animation-curve = 1
fade-type = 0
fade-enabled = true
animation-enabled = true
animation-offset = 64.0
show-mod-button-in-settings = true
animate-near-player = true
update-notifier-enabled = true
animation-time = 2.56

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@ -1,7 +0,0 @@
#Connected Doors config file
#Mon Oct 30 19:51:34 CET 2023
connectedFenceGateLimit=64
serverIpBlacklist=
serverNameBlacklist=
connectFenceGates=true
connectDoors=true

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@ -1,841 +0,0 @@
{
"last_seen_version": "1.7.0-beta.2+1.20",
"current_controller": "a0fa1320-0d14-3d2e-b1c5-7c5209756763",
"controllers": {
"6d2f30fe-7632-36e4-b2f1-cbd735bcec1c": {
"config": {
"left_stick_deadzone": 0.11529417,
"right_stick_deadzone": 0.11529417,
"gyro_look_sensitivity": 0.0,
"relative_gyro_mode": false,
"gyro_requires_button": true,
"flick_stick": false,
"invert_gyro_x": false,
"invert_gyro_y": false,
"gyro_calibration": {
"x": 0.0021327871,
"y": -0.0021213852,
"z": -0.0042391936
},
"theme": "DEFAULT",
"horizontal_look_sensitivity": 1.0,
"vertical_look_sensitivity": 0.9,
"button_activation_threshold": 0.5,
"virtual_mouse_sensitivity": 1.0,
"auto_jump": true,
"toggle_sprint": true,
"toggle_sneak": true,
"disable_fly_drifting": true,
"custom_name": null,
"show_ingame_guide": true,
"ingame_guide_bottom": false,
"show_screen_guide": true,
"chat_keyboard_height": 0.0,
"reduce_aiming_sensitivity": true,
"allow_vibrations": true,
"vibration_strengths": {
"controlify:master": 1.0,
"controlify:damage": 1.0,
"controlify:block_destroy": 1.0,
"controlify:use_item": 1.0,
"controlify:item_break": 1.0,
"controlify:gui": 1.0,
"controlify:explosion": 1.0,
"controlify:misc": 1.0,
"controlify:global_event": 1.0
},
"deadzones_calibrated": true,
"delayed_calibration": false,
"mixed_input": false,
"radial_actions": [
"controlify:toggle_hud_visibility",
"controlify:change_perspective",
"controlify:drop_stack",
"controlify:open_chat",
"controlify:swap_hands",
"controlify:pick_block",
"controlify:take_screenshot",
"controlify:show_player_list"
],
"dont_show_controller_submission": false
},
"bindings": {
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"compound_joysticks": [],
"global": {
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}

View file

@ -1,6 +0,0 @@
{
// Function as whitelist instead
"isWhitelist": false,
// Block IDs to blacklist from being mined
"blacklistedBlocks": []
}

View file

@ -1,32 +0,0 @@
{
// Mod enabled or disabled
"enabled": true,
// Activation key
"keybinding": "key.keyboard.grave.accent",
// Inverts the keybinding activation
"invertActivation": false,
// Sneak to excavate(can work serverside only)
"sneakToExcavate": false,
// Should mine diagonally, excludes shape excavating
"mineDiag": true,
// Maximum number of blocks to mine
"maxMinedBlocks": 40,
// Maximum distance from start to mine
"maxMineDistance": 10,
// Automatically pick up drops
"autoPickup": true,
// Tool required to excavate
"requiresTool": false,
// Stop before tool breaks
"dontBreakTool": true,
// Stop excavating when tool breaks
"stopOnToolBreak": true,
// Should tool take durability
"toolDurability": true,
// Should player get exhaustion
"playerExhaustion": true,
// Multiply exhaustion when excavating
"exhaustionMultiplier": 1.0,
// Other items to be considered tools ie: "minecraft:stick"
"tools": []
}

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{
// Should shape excavating be enabled
"enableShapes": false,
// Should shape excavating include different blocks
"includeDifBlocks": false,
// Shape activation key
"shapeKey": "key.keyboard.unknown",
// Shape type cycle key, sneak to reverse cycle
"cycleKey": "key.keyboard.unknown",
// Currently selected shape
"selectedShape": "LAYER"
}

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@ -1,6 +0,0 @@
{
// Enable block custom grouping
"customGrouping": false,
// BlockID to be considered the same block when excavating (IDs separated by commas)
"groups": []
}

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@ -1,5 +0,0 @@
#Allows doors to be waterlogged. Enable to allow waterlogging, disable for compatibility with certain mods. | default: true
dramaticdoors.waterloggable_doors=true
#Allows fence gates to be waterlogged. Enable to allow waterlogging, disable for compatibility with certain mods. | default: true
dramaticdoors.waterloggable_fence_gates=true

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@ -1,452 +0,0 @@
/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: true;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: verbose;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: liters;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuse the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}

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@ -1,25 +0,0 @@
{
"enableKnightArmor": true,
"enableJoustingArmor": true,
"enableGothicArmor": true,
"enableMaximilianArmor": true,
"enableChainmailArmor": true,
"enablePlatemailArmor": true,
"enableHalfarmor": true,
"enableCrusaderArmor": true,
"enableBrigandineArmor": true,
"enableGambesonArmor": true,
"enableCeremonialArmor": true,
"enableShishak": true,
"enableNormanHelmet": true,
"enableRustedHalfarmorArmor": true,
"enableRustedChainmailArmor": true,
"enableRustedKettlehat": true,
"enableRustedNormanHelmet": true,
"enableRustedCrusaderArmor": true,
"enableXIVCenturyKnightArmor": true,
"enableWingedHussarArmor": true,
"enableCuirassierArmor": true,
"enableKastenbrustArmor": true,
"enableLamellarArmor": true
}

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@ -1,22 +0,0 @@
{
// If true, monsters will be equipped with some armor and weapons of the mod. This is an boolean. Default value is true.
"equipMonsters": true,
// If true, monsters will be equipped with some armor and weapons only if game the game difficulty set to hard. This is an boolean. Default value is true.
"equipMonstersOnlyIfHard": true,
// Affects the chance that monsters will be equipped by default. This is an float. Default value is 0.5, Maximum value is 1.0.
"equipChance": 0.5,
// If false, equipment will not be overriden. This is an float. Default value is false.
"overrideEquipment": false,
// If true, crafting recipes with the surcoat is available not only for the armor of this mod. Default value is true.
"enableSurcoatRecipeForAllArmor": true,
// If Epic Fight or Better Combat is installed, it will be used as true. If true, all the weapons have the same reach distance. It's recommended to set to true to avoid conflicts with some combat mods. Default value is false.
"disableAttackReach": false,
// If true, lance will not collide with mobs when you're riding a horse. It's recommended to set to true to avoid conflicts with some combat mods. Default value is false.
"disableLanceCollision": false,
// If true, all the weapons don't penetrate armor. It's recommended to set to true to avoid conflicts with some combat mods. Default value is false.
"disableArmorPiercing": false,
// If true, all the weapons don't have any debuff as long as you hold something with both hands. It's recommended to set to true to avoid conflicts with some combat mods. Default value is false.
"disableTwoHanded": false,
// If true, you can't block with the weapons from the mod. It's recommended to set to true to avoid conflicts with some combat mods. Default value is false.
"disableWeaponBlocking": false
}

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@ -1,9 +0,0 @@
{
// Specify mob IDs, dimensions and the items that mobs will have with some chance, all separated by a space
"equipments": [
"minecraft:zombie minecraft:overworld magistuarmory:rustedchainmail_helmet magistuarmory:rustednorman_helmet magistuarmory:rustedkettlehat magistuarmory:rustedbarbute magistuarmory:rustedgreathelm magistuarmory:rustedchainmail_chestplate magistuarmory:rustedcrusader_chestplate magistuarmory:rustedhalfarmor_chestplate magistuarmory:rustedchainmail_leggings magistuarmory:rustedchainmail_boots magistuarmory:rustedcrusader_boots magistuarmory:rusted_bastardsword magistuarmory:rusted_bastardsword magistuarmory:rusted_heavymace magistuarmory:corruptedroundshield",
"minecraft:skeleton minecraft:overworld magistuarmory:rustedchainmail_helmet magistuarmory:rustednorman_helmet magistuarmory:rustedkettlehat magistuarmory:rustedbarbute magistuarmory:rustedgreathelm magistuarmory:rustedchainmail_chestplate magistuarmory:rustedcrusader_chestplate magistuarmory:rustedhalfarmor_chestplate magistuarmory:rustedchainmail_leggings magistuarmory:rustedchainmail_boots magistuarmory:corruptedroundshield magistuarmory:rustedcrusader_boots magistuarmory:rusted_bastardsword minecraft:bow",
"minecraft:piglin_brute minecraft:zombified_piglin minecraft:golden_helmet minecraft:golden_chestplate minecraft:golden_leggings minecraft:golden_boots magistuarmory:brigandine_chestplate magistuarmory:gambeson_boots magistuarmory:gold_bastardsword magistuarmory:gold_guisarme magistuarmory:gold_shortsword magistuarmory:gold_lochaberaxe magistuarmory:gold_buckler magistuarmory:gold_target",
"minecraft:wither_skeleton 0.3 magistuarmory:sallet magistuarmory:maximilian_helmet magistuarmory:gothic_chestplate magistuarmory:maximilian_chestplate magistuarmory:gothic_leggings magistuarmory:maximilian_leggings magistuarmory:gothic_boots magistuarmory:maximilian_helmet magistuarmory:steel_zweihander magistuarmory:steel_flamebladedsword magistuarmory:steel_lucernhammer"
]
}

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@ -1,12 +0,0 @@
{
"enableHeaterShield": true,
"enableTarget": true,
"enableBuckler": true,
"enableRondache": true,
"enableTartsche": true,
"enableEllipticalShield": true,
"enableRoundShield": true,
"enablePavese": true,
"enableKiteShield": true,
"enableCorruptedRoundShield": true
}

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@ -1,170 +0,0 @@
{
"stiletto": {
"enabled": true,
"baseAttackDamage": 2.0,
"baseAttackSpeed": 1.600000023841858,
"bonusAttackReach": 0.0
},
"shortSword": {
"enabled": true,
"baseAttackDamage": 2.5,
"baseAttackSpeed": 1.7000000476837158,
"bonusAttackReach": 0.0
},
"katzbalger": {
"enabled": true,
"baseAttackDamage": 3.0,
"baseAttackSpeed": 1.649999976158142,
"bonusAttackReach": 0.0
},
"pike": {
"enabled": true,
"baseAttackDamage": 3.0,
"baseAttackSpeed": 1.0700000524520874,
"bonusAttackReach": 3.0
},
"ranseur": {
"enabled": true,
"baseAttackDamage": 3.0999999046325684,
"baseAttackSpeed": 1.0700000524520874,
"bonusAttackReach": 2.0
},
"ahlspiess": {
"enabled": true,
"baseAttackDamage": 4.0,
"baseAttackSpeed": 1.2799999713897705,
"bonusAttackReach": 1.2000000476837158
},
"giantLance": {
"enabled": true,
"baseAttackDamage": 2.5,
"baseAttackSpeed": 0.8399999737739563,
"bonusAttackReach": 2.0
},
"bastardSword": {
"enabled": true,
"baseAttackDamage": 4.25,
"baseAttackSpeed": 1.399999976158142,
"bonusAttackReach": 0.0
},
"estoc": {
"enabled": true,
"baseAttackDamage": 4.099999904632568,
"baseAttackSpeed": 1.399999976158142,
"bonusAttackReach": 0.5
},
"claymore": {
"enabled": true,
"baseAttackDamage": 5.400000095367432,
"baseAttackSpeed": 1.2200000286102295,
"bonusAttackReach": 0.0
},
"zweihander": {
"enabled": true,
"baseAttackDamage": 6.5,
"baseAttackSpeed": 1.1200000047683716,
"bonusAttackReach": 0.5
},
"flameBladedSword": {
"enabled": true,
"baseAttackDamage": 6.400000095367432,
"baseAttackSpeed": 1.1200000047683716,
"bonusAttackReach": 0.5
},
"lochaberAxe": {
"enabled": true,
"baseAttackDamage": 7.0,
"baseAttackSpeed": 1.0,
"bonusAttackReach": 1.0
},
"concaveEdgedHalberd": {
"enabled": true,
"baseAttackDamage": 8.0,
"baseAttackSpeed": 0.8999999761581421,
"bonusAttackReach": 2.0
},
"heavyMace": {
"enabled": true,
"baseAttackDamage": 4.5,
"baseAttackSpeed": 1.149999976158142,
"bonusAttackReach": 0.0
},
"heavyWarHammer": {
"enabled": true,
"baseAttackDamage": 5.199999809265137,
"baseAttackSpeed": 1.0499999523162842,
"bonusAttackReach": 0.0
},
"lucerneHammer": {
"enabled": true,
"baseAttackDamage": 4.800000190734863,
"baseAttackSpeed": 1.100000023841858,
"bonusAttackReach": 0.0
},
"morningstar": {
"enabled": true,
"baseAttackDamage": 5.0,
"baseAttackSpeed": 1.25,
"bonusAttackReach": 0.0
},
"flail": {
"enabled": true,
"baseAttackDamage": 6.199999809265137,
"baseAttackSpeed": 1.100000023841858,
"bonusAttackReach": 0.0
},
"guisarme": {
"enabled": true,
"baseAttackDamage": 3.1500000953674316,
"baseAttackSpeed": 1.0199999809265137,
"bonusAttackReach": 1.899999976158142
},
"blacksmithHammer": {
"enabled": true,
"baseAttackDamage": 5.0,
"baseAttackSpeed": 1.0,
"bonusAttackReach": 0.0
},
"barbedClub": {
"enabled": true,
"baseAttackDamage": 5.599999904632568,
"baseAttackSpeed": 1.0,
"bonusAttackReach": 0.0
},
"pitchfork": {
"enabled": true,
"baseAttackDamage": 2.799999952316284,
"baseAttackSpeed": 1.0,
"bonusAttackReach": 1.0
},
"nobleSword": {
"enabled": true,
"baseAttackDamage": 4.25,
"baseAttackSpeed": 1.5099999904632568,
"bonusAttackReach": 0.0
},
"rustedBastardSword": {
"enabled": true,
"baseAttackDamage": 2.0,
"baseAttackSpeed": 1.5099999904632568,
"bonusAttackReach": 0.0
},
"rustedHeavyMace": {
"enabled": true,
"baseAttackDamage": 2.0,
"baseAttackSpeed": 1.5099999904632568,
"bonusAttackReach": 0.0
},
"club": {
"enabled": true,
"baseAttackDamage": 11.300000190734863,
"baseAttackSpeed": 0.800000011920929,
"bonusAttackReach": 0.0
},
"messerSword": {
"enabled": true,
"baseAttackDamage": 3.799999952316284,
"baseAttackSpeed": 1.559999942779541,
"bonusAttackReach": 0.0
}
}

View file

@ -1,29 +0,0 @@
{
"disabledResources": [
"forgero:diamond-sacrificial_dagger_blade"
],
"disabledPacks": [],
"disableVanillaRecipes": false,
"enableCustomRecipeDeletion": true,
"disableVanillaLoot": false,
"disableVanillaTools": false,
"convertVanillaRecipesToForgeroTools": false,
"convertVanillaToolLoot": false,
"enableUnbreakableTools": false,
"enableRepairKits": true,
"resourceLogging": true,
"logDisabledPackages": false,
"baseSoulLevelRequirement": 1000,
"useEntityAttributes": true,
"hideRarity": true,
"exportGeneratedTextures": false,
"showAttributeDifference": true,
"enableRecipesForAllSchematics": false,
"weightReducesAttackSpeed": true,
"WeightIncreasesHungerCenterPoint": 50,
"WeightIncreasesHungerScaler": 10,
"WeightIncreasesHungerBaseChance": 0.01,
"weightIncreasesHunger": false,
"minimumAttackSpeed": 0.5,
"buildModelsAsync": true
}

View file

@ -1,46 +0,0 @@
{
"worldgen": {
"generate_in_villages": true,
"unbreakable_generated_waystones": false,
"min_per_village": 1,
"max_per_village": 1,
"village_waystone_weight": 2
},
"teleportation_cost": {
"cost_type": "NONE",
"cost_item": "minecraft:ender_pearl",
"base_cost": 1,
"cost_per_block_distance": 0.0,
"cost_multiplier_between_dimensions": 1.0
},
"discover_with_item": "none",
"take_amount_from_discover_item": 0,
"consume_infinite_knowledge_scroll_on_use": false,
"consume_local_void_on_use": true,
"free_local_void_teleport": true,
"store_waystone_data_on_sneak_break": true,
"discover_waystone_on_map_use": false,
"can_owners_redeem_payments": false,
"waystone_block_hardness": 4.0,
"waystone_block_required_mining_level": 1,
"permission_level_for_breaking_waystones": "ANYONE",
"global_mode_toggle_permission_levels": "OWNER",
"teleportation_cooldown": {
"cooldown_ticks_when_hurt": 0,
"cooldown_ticks_from_abyss_watcher": 0,
"cooldown_ticks_from_pocket_wormhole": 0,
"cooldown_ticks_from_local_void": 0,
"cooldown_ticks_from_void_totem": 0,
"cooldown_ticks_from_waystone": 0
},
"disable_teleportation_from_dimensions": [],
"disable_teleportation_to_dimensions": [],
"ignore_dimension_blacklists_if_same_dimension": true,
"add_waystone_structure_piece": {
"minecraft:village/desert/houses": "desert_village_waystone",
"minecraft:village/savanna/houses": "village_waystone",
"minecraft:village/plains/houses": "village_waystone",
"minecraft:village/taiga/houses": "village_waystone",
"minecraft:village/snowy/houses": "village_waystone"
}
}

File diff suppressed because it is too large Load diff

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@ -1,109 +0,0 @@
#Whether immersives on anvils should be allowed
anvil_immersion = false
#Whether immersives on brewing stands should be allowed
brewing_immersion = false
#Whether immersives on all types of chests should be allowed. Unless users enable right_click_chest, this is VR only.
chest_immersion = false
#Whether immersives on crafting tables should be allowed
crafting_immersion = false
#Whether immersives on furnaces should be allowed
furnace_immersion = false
#Whether immersives on jukeboxes should be allowed (VR only)
jukebox_immersion = true
#Allow VR users to grab items at a distance.
ranged_grab = true
#Whether VR users can physically push buttons
button_immersion = true
#Whether immersives on Enchanting Tables should be allowed
enchant_table_immersion = false
#Whether VR users can hold items above a campfire to cook them
campfire_immersion = true
#Whether VR users can physically toggle levers
lever_immersion = true
#Allow VR players to use a bag to manage their inventory
bag_inventory = true
#Whether VR users can adjust the delay of repeaters using their hands
repeater_immersion = true
#Whether VR users can open/close doors and fence gates using their hands
door_immersion = true
#Whether VR users can pet animals they've tamed (or animals that are tamed for all once tamed, like horses)
can_pet = true
#Whether VR users can equip armor by placing the armor on them
armor_immersion = true
#Whether VR users can feed animals using both hands
feed_animals = true
#Whether immersives on Shulker Boxes should be allowed
shulker_box_immersion = false
#Whether VR players can pet any living entity instead of just pets that they're owners of. Requires 'can_pet' to be enabled!
can_pet_any_living = true
#Whether VR users can use a more immersive shield. They only need to hold a shield in the direction to block, no need to right click!
immersive_shield = true
#Range in blocks that VR players can pick up items using ranged grab. Set to -1 to use Minecraft's pick range.
#Range: -1 ~ 12
ranged_grab_range = 8
#Whether immersives on beacons should be allowed
beacon_immersion = false
#Whether immersives on barrels should be allowed
barrel_immersion = false
#Whether VR users can throw items based on the speed of their hand
use_throwing = true
#Whether VR throwing users can throw up to 5% beyond the velocity of non-VR users depending on how hard they throw
allow_throwing_beyond_max = true
#Whether immersives on hoppers should be allowed.
hopper_immersion = false
#Whether immersives for smithing tables should be allowed.
smithing_table_immersion = false
#Whether immersives for chiseled bookshelves should be allowed.
chiseled_bookshelf_immersion = true
#Whether immersives for written books should be allowed.
written_book_immersion = true
#Whether immersives for cauldrons should be allowed.
cauldron_immersion = true
#Allow users to crouch + right-click to bypass immersives.
crouch_bypass_immersion = true
#Do controller rumble for ImmersiveMC actions.
do_rumble = true
#Return items to oneself when walking away from immersives that items tend to not be stored in.
return_items = true
#Color for the bag as a base-10 RGB number.
#Range: 0 ~ 16777215
bag_color = 11901820
#Allows for right-clicking chests to use their immersive. Works outside of VR!
right_click_chest = false
#Makes the furnace immersive more centered instead of similar to the vanilla GUI
center_furnace = true
#Makes the brewing stand more centered instead of similar to the vanilla GUI
center_brewing = true
#Which bag type to display
#Range: 0 ~ 3
bag_mode = 0
#The mode for the placement guide
#Range: 0 ~ 2
placement_guide_mode = 0
#Integer representation for the mode to use when placing items using ImmersiveMC
#Range: 0 ~ 3
placement_mode = 0
#Whether the item output of a crafting table should spin
spin_crafting_output = true
#Allow right-clicking immersives in VR, like how NonVR users do.
right_click_in_vr = false
#Enables compatability for 3D resource packs like Classic 3D (16x)
resource_pack_3d_compat = false
#Color for the item guides that help with item placement (aqua by default).
#Range: 0 ~ 4294967295
item_guide_color = 855703551
#Color for the item guides that help with item placement when hovered over (green by default).
#Range: 0 ~ 4294967295
item_guide_selected_color = 855703296
#Color for the particles shown when grabbing items from range (aqua by default).
#Range: 0 ~ 4294967295
ranged_grab_color = 4278255615
#Disable vanilla GUIs when their respective immersive is enabled
disable_vanilla_interactions = false
#Reach behind bag mode.
#Range: 0 ~ 3
reach_behind_bag_mode = 0
#!!!!DON'T TOUCH!!!! Version number for this configuration file! Do not change! It is used by ImmersiveMC to track config updates so it can automatically update your configuration files when needed!
#Range: > 1
config_version = 2

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@ -1,4 +0,0 @@
#Indium properties file
#Tue Oct 31 12:38:05 CET 2023
ambient-occlusion-mode=auto
always-tesselate-blocks=auto

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@ -1,6 +0,0 @@
{
// When enabled, the trades of the wandering trader will never lock up.
"wanderingTraderInfiniteTrades": true,
// When enabled, the trades of villagers will never lock up.
"villagerInfiniteTrades": true
}

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@ -1,6 +0,0 @@
{
"Max Item Stack Size": 2147483647,
"Max Extra Inventory Slots": 2147483647,
"Items to Drop on Death (when keepInventory = false) (0 = Everything, 1 = Up to a stack of each item, 2 = Up to a stack of each item in your hotbar, offhand, and armor slots)": 0,
"3x3 Crafting Area": true
}

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@ -1,8 +0,0 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Mon Oct 30 15:46:14 CET 2023
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=Simplicissimus_v1.3a.zip
enableShaders=false

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@ -1,2 +0,0 @@
lastingTime = 5000
maxWidth = 180

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@ -1 +0,0 @@
{"opAccess":true,"admins":["79f597fe-2877-4ecb-acdf-8c58cc1854ca"]}

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@ -1,3 +0,0 @@
{
watchForChanges: true
}

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@ -1,5 +0,0 @@
{
// Valid: [Google, LibreTranslate, Noop]
translationService: "Google",
libreTranslateHost: "https://translate.argosopentech.com"
}

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@ -1,7 +0,0 @@
{
serverIp: "http://127.0.0.1",
port: 35535,
portOverride: -1,
maxConnections: 20,
enableFileHost: false
}

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@ -1,143 +0,0 @@
{
"configVersion": 2,
"controlsMode": "CONTROLLER",
"autoSwitchMode": true,
"debug": false,
"hudEnable": true,
"hudSide": "LEFT",
"moveChat": false,
"analogMovement": true,
"doubleTapToSprint": true,
"controllerToggleSneak": true,
"controllerToggleSprint": true,
"fastBlockPlacing": false,
"flyDrifting": true,
"verticalFlyDrifting": true,
"horizontalReacharound": false,
"verticalReacharound": false,
"shouldRenderReacharoundOutline": true,
"reacharoundOutlineColorHex": "#ffffff",
"reacharoundOutlineColorAlpha": 102,
"rightDeadZone": 0.25,
"leftDeadZone": 0.25,
"invertRightYAxis": false,
"invertRightXAxis": false,
"rotationSpeed": 35.0,
"yAxisRotationSpeed": 35.0,
"mouseSpeed": 25.0,
"joystickAsMouse": false,
"eyeTrackerAsMouse": false,
"eyeTrackerDeadzone": 0.05,
"unfocusedInput": false,
"virtualMouse": false,
"virtualMouseSkin": "DEFAULT_LIGHT",
"hideNormalMouse": false,
"controllerID": 0.0,
"secondControllerID": -1.0,
"controllerType": "DUALSHOCK",
"mouseScreens": [
"net.minecraft.client.gui.screen.advancement",
"net.minecraft.class_457",
"net.minecraft.class_408",
"net.minecraft.class_3872",
"me.flashyreese.mods.reeses_sodium_options.client.gui",
"dev.emi.emi.screen",
"hardcorequesting.client.interfaces.GuiQuestBook",
"hardcorequesting.client.interfaces.GuiReward",
"hardcorequesting.client.interfaces.EditTrackerScreen",
"me.shedaniel.clothconfig2.gui.ClothConfigScreen",
"com.mamiyaotaru.voxelmap.gui.GuiWaypoints",
"com.mamiyaotaru.voxelmap.gui.GuiPersistentMap"
],
"arrowScreens": [
"net.minecraft.class_408"
],
"wasdScreens": [
"com.ultreon.devices.core.Laptop"
],
"closeButtonScreens": [
"net.minecraft.class_408",
"net.minecraft.class_457",
"eu.midnightdust.midnightcontrols.client.gui.RingScreen"
],
"touchSpeed": 50.0,
"invertTouch": false,
"touchMode": "CROSSHAIR",
"touchBreakDelay": 120,
"touchTransparency": 75,
"touchOutlineColorHex": "#ffffff",
"touchOutlineColorAlpha": 150,
"leftTouchBinds": [
"debug_screen",
"screenshot",
"toggle_perspective"
],
"rightTouchBinds": [
"screenshot",
"toggle_perspective",
"use"
],
"BINDING": {
"controller.controls.slot_up": "-1",
"controller.controls.exit": "1",
"controller.controls.pick_block": "14",
"controller.controls.sprint": "9",
"controller.controls.slot_right": "-1",
"controller.controls.slot_left": "-1",
"controller.controls.attack": "105",
"controller.controls.hotbar_right": "-1",
"controller.controls.right": "100",
"controller.controls.use": "104",
"controller.controls.slot_down": "-1"
},
"maxAnalogValues": [
1.0,
1.0,
1.0,
1.0
],
"maxAnalogValueLeftX": 1.0,
"maxAnalogValueLeftY": 1.0,
"maxAnalogValueRightX": 1.0,
"maxAnalogValueRightY": 1.0,
"triggerFix": false,
"excludedKeybindings": [
"key.forward",
"key.left",
"key.back",
"key.right",
"key.jump",
"key.sneak",
"key.sprint",
"key.inventory",
"key.swapOffhand",
"key.drop",
"key.use",
"key.attack",
"key.chat",
"key.playerlist",
"key.screenshot",
"key.togglePerspective",
"key.smoothCamera",
"key.fullscreen",
"key.saveToolbarActivator",
"key.loadToolbarActivator",
"key.pickItem",
"key.hotbar.1",
"key.hotbar.2",
"key.hotbar.3",
"key.hotbar.4",
"key.hotbar.5",
"key.hotbar.6",
"key.hotbar.7",
"key.hotbar.8",
"key.hotbar.9"
],
"enableHints": true,
"shortcutInControls": true,
"ringBindings": [],
"ignoredUnboundKeys": [
"inventorytabs.key.next_tab"
],
"controllerBindingProfiles": {}
}

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@ -1,41 +0,0 @@
{
"charmsEnabled": {
"CharmFeatheredGraceEnabled": true,
"CharmBlazingEmbraceEnabled": true,
"CharmEarthsOrderEnabled": true,
"CharmGazeSerenityEnabled": true,
"CharmBotanicBlessingEnabled": true,
"CharmFleetingStridesEnabled": true,
"CharmNightsGuardianEnabled": true,
"CharmHighBoundsEnabled": true,
"CharmDrownedFreedomEnabled": true,
"CharmWeightlessFlowEnabled": true,
"CharmCollectorsGiftEnabled": true,
"CharmClimbersPathEnabled": true,
"CharmNaturesCallEnabled": true,
"CharmBartersPactEnabled": true,
"CharmBattleFuryEnabled": true,
"CharmEchoingWrathEnabled": true,
"CharmEnchantedWhispersEnabled": true,
"CharmArrowDanceEnabled": true,
"CharmMountainsStrengthEnabled": true,
"CharmSafeTerritoryEnabled": true,
"CharmQuietPresenceEnabled": true
},
"charmCombinationsEnabled": {
"CharmCombinationFeatheredGraceAndHighBoundsEnabled": true,
"CharmCombinationBlazingEmbraceAndBattleFuryEnabled": true,
"CharmCombinationEarthsOrderAndBlazingEmbraceEnabled": true,
"CharmCombinationEarthsOrderAndDrownedFreedomEnabled": true,
"CharmCombinationEarthsOrderAndWeightlessFlowEnabled": true,
"CharmCombinationEarthsOrderAndBattleFuryEnabled": true,
"CharmCombinationBotanicBlessingAndFeatheredGraceEnabled": true,
"CharmCombinationFleetingStridesAndHighBoundsEnabled": true,
"CharmCombinationFleetingStridesAndBattleFuryEnabled": true,
"CharmCombinationWeightlessFlowAndFeatheredGraceEnabled": true,
"CharmCombinationClimbersPathAndHighBoundsEnabled": true,
"CharmCombinationEchoingWrathAndBlazingEmbraceEnabled": true,
"CharmCombinationEchoingWrathAndBattleFuryEnabled": true,
"CharmCombinationQuietPresenceAndFeatheredGraceEnabled": true
}
}

View file

@ -1,55 +0,0 @@
{
// Maximum distance in blocks at which health bars should render
"maxDistance": 24,
// Whether health bars should render when the HUD is disabled with F1
"renderInF1": false,
// How far above the mob health bars should render
"heightAbove": 0.6,
// Whether the gray background plate should be drawn
"drawBackground": true,
// Amount of extra padding space around the background plate
"backgroundPadding": 2,
// How tall the background plate should be
"backgroundHeight": 6,
// How tall the health bar should be
"barHeight": 4,
// How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
"plateSize": 25,
// plateSize but for bosses
"plateSizeBoss": 50,
// Show mob attributes such as arthropod or undead
"showAttributes": true,
// Show armor points
"showArmor": true,
// Group armor points into diamond icons
"groupArmor": true,
// Color the bar differently depending on whether the entity is hostile or is a boss
"colorByType": false,
// Height of the text on the health bar
"hpTextHeight": 14,
// Whether the maximum health of the mob should be shown
"showMaxHP": true,
// Whether the current health of the mob should be shown
"showCurrentHP": true,
// Whether the percentage health of the mob should be shown
"showPercentage": true,
// Whether bars on players should be shown
"showOnPlayers": true,
// Whether bars on bosses should be shown
"showOnBosses": true,
// Only show bars for mobs you are targeting
"showOnlyFocused": false,
// Show bars for mobs that are at full health
"showFullHealth": true,
// Show extra debug info on the bar when F3 is enabled
"enableDebugInfo": true,
// Entity ID's that should not have bars rendered
"blacklist": [
"minecraft:shulker",
"minecraft:armor_stand",
"minecraft:cod",
"minecraft:salmon",
"minecraft:pufferfish",
"minecraft:tropical_fish"
]
}

View file

@ -1,747 +0,0 @@
{
"performVersionCheck": true,
"origins": {
"proviorigins:alraune": {
"enabled": true,
"proviorigins:alraune/life_sap": true,
"proviorigins:alraune/life_sap_recharge": true,
"proviorigins:alraune/life_sap_reset_on_death": true,
"proviorigins:alraune/photosynthesis": true,
"proviorigins:alraune/summon_plant_aoe": true,
"proviorigins:alraune/summon_plant_pull": true,
"proviorigins:alraune/summon_plant_push": true,
"proviorigins:alraune/summon_plant_projectile": true,
"proviorigins:alraune/through_grass": true,
"proviorigins:alraune/hidden_passives": true,
"proviorigins:common/hearty": true,
"proviorigins:common/medium_taller": true,
"proviorigins:common/poor_strength": true,
"origins:carnivore": true,
"proviorigins:common/exhaust_more": true,
"proviorigins:common/dried_up": true,
"proviorigins:voidlily/composter_death": true,
"proviorigins:common/double_fire_damage": true,
"proviorigins:alraune/plap_plap_give_pitcher_pod": true
},
"origins:arachnid": {
"enabled": true,
"origins:climbing": true,
"origins:master_of_webs": true,
"origins:carnivore": true,
"origins:fragile": true,
"origins:arthropod": true
},
"rpg_origins:archer": {
"enabled": true,
"rpg_origins:marksman": true,
"rpg_origins:untrained": true,
"rpg_origins:inexperienced": true,
"rpg_origins:resourceful": true,
"rpg_origins:quiver": true
},
"rain_world:artificer": {
"enabled": true,
"rain_world:craftexplosive": true,
"rain_world:message": true,
"rain_world:waterweak": true,
"rain_world:carnivore": true,
"rain_world:explosivejump": true,
"rain_world:smallsize": true
},
"origins:avian": {
"enabled": true,
"origins:slow_falling": true,
"origins:fresh_air": true,
"origins:like_air": true,
"origins:tailwind": true,
"origins:lay_eggs": true,
"origins:vegetarian": true
},
"rpg_origins:bard": {
"enabled": true,
"rpg_origins:horn_effects/ponder": true,
"rpg_origins:horn_effects/sing": true,
"rpg_origins:horn_effects/feel": true,
"rpg_origins:horn_effects/admire": true,
"rpg_origins:horn_effects/call": true,
"rpg_origins:horn_effects/dream": true,
"rpg_origins:horn_effects/seek": true,
"rpg_origins:horn_effects/yearn": true,
"rpg_origins:musical_talent": true,
"rpg_origins:musical_past": true,
"rpg_origins:decoy": true,
"origins:more_exhaustion": true,
"rpg_origins:not_the_smartest": true,
"rpg_origins:charismatic": true,
"rpg_origins:charismatic_toggle": true
},
"origins:blazeborn": {
"enabled": true,
"origins:fire_immunity": true,
"origins:nether_spawn": true,
"origins:burning_wrath": true,
"origins:hotblooded": true,
"origins:water_vulnerability": true,
"origins:flame_particles": true,
"origins:damage_from_snowballs": true,
"origins:damage_from_potions": true
},
"rpg_origins:brute": {
"enabled": true,
"rpg_origins:no_time_to_rest": true,
"origins:no_shield": true,
"origins:strong_arms": true,
"rpg_origins:select_targets_strong": true,
"origins:natural_armor": true,
"rpg_origins:select_targets_weak": true
},
"animal_origins:cat": {
"enabled": true,
"animal_origins:quarter_block_tall": true,
"animal_origins:quarter_block_wide": true,
"animal_origins:carnivore": true,
"animal_origins:night_vision": true,
"animal_origins:three_hearts": true,
"animal_origins:stronger_burn": true,
"animal_origins:transparent_crouch": true,
"origins:fall_immunity": true,
"origins:launch_into_air": true
},
"rpg_origins:cleric": {
"enabled": true,
"rpg_origins:villagefriendly": true,
"rpg_origins:untrained": true,
"rpg_origins:brewer_jumpboost": true,
"rpg_origins:brewer_speed": true,
"rpg_origins:brewer_strength": true,
"rpg_origins:brewer_regeneration": true,
"rpg_origins:heal_pool": true,
"rpg_origins:forgivable": true,
"rpg_origins:pure": true,
"rpg_origins:pure_color": true,
"rpg_origins:pure_shake": true,
"rpg_origins:one_with_the_world": true
},
"dragon_origins:cookie": {
"enabled": true,
"dragon_origins:canibalism": true,
"dragon_origins:spillage": true,
"dragon_origins:advancement": true
},
"proviorigins:crystalliser": {
"enabled": true,
"proviorigins:crystalliser/crystal_charging": true,
"proviorigins:crystalliser/shard_absorb": true,
"proviorigins:crystalliser/summon_follower": true,
"proviorigins:crystalliser/summoner_passives": true,
"proviorigins:crystalliser/explosion_resist": true,
"proviorigins:common/brittle": true,
"origins:water_vulnerability": true,
"proviorigins:common/no_bows": true
},
"dragon_origins:cyborg": {
"enabled": true,
"dragon_origins:metal_skin": true,
"dragon_origins:water": true,
"dragon_origins:xtrajump": true,
"dragon_origins:fire_immunity": true,
"dragon_origins:no_armor": true,
"dragon_origins:fall_dam": true,
"dragon_origins:night_v": true,
"dragon_origins:advancement": true
},
"murderdrones:disassembly_drone": {
"enabled": true,
"murderdrones:disassembly_drone/sun_bad": true,
"murderdrones:disassembly_drone/fire_damage": true,
"murderdrones:disassembly_drone/warm_up": true,
"murderdrones:disassembly_drone/heating": true,
"murderdrones:disassembly_drone/waterbad": true,
"murderdrones:disassembly_drone/wings": true,
"murderdrones:disassembly_drone/launch_away": true,
"murderdrones:disassembly_drone/wingflap": true,
"murderdrones:disassembly_drone/air_damage": true,
"murderdrones:disassembly_drone/fallbreak": true,
"murderdrones:disassembly_drone/strike": true,
"murderdrones:disassembly_drone/sturdy_legs": true,
"murderdrones:disassembly_drone/acid_tail": true,
"murderdrones:disassembly_drone/salivaheal": true,
"murderdrones:disassembly_drone/taller": true,
"murderdrones:disassembly_drone/fast_robo": true,
"murderdrones:disassembly_drone/robot_strength": true,
"murderdrones:disassembly_drone/metalic_arms": true,
"murderdrones:disassembly_drone/metalic_arms_break_speed": true,
"murderdrones:disassembly_drone/robot_armor": true,
"murderdrones:disassembly_drone/weird_hands": true,
"murderdrones:disassembly_drone/eyes": true,
"murderdrones:disassembly_drone/eat_meat": true,
"murderdrones:disassembly_drone/steal": true,
"murderdrones:disassembly_drone/core": true
},
"proviorigins:drake": {
"enabled": true,
"proviorigins:drakling/true_flight": true,
"proviorigins:drakling/weak_natural_armour": true,
"origins:fire_immunity": true,
"proviorigins:drakling/chain_crafting": true,
"origins:carnivore": true,
"proviorigins:common/taller": true,
"proviorigins:drakling/ridable": true,
"origins:more_exhaustion": true,
"proviorigins:common/slow_swim": true,
"proviorigins:drakling/remove_dragon_head": true
},
"proviorigins:drakling": {
"enabled": true,
"proviorigins:drakling/short_flight": true,
"origins:fire_immunity": true,
"proviorigins:drakling/chain_crafting": true,
"origins:light_armor": true,
"origins:carnivore": true,
"origins:more_exhaustion": true,
"proviorigins:common/slow_swim": true,
"origins:more_kinetic_damage": true,
"proviorigins:drakling/enderdragon_mandatory": true,
"proviorigins:drakling/dragon_evolution": true
},
"dragon_origins:druid": {
"enabled": true,
"dragon_origins:f_buf": true,
"dragon_origins:nether2": true,
"dragon_origins:hot_debuf": true,
"dragon_origins:vegie3": true,
"dragon_origins:roots": true,
"dragon_origins:roots2": true,
"dragon_origins:roots3": true,
"dragon_origins:heal2": true,
"dragon_origins:regen": true,
"dragon_origins:plant_v": true,
"dragon_origins:green2": true,
"dragon_origins:hunger": true,
"dragon_origins:advancement": true
},
"animal_origins:duck": {
"enabled": true,
"animal_origins:featherweight": true,
"animal_origins:walk_on_water": true,
"animal_origins:vegetarian": true,
"animal_origins:half_block_tall": true,
"animal_origins:half_block_wide": true,
"animal_origins:seven_hearts": true,
"animal_origins:quack": true,
"animal_origins:quack_sound": true
},
"origins:elytrian": {
"enabled": true,
"origins:elytra": true,
"origins:launch_into_air": true,
"origins:aerial_combatant": true,
"origins:light_armor": true,
"origins:claustrophobia": true,
"origins:more_kinetic_damage": true
},
"origins:enderian": {
"enabled": true,
"origins:throw_ender_pearl": true,
"origins:water_vulnerability": true,
"origins:pumpkin_hate": true,
"origins:extra_reach": true,
"origins:ender_particles": true,
"origins:damage_from_potions": true
},
"proviorigins:fae_moth": {
"enabled": true,
"proviorigins:common/smaller": true,
"proviorigins:faemoth/faerie_dust": true,
"proviorigins:faemoth/faerie_dust_charging": true,
"proviorigins:faemoth/flutter": true,
"proviorigins:faemoth/crit_passive": true,
"proviorigins:faemoth/share_buffs": true,
"origins:fall_immunity": true,
"proviorigins:common/slow_fall": true,
"origins:fragile": true,
"proviorigins:common/poor_strength": true,
"proviorigins:common/double_fire_damage": true,
"origins:vegetarian": true,
"origins:arthropod": true
},
"origins:feline": {
"enabled": true,
"origins:fall_immunity": true,
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},
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}
}

View file

@ -1,83 +0,0 @@
{
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}

View file

@ -1,4 +0,0 @@
{
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}

View file

@ -1,6 +0,0 @@
{
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}

View file

@ -1,4 +0,0 @@
{
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}

View file

@ -1,5 +0,0 @@
{
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}

View file

@ -1,11 +0,0 @@
{
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},
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}
}

View file

@ -1,7 +0,0 @@
{
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"campfire_integration": true,
"add_guide_to_loot_tables": true,
"add_guide_to_creative_menu": true
}

View file

@ -1,881 +0,0 @@
# Sets Terrablender region weight for the Nether region.
"REGION_NETHER_WEIGHT"=14
# Sets Terrablender region weight for the primary region.
"REGION_PRIMARY_WEIGHT"=11
# Sets Terrablender region weight for the secondary region.
"REGION_SECONDARY_WEIGHT"=8
# Enable this before changing the other region config files. If disabled, RU will use builtin biome placement.
"TOGGLE_CUSTOM_REGIONS"=false
biomeToggles {
caveBiomes {
"TOGGLE_ANCIENT_DELTA"=true
"TOGGLE_BIOSHROOM_CAVES"=true
"TOGGLE_PRISMACHASM"=true
"TOGGLE_REDSTONE_CAVES"=true
"TOGGLE_SCORCHING_CAVES"=true
}
netherBiomes {
"TOGGLE_BLACKSTONE_BASIN"=true
"TOGGLE_GLISTERING_MEADOW"=true
"TOGGLE_INFERNAL_HOLT"=true
"TOGGLE_MYCOTOXIC_UNDERGROWTH"=true
"TOGGLE_REDSTONE_ABYSS"=true
}
overworldBiomes {
"TOGGLE_ALPHA_GROVE"=true
"TOGGLE_ARID_MOUNTAINS"=true
"TOGGLE_ASHEN_WOODLAND"=true
"TOGGLE_AUTUMNAL_MAPLE_FOREST"=true
"TOGGLE_BAMBOO_FOREST"=true
"TOGGLE_BAOBAB_SAVANNA"=true
"TOGGLE_BARLEY_FIELDS"=true
"TOGGLE_BAYOU"=true
"TOGGLE_BLACKWOOD_TAIGA"=true
"TOGGLE_BOREAL_TAIGA"=true
"TOGGLE_CHALK_CLIFFS"=true
"TOGGLE_CLOVER_PLAINS"=true
"TOGGLE_COLD_BOREAL_TAIGA"=true
"TOGGLE_COLD_DECIDUOUS_FOREST"=true
"TOGGLE_COLD_RIVER"=true
"TOGGLE_DECIDUOUS_FOREST"=true
"TOGGLE_DRY_BUSHLAND"=true
"TOGGLE_EUCALYPTUS_FOREST"=true
"TOGGLE_FEN"=true
"TOGGLE_FLOWER_FIELDS"=true
"TOGGLE_FROZEN_PINE_TAIGA"=true
"TOGGLE_FROZEN_TUNDRA"=true
"TOGGLE_FUNGAL_FEN"=true
"TOGGLE_GOLDEN_BOREAL_TAIGA"=true
"TOGGLE_GRASSLAND"=true
"TOGGLE_GRASSY_BEACH"=true
"TOGGLE_GRAVEL_BEACH"=true
"TOGGLE_HIGHLAND_FIELDS"=true
"TOGGLE_HYACINTH_DEEPS"=true
"TOGGLE_ICY_DESERT"=true
"TOGGLE_ICY_HEIGHTS"=true
"TOGGLE_JOSHUA_DESERT"=true
"TOGGLE_MAGNOLIA_WOODLAND"=true
"TOGGLE_MAPLE_FOREST"=true
"TOGGLE_MARSH"=true
"TOGGLE_MAUVE_HILLS"=true
"TOGGLE_MEADOW"=true
"TOGGLE_MOUNTAINS"=true
"TOGGLE_MUDDY_RIVER"=true
"TOGGLE_OLD_GROWTH_BAYOU"=true
"TOGGLE_ORCHARD"=true
"TOGGLE_OUTBACK"=true
"TOGGLE_PINE_SLOPES"=true
"TOGGLE_PINE_TAIGA"=true
"TOGGLE_POPPY_FIELDS"=true
"TOGGLE_PRAIRIE"=true
"TOGGLE_PUMPKIN_FIELDS"=true
"TOGGLE_RAINFOREST"=true
"TOGGLE_REDWOODS"=true
"TOGGLE_ROCKY_REEF"=true
"TOGGLE_SAGUARO_DESERT"=true
"TOGGLE_SHRUBLAND"=true
"TOGGLE_SILVER_BIRCH_FOREST"=true
"TOGGLE_SPARSE_RAINFOREST"=true
"TOGGLE_SPARSE_REDWOODS"=true
"TOGGLE_SPIRES"=true
"TOGGLE_STEPPE"=true
"TOGGLE_TEMPERATE_GROVE"=true
"TOGGLE_TOWERING_CLIFFS"=true
"TOGGLE_TROPICAL_RIVER"=true
"TOGGLE_TROPICS"=true
"TOGGLE_WILLOW_FOREST"=true
}
}
client {
# Enables/Disables the blue magnolia leave particle
"TOGGLE_BLUE_MAGNOLIA_LEAVES_PARTICLE"=true
# Enables/Disables the enchanted birch leave particle
"TOGGLE_ENCHANTED_BIRCH_LEAVES_PARTICLE"=true
# Enables/Disables the mauve leave particle
"TOGGLE_MAUVE_LEAVES_PARTICLE"=true
# Enables/Disables the orange maple leave particle
"TOGGLE_ORANGE_MAPLE_LEAVES_PARTICLE"=true
# Enables/Disables the pink magnolia leave particle
"TOGGLE_PINK_MAGNOLIA_LEAVES_PARTICLE"=true
# Enables/Disables the red maple leave particle
"TOGGLE_RED_MAPLE_LEAVES_PARTICLE"=true
# Enables/Disables the silver birch leave particle
"TOGGLE_SILVER_BIRCH_LEAVES_PARTICLE"=true
# Enables/Disables the white magnolia leave particle
"TOGGLE_WHITE_MAGNOLIA_LEAVES_PARTICLE"=true
}
# NOTICE: Make sure 'TOGGLE_CUSTOM_REGIONS' is enabled in the common config or this config will have no effect on generation!
# If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually.
regions {
primaryRegions {
islandBiomes {
COLD="regions_unexplored:ashen_woodland"
HOT="regions_unexplored:tropics"
ICY="regions_unexplored:alpha_grove"
NEUTRAL="regions_unexplored:ashen_woodland"
WARM="regions_unexplored:tropics"
}
middleBiomeVariants {
coolBiomes {
ARID="regions_unexplored:autumnal_maple_forest"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:baobab_savanna"
DRY="regions_unexplored:baobab_savanna"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:outback"
}
icyBiomes {
ARID="regions_unexplored:frozen_pine_taiga"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:frozen_tundra"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:orchard"
DRY="regions_unexplored:shrubland"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:temperate_grove"
WET="regions_unexplored:pine_taiga"
}
warmBiomes {
ARID="regions_unexplored:prairie"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:grassland"
WET="regions_unexplored:redwoods"
}
}
middleBiomes {
coolBiomes {
ARID="regions_unexplored:pumpkin_fields"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:baobab_savanna"
DRY="regions_unexplored:baobab_savanna"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:outback"
}
icyBiomes {
ARID="regions_unexplored:frozen_tundra"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:frozen_pine_taiga"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:orchard"
DRY="regions_unexplored:shrubland"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:temperate_grove"
WET="regions_unexplored:pine_taiga"
}
warmBiomes {
ARID="regions_unexplored:barley_fields"
DRY="regions_unexplored:prairie"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:grassland"
WET="regions_unexplored:redwoods"
}
}
oceanBiomes {
deepOceans {
COLD="minecraft:deep_cold_ocean"
HOT="minecraft:warm_ocean"
ICY="regions_unexplored:hyacinth_deeps"
NEUTRAL="minecraft:deep_ocean"
WARM="minecraft:deep_lukewarm_ocean"
}
oceans {
COLD="minecraft:cold_ocean"
HOT="regions_unexplored:rocky_reef"
ICY="minecraft:frozen_ocean"
NEUTRAL="minecraft:ocean"
WARM="minecraft:lukewarm_ocean"
}
}
otherBiomes {
"SHA_CLI"="regions_unexplored:towering_cliffs"
}
peakBiomes {
peakBiomesGroup {
COLD="minecraft:jagged_peaks"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:frozen_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
peakBiomesVariants {
COLD="regions_unexplored:mountains"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:jagged_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
}
plateauBiomeVariants {
coolBiomes {
ARID="regions_unexplored:autumnal_maple_forest"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:eucalyptus_forest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:orchard"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:temperate_grove"
WET="regions_unexplored:pine_taiga"
}
warmBiomes {
ARID="regions_unexplored:deciduous_forest"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:deciduous_forest"
WET="regions_unexplored:redwoods"
}
}
plateauBiomes {
coolBiomes {
ARID="regions_unexplored:autumnal_maple_forest"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:eucalyptus_forest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:highland_fields"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:highland_fields"
WET="regions_unexplored:highland_fields"
}
warmBiomes {
ARID="regions_unexplored:barley_fields"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:deciduous_forest"
WET="regions_unexplored:redwoods"
}
}
riverBiomes {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:muddy_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="regions_unexplored:cold_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
riverBiomesVariants {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:muddy_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="regions_unexplored:cold_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
shatteredBiomes {
coolBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:eucalyptus_forest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:icy_heights"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
warmBiomes {
ARID="regions_unexplored:barley_fields"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:deciduous_forest"
WET="regions_unexplored:sparse_redwoods"
}
}
shoreBiomes {
beachBiomes {
COLD="regions_unexplored:gravel_beach"
HOT="minecraft:beach"
ICY="minecraft:snowy_beach"
NEUTRAL="regions_unexplored:grassy_beach"
WARM="regions_unexplored:grassy_beach"
}
stoneBeachBiomes {
COLD="minecraft:stony_shore"
HOT="regions_unexplored:chalk_cliffs"
}
}
slopeBiomes {
slopeBiomesGroup {
COLD="minecraft:grove"
HOT="regions_unexplored:eucalyptus_forest"
ICY="minecraft:snowy_slopes"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:deciduous_forest"
}
slopeBiomesVariants {
COLD="regions_unexplored:pine_slopes"
HOT="regions_unexplored:eucalyptus_forest"
ICY="regions_unexplored:cold_deciduous_forest"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:deciduous_forest"
}
}
swampBiomes {
coolBiomes {
ARID="regions_unexplored:fen"
DRY="regions_unexplored:fen"
HUMID="regions_unexplored:fen"
NEUTRAL="regions_unexplored:fen"
WET="regions_unexplored:fen"
}
hotBiomes {
ARID="regions_unexplored:fungal_fen"
DRY="regions_unexplored:fungal_fen"
HUMID="regions_unexplored:fungal_fen"
NEUTRAL="regions_unexplored:fungal_fen"
WET="regions_unexplored:fungal_fen"
}
icyBiomes {
ARID="regions_unexplored:spires"
DRY="regions_unexplored:spires"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:spires"
WET="regions_unexplored:spires"
}
neutralBiomes {
ARID="regions_unexplored:old_growth_bayou"
DRY="regions_unexplored:bayou"
HUMID="regions_unexplored:old_growth_bayou"
NEUTRAL="regions_unexplored:bayou"
WET="regions_unexplored:bayou"
}
warmBiomes {
ARID="regions_unexplored:marsh"
DRY="regions_unexplored:marsh"
HUMID="regions_unexplored:marsh"
NEUTRAL="regions_unexplored:marsh"
WET="regions_unexplored:marsh"
}
}
undergroundBiomes {
"CAVE_1"="minecraft:lush_caves"
"CAVE_2"="minecraft:dripstone_caves"
"CAVE_3"="minecraft:deep_dark"
"CAVE_4"="regions_unexplored:bioshroom_caves"
"CAVE_5"="regions_unexplored:ancient_delta"
"CAVE_6"="regions_unexplored:prismachasm"
"CAVE_7"="regions_unexplored:redstone_caves"
"CAVE_8"="regions_unexplored:scorching_caves"
}
}
secondaryRegions {
islandBiomes {
COLD="regions_unexplored:ashen_woodland"
HOT="regions_unexplored:tropics"
ICY="regions_unexplored:alpha_grove"
NEUTRAL="regions_unexplored:ashen_woodland"
WARM="regions_unexplored:tropics"
}
middleBiomeVariants {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:dry_bushland"
DRY="regions_unexplored:dry_bushland"
HUMID="regions_unexplored:sparse_rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:frozen_pine_taiga"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:frozen_tundra"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:flower_fields"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:clover_plains"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:bamboo_forest"
WET="regions_unexplored:redwoods"
}
}
middleBiomes {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:dry_bushland"
DRY="regions_unexplored:dry_bushland"
HUMID="regions_unexplored:rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:frozen_tundra"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:frozen_pine_taiga"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:flower_fields"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:willow_forest"
WET="regions_unexplored:clover_plains"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:bamboo_forest"
WET="regions_unexplored:redwoods"
}
}
oceanBiomes {
deepOceans {
COLD="minecraft:deep_cold_ocean"
HOT="minecraft:warm_ocean"
ICY="regions_unexplored:hyacinth_deeps"
NEUTRAL="minecraft:deep_ocean"
WARM="minecraft:deep_lukewarm_ocean"
}
oceans {
COLD="minecraft:cold_ocean"
HOT="regions_unexplored:rocky_reef"
ICY="minecraft:frozen_ocean"
NEUTRAL="minecraft:ocean"
WARM="minecraft:lukewarm_ocean"
}
}
otherBiomes {
"SHA_CLI"="regions_unexplored:towering_cliffs"
}
peakBiomes {
peakBiomesGroup {
COLD="minecraft:jagged_peaks"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:frozen_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
peakBiomesVariants {
COLD="regions_unexplored:mountains"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:jagged_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
}
plateauBiomeVariants {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:sparse_rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:highland_fields"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:clover_plains"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:magnolia_woodland"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:magnolia_woodland"
}
}
plateauBiomes {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:highland_fields"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:highland_fields"
WET="regions_unexplored:highland_fields"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:magnolia_woodland"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:magnolia_woodland"
}
}
riverBiomes {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:cold_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="minecraft:frozen_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
riverBiomesVariants {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:cold_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="minecraft:frozen_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
shatteredBiomes {
coolBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:sparse_rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:sparse_rainforest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:icy_heights"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
warmBiomes {
ARID="regions_unexplored:magnolia_woodland"
DRY="regions_unexplored:magnolia_woodland"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:magnolia_woodland"
}
}
shoreBiomes {
beachBiomes {
COLD="regions_unexplored:gravel_beach"
HOT="minecraft:beach"
ICY="minecraft:snowy_beach"
NEUTRAL="regions_unexplored:grassy_beach"
WARM="regions_unexplored:grassy_beach"
}
stoneBeachBiomes {
COLD="minecraft:stony_shore"
HOT="regions_unexplored:chalk_cliffs"
}
}
slopeBiomes {
slopeBiomesGroup {
COLD="minecraft:grove"
HOT="regions_unexplored:rainforest"
ICY="minecraft:snowy_slopes"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:magnolia_woodland"
}
slopeBiomesVariants {
COLD="regions_unexplored:pine_slopes"
HOT="regions_unexplored:rainforest"
ICY="regions_unexplored:cold_deciduous_forest"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:magnolia_woodland"
}
}
swampBiomes {
coolBiomes {
ARID="regions_unexplored:fen"
DRY="regions_unexplored:fen"
HUMID="regions_unexplored:fen"
NEUTRAL="regions_unexplored:fen"
WET="regions_unexplored:fen"
}
hotBiomes {
ARID="regions_unexplored:fungal_fen"
DRY="regions_unexplored:fungal_fen"
HUMID="regions_unexplored:fungal_fen"
NEUTRAL="regions_unexplored:fungal_fen"
WET="regions_unexplored:fungal_fen"
}
icyBiomes {
ARID="regions_unexplored:spires"
DRY="regions_unexplored:spires"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:spires"
WET="regions_unexplored:spires"
}
neutralBiomes {
ARID="regions_unexplored:old_growth_bayou"
DRY="regions_unexplored:bayou"
HUMID="regions_unexplored:old_growth_bayou"
NEUTRAL="regions_unexplored:bayou"
WET="regions_unexplored:bayou"
}
warmBiomes {
ARID="regions_unexplored:marsh"
DRY="regions_unexplored:marsh"
HUMID="regions_unexplored:marsh"
NEUTRAL="regions_unexplored:marsh"
WET="regions_unexplored:marsh"
}
}
undergroundBiomes {
"CAVE_1"="minecraft:lush_caves"
"CAVE_2"="minecraft:dripstone_caves"
"CAVE_3"="minecraft:deep_dark"
"CAVE_4"="regions_unexplored:bioshroom_caves"
"CAVE_5"="regions_unexplored:ancient_delta"
"CAVE_6"="regions_unexplored:prismachasm"
"CAVE_7"="regions_unexplored:redstone_caves"
"CAVE_8"="regions_unexplored:scorching_caves"
}
}
}
worldGenOptions {
blockColorOptions {
# Sets Eucalyptus colour brightness.
"EUCALYPTUS_BRIGHTNESS"=0.8
# Sets Eucalyptus colour saturation.
"EUCALYPTUS_SATURATION"=0.5
# Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours.
"EUCALYPTUS_TRANSITION_SIZE"=25.0
}
surfaceRules {
"TOGGLE_CUSTOM_DIRTS"=true
}
}

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@ -1 +0,0 @@
2022.1

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@ -1 +0,0 @@
{"UUID":"117459cd-a223-448f-be6a-c3792f132c99","shownHints":[]}

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@ -1,2 +0,0 @@
#Pinyin Options
#Tue Oct 31 12:40:14 CET 2023

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@ -1,13 +0,0 @@
{
"enableBiomeFeature": true,
"enableWhenSnowing": true,
"supportedBiomes": [
"minecraft:snowy_plains",
"minecraft:ice_spikes",
"minecraft:snowy_taiga",
"minecraft:snowy_beach",
"minecraft:snowy_slopes",
"minecraft:jagged_peaks",
"minecraft:frozen_peaks"
]
}

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@ -1,69 +0,0 @@
{
"animation_settings": {
"animation": true,
"water": true,
"lava": true,
"fire": true,
"portal": true,
"block_animations": true,
"sculk_sensor": true
},
"particle_settings": {
"particles": true,
"rain_splash": true,
"block_break": true,
"block_breaking": true,
"other": {}
},
"detail_settings": {
"sky": true,
"sun_moon": true,
"stars": true,
"rain_snow": true,
"biome_colors": true,
"sky_colors": true
},
"render_settings": {
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {
"minecraft:overworld": 0
},
"light_updates": true,
"item_frame": true,
"armor_stand": true,
"painting": true,
"piston": true,
"beacon_beam": true,
"enchanting_table_book": true,
"item_frame_name_tag": true,
"player_name_tag": true
},
"extra_settings": {
"overlay_corner": "TOP_LEFT",
"text_contrast": "BACKGROUND",
"show_fps": false,
"show_f_p_s_extended": true,
"show_coords": false,
"reduce_resolution_on_mac": false,
"use_adaptive_sync": false,
"cloud_height": 192,
"cloud_distance": 100,
"toasts": true,
"advancement_toast": true,
"recipe_toast": true,
"system_toast": true,
"tutorial_toast": true,
"instant_sneak": false,
"prevent_shaders": false,
"steady_debug_hud": true,
"steady_debug_hud_refresh_interval": 1
},
"super_secret_settings": {
"fetch_sodium_extra_crowdin_translations": false,
"sodium_extra_crowdin_project_identifier": "sodium-extra",
"fetch_sodium_crowdin_translations": false,
"sodium_crowdin_project_identifier": "sodium-fabric"
}
}

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@ -1,6 +0,0 @@
# This is the configuration file for Sodium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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@ -1,24 +0,0 @@
{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
},
"notifications": {
"hide_donation_button": true
}
}

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@ -1,9 +0,0 @@
{
"infinity": {
"enabled": true,
"max_level": 1,
"min_cost": 20,
"step_cost": 30,
"bonus_per_level": 1.0
}
}

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@ -1,53 +0,0 @@
{
// Default `0.2` matches the same as movement speed during vanilla item usage (such as bow)
"movement_speed_while_casting_spell": 0.20000000298023224,
// Allow spells to bypass invulnerability frames. This is required in order for high attack frequency spells (such as beams) to work.
"bypass_iframes": true,
// Spell haste reduces the cooldown time of abilities
"haste_affects_cooldown": true,
// Spell costs exhausts (hunger) will be multiplied with this value. Set `0` for no exhaust.
"spell_cost_exhaust_multiplier": 1.0,
// Spells should cost items. Set `false` to remove rune (or other item) cost from all spells.
"spell_cost_item_allowed": true,
// Spells should damage items on use. Set `false` to disable.
"spell_cost_durability_allowed": true,
// If set true, a Fireball doesn't collide with an ally, a healing projectile doesn't collide with an enemy
"projectiles_pass_thru_irrelevant_targets": true,
"spell_book_binding_level_requirement": 3,
"spell_book_binding_level_cost": 1,
// Apply `Spell Casting from Spell Book` capability to anything that subclasses Sword
"add_spell_casting_to_swords": true,
// Apply `Spell Casting from Spell Book` capability to any item matching this regex. (Not applied of empty)
"add_spell_casting_regex": "",
// Do not apply `Spell Casting from Spell Book` capability to any item matching this regex. (Not applied of empty)
"blacklist_spell_casting_regex": "",
/* Relations determine which cases the effect of a player casted spell can effect a target.
+----------------+-----------+---------------+----------+----------+--------+
| | FRIENDLY | SEMI_FRIENDLY | NEUTRAL | HOSTILE | MIXED |
+----------------+-----------+---------------+----------+----------+--------+
| DIRECT DAMAGE | 🚫 | ✅ | ✅ | ✅ | ✅ |
| AREA DAMAGE | 🚫 | 🚫 | 🚫 | ✅ | ✅ |
| DIRECT HEALING | ✅ | ✅ | ✅ | 🚫 | ✅ |
| AREA HEALING | ✅ | ✅ | 🚫 | 🚫 | ✅ |
+----------------+-----------+---------------+----------+----------+--------+
The various relation related configs are being checked in the following order:
- `player_relations`
- `player_relation_to_passives`
- `player_relation_to_hostiles`
- `player_relation_to_other`
(The first relation to be found for the target will be applied.)
*/
"player_relations": {
"minecraft:player": "SEMI_FRIENDLY",
"minecraft:villager": "SEMI_FRIENDLY",
"minecraft:iron_golem": "NEUTRAL",
"guardvillagers:guard": "SEMI_FRIENDLY"
},
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
"player_relation_to_passives": "HOSTILE",
// Relation to unspecified entities those are instance of HostileEntity(Yarn)
"player_relation_to_hostiles": "HOSTILE",
// Fallback relation
"player_relation_to_other": "HOSTILE"
}

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@ -1,5 +0,0 @@
{
"use_vanilla_magic_damage_type": true,
"base_spell_critical_chance_percentage": 5.0,
"base_spell_critical_damage_percentage": 50.0
}

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@ -1,67 +0,0 @@
{
"allow_stacking": true,
"spell_power": {
"requires": "MAGICAL_WEAPON",
"enabled": true,
"max_level": 5,
"min_cost": 10,
"step_cost": 9,
"bonus_per_level": 0.05
},
"soulfrost": {
"requires": "MAGICAL_ARMOR",
"enabled": true,
"max_level": 5,
"min_cost": 10,
"step_cost": 9,
"bonus_per_level": 0.03
},
"sunfire": {
"requires": "MAGICAL_ARMOR",
"enabled": true,
"max_level": 5,
"min_cost": 10,
"step_cost": 9,
"bonus_per_level": 0.03
},
"energize": {
"requires": "MAGICAL_ARMOR",
"enabled": true,
"max_level": 5,
"min_cost": 10,
"step_cost": 9,
"bonus_per_level": 0.03
},
"critical_chance": {
"requires": "MAGICAL_ARMOR",
"enabled": true,
"max_level": 5,
"min_cost": 10,
"step_cost": 12,
"bonus_per_level": 0.02
},
"critical_damage": {
"requires": "MAGICAL_ARMOR",
"enabled": true,
"max_level": 5,
"min_cost": 10,
"step_cost": 12,
"bonus_per_level": 0.05
},
"haste": {
"requires": "MAGICAL_WEAPON",
"enabled": true,
"max_level": 5,
"min_cost": 15,
"step_cost": 17,
"bonus_per_level": 0.04
},
"magic_protection": {
"enabled": true,
"max_level": 4,
"min_cost": 3,
"step_cost": 6,
"bonus_per_level": 2.0
},
"schema_version": 0
}

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@ -1,58 +0,0 @@
{
"effects": {
"fire": {
"raw_id": 731,
"color": 16724736,
"udid": "3c06c1d4-3cce-11ed-a261-0242ac120002",
"bonus_per_stack": 0.15
},
"haste": {
"raw_id": 738,
"color": 16764159,
"udid": "092f4f58-3ce5-11ed-b878-0242ac120002",
"bonus_per_stack": 0.05
},
"frost": {
"raw_id": 732,
"color": 13434879,
"udid": "41569be6-3cce-11ed-a261-0242ac120002",
"bonus_per_stack": 0.15
},
"lightning": {
"raw_id": 734,
"color": 16777113,
"udid": "48a773c8-4a63-11ed-b878-0242ac120002",
"bonus_per_stack": 0.15
},
"critical_damage": {
"raw_id": 737,
"color": 16764108,
"udid": "0612ed2a-3ce5-11ed-b878-0242ac120002",
"bonus_per_stack": 0.1
},
"critical_chance": {
"raw_id": 736,
"color": 16777164,
"udid": "0e0ddd12-0646-42b7-8daf-36b4ccf524df",
"bonus_per_stack": 0.05
},
"soul": {
"raw_id": 735,
"color": 3003610,
"udid": "5515bafc-4a63-11ed-b878-0242ac120002",
"bonus_per_stack": 0.15
},
"arcane": {
"raw_id": 730,
"color": 16738047,
"udid": "e8222db4-6c3c-4bbe-bacb-6e8d07e96e8b",
"bonus_per_stack": 0.15
},
"healing": {
"raw_id": 733,
"color": 6750054,
"udid": "4eccd93c-4a63-11ed-b878-0242ac120002",
"bonus_per_stack": 0.15
}
}
}

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@ -1,66 +0,0 @@
{
// Whether a schematic that's located in './config/starterstructure/schematics/...' should be generated.
"shouldGenerateStructure": true,
// Usually player spawn points are in a randomized area. With this enabled, players will always spawn at the set coordinates (at the nearest air pocket).
"forceExactSpawn": true,
// Prevents structures from being placed on top of trees. Any leaf and log blocks will be ignored during placement.
"ignoreTreesDuringStructurePlacement": true,
// Some schematic files might contain jigsaw or structure blocks. These are by default ignored during structure generation.
"generationIgnoreJigsawAndStructureBlocks": true,
// Whether the blocks from the generated structure should be protected from breaking/griefing.
"protectStructureBlocks": true,
// Whether entities spawned inside the generated structure should be protected from damage.
"protectSpawnedEntities": true,
// If enabled, players that are in creative mode will be able to break and place the structure blocks.
"playersInCreativeModeIgnoreProtection": true,
// If enabled, players that are in creative mode will be able to damage protected entities which spawned in structures.
"playersInCreativeModeIgnoreEntityProtection": false,
// If spawned entities inside the generated structure should not be allowed to move away from the block they spawned on. Disabled by default.
"preventSpawnedEntityMovement": false,
// If entities from (structure block) schematic files should be spawned when found. These are entities not created with signs.
"spawnNonSignEntitiesFromSupportedSchematics": true,
// If the generatedStructurePosition config options should be used.
"shouldUseStructurePosition": false,
// The exact x position for the generated structure. Used when shouldUseStructurePosition is enabled.
// min: -1E7, max: 1E7
"generatedStructureXPosition": 0,
// The exact y position for the generated structure. Used when shouldUseStructurePosition is enabled.
// min: -1000, max: 1000
"generatedStructureYPosition": 0,
// The exact z position for the generated structure. Used when shouldUseStructurePosition is enabled.
// min: -1E7, max: 1E7
"generatedStructureZPosition": 0,
// If the generatedStructureOffset config options should be used.
"shouldUseStructureOffset": false,
// The x offset for the generated structure. Used when shouldUseStructureOffset is enabled.
// min: -1000, max: 1000
"generatedStructureXOffset": 0,
// The y offset for the generated structure. Can for example be set to -1 if you notice a building always spawns one block too high. Used when shouldUseStructureOffset is enabled.
// min: -1000, max: 1000
"generatedStructureYOffset": 0,
// The z offset for the generated structure. Used when shouldUseStructureOffset is enabled.
// min: -1000, max: 1000
"generatedStructureZOffset": 0,
// If the spawnCoordinate config options should be used.
"shouldUseSpawnCoordinates": false,
// The new X coordinate of the spawn when shouldUseSpawnCoordinates is enabled.
// min: -1E7, max: 1E7
"spawnXCoordinate": 0,
// The new Y coordinate of the spawn when shouldUseSpawnCoordinates is enabled.
// min: -1000, max: 1000
"spawnYCoordinate": 0,
// The new Z coordinate of the spawn when shouldUseSpawnCoordinates is enabled.
// min: -1E7, max: 1E7
"spawnZCoordinate": 0,
// If the spawnCoordOffset config options should be used.
"shouldUseSpawnCoordOffsets": false,
// The X coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.
// min: -1000, max: 1000
"spawnXCoordOffset": 0,
// The Y coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.
// min: -1000, max: 1000
"spawnYCoordOffset": 0,
// The Z coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.
// min: -1000, max: 1000
"spawnZCoordOffset": 0
}

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@ -1,36 +0,0 @@
{
// If enabled, tree harvesting only works when a player is holding an axe in the main hand.
"mustHoldAxeForTreeHarvest": true,
// If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
"treeHarvestWithoutSneak": true,
// Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
"automaticallyFindBottomBlock": true,
// If enabled, the leaves around a broken tree will quickly disappear. Only works with 'instantBreakLeavesAround' disabled.
"enableFastLeafDecay": true,
// If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
"enableNetherTrees": true,
// If enabled, giant/huge mushrooms will also be chopped down quickly.
"enableHugeMushrooms": true,
// If enabled, automatically replaces the sapling from the drops when a tree is harvested.
"replaceSaplingOnTreeHarvest": true,
// If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
"replaceMushroomOnMushroomHarvest": true,
// If enabled, for every log harvested, the axe held loses durability.
"loseDurabilityPerHarvestedLog": false,
// Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
// min: 0.001, max: 1.0
"loseDurabilityModifier": 1.0,
// If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
"increaseExhaustionPerHarvestedLog": false,
// This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
// min: 0.001, max: 1.0
"increaseExhaustionModifier": 1.0,
// If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
"increaseHarvestingTimePerLog": false,
// How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
// min: 0.01, max: 10.0
"increasedHarvestingTimePerLogModifier": 0.2,
// How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
// min: 1, max: 16
"amountOfLeavesBrokenPerTick": 5
}

View file

@ -1,46 +0,0 @@
// To disable a certain axe from being able to harvest trees, add an exclamation mark (!) in front of the line,
minecraft:wooden_axe,
minecraft:stone_axe,
minecraft:golden_axe,
minecraft:iron_axe,
minecraft:diamond_axe,
minecraft:netherite_axe,
forgero:birch-axe,
forgero:oak-axe,
forgero:andesite-axe,
forgero:diorite-axe,
forgero:granite-axe,
forgero:spruce-axe,
forgero:cobblestone-axe,
forgero:stone-axe,
forgero:acacia-axe,
forgero:cherry-axe,
forgero:dark_oak-axe,
forgero:flint-axe,
forgero:netherrack-axe,
forgero:basalt-axe,
forgero:bone-axe,
forgero:calcite-axe,
forgero:charcoal-axe,
forgero:coal-axe,
forgero:copper-axe,
forgero:deepslate-axe,
forgero:tuff-axe,
forgero:crimson-axe,
forgero:jungle-axe,
forgero:warped-axe,
forgero:end_stone-axe,
forgero:iron-axe,
forgero:mangrove-axe,
forgero:blackstone-axe,
forgero:nether_quartz-axe,
forgero:gold-axe,
forgero:obsidian-axe,
forgero:crying_obsidian-axe,
forgero:lapis_lazuli-axe,
forgero:prismarine_shard-axe,
forgero:diamond-axe,
forgero:emerald-axe,
forgero:amethyst-axe,
forgero:echo-axe,
forgero:netherite-axe,

View file

@ -1,3 +0,0 @@
{
"arcane_charge_damage_per_stack": 0.15
}

View file

@ -1,446 +0,0 @@
{
"weapons": {
"staff_netherite_fire": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "fire",
"value": 5.0,
"operation": "ADDITION"
}
]
},
"staff_netherite_frost": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "frost",
"value": 5.0,
"operation": "ADDITION"
}
]
},
"staff_netherite_arcane": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "arcane",
"value": 5.0,
"operation": "ADDITION"
}
]
},
"wand_fire": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "fire",
"value": 2.0,
"operation": "ADDITION"
}
]
},
"staff_arcane": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "arcane",
"value": 4.0,
"operation": "ADDITION"
}
]
},
"wand_novice": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "fire",
"value": 1.0,
"operation": "ADDITION"
}
]
},
"wand_arcane": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "arcane",
"value": 2.0,
"operation": "ADDITION"
}
]
},
"staff_frost": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "frost",
"value": 4.0,
"operation": "ADDITION"
}
]
},
"wand_netherite_arcane": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "arcane",
"value": 3.0,
"operation": "ADDITION"
}
]
},
"staff_fire": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "fire",
"value": 4.0,
"operation": "ADDITION"
}
]
},
"wand_frost": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "frost",
"value": 2.0,
"operation": "ADDITION"
}
]
},
"staff_wizard": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"spell_attributes": [
{
"name": "arcane",
"value": 3.0,
"operation": "ADDITION"
},
{
"name": "fire",
"value": 3.0,
"operation": "ADDITION"
},
{
"name": "frost",
"value": 3.0,
"operation": "ADDITION"
}
]
},
"wand_netherite_fire": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "fire",
"value": 3.0,
"operation": "ADDITION"
}
]
},
"wand_netherite_frost": {
"attack_damage": 2.0,
"attack_speed": -2.4,
"spell_attributes": [
{
"name": "frost",
"value": 3.0,
"operation": "ADDITION"
}
]
}
},
"armor_sets": {
"arcane_robe": {
"armor_toughness": 0.0,
"knockback_resistance": 0.0,
"head": {
"armor": 1,
"spell_attributes": [
{
"name": "arcane",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_damage",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
},
"chest": {
"armor": 3,
"spell_attributes": [
{
"name": "arcane",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_damage",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
},
"legs": {
"armor": 2,
"spell_attributes": [
{
"name": "arcane",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_damage",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
},
"feet": {
"armor": 1,
"spell_attributes": [
{
"name": "arcane",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_damage",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
}
},
"fire_robe": {
"armor_toughness": 0.0,
"knockback_resistance": 0.0,
"head": {
"armor": 1,
"spell_attributes": [
{
"name": "fire",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_chance",
"value": 0.02,
"operation": "MULTIPLY_BASE"
}
]
},
"chest": {
"armor": 3,
"spell_attributes": [
{
"name": "fire",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_chance",
"value": 0.02,
"operation": "MULTIPLY_BASE"
}
]
},
"legs": {
"armor": 2,
"spell_attributes": [
{
"name": "fire",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_chance",
"value": 0.02,
"operation": "MULTIPLY_BASE"
}
]
},
"feet": {
"armor": 1,
"spell_attributes": [
{
"name": "fire",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "critical_chance",
"value": 0.02,
"operation": "MULTIPLY_BASE"
}
]
}
},
"frost_robe": {
"armor_toughness": 0.0,
"knockback_resistance": 0.0,
"head": {
"armor": 1,
"spell_attributes": [
{
"name": "frost",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "haste",
"value": 0.03,
"operation": "MULTIPLY_BASE"
}
]
},
"chest": {
"armor": 3,
"spell_attributes": [
{
"name": "frost",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "haste",
"value": 0.03,
"operation": "MULTIPLY_BASE"
}
]
},
"legs": {
"armor": 2,
"spell_attributes": [
{
"name": "frost",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "haste",
"value": 0.03,
"operation": "MULTIPLY_BASE"
}
]
},
"feet": {
"armor": 1,
"spell_attributes": [
{
"name": "frost",
"value": 0.25,
"operation": "MULTIPLY_BASE"
},
{
"name": "haste",
"value": 0.03,
"operation": "MULTIPLY_BASE"
}
]
}
},
"wizard_robe": {
"armor_toughness": 0.0,
"knockback_resistance": 0.0,
"head": {
"armor": 1,
"spell_attributes": [
{
"name": "arcane",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "fire",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "frost",
"value": 1.0,
"operation": "ADDITION"
}
]
},
"chest": {
"armor": 3,
"spell_attributes": [
{
"name": "arcane",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "fire",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "frost",
"value": 1.0,
"operation": "ADDITION"
}
]
},
"legs": {
"armor": 2,
"spell_attributes": [
{
"name": "arcane",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "fire",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "frost",
"value": 1.0,
"operation": "ADDITION"
}
]
},
"feet": {
"armor": 1,
"spell_attributes": [
{
"name": "arcane",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "fire",
"value": 1.0,
"operation": "ADDITION"
},
{
"name": "frost",
"value": 1.0,
"operation": "ADDITION"
}
]
}
}
}
}

View file

@ -1,209 +0,0 @@
{
"item_groups": {
"staves_tier_1_enchanted": {
"ids": [
"wizards:staff_wizard"
],
"chance": 0.3,
"bonus_roll_chance": 1.2,
"weight": 1,
"enchant": {
"min_power": 1.0,
"max_power": 30.0,
"allow_treasure": true
}
},
"staves_tier_1": {
"ids": [
"wizards:staff_wizard"
],
"chance": 0.3,
"bonus_roll_chance": 1.2,
"weight": 1
},
"robes_tier_1": {
"ids": [
"wizards:wizard_robe_head",
"wizards:wizard_robe_chest",
"wizards:wizard_robe_legs",
"wizards:wizard_robe_feet"
],
"chance": 0.25,
"bonus_roll_chance": 1.2,
"weight": 1
},
"robes_tier_2": {
"ids": [
"wizards:arcane_robe_head",
"wizards:arcane_robe_chest",
"wizards:arcane_robe_legs",
"wizards:arcane_robe_feet",
"wizards:fire_robe_head",
"wizards:fire_robe_chest",
"wizards:fire_robe_legs",
"wizards:fire_robe_feet",
"wizards:frost_robe_head",
"wizards:frost_robe_chest",
"wizards:frost_robe_legs",
"wizards:frost_robe_feet"
],
"chance": 0.5,
"bonus_roll_chance": 1.2,
"weight": 1
},
"wands_tier_1": {
"ids": [
"wizards:wand_arcane",
"wizards:wand_fire",
"wizards:wand_frost"
],
"chance": 0.3,
"bonus_roll_chance": 1.2,
"weight": 1
},
"staves_tier_2_enchanted": {
"ids": [
"wizards:staff_arcane",
"wizards:staff_fire",
"wizards:staff_frost"
],
"chance": 0.3,
"bonus_roll_chance": 1.2,
"weight": 1,
"enchant": {
"min_power": 1.0,
"max_power": 30.0,
"allow_treasure": true
}
},
"robes_tier_1_enchanted": {
"ids": [
"wizards:wizard_robe_head",
"wizards:wizard_robe_chest",
"wizards:wizard_robe_legs",
"wizards:wizard_robe_feet"
],
"chance": 0.25,
"bonus_roll_chance": 1.2,
"weight": 1,
"enchant": {
"min_power": 1.0,
"max_power": 30.0,
"allow_treasure": true
}
},
"wands_tier_0": {
"ids": [
"wizards:wand_novice"
],
"chance": 0.3,
"bonus_roll_chance": 1.0,
"weight": 1
},
"robes_tier_2_enchanted": {
"ids": [
"wizards:arcane_robe_head",
"wizards:arcane_robe_chest",
"wizards:arcane_robe_legs",
"wizards:arcane_robe_feet",
"wizards:fire_robe_head",
"wizards:fire_robe_chest",
"wizards:fire_robe_legs",
"wizards:fire_robe_feet",
"wizards:frost_robe_head",
"wizards:frost_robe_chest",
"wizards:frost_robe_legs",
"wizards:frost_robe_feet"
],
"chance": 0.5,
"bonus_roll_chance": 1.2,
"weight": 1,
"enchant": {
"min_power": 1.0,
"max_power": 30.0,
"allow_treasure": true
}
},
"staves_tier_2": {
"ids": [
"wizards:staff_arcane",
"wizards:staff_fire",
"wizards:staff_frost"
],
"chance": 0.3,
"bonus_roll_chance": 1.2,
"weight": 1
}
},
"loot_tables": {
"minecraft:chests/bastion_treasure": [
"staves_tier_2_enchanted",
"robes_tier_2"
],
"minecraft:chests/underwater_ruin_small": [
"staves_tier_2"
],
"minecraft:chests/woodland_mansion": [
"staves_tier_1_enchanted",
"robes_tier_1_enchanted"
],
"minecraft:chests/end_city_treasure": [
"staves_tier_2_enchanted",
"robes_tier_2"
],
"minecraft:chests/abandoned_mineshaft": [
"wands_tier_0"
],
"minecraft:chests/shipwreck_supply": [
"wands_tier_0"
],
"minecraft:chests/underwater_ruin_big": [
"staves_tier_1_enchanted",
"robes_tier_1_enchanted"
],
"minecraft:chests/nether_bridge": [
"staves_tier_2"
],
"minecraft:chests/pillager_outpost": [
"wands_tier_1",
"staves_tier_1"
],
"minecraft:chests/simple_dungeon": [
"wands_tier_1",
"staves_tier_1"
],
"minecraft:chests/desert_pyramid": [
"wands_tier_1",
"staves_tier_1"
],
"minecraft:chests/bastion_bridge": [
"wands_tier_1",
"staves_tier_1"
],
"minecraft:chests/shipwreck_treasure": [
"robes_tier_1"
],
"minecraft:chests/jungle_temple": [
"wands_tier_1",
"staves_tier_1"
],
"minecraft:chests/ancient_city": [
"staves_tier_2_enchanted",
"robes_tier_2"
],
"minecraft:chests/stronghold_crossing": [
"wands_tier_1",
"staves_tier_1"
],
"minecraft:chests/igloo_chest": [
"wands_tier_0"
],
"minecraft:chests/stronghold_library": [
"staves_tier_2_enchanted",
"robes_tier_2"
],
"minecraft:chests/bastion_other": [
"staves_tier_2"
]
}
}

View file

@ -1,39 +0,0 @@
{
"entries": [
{
"pool": "minecraft:village/desert/houses",
"structure": "wizards:village/desert/wizard_tower",
"weight": 1
},
{
"pool": "minecraft:village/desert/houses",
"structure": "wizards:village/desert/wizard_tower_2",
"weight": 4
},
{
"pool": "minecraft:village/savanna/houses",
"structure": "wizards:village/savanna/wizard_tower",
"weight": 3
},
{
"pool": "minecraft:village/plains/houses",
"structure": "wizards:village/plains/wizard_tower",
"weight": 4
},
{
"pool": "minecraft:village/taiga/houses",
"structure": "wizards:village/taiga/wizard_tower",
"weight": 4
},
{
"pool": "minecraft:village/snowy/houses",
"structure": "wizards:village/snowy/wizard_tower",
"weight": 1
},
{
"pool": "minecraft:village/snowy/houses",
"structure": "wizards:village/snowy/wizard_tower_2",
"weight": 4
}
]
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

View file

@ -0,0 +1,8 @@
RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

View file

@ -2,8 +2,8 @@
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": false,
"showEncryptionIndicators": false,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",

View file

@ -31,22 +31,22 @@ B:mount_health_percentage=false
B:enable_clock=false
B:enable_clock_color=false
B:enable_immersive_clock=false
S:clock_time_format=time.24
S:clock_time_format=time.12
P:clock_position=0_0
B:enable_compass=false
B:enable_compass=true
B:enable_compass_color=true
B:enable_immersive_compass=false
B:enable_compass_coordinates=true
B:invert_compass=false
P:compass_position=0_0
B:render_player_face=true
B:render_player_face=false
P:widget_position=0_0
P:face_position=0_0
B:enable_fps=false
B:enable_fps=true
P:fps_position=0_0
C:color_fps=9079434
D:fps_scale=0.5
B:enable_system_time=false
B:enable_system_time=true
B:enable_system_time_background=true
P:system_time_position=0_0
C:color_system_time=9079434
@ -54,7 +54,7 @@ D:system_time_scale=0.5
B:limit_jump_bar=true
C:color_jump_bar=9079434
P:jump_bar_position=0_0
B:enable_entity_inspect=true
B:enable_entity_inspect=false
B:show_entity_armor=true
P:inspector_position=0_0
C:color_air=23490
@ -82,11 +82,11 @@ B:prevent_element_render_health=false
B:render_vanilla_food=false
B:prevent_event_food=false
B:prevent_element_render_food=false
B:render_vanilla_experience=false
B:render_vanilla_experience=true
B:prevent_event_experience=false
B:prevent_element_render_experience=false
B:render_vanilla_level=false
B:prevent_event_level=false
B:prevent_event_level=true
B:prevent_element_render_level=false
B:render_vanilla_health_mount=false
B:prevent_event_health_mount=false

View file

@ -0,0 +1,223 @@
{
// If true, entities will be affected by gravity.
"doEntityGravity": true,
// Do gravity for mobs, players etc.
"doLivingEntityGravity": true,
"acidRainBurns": true,
"doOxygen": true,
// Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.
"doSpaceMuffler": true,
// Type: Long
"oxygenTankSize": 40500,
// Type: Integer
"hammerDurability": 64,
"giveAstroduxAtSpawn": false,
// Type: Integer
"oxygenBarXOffset": 0,
// Type: Integer
"oxygenBarYOffset": 0,
// Type: Float
"oxygenBarScale": 1.0,
// Type: Integer
"energyBarXOffset": 0,
// Type: Integer
"energyBarYOffset": 0,
// Type: Float
"energyBarScale": 1.0,
// Type: Float
"orbitGravity": 3.26,
// Type: Integer
"oxygenDamage": 1,
// Type: Integer
"freezeDamage": 1,
// Type: Integer
"heatDamage": 2,
// Type: Integer
"acidRainDamage": 3,
"allowFlagImages": true,
// A list of planets that should be disabled. This is a comma-separated list of planet ids.
"disabledPlanets": "",
// Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet.
"avoidOverworldChecks": true,
"spawning": {
"spawnCorruptedLunarians": true,
"spawnStarCrawlers": true,
"spawnMartianRaptors": true,
"spawnMoglers": true,
"spawnSulfurCreepers": true,
"spawnLunarianWanderingTrader": true
},
"spaceSuit": {
// Type: Long
"spaceSuitTankSize": 81000,
// Type: Long
"netheriteSpaceSuitTankSize": 162000,
"netheriteSpaceSuitHasFireResistance": true,
/*
* The speed when flying forward.
* Type: Double
*/
"jetSuitSpeed": 0.8,
/*
* The speed when idle flying up.
* Type: Double
*/
"jetSuitUpwardsSpeed": 0.5,
// Type: Long
"jetSuitEnergyPerTick": 60,
// Type: Long
"jetSuitTankSize": 324000,
// Type: Long
"jetSuitMaxEnergy": 1000000,
"enableJetSuitFlight": true,
// Type: Integer
"jetSuitProtectionMultiplier": 1,
// Type: Integer
"jetSuitArmorToughness": 5,
"spawnJetSuitParticles": true
},
"vehicles": {
/*
* The velocity to trigger a vehicle explosion while falling.
* Type: Double
*/
"fallingExplosionThreshold": -1.2,
/*
* How much the explosion should be multiplied by when the vehicle has fallen.
* Type: Float
*/
"fallingExplosionMultiplier": 0.7,
// Type: Double
"gravity": -2.0,
// Should the camera move in 3rd person in the rocket and lander for a better view?
"moveCameraInVehicle": true,
"lander": {
// Type: Double
"boosterThreshold": -0.1,
// Type: Double
"boosterSpeed": 0.1
},
"rover": {
"explodeRoverInLava": true,
// Type: Long
"fuelPerSecond": 810,
// Type: Float
"turnSpeed": 3.0,
// Type: Float
"maxTurnSpeed": 6.0,
// Type: Float
"deceleration": 0.9,
// Type: Float
"minSpeed": -0.2,
// Type: Float
"maxSpeed": 0.3,
// Type: Long
"tankSize": 243000
},
"rocket": {
// Type: Integer
"atmosphereLeave": 600,
// Type: Integer
"countDownTicks": 200,
// Type: Double
"acceleration": 0.005,
// Type: Double
"maxSpeed": 0.5,
"entitiesBurnUnderRocket": true,
// Type: Long
"tankSize": 243000,
// Type: Long
"fuelLaunchCost": 243000,
// Type: Long
"efficientFuelLaunchCost": 81000,
"takeDamageInRocket": true
}
},
"coalGenerator": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"compressor": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"fuelRefinery": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 30,
// Type: Long
"tankSize": 243000
},
"oxygenLoader": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 243000
},
"oxygenDistributor": {
// Type: Long
"maxEnergy": 20000,
// Type: Long
"fluidConversionEnergyPerTick": 5,
// Type: Long
"tankSize": 486000,
/*
* How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
* Range: 1 - 50000
*/
"maxBlockChecks": 3000,
/*
* How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
* Range: 0 - 500
*/
"refreshTicks": 60,
/*
* Increases the oxygen requirements as the distributor covers more blocks.
* Type: Double
*/
"oxygenMultiplier": 1.0,
/*
* Increases the energy requirements as the distributor covers more blocks.
* Type: Double
*/
"energyMultiplier": 3.0
},
"solarPanel": {
// Type: Long
"maxEnergy": 18000,
// Type: Double
"energyMultiplier": 1.0
},
"waterPump": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 486000,
// Type: Long
"transferPerTick": 8100,
"deleteWaterBelowWaterPump": true
},
"energizer": {
// Type: Long
"maxEnergy": 2000000,
// Type: Long
"energyPerTick": 600
},
"cryoFreezer": {
// Type: Long
"maxEnergy": 30000,
// Type: Long
"energyPerTick": 18,
// Type: Long
"tankSize": 243000
}
}

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"TechReborn": 2.0,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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# The maximum number of threads in the async locator thread pool.
# There's no upper bound to this, however this should only be increased if you're experiencing
# simultaneous location lookups causing issues AND you have the hardware capable of handling
# the extra possible threads.
# The default of 1 should be suitable for most users.
#~ min: 1.0, max: 2.14748365E9
asyncLocatorThreads = 1
# When a merchant's treasure map offer ends up not finding a feature location,
# whether the offer should be removed or marked as out of stock.
removeMerchantInvalidMapOffer = false
#####################
#> Feature Toggles <#
#####################
# If true, enables asynchronous locating of structures for dolphin treasures.
dolphinTreasureEnabled = true
# If true, enables asynchronous locating of structures when Eyes Of Ender are thrown.
eyeOfEnderEnabled = true
# If true, enables asynchronous locating of structures for exploration maps found in chests.
explorationMspEnabled = true
# If true, enables asynchronous locating of structures for the locate command.
locateCommandEnabled = true
# If true, enables asynchronous locating of structures for villager trades.
villagerTradeEnabled = true

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{"loadingScreen":true,"bedrockIfyButtonPosition":"BELOW_SLIDERS","showPositionHUD":false,"FPSHUD":0,"heldItemTooltips":true,"heldItemTooltipBackground":0.5,"showPaperDoll":false,"showChunkMap":false,"reacharound":true,"reacharoundSneaking":true,"reacharoundIndicator":true,"reacharoundMultiplayer":true,"positionHUDHeight":50,"screenSafeArea":0,"overlayIgnoresSafeArea":false,"bedrockChat":false,"slotHighlight":true,"highLightColor1":-1,"highLightColor2":-1990870528,"idleAnimation":1.0,"reacharoundBlockDistance":0.5,"reacharoundPitchAngle":25,"savingOverlay":true,"eatingAnimations":true,"expTextStyle":false,"bedrockToolbar":false,"hudOpacity":100,"biggerIcons":true,"sneakingShield":true,"bedrockShading":true,"disableFlyingMomentum":false,"elytraStop":true,"pickupAnimations":true,"fishingBobber3D":true,"sunlightIntensity":50,"sheepColors":true,"hideEditionBranding":false}

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{"client.features.hudOpacity":false,"client.features.sheepColors":true,"client.features.bedrockShading.lightBlock":true,"common.features.fireAspect":true,"client.features.pickupAnimations":true,"common.features.fertilizableBlocks":true,"client.features.savingOverlay":true,"common.features.recipes":true,"common.features.cauldron":true,"client.features.worldColorNoise":true,"client.features.slotHighlight":true,"client.features.fishingBobber":true,"client.features.chat":true,"client.features.loadingScreens":true,"client.features.heldItemTooltips":true,"client.features.eatingAnimations":true,"common.features.animalEatingParticles":true,"client.core.bedrockIfyButton":true,"common.features.fernBonemeal":true,"client.features.reacharoundPlacement":true,"client.features.editionBranding":true,"client.features.screenSafeArea":true,"client.core.clientRenderTimer":true,"client.features.biggerDraggingItem":true,"client.features.idleHandAnimations":true,"client.features.useAnimations":true,"client.features.bedrockShading.sunGlare":true}

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[general]
#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
#The client is not sent an exact position, so the mob's location must be estimated.
#Range: 0.5 ~ 8.0
sound_detection_range = 1.5
#Mob variants that shouldn't have any model changes applied to them.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
[models]
#This makes a snowman's arm swing when it throws a snowball.
animated_snow_man_stick = true
#If an enderman is angry it will wave its arms around wildly while chasing its target.
#Suits their twisted nature very well.
arm_flailing_enderman = true
#Takes away the stick tails of the current cats and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
curly_cat_tail = true
#Makes horses more lively again, just like they used to be in older versions.
#Does this by adding back their mouth and knees while staying true to the vanilla model style.
familiar_horse = true
#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
squiggly_squid_tentacles = true
#A pleasing visual change; this makes the insides of slimes flow around like liquid.
#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
jiggly_liquidy_slime = true
#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
#It's a small change, but who doesn't get a kick out of it?
wiggly_villager_nose = true
#Takes away the stick tails of the current ocelots and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run.
flowy_ocelot_tail = true
#This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples.
oinky_pig = true
#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
spider_knees = true
#This one makes chicken beaks open and close when they cluck.
#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
bucka_bucka_chicken = true
#This one makes llamas open their mouth when spitting. How have they been doing that before?!
spitful_llama = true
#This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples.
wobbly_cow_udder = true
#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
#Exactly the same animation as for villagers, except for iron golems!
wiggly_iron_golem_nose = true
#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
#Looks pretty fluid and nice. You'll like it, trust me.
bending_humanoid_knees = true
#This one is pretty kneat. It makes sheep actually bend down to eat grass.
#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
#Did you notice their KNEES bend too when they kneel?
kneeling_sheep = true
#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
#Unfortunately, you can't eat them because they're way too hot.
magma_cube_burger = true
#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
playful_doggy = true
#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
#Well, it's in the game now. The full thing, the real deal, exactly like the video.
wobbly_creeper = true
#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
#Makes them a little more scary, but ultimately nicer to look at.
wiggly_ghast_tentacles = true
[oinky_pig]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.pig.ambient"]
#Fancy ears for pigs, just like piglins have them.
floaty_ears = true
#Animation swing speed for ear floatiness.
#Range: 1 ~ 20
ear_animation_speed = 10
[bucka_bucka_chicken]
#Move head back and forth when chicken is walking.
move_head = true
#Animation swing speed of wing flapping.
#Range: 1 ~ 20
wing_animation_speed = 3
#Flap wings when chicken is walking.
flap_wings = true
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.chicken.ambient"]
#Animation swing speed for wattles movement.
#Range: 1 ~ 20
wattles_animation_speed = 5
#Move head back and forth when chicken is walking.
#Range: 1 ~ 20
head_animation_speed = 4
#Make bill a lot slimmer so chickens look less like ducks.
slim_bill = true
#Wiggle chin when chicken is walking.
wiggle_wattles = true
[spitful_llama]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.llama.spit"]
[squiggly_squid_tentacles]
#Define length for squid tentacles.
#Range: 1 ~ 8
tentacles_length = 8
[jiggly_liquidy_slime]
#Animation swing speed of inner slime parts.
#Range: 1 ~ 20
animation_speed = 5
[wobbly_creeper]
#Different directional behaviour modes for the walking animation.
#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
wobble_direction = "SIDE"
[wobbly_cow_udder]
#Should calves show an utter.
calf_utter = false
#Animation swing speed of utter when the cow is walking.
#Range: 1 ~ 20
animation_speed = 5
#Render tiny nipples on a cow's utter.
show_nipples = true
[playful_doggy]
#Make wolf tail fluffy.
fluffy_tail = true
#Define tail length.
#Range: 1 ~ 7
tail_length = 7
#Pose and behaviour when sitting.
#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT"
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed = 5
[arm_flailing_enderman]
#Flail arms while carrying a block.
fail_while_carrying = true
#Animation swing speed for arms.
#Range: 1 ~ 20
animation_speed = 5
[curly_cat_tail]
#Define tail length.
#Range: 1 ~ 15
tail_length = 15
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed = 7
[animated_snow_man_stick]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.snow_golem.shoot"]
[wiggly_ghast_tentacles]
#Define the max length of tentacles.
#Range: 2 ~ 14
max_tentacles_length = 14
#Animation swing speed of tentacles.
#Range: 1 ~ 20
animation_speed = 5
[flowy_ocelot_tail]
#Define tail length.
#Range: 1 ~ 15
tail_length = 15
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed = 7
[wiggly_villager_nose]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]

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{
"blurExclusions": [
"net.minecraft.class_408",
"com.replaymod.lib.de.johni0702.minecraft.gui.container.AbstractGuiOverlay$UserInputGuiScreen",
"ai.arcblroth.projectInception.client.InceptionInterfaceScreen",
"net.optifine.gui.GuiChatOF",
"io.github.darkkronicle.advancedchatcore.chat.AdvancedChatScreen",
"net.coderbot.iris.gui.screen.ShaderPackScreen"
],
"fadeTimeMillis": 200,
"fadeOutTimeMillis": 200,
"ease": true,
"radius": 8,
"gradientStart": "#000000",
"gradientStartAlpha": 75,
"gradientEnd": "#000000",
"gradientEndAlpha": 75,
"showScreenTitle": false
}

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showHandsInMovingBoat = true
itemsToShowInMovingBoat = ["minecraft:filled_map"]

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{
"clientCapeType": "MINECRAFT",
"enableOptifine": true,
"enableLabyMod": false,
"enableWynntils": false,
"enableMinecraftCapesMod": false,
"enableCosmetica": false,
"enableCloaksPlus": false,
"enableElytraTexture": true
}

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