# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # Light sources settings. [light_sources] # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Enable block entities light source. block_entities = true # Enable entities light source. entities = true # Enable first-person player light source. self = true # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" [light_sources.settings] [light_sources.settings.entities] [light_sources.settings.entities.minecraft] chicken = true axolotl = true bee = true arrow = true donkey = true cow = true evoker_fangs = true fox = true chest_minecart = true tropical_fish = true slime = true pig = true pillager = true skeleton = true iron_golem = true bat = true husk = true area_effect_cloud = true rabbit = true zombie = true drowned = true sheep = true experience_orb = true player = true illusioner = true dolphin = true pufferfish = true item = true wolf = true vex = true salmon = true furnace_minecart = true item_frame = true vindicator = true horse = true minecart = true painting = true evoker = true cave_spider = true glow_squid = true witch = true cod = true glow_item_frame = false squid = true spider = true creeper = true lightning_bolt = true enderman = true zombie_villager = true [light_sources.settings.entities.createbigcannons] cannon_carriage = true pitch_contraption = true flak_autocannon = true grapeshot = true bag_of_grapeshot = true [light_sources.settings.entities.create] stationary_contraption = true [light_sources.settings.entities.mca] male_zombie_villager = true female_villager = true male_villager = true [light_sources.settings.entities.fd] chairexecution = true