[registry_sync] # Mod protocol is a feature allowing you to prevent clients with mismatched settings to join. # Client with mismatched values won't be able to connect to servers having this enabled. # It should be used only for non-vanilla compatible modpacks! # Protocol version. Needs to be the same on client and server. If it has value of -1, it won't be required by servers. # default: -1 mod_protocol_version = -1 # Protocol id. It should be different for every modpack, to prevent joining with mismatched mods. # default: my_quilt_modpack mod_protocol_id = "my_quilt_modpack" # A mod protocol name. Used for easier identification. Doesn't effect functionality # default: My Quilt Modpack mod_protocol_name = "My Quilt Modpack" # Message displayed for players joining with clients incompatible with Registry Sync. Supports strings and Minecraft's JSON text format. # default: {"translate":"qsl.registry_sync.unsupported_client","fallback":"Unsupported (vanilla?) client!\nThis server requires modded client to join!\n"} missing_registry_sync_message = "{\"translate\":\"qsl.registry_sync.unsupported_client\",\"fallback\":\"Unsupported (vanilla?) client!\\nThis server requires modded client to join!\\n\"}" # Top part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format. # default: {"translate":"qsl.registry_sync.failed_sync","fallback":"Failed to synchronize client with the server!\nThis can happen when client's and server's mods don't match.\n"} mismatched_entries_top_message = "{\"translate\":\"qsl.registry_sync.failed_sync\",\"fallback\":\"Failed to synchronize client with the server!\\nThis can happen when client's and server's mods don't match.\\n\"}" # Bottom part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format. # default: mismatched_entries_bottom_message = "" # Shows some details about why client couldn't connect. # default: true mismatched_entries_show_details = true # Allows players with Fabric API to connect, as long as they have all required mods. # default: true support_fabric_api_protocol = true # Forces unknown clients to use the Fabric Registry Sync protocol fallback. Disables preventing Vanilla clients from joining. # default: false force_fabric_api_protocol_fallback = false # Disables the Mod Protocol sync on server list/initial query. # default: false disable_mod_protocol_ping = false # Disables the Registry Sync requirement. USE AT YOUR OWN RISK! # default: false disable_registry_sync = false # Disables validation of (block/fluid) states. USE AT YOUR OWN RISK! # default: false disable_state_validation = false