# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # Light sources settings. [light_sources] # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Enable block entities light source. block_entities = true # Enable entities light source. entities = true # Enable first-person player light source. self = true # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" [light_sources.settings] [light_sources.settings.entities] [light_sources.settings.entities.minecraft] panda = true axolotl = true bee = true arrow = true cow = true pig = true skeleton = true bat = true husk = true hoglin = true camel = true rabbit = true armor_stand = true drowned = true experience_orb = true dolphin = true item = true turtle = true shulker = true wither_skeleton = true salmon = true wandering_trader = true piglin_brute = true item_frame = true vindicator = true horse = true glow_squid = true glow_item_frame = false squid = true parrot = true creeper = true enderman = true chicken = true trader_llama = true donkey = true chest_minecart = true tropical_fish = true fox = true slime = true pillager = true iron_golem = true zombified_piglin = true piglin = true cat = true zombie = true sheep = true player = true pufferfish = true villager = true wolf = true fishing_bobber = true zombie_villager = true strider = true painting = true witch = true cod = true spider = true [light_sources.settings.entities.immersive_portals] nether_portal_new = true loading_indicator = true