24 lines
No EOL
1.1 KiB
Properties
24 lines
No EOL
1.1 KiB
Properties
#Fastload Configuration File
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#Sun Nov 05 16:56:50 CET 2023
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debug=false
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instant_load=false
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server_render_chunk_radius=3
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chunk_try_limit=250
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local_render_chunk_radius=10
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# Definitions
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# 'debug' = debug (logWarn) all things happening in fastload to aid in diagnosing issues.
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# Enabled = true, Disabled = false
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#
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# 'chunk_try_limit' = how many times in a row should the same count of loaded chunks be ignored before we cancel pre-rendering.
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# Min = 1, Max = 1000. Set 1000 for infinity
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#
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# 'instant_load' = should fastload just nuke the downloading terrain screen? This boolean is for impatient people who think fastload's loading screen isn't necessary.
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# Enabled = true, Disabled = false
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#
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# 'local_render_chunk_radius' = how many chunks are loaded until 'building terrain' is completed on singleplayer join.
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# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
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#
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# 'server_render_chunk_radius' = how many chunks are loaded until 'building terrain' is completed on server join.
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# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
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# |