173 lines
9.4 KiB
TOML
173 lines
9.4 KiB
TOML
[general]
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#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
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#The client is not sent an exact position, so the mob's location must be estimated.
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#Range: 0.5 ~ 8.0
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sound_detection_range = 1.5
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#Mob variants that shouldn't have any model changes applied to them.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_blacklist = []
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[models]
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#This makes a snowman's arm swing when it throws a snowball.
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animated_snow_man_stick = true
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#If an enderman is angry it will wave its arms around wildly while chasing its target.
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#Suits their twisted nature very well.
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arm_flailing_enderman = true
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#Takes away the stick tails of the current cats and gives them something nicer instead.
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#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
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curly_cat_tail = true
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#Makes horses more lively again, just like they used to be in older versions.
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#Does this by adding back their mouth and knees while staying true to the vanilla model style.
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familiar_horse = true
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#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
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squiggly_squid_tentacles = true
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#A pleasing visual change; this makes the insides of slimes flow around like liquid.
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#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
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jiggly_liquidy_slime = true
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#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
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#It's a small change, but who doesn't get a kick out of it?
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wiggly_villager_nose = true
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#Takes away the stick tails of the current ocelots and gives them something nicer instead.
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#Fully animated flowing tails that move while they stand or run.
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flowy_ocelot_tail = true
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#This makes the udders on cows wobble around when they walk.
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#Also makes their udders have nipples.
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oinky_pig = true
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#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
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spider_knees = true
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#This one makes chicken beaks open and close when they cluck.
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#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
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bucka_bucka_chicken = true
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#This one makes llamas open their mouth when spitting. How have they been doing that before?!
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spitful_llama = true
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#This makes the udders on cows wobble around when they walk.
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#Also makes their udders have nipples.
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wobbly_cow_udder = true
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#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
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#Exactly the same animation as for villagers, except for iron golems!
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wiggly_iron_golem_nose = true
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#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
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#Looks pretty fluid and nice. You'll like it, trust me.
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bending_humanoid_knees = true
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#This one is pretty kneat. It makes sheep actually bend down to eat grass.
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#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
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#Did you notice their KNEES bend too when they kneel?
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kneeling_sheep = true
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#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
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#Unfortunately, you can't eat them because they're way too hot.
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magma_cube_burger = true
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#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
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#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
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playful_doggy = true
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#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
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#Well, it's in the game now. The full thing, the real deal, exactly like the video.
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wobbly_creeper = true
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#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
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#Makes them a little more scary, but ultimately nicer to look at.
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wiggly_ghast_tentacles = true
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[oinky_pig]
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#Mob sounds to play a unique animation for.
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#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_sounds = ["minecraft:entity.pig.ambient"]
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#Fancy ears for pigs, just like piglins have them.
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floaty_ears = true
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#Animation swing speed for ear floatiness.
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#Range: 1 ~ 20
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ear_animation_speed = 10
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[bucka_bucka_chicken]
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#Move head back and forth when chicken is walking.
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move_head = true
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#Animation swing speed of wing flapping.
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#Range: 1 ~ 20
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wing_animation_speed = 3
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#Flap wings when chicken is walking.
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flap_wings = true
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#Mob sounds to play a unique animation for.
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#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_sounds = ["minecraft:entity.chicken.ambient"]
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#Animation swing speed for wattles movement.
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#Range: 1 ~ 20
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wattles_animation_speed = 5
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#Move head back and forth when chicken is walking.
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#Range: 1 ~ 20
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head_animation_speed = 4
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#Make bill a lot slimmer so chickens look less like ducks.
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slim_bill = true
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#Wiggle chin when chicken is walking.
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wiggle_wattles = true
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[spitful_llama]
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#Mob sounds to play a unique animation for.
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#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_sounds = ["minecraft:entity.llama.spit"]
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[squiggly_squid_tentacles]
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#Define length for squid tentacles.
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#Range: 1 ~ 8
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tentacles_length = 8
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[jiggly_liquidy_slime]
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#Animation swing speed of inner slime parts.
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#Range: 1 ~ 20
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animation_speed = 5
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[wobbly_creeper]
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#Different directional behaviour modes for the walking animation.
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#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
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wobble_direction = "SIDE"
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[wobbly_cow_udder]
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#Should calves show an utter.
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calf_utter = false
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#Animation swing speed of utter when the cow is walking.
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#Range: 1 ~ 20
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animation_speed = 5
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#Render tiny nipples on a cow's utter.
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show_nipples = true
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[playful_doggy]
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#Make wolf tail fluffy.
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fluffy_tail = true
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#Define tail length.
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#Range: 1 ~ 7
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tail_length = 7
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#Pose and behaviour when sitting.
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#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
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#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
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sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT"
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#Animation swing speed for tail.
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#Range: 1 ~ 20
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animation_speed = 5
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[arm_flailing_enderman]
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#Flail arms while carrying a block.
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fail_while_carrying = true
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#Animation swing speed for arms.
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#Range: 1 ~ 20
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animation_speed = 5
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[curly_cat_tail]
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#Define tail length.
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#Range: 1 ~ 15
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tail_length = 15
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#Animation swing speed for tail.
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#Range: 1 ~ 20
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animation_speed = 7
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[animated_snow_man_stick]
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#Mob sounds to play a unique animation for.
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#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_sounds = ["minecraft:entity.snow_golem.shoot"]
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[wiggly_ghast_tentacles]
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#Define the max length of tentacles.
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#Range: 2 ~ 14
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max_tentacles_length = 14
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#Animation swing speed of tentacles.
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#Range: 1 ~ 20
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animation_speed = 5
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[flowy_ocelot_tail]
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#Define tail length.
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#Range: 1 ~ 15
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tail_length = 15
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#Animation swing speed for tail.
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#Range: 1 ~ 20
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animation_speed = 7
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[wiggly_villager_nose]
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#Mob sounds to play a unique animation for.
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#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]
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