upd8
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1342 changed files with 331973 additions and 2 deletions
13
config/Hexerei-client.toml
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13
config/Hexerei-client.toml
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#Dynamic light toggle
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dynamic_light_toggle = false
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#Light level an entity should emit when dynamic lights are on
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#Example entry: minecraft:blaze=15
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entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
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#Light level an item should emit when held when dynamic lights are on
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#Example entry: minecraft:stick=15
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item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
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["List of Extra Fonts"]
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#list of fonts that can be used, mainly for the book of shadows
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font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]
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50
config/Hexerei-common.toml
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50
config/Hexerei-common.toml
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["Herb Jar Settings"]
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#Disabling allows jars to hold any item
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jars_only_hold_herbs = true
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["Sage Burning Plate Settings"]
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#Range of the Sage Burning Plate, setting to 0 will disable completely
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spawn_disable_range = 48
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["Crow Pickpocket Cooldown"]
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#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
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crow_pickpocket_cooldown = 1800
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["Broom Brush Durability"]
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#broom brush durability
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broom_brush_durability = 100
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["Herb Enhanced Brush Durability"]
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#Herb Enhanced brush durability
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herb_enhanced_brush_durability = 200
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["Moon Dust Brush Durability"]
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#Moon Dust brush durability
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moon_dust_brush_durability = 200
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["Thruster Brush Durability"]
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#thruster brush durability
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thruster_brush_durability = 400
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["Broom Waterproof Tip Durability"]
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#Broom Waterproof Tip Durability
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broom_waterproof_tip_durability = 800
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["Broom Netherite Tip Durability"]
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#Broom Netherite Tip Durability
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broom_netherite_tip_durability = 200
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["Sage Bundle Durability"]
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#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
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sage_bundle_durability = 3600
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["Coffer Item Blacklist"]
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#blacklists items from being placed inside of coffers
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coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
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["Biome Generation"]
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#rarity of the willow swamp biome, 0 to disable
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#Range: > 0
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willow_swamp_rarity = 2
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20
config/NoChatReports/NCR-Client.json
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20
config/NoChatReports/NCR-Client.json
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{
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"defaultSigningMode": "PROMPT",
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"enableMod": true,
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"showNCRButton": true,
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"showReloadButton": true,
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"verifiedIconEnabled": true,
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"showServerSafety": true,
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"hideInsecureMessageIndicators": true,
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"hideModifiedMessageIndicators": true,
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"hideSystemMessageIndicators": true,
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"hideWarningToast": true,
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"hideSigningRequestMessage": false,
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"alwaysHideReportButton": false,
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"skipRealmsWarning": false,
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"disableTelemetry": true,
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"removeTelemetryButton": true,
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"demandOnServer": false,
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"verifiedIconOffsetX": 0,
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"verifiedIconOffsetY": 0
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}
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7
config/NoChatReports/NCR-Common.json
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7
config/NoChatReports/NCR-Common.json
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{
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"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
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"demandOnClient": false,
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"convertToGameMessage": true,
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"addQueryData": true,
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"enableDebugLog": false
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}
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28
config/NoChatReports/NCR-Encryption.json
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28
config/NoChatReports/NCR-Encryption.json
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{
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"skipWarning": false,
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"enableEncryption": false,
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"encryptPublic": true,
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"showEncryptionButton": true,
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"showEncryptionIndicators": true,
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"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
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"encryptionPassphrase": "",
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"algorithmName": "AES/CFB8+Base64",
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"encryptableCommands": [
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"msg:1",
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"w:1",
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"whisper:1",
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"tell:1",
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"r:0",
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"dm:1",
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"me:0",
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"m:1",
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"t:1",
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"pm:1",
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"emsg:1",
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"epm:1",
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"etell:1",
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"ewhisper:1",
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"message:1",
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"reply:0"
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]
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}
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3
config/NoChatReports/NCR-ServerPreferences.json
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3
config/NoChatReports/NCR-ServerPreferences.json
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{
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"signingModes": {}
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}
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3
config/NoChatReports/README.md
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config/NoChatReports/README.md
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# No Chat Reports
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You can find updated documentation of configuration files on the wiki:
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https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
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24
config/appleskin-client.toml
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24
config/appleskin-client.toml
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[client]
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#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
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showFoodValuesHudOverlay = true
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#If true, shows your food exhaustion as a progress bar behind the hunger bars
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showFoodExhaustionHudUnderlay = true
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#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
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#Range: 0.0 ~ 1.0
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maxHudOverlayFlashAlpha = 0.65
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#If true, health/hunger overlay will shake to match Minecraft's icon animations
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showVanillaAnimationsOverlay = true
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#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
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showFoodStatsInDebugOverlay = true
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#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
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showFoodValuesInTooltip = true
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#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
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showFoodValuesInTooltipAlways = true
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#If true, shows estimated health restored by food on the health bar
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showFoodHealthHudOverlay = true
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#If true, shows your current saturation level overlayed on the hunger bar
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showSaturationHudOverlay = true
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#If true, enables the hunger/saturation/health overlays for food in your off-hand
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showFoodValuesHudOverlayWhenOffhand = true
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24
config/betteradvancements-client.toml
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24
config/betteradvancements-client.toml
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defaultUncompletedIconColor = "#FFFFFF"
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defaultUncompletedTitleColor = "#0489C1"
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defaultCompletedIconColor = "#DBA213"
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defaultCompletedTitleColor = "#DBA213"
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doAdvancementsBackgroundFade = true
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showDebugCoordinates = false
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orderTabsAlphabetically = false
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#Values below 50% might give odd results, use on own risk ;)
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#Range: 1 ~ 100
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uiScaling = 100
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#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
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# Off: Vanilla default
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# Default: List which criteria you have already obtained
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# Spoiler: Only reveal unobtained criteria
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# All: Show both obtained and unobtained criteria
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criteriaDetail = "Default"
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criteriaDetailRequiresShift = false
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addInventoryButton = false
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defaultDrawDirectLines = false
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defaultHideLines = false
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defaultCompletedLineColor = "#FFFFFF"
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defaultUncompletedLineColor = "#FFFFFF"
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onlyUseAboveAdvancementTabs = false
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16
config/betterdeserttemples-forge-1_20.toml
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16
config/betterdeserttemples-forge-1_20.toml
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["YUNG's Better Desert Temples"]
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###########################################################################################################
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## General settings.
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###########################################################################################################
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["YUNG's Better Desert Temples".General]
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# Whether or not vanilla desert pyramids should be disabled.
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# Default: true
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#
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"Disable Vanilla Pyramids" = true
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# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
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# Default: true
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#
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"Apply Mining Fatigue" = true
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7
config/betterdeserttemples/README.txt
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7
config/betterdeserttemples/README.txt
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This directory is for a few additional options for YUNG's Better Desert Temples.
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Options provided may vary by version.
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This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options.
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For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder.
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If no subdirectory for your version is created, then that version probably does not support the additional options.
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NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
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For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'.
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30
config/betterdeserttemples/forge-1_20/README.txt
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30
config/betterdeserttemples/forge-1_20/README.txt
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######################################
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# armorstands.json #
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######################################
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This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
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Armor stands spawn in armory rooms and wardrobe rooms.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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# itemframes.json #
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######################################
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This file contains ItemRandomizers describing the probability distribution of items in item frames.
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Item frames only spawn in food storage rooms and armoury rooms.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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# ItemRandomizers #
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######################################
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Describes a set of items and the probability of each item being chosen.
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- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
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The total sum of all probabilities SHOULD NOT exceed 1.0!
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- defaultItem: The item used for any leftover probability ranges.
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For example, if the total sum of all the probabilities of the entries is 0.6, then
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there is a 0.4 chance of the defaultItem being selected.
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Here's an example ItemRandomizer:
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"entries": {
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"minecraft:stone_axe": 0.25,
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"minecraft:shield": 0.2,
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"minecraft:air": 0.1
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},
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"defaultItem": "minecraft:iron_axe"
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For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
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10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).
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58
config/betterdeserttemples/forge-1_20/armorstands.json
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58
config/betterdeserttemples/forge-1_20/armorstands.json
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{
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"armoryHelmets": {
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"entries": {
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"chainmail_helmet": 0.3,
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"golden_helmet": 0.2
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},
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"defaultItem": "air"
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},
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"wardrobeHelmets": {
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"entries": {
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"chainmail_helmet": 0.2,
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"leather_helmet": 0.4
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},
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"defaultItem": "air"
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},
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"armoryChestplates": {
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"entries": {
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"golden_chestplate": 0.2,
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"chainmail_chestplate": 0.3
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},
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"defaultItem": "air"
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},
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"wardrobeChestplates": {
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"entries": {
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"leather_chestplate": 0.4,
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"chainmail_chestplate": 0.2
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},
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"defaultItem": "air"
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},
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"armoryLeggings": {
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"entries": {
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"chainmail_leggings": 0.3,
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"golden_leggings": 0.2
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},
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"defaultItem": "air"
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},
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"wardrobeLeggings": {
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"entries": {
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"chainmail_leggings": 0.2,
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"leather_leggings": 0.4
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},
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"defaultItem": "air"
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},
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"armoryBoots": {
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"entries": {
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"chainmail_boots": 0.3,
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"golden_boots": 0.2
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},
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"defaultItem": "air"
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},
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"wardrobeBoots": {
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"entries": {
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"chainmail_boots": 0.2,
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"leather_boots": 0.4
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},
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"defaultItem": "air"
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}
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}
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31
config/betterdeserttemples/forge-1_20/itemframes.json
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31
config/betterdeserttemples/forge-1_20/itemframes.json
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{
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"armouryItems": {
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"entries": {
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"arrow": 0.05,
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"golden_sword": 0.1,
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"shield": 0.1,
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"name_tag": 0.05,
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"stone_sword": 0.05,
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"bow": 0.1,
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"stone_axe": 0.05,
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"golden_axe": 0.1
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},
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"defaultItem": "air"
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},
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"storageItems": {
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"entries": {
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"rabbit_foot": 0.01,
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"bread": 0.2,
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"honey_bottle": 0.1,
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"melon_seeds": 0.025,
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"wheat_seeds": 0.025,
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"cake": 0.1,
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"slime_ball": 0.05,
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"beetroot_seeds": 0.025,
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"pumpkin_seeds": 0.025,
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"potato": 0.2,
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"cookie": 0.1
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},
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"defaultItem": "air"
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}
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}
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69
config/betterdungeons-forge-1_20.toml
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69
config/betterdungeons-forge-1_20.toml
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["YUNG's Better Dungeons"]
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###########################################################################################################
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## General settings.
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###########################################################################################################
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["YUNG's Better Dungeons".General]
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# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
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# This option may be useful for some modpack creators.
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# Default: true
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#
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"Enable Skulls & Heads" = true
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# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
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# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
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# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
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# This option may be useful for some modpack creators.
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# Default: true
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#
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"Enable Nether Blocks in Dungeons" = true
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###########################################################################################################
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## Zombie Dungeon settings.
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###########################################################################################################
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["YUNG's Better Dungeons"."Zombie Dungeons"]
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# The longest distance that can be checked when attempting to generate a surface entrance staircase.
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# Making this too large may cause problems.
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# Default: 20
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#
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"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
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###########################################################################################################
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## Small Dungeon settings.
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###########################################################################################################
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["YUNG's Better Dungeons"."Small Dungeons"]
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# The maximum number of banners that can spawn in a single small dungeon.
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# Default: 2
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#Range: 0 ~ 8
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"Small Dungeon Max Banner Count" = 2
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# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
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# Default: 1
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"Small Dungeon Min Chest Count" = 1
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# The maximum number of chests that can spawn in a single small dungeon.
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# Default: 2
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"Small Dungeon Max Chest Count" = 2
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# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
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# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
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# Default: true
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#
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"Allow Ore Blocks in Corners" = true
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###########################################################################################################
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## Small Nether Dungeon settings.
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## These are disabled by default.
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###########################################################################################################
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["YUNG's Better Dungeons"."Small Nether Dungeons"]
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# Whether or not small Nether dungeons should spawn.
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# Default: false
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"Enable Small Nether Dungeons" = false
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# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
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# Default: true
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"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
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# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
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# Default: true
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"Blazes From Spawners Drop Blaze Rods" = true
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# The maximum number of banners that can spawn in a single small Nether dungeon.
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# Default: 2
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#Range: 0 ~ 8
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"Small Nether Dungeon Max Banner Count" = 2
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9
config/betterendisland-forge-1_20.toml
Normal file
9
config/betterendisland-forge-1_20.toml
Normal file
|
@ -0,0 +1,9 @@
|
|||
|
||||
["YUNG's Better End Island"]
|
||||
# Whether the Ender Dragon drops an egg when every time it's defeated.
|
||||
# Default: false
|
||||
"Resummoned Dragon Drops Egg" = false
|
||||
# Whether the vanilla obsidian platform should spawn in the End instead of the revamped platform.
|
||||
# Default: false
|
||||
"Spawn Vanilla Obsidian Platform" = false
|
||||
|
12
config/betterfortresses-forge-1_20.toml
Normal file
12
config/betterfortresses-forge-1_20.toml
Normal file
|
@ -0,0 +1,12 @@
|
|||
|
||||
["YUNG's Better Nether Fortresses"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Nether Fortresses".General]
|
||||
# Whether or not vanilla Nether Fortresses should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Nether Fortresses" = true
|
||||
|
8
config/betterfortresses/README.txt
Normal file
8
config/betterfortresses/README.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
This directory is for a few additional options for YUNG's Better Nether Fortresses.
|
||||
Options provided may vary by version.
|
||||
This directory contains subdirectories for supported versions. The first time you run Better Nether Fortresses, a version subdirectory will be created if that version supports advanced options.
|
||||
For example, the first time you use Better Nether Fortresses for MC 1.19.2 on Forge, the 'forge-1_19' subdirectory will be created in this folder.
|
||||
If no subdirectory for your version is created, then that version probably does not support the additional options.
|
||||
NOTE -- Most of this mod's config settings can be found in a config file outside this folder!
|
||||
For example, on Forge 1.19.2 the file is 'betterfortresses-forge-1_19.toml'.
|
||||
Also note that many of the structure's settings such as spawn rate & spawn conditions can only be modified via data pack.
|
26
config/betterfortresses/forge-1_20/README.txt
Normal file
26
config/betterfortresses/forge-1_20/README.txt
Normal file
|
@ -0,0 +1,26 @@
|
|||
######################################
|
||||
# itemframes.json #
|
||||
######################################
|
||||
This file contains ItemRandomizers describing the probability distribution of items in item frames.
|
||||
Item frames only spawn in certain rooms and hallway pieces.
|
||||
For information on ItemRandomizers, see the bottom of this README.
|
||||
######################################
|
||||
# ItemRandomizers #
|
||||
######################################
|
||||
Describes a set of items and the probability of each item being chosen.
|
||||
- entries: An object where each entry's key is an item, and each value is that item's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultItem: The item used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultItem being selected.
|
||||
Here's an example ItemRandomizer:
|
||||
{
|
||||
"entries": {
|
||||
"minecraft:cobblestone": 0.25,
|
||||
"minecraft:air": 0.2,
|
||||
"minecraft:stone_sword": 0.1
|
||||
},
|
||||
"defaultItem": "minecraft:iron_axe"
|
||||
}
|
||||
This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
||||
10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item).
|
48
config/betterfortresses/forge-1_20/itemframes.json
Normal file
48
config/betterfortresses/forge-1_20/itemframes.json
Normal file
|
@ -0,0 +1,48 @@
|
|||
{
|
||||
"weaponItems": {
|
||||
"entries": {
|
||||
"golden_sword": 0.05,
|
||||
"iron_axe": 0.025,
|
||||
"shield": 0.025,
|
||||
"stone_sword": 0.025,
|
||||
"iron_sword": 0.025,
|
||||
"stone_axe": 0.025,
|
||||
"golden_axe": 0.05,
|
||||
"netherite_sword": 0.005
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"lootItems": {
|
||||
"entries": {
|
||||
"nether_wart": 0.1,
|
||||
"gold_ingot": 0.1,
|
||||
"gold_nugget": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"studyItems": {
|
||||
"entries": {
|
||||
"writable_book": 0.1,
|
||||
"enchanted_book": 0.1,
|
||||
"book": 0.4,
|
||||
"paper": 0.1
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"messHallItems": {
|
||||
"entries": {
|
||||
"porkchop": 0.3,
|
||||
"cooked_porkchop": 0.3,
|
||||
"gold_ingot": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"alchemyItems": {
|
||||
"entries": {
|
||||
"magma_cream": 0.3,
|
||||
"fire_charge": 0.2,
|
||||
"quartz": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
6
config/betterjungletemples-forge-1_20.toml
Normal file
6
config/betterjungletemples-forge-1_20.toml
Normal file
|
@ -0,0 +1,6 @@
|
|||
|
||||
["YUNG's Better Jungle Temples"]
|
||||
|
||||
["YUNG's Better Jungle Temples".General]
|
||||
"Disable Vanilla Jungle Temples" = true
|
||||
|
106
config/bettermineshafts-forge-1_20.toml
Normal file
106
config/bettermineshafts-forge-1_20.toml
Normal file
|
@ -0,0 +1,106 @@
|
|||
|
||||
["YUNG's Better Mineshafts"]
|
||||
# Whether or not vanilla mineshafts should be disabled.
|
||||
# Default: true
|
||||
"Disable Vanilla Mineshafts" = true
|
||||
# The lowest a mineshaft can spawn.
|
||||
# Default: -55
|
||||
"Minimum y-coordinate" = -55
|
||||
# The highest a mineshaft can spawn.
|
||||
# Default: 30
|
||||
#
|
||||
"Maximum y-coordinate" = 30
|
||||
|
||||
###########################################################################################################
|
||||
## Ore deposit settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Ore Deposits"]
|
||||
"Enable Ore Deposits" = true
|
||||
# Chance of an ore deposit being cobblestone only.
|
||||
# Default: 50
|
||||
#Range: 0 ~ 100
|
||||
"Cobble Spawn Chance (Empty Deposit)" = 50
|
||||
# Chance of an ore deposit containing coal.
|
||||
# Default: 20
|
||||
#Range: 0 ~ 100
|
||||
"Coal Spawn Chance" = 20
|
||||
# Chance of an ore deposit containing iron.
|
||||
# Default: 9
|
||||
#Range: 0 ~ 100
|
||||
"Iron Spawn Chance" = 9
|
||||
# Chance of an ore deposit containing redstone.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Redstone Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing gold.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Gold Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing lapis lazuli.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Lapis Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing emerald.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Emerald Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing diamond.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 100
|
||||
"Diamond Spawn Chance" = 1
|
||||
|
||||
###########################################################################################################
|
||||
## Spawn rates for various mineshaft parts and decorations.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Spawn Rates & More"]
|
||||
# The spawn rate for lanterns in the main shaft.
|
||||
# Default: .0067
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Lantern Spawn Rate" = 0.0067
|
||||
# The spawn rate for torches in small shafts.
|
||||
# Default: .02
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Torch Spawn Rate" = 0.02
|
||||
# The spawn rate for workstation side rooms along the main shaft.
|
||||
# Default: .025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Spawn Rate" = 0.025
|
||||
# The spawn rate for workstation cellars below workstations along the main shaft.
|
||||
# Default: .25
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Cellar Spawn Rate" = 0.25
|
||||
# The spawn rate for smaller tunnels that generate along the main shaft.
|
||||
# Default: .07
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Spawn Rate" = 0.07
|
||||
# The spawn rate for cobwebs.
|
||||
# Default: .15
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Cobweb Spawn Rate" = 0.15
|
||||
# The spawn rate for minecarts holding chests in small shafts.
|
||||
# Default: .00125
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
|
||||
# The spawn rate for minecarts holding TNT in small shafts.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# The spawn rate for minecarts holding chests in the main shaft.
|
||||
# Default: .01
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft Chest Minecart Spawn Rate" = 0.01
|
||||
# The spawn rate for minecarts holding TNT in the main shaft.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 100
|
||||
"Abandoned Miners' Outpost Spawn Chance" = 2
|
||||
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
|
||||
# This determines the overall length of small shafts.
|
||||
# Default: 9
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
"Small Shaft Piece Chain Length" = 9
|
||||
|
12
config/betteroceanmonuments-forge-1_20.toml
Normal file
12
config/betteroceanmonuments-forge-1_20.toml
Normal file
|
@ -0,0 +1,12 @@
|
|||
|
||||
["YUNG's Better Ocean Monuments"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Ocean Monuments".General]
|
||||
# Whether or not vanilla ocean monuments should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Ocean Monuments" = true
|
||||
|
20
config/betterstrongholds-forge-1_20.toml
Normal file
20
config/betterstrongholds-forge-1_20.toml
Normal file
|
@ -0,0 +1,20 @@
|
|||
|
||||
["YUNG's Better Strongholds"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Strongholds".General]
|
||||
# The rate at which cobwebs will spawn in various parts of the stronghold.
|
||||
# Default: 0.1
|
||||
"Cobweb Spawn Rate (NORMAL)" = 0.1
|
||||
# The rate at which cobwebs will spawn around spider spawners in libraries.
|
||||
# Default: 0.3
|
||||
"Cobweb Spawn Rate (SPAWNER)" = 0.3
|
||||
# The rate at which torches spawn throughout the stronghold.
|
||||
# Default: 0.1
|
||||
"Torch Spawn Rate" = 0.1
|
||||
# The rate at which lanterns spawn throughout the stronghold.
|
||||
# Default: 0.2
|
||||
"Lantern Spawn Rate" = 0.2
|
||||
|
8
config/betterstrongholds/README.txt
Normal file
8
config/betterstrongholds/README.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
This directory is for a few additional options for YUNG's Better Strongholds.
|
||||
Options provided may vary by version.
|
||||
This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
|
||||
For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
|
||||
If no subdirectory for your version is created, then that version probably does not support the additional options.
|
||||
|
||||
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
|
||||
For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.
|
62
config/betterstrongholds/forge-1_20/README.txt
Normal file
62
config/betterstrongholds/forge-1_20/README.txt
Normal file
|
@ -0,0 +1,62 @@
|
|||
######################################
|
||||
# ores.json #
|
||||
######################################
|
||||
|
||||
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
|
||||
These probabilities are used in treasure rooms in the stronghold, in which
|
||||
piles of ore have a chance of spawning.
|
||||
For information on BlockSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# rareblocks.json #
|
||||
######################################
|
||||
|
||||
This file contains a BlockSetSelector describing the probability of a given block being chosen.
|
||||
These probabilities are used in grand libraries, in which
|
||||
two rare blocks will spawn.
|
||||
For information on BlockSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# armorstands.json #
|
||||
######################################
|
||||
|
||||
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
|
||||
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
|
||||
For information on ItemSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# itemframes.json #
|
||||
######################################
|
||||
|
||||
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
|
||||
Item frames only spawn in storage rooms and armoury rooms.
|
||||
For information on ItemSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# BlockSetSelectors #
|
||||
######################################
|
||||
|
||||
Describes a set of blockstates and the probability of each blockstate being chosen.
|
||||
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultBlock: The blockstate used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultBlock being selected.
|
||||
|
||||
Here's an example block selector:
|
||||
"entries": {
|
||||
"minecraft:cobblestone": 0.25,
|
||||
"minecraft:air": 0.2,
|
||||
"minecraft:stone_bricks": 0.1
|
||||
},
|
||||
"defaultBlock": "minecraft:oak_planks"
|
||||
|
||||
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
||||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
|
||||
|
||||
######################################
|
||||
# ItemSetSelectors #
|
||||
######################################
|
||||
|
||||
Describes a set of items and the probability of each item being chosen.
|
||||
Works the same as BlockSetSelectors, but with items instead of blockstates.
|
60
config/betterstrongholds/forge-1_20/armorstands.json
Normal file
60
config/betterstrongholds/forge-1_20/armorstands.json
Normal file
|
@ -0,0 +1,60 @@
|
|||
{
|
||||
"commonHelmets": {
|
||||
"entries": {
|
||||
"chainmail_helmet": 0.3,
|
||||
"leather_helmet": 0.1,
|
||||
"iron_helmet": 0.3,
|
||||
"carved_pumpkin": 0.01
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareHelmets": {
|
||||
"entries": {
|
||||
"diamond_helmet": 0.3,
|
||||
"carved_pumpkin": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"commonChestplates": {
|
||||
"entries": {
|
||||
"leather_chestplate": 0.1,
|
||||
"iron_chestplate": 0.3,
|
||||
"chainmail_chestplate": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareChestplates": {
|
||||
"entries": {
|
||||
"diamond_chestplate": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"commonLeggings": {
|
||||
"entries": {
|
||||
"chainmail_leggings": 0.3,
|
||||
"leather_leggings": 0.1,
|
||||
"iron_leggings": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareLeggings": {
|
||||
"entries": {
|
||||
"diamond_leggings": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"commonBoots": {
|
||||
"entries": {
|
||||
"iron_boots": 0.3,
|
||||
"chainmail_boots": 0.3,
|
||||
"leather_boots": 0.1
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareBoots": {
|
||||
"entries": {
|
||||
"diamond_boots": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
34
config/betterstrongholds/forge-1_20/itemframes.json
Normal file
34
config/betterstrongholds/forge-1_20/itemframes.json
Normal file
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"armouryItems": {
|
||||
"entries": {
|
||||
"arrow": 0.05,
|
||||
"golden_sword": 0.05,
|
||||
"iron_axe": 0.1,
|
||||
"shield": 0.1,
|
||||
"name_tag": 0.05,
|
||||
"stone_sword": 0.05,
|
||||
"iron_sword": 0.1,
|
||||
"bow": 0.1,
|
||||
"stone_axe": 0.05,
|
||||
"golden_axe": 0.05
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"storageItems": {
|
||||
"entries": {
|
||||
"flint": 0.05,
|
||||
"rabbit_foot": 0.01,
|
||||
"compass": 0.05,
|
||||
"melon_seeds": 0.025,
|
||||
"map": 0.25,
|
||||
"wheat_seeds": 0.025,
|
||||
"paper": 0.25,
|
||||
"cake": 0.05,
|
||||
"lead": 0.05,
|
||||
"slime_ball": 0.05,
|
||||
"beetroot_seeds": 0.025,
|
||||
"pumpkin_seeds": 0.025
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
14
config/betterstrongholds/forge-1_20/ores.json
Normal file
14
config/betterstrongholds/forge-1_20/ores.json
Normal file
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"oreChances": {
|
||||
"entries": {
|
||||
"minecraft:diamond_ore": 0.05,
|
||||
"minecraft:redstone_ore[lit=false]": 0.15,
|
||||
"minecraft:coal_ore": 0.2,
|
||||
"minecraft:iron_ore": 0.2,
|
||||
"minecraft:gold_ore": 0.2,
|
||||
"minecraft:lapis_ore": 0.15,
|
||||
"minecraft:emerald_ore": 0.05
|
||||
},
|
||||
"defaultBlock": "minecraft:coal_ore"
|
||||
}
|
||||
}
|
11
config/betterstrongholds/forge-1_20/rareblocks.json
Normal file
11
config/betterstrongholds/forge-1_20/rareblocks.json
Normal file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"blockChances": {
|
||||
"entries": {
|
||||
"minecraft:iron_block": 0.3,
|
||||
"minecraft:gold_block": 0.3,
|
||||
"minecraft:quartz_block": 0.3,
|
||||
"minecraft:diamond_block": 0.1
|
||||
},
|
||||
"defaultBlock": "minecraft:iron_block"
|
||||
}
|
||||
}
|
12
config/betterwitchhuts-forge-1_20.toml
Normal file
12
config/betterwitchhuts-forge-1_20.toml
Normal file
|
@ -0,0 +1,12 @@
|
|||
|
||||
["YUNG's Better Witch Huts"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Witch Huts".General]
|
||||
# Whether or not vanilla witch huts should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Witch Huts" = true
|
||||
|
12
config/collective.json5
Normal file
12
config/collective.json5
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
|
||||
"transferItemsBetweenReplacedEntities": true,
|
||||
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
|
||||
// min: 1, max: 500
|
||||
"loopsAmountUsedToGetAllEntityDrops": 100,
|
||||
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
|
||||
// min: 0, max: 3600000
|
||||
"findABlockCheckAroundEntitiesDelayMs": 30000,
|
||||
// Enables pets for Patrons. Will be added in a future release.
|
||||
"enablePatronPets": true
|
||||
}
|
146
config/create-client.toml
Normal file
146
config/create-client.toml
Normal file
|
@ -0,0 +1,146 @@
|
|||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
#Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Show kinetic debug information on blocks while the F3-Menu is open.
|
||||
enableRainbowDebug = false
|
||||
#.
|
||||
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
|
||||
#Range: > 0
|
||||
maximumContraptionLightVolume = 16384
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[client.placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
#.
|
||||
#Ponder settings
|
||||
[client.ponder]
|
||||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
#Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
|
9
config/create-common.toml
Normal file
9
config/create-common.toml
Normal file
|
@ -0,0 +1,9 @@
|
|||
|
||||
#.
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen]
|
||||
#.
|
||||
#.
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
|
150
config/createaddition-common.toml
Normal file
150
config/createaddition-common.toml
Normal file
|
@ -0,0 +1,150 @@
|
|||
|
||||
#Wires
|
||||
[wires]
|
||||
#Small Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_output = 1000
|
||||
#Small Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_input = 1000
|
||||
#Small Connector With Light energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
small_light_connector_consumption = 1
|
||||
#Large Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
large_connector_wire_length = 32
|
||||
#Small Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
small_connector_wire_length = 16
|
||||
#Large Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_input = 5000
|
||||
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
|
||||
connector_allow_passive_io = true
|
||||
#Large Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_output = 5000
|
||||
#Ignore checking if block face can support connector.
|
||||
connector_ignore_face_check = true
|
||||
|
||||
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
|
||||
# as the config isnt synced between Clients and Server.
|
||||
#General Settings
|
||||
[general]
|
||||
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
|
||||
#Range: > 0
|
||||
max_stress = 16384
|
||||
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
|
||||
#Range: > 0
|
||||
fe_at_max_rpm = 480
|
||||
#If audio should be enabled or not.
|
||||
audio_enabled = true
|
||||
|
||||
#Portable Energy Interface
|
||||
[portable_energy_interface]
|
||||
#PEI max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_output = 5000
|
||||
#PEI max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_input = 5000
|
||||
|
||||
#Electric Motor
|
||||
[electric_motor]
|
||||
#Electric Motor internal capacity in FE.
|
||||
#Range: > 0
|
||||
motor_capacity = 5000
|
||||
#Electric Motor minimum required energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
motor_min_consumption = 8
|
||||
#Electric Motor max input in FE (Energy transfer not consumption).
|
||||
#Range: > 0
|
||||
motor_max_input = 5000
|
||||
#Electric Motor min/max RPM.
|
||||
#Range: > 1
|
||||
motor_rpm_range = 256
|
||||
|
||||
#Tesla Coil
|
||||
[tesla_coil]
|
||||
#Tesla Coil charge rate in FE/t.
|
||||
#Range: > 0
|
||||
tesla_coil_charge_rate = 5000
|
||||
#Tesla Coil fire interval (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_fire_cooldown = 20
|
||||
#Hurt range (in blocks/meters).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_range = 3
|
||||
#Tesla Coil internal capacity in FE.
|
||||
#Range: > 0
|
||||
tesla_coil_capacity = 40000
|
||||
#Energy consumed when Tesla Coil is fired (in FE).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_energy_required = 1000
|
||||
#The duration of the Shocked effect for mobs (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_mob = 20
|
||||
#The duration of the Shocked effect for players (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_player = 20
|
||||
#Tesla Coil max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
tesla_coil_max_input = 10000
|
||||
#Tesla Coil charge rate in FE/t for recipes.
|
||||
#Range: > 0
|
||||
tesla_coil_recipe_charge_rate = 2000
|
||||
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_mob = 3
|
||||
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_player = 2
|
||||
|
||||
#Alternator
|
||||
[alternator]
|
||||
#Alternator efficiency relative to base conversion rate.
|
||||
#Range: 0.01 ~ 1.0
|
||||
generator_efficiency = 0.75
|
||||
#Alternator internal capacity in FE.
|
||||
#Range: > 0
|
||||
generator_capacity = 5000
|
||||
#Alternator max input in FE (Energy transfer, not generation).
|
||||
#Range: > 0
|
||||
generator_max_output = 5000
|
||||
|
||||
#Accumulator
|
||||
[accumulator]
|
||||
#Accumulator internal capacity per block in FE.
|
||||
#Range: > 0
|
||||
accumulator_capacity = 2000000
|
||||
#Accumulator max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_output = 5000
|
||||
#Accumulator max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_input = 5000
|
||||
#Accumulator max multiblock height.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_height = 5
|
||||
#Accumulator max multiblock width.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_width = 3
|
||||
|
||||
#Rolling Mill
|
||||
[rolling_mill]
|
||||
#Rolling Mill duration in ticks.
|
||||
#Range: > 0
|
||||
rolling_mill_processing_duration = 120
|
||||
#Rolling Mill base stress impact.
|
||||
#Range: 0 ~ 1024
|
||||
rolling_mill_stress = 8
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
#Diamond Grit Sandpaper durability (number of uses).
|
||||
#Range: > 3
|
||||
diamond_grit_sandpaper_uses = 1024
|
||||
#Barbed Wire Damage.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
barbed_wire_damage = 2.0
|
||||
|
8
config/creategoggles-client.toml
Normal file
8
config/creategoggles-client.toml
Normal file
|
@ -0,0 +1,8 @@
|
|||
|
||||
#Client configuration settings
|
||||
[general]
|
||||
#Display the goggles before the eyes and not on the forehead
|
||||
moveGoggleToEyes = false
|
||||
#Enables the goggles in creative mode without goggles
|
||||
enableCreativeModeGoggles = true
|
||||
|
10
config/creategoggles-common.toml
Normal file
10
config/creategoggles-common.toml
Normal file
|
@ -0,0 +1,10 @@
|
|||
|
||||
#General configuration settings
|
||||
[general]
|
||||
#Uses custom curio slot for goggles instead of the head slot
|
||||
customCurioGoggleSlot = false
|
||||
#Uses custom curio slot for backtank instead of the back slot
|
||||
customCurioBacktankSlot = false
|
||||
#Enables experimental features (Smithing the goggles onto normal helmets)
|
||||
enableExperimentalFeatures = true
|
||||
|
23
config/curios-client.toml
Normal file
23
config/curios-client.toml
Normal file
|
@ -0,0 +1,23 @@
|
|||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#Set to true to enable the Curios GUI button
|
||||
enableButton = true
|
||||
#The X-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#The corner for the Curios GUI button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
buttonCorner = "TOP_LEFT"
|
||||
|
5
config/curios-common.toml
Normal file
5
config/curios-common.toml
Normal file
|
@ -0,0 +1,5 @@
|
|||
#List of slots to create or modify.
|
||||
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
|
||||
#
|
||||
slots = []
|
||||
|
1
config/embeddium-fingerprint.json
Normal file
1
config/embeddium-fingerprint.json
Normal file
|
@ -0,0 +1 @@
|
|||
{"v":1,"s":"d350cd09a03a6a15bf9fa8c9d5059397cbb00ffb0e759cb365cd50406b055f7a976684fa9fcd4916e2084b9fa4fd5daa9fcf9cab9f86c9313d8467dcbe371353","u":"81169af104d4e03cb9a3aeceffa8475e64682a6e66664587798cee0479138cd7f0ced822b4e26cd6dbed9bd02f4f613ac43beb27f322dfbda9af2ba0d1790173","p":"d274ca2e2c6945c4b44d5935fc9a4338cde27475fecd897cff866815184b06ae44e87c5ef88e2854c865fad10ae2701b9dc718d0db317848328ee349bc7fc508","t":1722001350}
|
6
config/embeddium-mixins.properties
Normal file
6
config/embeddium-mixins.properties
Normal file
|
@ -0,0 +1,6 @@
|
|||
# This is the configuration file for Embeddium.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
30
config/embeddium-options.json
Normal file
30
config/embeddium-options.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"quality": {
|
||||
"weather_quality": "DEFAULT",
|
||||
"leaves_quality": "DEFAULT",
|
||||
"enable_vignette": true,
|
||||
"use_quad_normals_for_shading": false
|
||||
},
|
||||
"advanced": {
|
||||
"enable_memory_tracing": false,
|
||||
"use_advanced_staging_buffers": true,
|
||||
"disable_incompatible_mod_warnings": false,
|
||||
"cpu_render_ahead_limit": 3
|
||||
},
|
||||
"performance": {
|
||||
"chunk_builder_threads": 0,
|
||||
"always_defer_chunk_updates_v2": true,
|
||||
"animate_only_visible_textures": true,
|
||||
"use_entity_culling": true,
|
||||
"use_fog_occlusion": true,
|
||||
"use_block_face_culling": true,
|
||||
"use_compact_vertex_format": true,
|
||||
"use_translucent_face_sorting_v2": true,
|
||||
"use_no_error_g_l_context": true
|
||||
},
|
||||
"notifications": {
|
||||
"force_disable_donation_prompts": false,
|
||||
"has_cleared_donation_button": false,
|
||||
"has_seen_donation_prompt": false
|
||||
}
|
||||
}
|
475
config/emi.css
Normal file
475
config/emi.css
Normal file
|
@ -0,0 +1,475 @@
|
|||
/** EMI Config */
|
||||
|
||||
#general {
|
||||
/**
|
||||
* Whether EMI is enabled and visible.
|
||||
*/
|
||||
enabled: true;
|
||||
|
||||
/**
|
||||
* Whether cheating in items is enabled.
|
||||
*/
|
||||
cheat-mode: false;
|
||||
|
||||
/**
|
||||
* How much EMI should use tooltips and popups to show controls and information.
|
||||
*/
|
||||
help-level: normal;
|
||||
|
||||
/**
|
||||
* Where EMI should pull stacks from to populate the index.
|
||||
*/
|
||||
index-source: creative;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the tooltip.
|
||||
*/
|
||||
search-tooltip-by-default: true;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the mod name.
|
||||
*/
|
||||
search-mod-name-by-default: false;
|
||||
|
||||
/**
|
||||
* Whether normal search queries should include the stack's tags.
|
||||
*/
|
||||
search-tags-by-default: false;
|
||||
}
|
||||
|
||||
#ui {
|
||||
/**
|
||||
* Which action should be performed when clicking the recipe book.
|
||||
*/
|
||||
recipe-book-action: toggle-craftables;
|
||||
|
||||
/**
|
||||
* Where to display status effects in the inventory.
|
||||
*/
|
||||
effect-location: top;
|
||||
|
||||
/**
|
||||
* Whether to display a gray overlay when hovering over a stack.
|
||||
*/
|
||||
show-hover-overlay: true;
|
||||
|
||||
/**
|
||||
* Whether to add mod name to tooltips
|
||||
*/
|
||||
append-mod-id: true;
|
||||
|
||||
/**
|
||||
* Whether to add mod name to item tooltips, in case another mod provides behavior
|
||||
*/
|
||||
append-item-mod-id: true;
|
||||
|
||||
/**
|
||||
* Prevents recipes being quick crafted from shifting around under the cursor.
|
||||
*/
|
||||
miscraft-prevention: true;
|
||||
|
||||
/**
|
||||
* The unit to display fluids as.
|
||||
*/
|
||||
fluid-unit: millibuckets;
|
||||
|
||||
/**
|
||||
* Whether to use the batched render system. Batching is faster, but may have
|
||||
* incompatibilities with shaders or other mods.
|
||||
*/
|
||||
use-batched-renderer: true;
|
||||
|
||||
/**
|
||||
* Whether to have the search bar in the center of the screen, instead of to the
|
||||
* side.
|
||||
*/
|
||||
center-search-bar: true;
|
||||
|
||||
/**
|
||||
* Which sidebar type to switch to when searching.
|
||||
*/
|
||||
search-sidebar-focus: index;
|
||||
|
||||
/**
|
||||
* Which sidebar type to focus when the search is empty.
|
||||
*/
|
||||
empty-search-sidebar-focus: none;
|
||||
|
||||
/**
|
||||
* The maximum height the recipe screen will grow to be if space is available in
|
||||
* pixels.
|
||||
*/
|
||||
maximum-recipe-screen-height: 256;
|
||||
|
||||
/**
|
||||
* The minimum width of the recipe screen in pixels. Controls how many tabs there
|
||||
* can be, and where the page switching buttons go. The default is 176, the width
|
||||
* of most screens.
|
||||
*/
|
||||
minimum-recipe-screen-width: 176;
|
||||
|
||||
/**
|
||||
* The amount of vertical margin to give in the recipe screen.
|
||||
*/
|
||||
vertical-margin: 20;
|
||||
|
||||
/**
|
||||
* Where to show workstations in the recipe screen
|
||||
*/
|
||||
workstation-location: bottom;
|
||||
|
||||
/**
|
||||
* Display cost per batch when hovering a recipe output
|
||||
*/
|
||||
show-cost-per-batch: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to set as default.
|
||||
*/
|
||||
recipe-default-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to show the recipe tree.
|
||||
*/
|
||||
recipe-tree-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to fill the ingredients in a handler.
|
||||
*/
|
||||
recipe-fill-button: true;
|
||||
|
||||
/**
|
||||
* Whether recipes should have a button to take a screenshot of the recipe.
|
||||
*/
|
||||
recipe-screenshot-button: false;
|
||||
|
||||
/**
|
||||
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
|
||||
* GUI scale.
|
||||
*/
|
||||
recipe-screenshot-scale: 0;
|
||||
|
||||
/**
|
||||
* The pages in the left sidebar
|
||||
*/
|
||||
left-sidebar-pages: favorites;
|
||||
|
||||
/**
|
||||
* The subpanels in the left sidebar
|
||||
*/
|
||||
left-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the left sidebar to
|
||||
*/
|
||||
left-sidebar-size: 12, 100;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the left sidebar and obstructions, in pixels
|
||||
*/
|
||||
left-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the left sidebar
|
||||
*/
|
||||
left-sidebar-align: left, top;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the left sidebar
|
||||
*/
|
||||
left-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the left sidebar
|
||||
*/
|
||||
left-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the right sidebar
|
||||
*/
|
||||
right-sidebar-pages: index, craftables;
|
||||
|
||||
/**
|
||||
* The subpanels in the right sidebar
|
||||
*/
|
||||
right-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the right sidebar to
|
||||
*/
|
||||
right-sidebar-size: 12, 100;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the right sidebar and obstructions, in pixels
|
||||
*/
|
||||
right-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the right sidebar
|
||||
*/
|
||||
right-sidebar-align: right, top;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the right sidebar
|
||||
*/
|
||||
right-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the right sidebar
|
||||
*/
|
||||
right-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the top sidebar
|
||||
*/
|
||||
top-sidebar-pages: none;
|
||||
|
||||
/**
|
||||
* The subpanels in the top sidebar
|
||||
*/
|
||||
top-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the top sidebar to
|
||||
*/
|
||||
top-sidebar-size: 9, 9;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the top sidebar and obstructions, in pixels
|
||||
*/
|
||||
top-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the top sidebar
|
||||
*/
|
||||
top-sidebar-align: center, center;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the top sidebar
|
||||
*/
|
||||
top-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the top sidebar
|
||||
*/
|
||||
top-sidebar-theme: transparent;
|
||||
|
||||
/**
|
||||
* The pages in the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-pages: none;
|
||||
|
||||
/**
|
||||
* The subpanels in the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-subpanels: none;
|
||||
|
||||
/**
|
||||
* How many columns and rows of ingredients to limit the bottom sidebar to
|
||||
*/
|
||||
bottom-sidebar-size: 9, 9;
|
||||
|
||||
/**
|
||||
* How much space to maintain between the bottom sidebar and obstructions, in
|
||||
* pixels
|
||||
*/
|
||||
bottom-sidebar-margins: 2, 2, 2, 2;
|
||||
|
||||
/**
|
||||
* Where to position the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-align: center, center;
|
||||
|
||||
/**
|
||||
* Whether to render the header buttons and page count for the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-header: visible;
|
||||
|
||||
/**
|
||||
* Which theme to use for the bottom sidebar
|
||||
*/
|
||||
bottom-sidebar-theme: transparent;
|
||||
}
|
||||
|
||||
#binds {
|
||||
/**
|
||||
* Toggle the visibility of EMI.
|
||||
*/
|
||||
toggle-visibility: "ctrl key.keyboard.o";
|
||||
|
||||
/**
|
||||
* Focuse the search bar.
|
||||
*/
|
||||
focus-search: "ctrl key.keyboard.f";
|
||||
|
||||
/**
|
||||
* Clears the search bar.
|
||||
*/
|
||||
clear-search: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Display the recipes for creating a stack.
|
||||
*/
|
||||
view-recipes: "key.keyboard.r";
|
||||
view-recipes: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipes that can be created using a stack.
|
||||
*/
|
||||
view-uses: "key.keyboard.u";
|
||||
view-uses: "key.mouse.right";
|
||||
|
||||
/**
|
||||
* Favorite the item to display on the side of the screen opposite of recipies for
|
||||
* quick access.
|
||||
*/
|
||||
favorite: "key.keyboard.a";
|
||||
|
||||
/**
|
||||
* Set the default recipe for a given stack in the output of a recipe to that
|
||||
* recipe.
|
||||
*/
|
||||
default-stack: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipe tree for a given stack.
|
||||
*/
|
||||
view-stack-tree: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Display the recipe tree.
|
||||
*/
|
||||
view-tree: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Return to the previous page in EMI.
|
||||
*/
|
||||
back: "key.keyboard.backspace";
|
||||
|
||||
/**
|
||||
* Return to the next page in EMI after going back.
|
||||
*/
|
||||
forward: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result.
|
||||
*/
|
||||
craft-one: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for as many results as possible.
|
||||
*/
|
||||
craft-all: "shift key.mouse.left";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result and put in inventory if possible.
|
||||
*/
|
||||
craft-one-to-inventory: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for as many results as possible and put in inventory if
|
||||
* possible.
|
||||
*/
|
||||
craft-all-to-inventory: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* When on a stack with an associated recipe:
|
||||
* Move ingredients for a single result and put in cursor if possible.
|
||||
*/
|
||||
craft-one-to-cursor: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Display the recipe that will be used to craft on a stack with no recipe context.
|
||||
*/
|
||||
show-craft: "key.keyboard.left.shift";
|
||||
|
||||
/**
|
||||
* Cheat in one of an item into the inventory.
|
||||
*/
|
||||
cheat-one-to-inventory: "ctrl key.mouse.right";
|
||||
|
||||
/**
|
||||
* Cheat in a stack of an item into the inventory.
|
||||
*/
|
||||
cheat-stack-to-inventory: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* Cheat in one of an item into the cursor.
|
||||
*/
|
||||
cheat-one-to-cursor: "ctrl key.mouse.middle";
|
||||
|
||||
/**
|
||||
* Cheat in a stack of an item into the cursor.
|
||||
*/
|
||||
cheat-stack-to-cursor: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* Delete the stack in the cursor when hovering the index
|
||||
*/
|
||||
delete-cursor-stack: "key.mouse.left";
|
||||
|
||||
/**
|
||||
* Copies the hovered recipe's ID to the clipboard
|
||||
*/
|
||||
copy-recipe-id: "key.keyboard.unknown";
|
||||
|
||||
/**
|
||||
* In edit mode, hide the hovered stack
|
||||
*/
|
||||
hide-stack: "ctrl key.mouse.left";
|
||||
|
||||
/**
|
||||
* In edit mode, hide stacks with the hovered stack's id
|
||||
*/
|
||||
hide-stack-by-id: "ctrl shift key.mouse.left";
|
||||
}
|
||||
|
||||
#dev {
|
||||
/**
|
||||
* Whether development functions should be enabled. Not recommended for general
|
||||
* play.
|
||||
*/
|
||||
dev-mode: false;
|
||||
|
||||
/**
|
||||
* Whether editing the index is enabled
|
||||
*/
|
||||
edit-mode: false;
|
||||
|
||||
/**
|
||||
* Whether to log untranslated tags as warnings.
|
||||
*/
|
||||
log-untranslated-tags: false;
|
||||
|
||||
/**
|
||||
* Whether to log ingredients that don't have a representative tag as warnings.
|
||||
*/
|
||||
log-non-tag-ingredients: false;
|
||||
|
||||
/**
|
||||
* Whether hovering the output of a recipe should show the recipe's EMI ID.
|
||||
*/
|
||||
show-recipe-ids: false;
|
||||
|
||||
/**
|
||||
* Whether to display additional widgets added to recipes from other mods.
|
||||
* These are typically developer facing and compatibility related, and not useful
|
||||
* for players.
|
||||
*/
|
||||
show-recipe-decorators: false;
|
||||
|
||||
/**
|
||||
* Whether stacks in the index should display a highlight if they have a recipe
|
||||
* default.
|
||||
*/
|
||||
highlight-defaulted: false;
|
||||
|
||||
/**
|
||||
* Whether to display exclusion areas
|
||||
*/
|
||||
highlight-exclusion-areas: false;
|
||||
}
|
21
config/entity_model_features.json
Normal file
21
config/entity_model_features.json
Normal file
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"logModelCreationData": false,
|
||||
"debugOnRightClick": false,
|
||||
"renderModeChoice": "NORMAL",
|
||||
"vanillaModelHologramRenderMode_2": "OFF",
|
||||
"attemptRevertingEntityModelsAlteredByAnotherMod": true,
|
||||
"modelExportMode": "NONE",
|
||||
"attemptPhysicsModPatch_2": "CUSTOM",
|
||||
"modelUpdateFrequency": "Average",
|
||||
"entityRenderModeOverrides": {},
|
||||
"entityPhysicsModPatchOverrides": {},
|
||||
"entityVanillaHologramOverrides": {},
|
||||
"modelsNamesDisabled": [],
|
||||
"allowEBEModConfigModify": true,
|
||||
"animationLODDistance": 20,
|
||||
"retainDetailOnLowFps": true,
|
||||
"retainDetailOnLargerMobs": true,
|
||||
"animationFrameSkipDuringIrisShadowPass": true,
|
||||
"preventFirstPersonHandAnimating": false,
|
||||
"onlyClientPlayerModel": false
|
||||
}
|
36
config/entity_texture_features.json
Normal file
36
config/entity_texture_features.json
Normal file
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"illegalPathSupportMode": "None",
|
||||
"enableCustomTextures": true,
|
||||
"enableCustomBlockEntities": true,
|
||||
"textureUpdateFrequency_V2": "Fast",
|
||||
"enableEmissiveTextures": true,
|
||||
"enableEnchantedTextures": true,
|
||||
"enableEmissiveBlockEntities": true,
|
||||
"emissiveRenderMode": "DULL",
|
||||
"alwaysCheckVanillaEmissiveSuffix": true,
|
||||
"enableArmorAndTrims": true,
|
||||
"skinFeaturesEnabled": true,
|
||||
"skinTransparencyMode": "ETF_SKINS_ONLY",
|
||||
"skinTransparencyInExtraPixels": true,
|
||||
"skinFeaturesEnableTransparency": true,
|
||||
"skinFeaturesEnableFullTransparency": false,
|
||||
"tryETFTransparencyForAllSkins": false,
|
||||
"enableEnemyTeamPlayersSkinFeatures": true,
|
||||
"enableBlinking": true,
|
||||
"blinkFrequency": 150,
|
||||
"blinkLength": 1,
|
||||
"advanced_IncreaseCacheSizeModifier": 1.0,
|
||||
"debugLoggingMode": "None",
|
||||
"logTextureDataInitialization": false,
|
||||
"hideConfigButton": false,
|
||||
"disableVanillaDirectoryVariantTextures": false,
|
||||
"use3DSkinLayerPatch": true,
|
||||
"enableFullBodyWardenTextures": true,
|
||||
"entityEmissiveOverrides": {},
|
||||
"propertiesDisabled": [],
|
||||
"propertyInvertUpdatingOverrides": [],
|
||||
"entityRandomOverrides": {},
|
||||
"entityEmissiveBrightOverrides": {},
|
||||
"entityRenderLayerOverrides": {},
|
||||
"entityLightOverrides": {}
|
||||
}
|
73
config/estrogen-client.toml
Normal file
73
config/estrogen-client.toml
Normal file
|
@ -0,0 +1,73 @@
|
|||
|
||||
#.
|
||||
#Global settings for the chest feature
|
||||
[chestRenderingGlobal]
|
||||
#.
|
||||
#Enable chest feature rendering
|
||||
chestFeatureRendering = true
|
||||
#.
|
||||
#Enable chest feature armor rendering
|
||||
chestArmorRendering = true
|
||||
#.
|
||||
#Enable chest feature physics rendering
|
||||
chestPhysicsRendering = false
|
||||
|
||||
#.
|
||||
#Settings for the chest feature (for the local player)
|
||||
[chestEstrogen]
|
||||
#.
|
||||
#Enable chest feature
|
||||
chestFeature = true
|
||||
#.
|
||||
#Enable chest feature armor
|
||||
chestArmor = true
|
||||
#.
|
||||
#Enable chest feature physics
|
||||
chestPhysics = false
|
||||
#.
|
||||
#Chest feature bounciness
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestBounciness = 0.27000001072883606
|
||||
#.
|
||||
#Chest feature physics damping
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestDamping = 0.375
|
||||
|
||||
#.
|
||||
#UI element Configuration
|
||||
[ui]
|
||||
#.
|
||||
#Enable dash overlay
|
||||
dashOverlay = true
|
||||
|
||||
#.
|
||||
#Miscellaneous settings
|
||||
[misc]
|
||||
#.
|
||||
#Allows you to pat entities by shift right-clicking them!
|
||||
entityPatting = true
|
||||
|
||||
#.
|
||||
#Settings for Equippable Items
|
||||
[accessory]
|
||||
#.
|
||||
#Render estrogen patches on the player
|
||||
estrogenPatchRender = true
|
||||
|
||||
#.
|
||||
#Compatibility between other mods settings
|
||||
[compat]
|
||||
#.
|
||||
#Enable ears Compatibility
|
||||
ears = true
|
||||
#.
|
||||
#Enable figura Compatibility
|
||||
figura = true
|
||||
|
||||
#.
|
||||
#Settings for custom sounds and music
|
||||
[sounds]
|
||||
#.
|
||||
#Enable ambient music which starts playing on specific moments
|
||||
ambientMusic = true
|
||||
|
15
config/estrogen-common.toml
Normal file
15
config/estrogen-common.toml
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
#.
|
||||
#Settings which are more fun and not fit for survival
|
||||
[minigame]
|
||||
#.
|
||||
#Enable/Disable all minigame settings
|
||||
minigameEnabled = false
|
||||
#.
|
||||
#Gives you permanent, unremovable Girl Power Effect
|
||||
permaDash = true
|
||||
#.
|
||||
#The level of Girl Power Effect when Perma-Dash is enabled
|
||||
#Range: 0 ~ 255
|
||||
permaDashAmount = 0
|
||||
|
3
config/etf_warnings.json
Normal file
3
config/etf_warnings.json
Normal file
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"ignoredConfigIds": []
|
||||
}
|
23
config/ferritecore-mixin.toml
Normal file
23
config/ferritecore-mixin.toml
Normal file
|
@ -0,0 +1,23 @@
|
|||
#Use a slightly more compact, but also slightly slower representation for block states
|
||||
compactFastMap = false
|
||||
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
|
||||
useSmallThreadingDetector = false
|
||||
#Cache the predicate instances used in multipart models
|
||||
cacheMultipartPredicates = true
|
||||
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
|
||||
multipartDeduplication = true
|
||||
#Deduplicate cached data for blockstates, most importantly collision and render shapes
|
||||
blockstateCacheDeduplication = true
|
||||
#Avoid creation of new strings when creating ModelResourceLocations
|
||||
modelResourceLocations = true
|
||||
#Use smaller data structures for "simple" models, especially models with few side-specific faces
|
||||
modelSides = true
|
||||
#Replace the blockstate neighbor table
|
||||
replaceNeighborLookup = true
|
||||
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
|
||||
populateNeighborTable = false
|
||||
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
|
||||
replacePropertyMap = true
|
||||
#Deduplicate vertex data of baked quads in the basic model implementations
|
||||
bakedQuadDeduplication = true
|
||||
|
8
config/flywheel-client.toml
Normal file
8
config/flywheel-client.toml
Normal file
|
@ -0,0 +1,8 @@
|
|||
#Select the backend to use.
|
||||
#Allowed Values: OFF, BATCHING, INSTANCING
|
||||
backend = "INSTANCING"
|
||||
#Enable or disable a debug overlay that colors pixels by their normal.
|
||||
debugNormals = false
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
|
27
config/fml.toml
Normal file
27
config/fml.toml
Normal file
|
@ -0,0 +1,27 @@
|
|||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Enable forge global version checking
|
||||
versionCheck = true
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Early window provider
|
||||
earlyWindowProvider = "fmlearlywindow"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Whether to show CPU usage stats in early window
|
||||
earlyWindowShowCPU = false
|
||||
|
24
config/forge-client.toml
Normal file
24
config/forge-client.toml
Normal file
|
@ -0,0 +1,24 @@
|
|||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||
#Not recommended for computers without a significant number of cores available.
|
||||
alwaysSetupTerrainOffThread = false
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = false
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
showLoadWarnings = true
|
||||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||
useCombinedDepthStencilAttachment = false
|
||||
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
|
||||
compressLanIPv6Addresses = true
|
||||
#During block model baking, manually calculates the normal for all faces.
|
||||
#This was the default behavior of forge between versions 31.0 and 47.1.
|
||||
#May result in differences between vanilla rendering and forge rendering.
|
||||
#Will only produce differences for blocks that contain non-axis aligned faces.
|
||||
#You will need to reload your resources to see results.
|
||||
calculateAllNormals = false
|
||||
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
|
||||
stabilizeDirectionGetNearest = true
|
||||
|
23
config/immediatelyfast.json
Normal file
23
config/immediatelyfast.json
Normal file
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"REGULAR_INFO": "----- Regular config values below -----",
|
||||
"font_atlas_resizing": true,
|
||||
"map_atlas_generation": true,
|
||||
"hud_batching": true,
|
||||
"fast_text_lookup": true,
|
||||
"fast_buffer_upload": true,
|
||||
"fast_buffer_upload_size_mb": 256,
|
||||
"fast_buffer_upload_explicit_flush": true,
|
||||
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
|
||||
"dont_add_info_into_debug_hud": false,
|
||||
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
|
||||
"experimental_disable_error_checking": false,
|
||||
"experimental_disable_resource_pack_conflict_handling": false,
|
||||
"experimental_sign_text_buffering": false,
|
||||
"experimental_screen_batching": false,
|
||||
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
|
||||
"debug_only_and_not_recommended_disable_universal_batching": false,
|
||||
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
|
||||
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
|
||||
"debug_only_print_additional_error_information": false,
|
||||
"debug_only_use_last_usage_for_batch_ordering": false
|
||||
}
|
3
config/modernfix-common.toml
Normal file
3
config/modernfix-common.toml
Normal file
|
@ -0,0 +1,3 @@
|
|||
#These JEI plugins will be loaded on the main thread
|
||||
blacklist_async_jei_plugins = ["jepb:jei_plugin"]
|
||||
|
96
config/modernfix-mixins.properties
Normal file
96
config/modernfix-mixins.properties
Normal file
|
@ -0,0 +1,96 @@
|
|||
# This is the configuration file for ModernFix.
|
||||
# In general, prefer using the config screen to editing this file. It can be accessed
|
||||
# via the standard mod menu on your respective mod loader. Changes will, however,
|
||||
# require restarting the game to take effect.
|
||||
#
|
||||
# The following options can be enabled or disabled if there is a compatibility issue.
|
||||
# Add a line with your option name and =true or =false at the bottom of the file to enable
|
||||
# or disable a rule. For example:
|
||||
# mixin.perf.dynamic_resources=true
|
||||
# Do not include the #. You may reset to defaults by deleting this file.
|
||||
#
|
||||
# Available options:
|
||||
# mixin.bugfix.buffer_builder_leak=true # (default)
|
||||
# mixin.bugfix.chunk_deadlock=true # (default)
|
||||
# mixin.bugfix.cofh_core_crash=true # (default)
|
||||
# mixin.bugfix.concurrency=true # (default)
|
||||
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
|
||||
# mixin.bugfix.ender_dragon_leak=true # (default)
|
||||
# mixin.bugfix.entity_pose_stack=true # (default)
|
||||
# mixin.bugfix.extra_experimental_screen=true # (default)
|
||||
# mixin.bugfix.fix_config_crashes=true # (default)
|
||||
# mixin.bugfix.forge_at_inject_error=true # (default)
|
||||
# mixin.bugfix.forge_vehicle_packets=true # (default)
|
||||
# mixin.bugfix.model_data_manager_cme=true # (default)
|
||||
# mixin.bugfix.packet_leak=false # (default)
|
||||
# mixin.bugfix.paper_chunk_patches=true # (default)
|
||||
# mixin.bugfix.recipe_book_type_desync=true # (default)
|
||||
# mixin.bugfix.removed_dimensions=true # (default)
|
||||
# mixin.bugfix.restore_old_dragon_movement=false # (default)
|
||||
# mixin.bugfix.unsafe_modded_shape_caches=true # (default)
|
||||
# mixin.bugfix.world_leaks=true # (default)
|
||||
# mixin.bugfix.world_screen_skipped=true # (default)
|
||||
# mixin.devenv=false # (default)
|
||||
# mixin.feature.branding=true # (default)
|
||||
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
|
||||
# mixin.feature.direct_stack_trace=false # (default)
|
||||
# mixin.feature.disable_unihex_font=false # (default)
|
||||
# mixin.feature.integrated_server_watchdog=true # (default)
|
||||
# mixin.feature.measure_time=true # (default)
|
||||
# mixin.feature.registry_event_progress=false # (default)
|
||||
# mixin.feature.remove_chat_signing=false # (default)
|
||||
# mixin.feature.snapshot_easter_egg=true # (default)
|
||||
# mixin.feature.spam_thread_dump=false # (default)
|
||||
# mixin.feature.spark_profile_launch=false # (default)
|
||||
# mixin.feature.stalled_chunk_load_detection=false # (default)
|
||||
# mixin.feature.warn_missing_perf_mods=true # (default)
|
||||
# mixin.launch.class_search_cache=true # (default)
|
||||
# mixin.perf.blast_search_trees=true # (default)
|
||||
# mixin.perf.blast_search_trees.force=false # (default)
|
||||
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
|
||||
# mixin.perf.cache_model_materials=true # (default)
|
||||
# mixin.perf.cache_profile_texture_url=true # (default)
|
||||
# mixin.perf.cache_strongholds=true # (default)
|
||||
# mixin.perf.cache_upgraded_structures=true # (default)
|
||||
# mixin.perf.clear_mixin_classinfo=false # (default)
|
||||
# mixin.perf.compact_bit_storage=true # (default)
|
||||
# mixin.perf.datapack_reload_exceptions=true # (default)
|
||||
# mixin.perf.dedicated_reload_executor=true # (default)
|
||||
# mixin.perf.deduplicate_climate_parameters=false # (default)
|
||||
# mixin.perf.deduplicate_location=false # (default)
|
||||
# mixin.perf.deduplicate_wall_shapes=true # (default)
|
||||
# mixin.perf.dynamic_dfu=true # (default)
|
||||
# mixin.perf.dynamic_entity_renderers=false # (default)
|
||||
# mixin.perf.dynamic_resources=false # (default)
|
||||
# mixin.perf.dynamic_resources.ctm=true # (default)
|
||||
# mixin.perf.dynamic_resources.rs=true # (default)
|
||||
# mixin.perf.dynamic_resources.supermartijncore=true # (default)
|
||||
# mixin.perf.dynamic_sounds=true # (default)
|
||||
# mixin.perf.dynamic_structure_manager=true # (default)
|
||||
# mixin.perf.fast_forge_dummies=true # (default)
|
||||
# mixin.perf.fast_registry_validation=true # (default)
|
||||
# mixin.perf.faster_item_rendering=false # (default)
|
||||
# mixin.perf.faster_structure_location=true # (default)
|
||||
# mixin.perf.faster_texture_stitching=true # (default)
|
||||
# mixin.perf.fix_loop_spin_waiting=true # (default)
|
||||
# mixin.perf.forge_cap_retrieval=true # (default)
|
||||
# mixin.perf.forge_registry_alloc=true # (default)
|
||||
# mixin.perf.forge_registry_lambda=true # (default)
|
||||
# mixin.perf.kubejs=true # (default)
|
||||
# mixin.perf.model_optimizations=true # (default)
|
||||
# mixin.perf.mojang_registry_size=true # (default)
|
||||
# mixin.perf.nbt_memory_usage=true # (default)
|
||||
# mixin.perf.patchouli_deduplicate_books=true # (default)
|
||||
# mixin.perf.potential_spawns_alloc=true # (default)
|
||||
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
|
||||
# mixin.perf.remove_biome_temperature_cache=true # (default)
|
||||
# mixin.perf.remove_spawn_chunks=false # (default)
|
||||
# mixin.perf.resourcepacks=true # (default)
|
||||
# mixin.perf.state_definition_construct=true # (default)
|
||||
# mixin.perf.tag_id_caching=true # (default)
|
||||
# mixin.perf.thread_priorities=true # (default)
|
||||
# mixin.perf.ticking_chunk_alloc=true # (default)
|
||||
# mixin.perf.worldgen_allocation=false # (default)
|
||||
# mixin.safety=true # (default)
|
||||
#
|
||||
# User overrides go here.
|
50
config/notenoughanimations.json
Normal file
50
config/notenoughanimations.json
Normal file
|
@ -0,0 +1,50 @@
|
|||
{
|
||||
"configVersion": 11,
|
||||
"animationSmoothingSpeed": 0.2,
|
||||
"holdingItems": [
|
||||
"minecraft:clock",
|
||||
"minecraft:recovery_compass",
|
||||
"minecraft:soul_lantern",
|
||||
"minecraft:compass",
|
||||
"minecraft:torch",
|
||||
"minecraft:lantern",
|
||||
"minecraft:soul_torch"
|
||||
],
|
||||
"enableAnimationSmoothing": true,
|
||||
"enableInWorldMapRendering": true,
|
||||
"enableOffhandHiding": true,
|
||||
"enableRotationLocking": true,
|
||||
"enableLadderAnimation": true,
|
||||
"ladderAnimationAmplifier": 0.35,
|
||||
"ladderAnimationArmHeight": 1.7,
|
||||
"ladderAnimationArmSpeed": 2.0,
|
||||
"enableRotateToLadder": true,
|
||||
"enableEatDrinkAnimation": true,
|
||||
"enableRowBoatAnimation": true,
|
||||
"enableHorseAnimation": true,
|
||||
"dontHoldItemsInBed": true,
|
||||
"freezeArmsInBed": true,
|
||||
"rotationLock": "NONE",
|
||||
"showLastUsedSword": false,
|
||||
"sheathSwords": [
|
||||
"minecraft:golden_sword",
|
||||
"minecraft:iron_sword",
|
||||
"minecraft:wooden_sword",
|
||||
"minecraft:stone_sword",
|
||||
"minecraft:diamond_sword",
|
||||
"minecraft:netherite_sword"
|
||||
],
|
||||
"enableCrawlingAnimation": true,
|
||||
"holdUpItemsMode": "CONFIG",
|
||||
"holdUpItemOffset": 0.0,
|
||||
"itemSwapAnimation": true,
|
||||
"tweakElytraAnimation": true,
|
||||
"petAnimation": true,
|
||||
"fallingAnimation": false,
|
||||
"freezingAnimation": true,
|
||||
"huggingAnimation": false,
|
||||
"narutoRunning": false,
|
||||
"enableInWorldBookRendering": false,
|
||||
"disableLegSmoothing": false,
|
||||
"bowAnimation": "VANILLA"
|
||||
}
|
8
config/oculus.properties
Normal file
8
config/oculus.properties
Normal file
|
@ -0,0 +1,8 @@
|
|||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Fri Jul 26 16:49:13 CEST 2024
|
||||
colorSpace=SRGB
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
maxShadowRenderDistance=32
|
||||
shaderPack=ComplementaryUnbound_r5.2.2.zip
|
||||
enableShaders=true
|
80
config/railways-client.toml
Normal file
80
config/railways-client.toml
Normal file
|
@ -0,0 +1,80 @@
|
|||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show extended debug info in coupler goggle overlay
|
||||
showExtendedCouplerDebug = false
|
||||
#.
|
||||
#Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
|
||||
skipClientDerailing = false
|
||||
#.
|
||||
#Use a scanline shader when spying through a conductor
|
||||
useConductorSpyShader = true
|
||||
#.
|
||||
#Vertical offset for track overlays
|
||||
#Range: -256.0 ~ 256.0
|
||||
trackOverlayOffset = 0.0
|
||||
#.
|
||||
#Whether to actually apply the dev cape (ignored for non-devs)
|
||||
#This setting may require a relog to take effect
|
||||
useDevCape = true
|
||||
#.
|
||||
#Should the normal create conductor cap be rendered on top of the conductors existing hat?
|
||||
renderNormalCap = true
|
||||
#.
|
||||
#Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
|
||||
animatedFlywheels = true
|
||||
|
||||
#.
|
||||
#Smoke Settings
|
||||
[client.smoke]
|
||||
#.
|
||||
#Smoke particle style
|
||||
#Allowed Values: VANILLA, OLD, CARTOON
|
||||
smokeType = "CARTOON"
|
||||
|
||||
#.
|
||||
#Old-style Smoke Settings
|
||||
[client.smoke.old]
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Lifetime of smoke particles emitted by contraptions
|
||||
#Range: 20 ~ 1000
|
||||
smokeLifetime = 500
|
||||
#.
|
||||
#Smoke emission rate on contraptions
|
||||
#Range: 0.0 ~ 10.0
|
||||
smokePercentage = 0.75
|
||||
#.
|
||||
#Smoke texture quality
|
||||
#Allowed Values: LOW, MEDIUM, HIGH, ULTRA
|
||||
smokeQuality = "HIGH"
|
||||
#.
|
||||
#Thicker smoke (renders 2 extra layers per particle)
|
||||
thickerSmoke = true
|
||||
|
||||
#.
|
||||
#Cartoon-style Smoke Settings
|
||||
[client.smoke.cartoon]
|
||||
#.
|
||||
#Spawn faster-rising small puffs of smoke on an interval
|
||||
spawnFasterPuffs = true
|
||||
#.
|
||||
#Spawn steam on an interval
|
||||
spawnSteam = false
|
||||
|
||||
#.
|
||||
#Journeymap Settings
|
||||
[client.journeymap]
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Journeymap train overlay update time
|
||||
#Range: 1 ~ 600
|
||||
updateRate = 1
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Journeymap train overlay old marker removal check time
|
||||
#Range: 10 ~ 1200
|
||||
removeObsoleteRate = 200
|
||||
|
9
config/railways-common.toml
Normal file
9
config/railways-common.toml
Normal file
|
@ -0,0 +1,9 @@
|
|||
#.
|
||||
#Register integration tracks for mods that are not present
|
||||
#[@cui:RequiresReload:both]
|
||||
registerMissingTracks = false
|
||||
#.
|
||||
#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed
|
||||
#[@cui:RequiresReload:both]
|
||||
disableDatafixer = false
|
||||
|
1663
config/sound_physics_remastered/allowed_sounds.properties
Normal file
1663
config/sound_physics_remastered/allowed_sounds.properties
Normal file
File diff suppressed because it is too large
Load diff
219
config/sound_physics_remastered/occlusion.properties
Normal file
219
config/sound_physics_remastered/occlusion.properties
Normal file
|
@ -0,0 +1,219 @@
|
|||
# Values for blocks can be defined as follows:
|
||||
#
|
||||
# By sound type:
|
||||
# WOOD=1.0
|
||||
#
|
||||
# By block tag:
|
||||
# \#minecraft\:logs=1.0
|
||||
#
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.1
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.0
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Wood (Sound Type)
|
||||
WOOD=1.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=1.0
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=1.0
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.1
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.0
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Water (Block)
|
||||
minecraft\:water=0.25
|
||||
# Lava (Block)
|
||||
minecraft\:lava=0.75
|
||||
# Jukebox (Block)
|
||||
minecraft\:jukebox=0.0
|
213
config/sound_physics_remastered/reflectivity.properties
Normal file
213
config/sound_physics_remastered/reflectivity.properties
Normal file
|
@ -0,0 +1,213 @@
|
|||
# Values for blocks can be defined as follows:
|
||||
#
|
||||
# By sound type:
|
||||
# WOOD=1.0
|
||||
#
|
||||
# By block tag:
|
||||
# \#minecraft\:logs=1.0
|
||||
#
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
94
config/sound_physics_remastered/soundphysics.properties
Normal file
94
config/sound_physics_remastered/soundphysics.properties
Normal file
|
@ -0,0 +1,94 @@
|
|||
# Enables/Disables all sound effects
|
||||
enabled=true
|
||||
# Affects how quiet a sound gets based on distance
|
||||
# Lower values mean distant sounds are louder
|
||||
# This setting requires you to be in singleplayer or having the mod installed on the server
|
||||
# 1.0 is the physically correct value
|
||||
attenuation_factor=1.0
|
||||
# The volume of simulated reverberations
|
||||
reverb_gain=1.0
|
||||
# The brightness of reverberation
|
||||
# Higher values result in more high frequencies in reverberation
|
||||
# Lower values give a more muffled sound to the reverb
|
||||
reverb_brightness=1.0
|
||||
# The distance of reverb relative to the sound distance
|
||||
reverb_distance=1.5
|
||||
# The amount of sound that will be absorbed when traveling through blocks
|
||||
block_absorption=1.0
|
||||
# Higher values mean smaller objects won't be considered as occluding
|
||||
occlusion_variation=0.35
|
||||
# The default amount of sound reflectance energy for all blocks
|
||||
# Lower values result in more conservative reverb simulation with shorter reverb tails
|
||||
# Higher values result in more generous reverb simulation with higher reverb tails
|
||||
default_block_reflectivity=0.5
|
||||
# The default amount of occlusion for all blocks
|
||||
# Lower values will result in sounds being less muffled through walls
|
||||
# Higher values mean sounds will be not audible though thicker walls
|
||||
default_block_occlusion_factor=1.0
|
||||
# Minecraft won't allow sounds to play past a certain distance
|
||||
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
|
||||
# This setting only takes affect in singleplayer worlds and when installed on the server
|
||||
sound_distance_allowance=4.0
|
||||
# A value controlling the amount that air absorbs high frequencies with distance
|
||||
# A value of 1.0 is physically correct for air with normal humidity and temperature
|
||||
# Higher values mean air will absorb more high frequencies with distance
|
||||
# 0 disables this effect
|
||||
air_absorption=1.0
|
||||
# How much sound is filtered when the player is underwater
|
||||
# 0.0 means no filter
|
||||
# 1.0 means fully filtered
|
||||
underwater_filter=0.25
|
||||
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
|
||||
evaluate_ambient_sounds=false
|
||||
# The number of rays to trace to determine reverberation for each sound source
|
||||
# More rays provides more consistent tracing results but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_count=32
|
||||
# The number of rays bounces to trace to determine reverberation for each sound source
|
||||
# More bounces provides more echo and sound ducting but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_bounces=4
|
||||
# If sound hits a non-full-square side, block occlusion is multiplied by this
|
||||
non_full_block_occlusion_factor=0.25
|
||||
# The maximum amount of rays to determine occlusion
|
||||
# Directly correlates to the amount of blocks between walls that are considered
|
||||
max_occlusion_rays=16
|
||||
# The amount at which occlusion is capped
|
||||
max_occlusion=64.0
|
||||
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
|
||||
strict_occlusion=false
|
||||
# Whether to try calculating where the sound should come from based on reflections
|
||||
sound_direction_evaluation=true
|
||||
# Skip redirecting non-occluded sounds (the ones you can see directly)
|
||||
redirect_non_occluded_sounds=true
|
||||
# If music discs or other longer sounds should be frequently reevaluated
|
||||
update_moving_sounds=false
|
||||
# The interval in ticks that moving sounds are reevaluated
|
||||
# Lower values mean more frequent reevaluation but also more lag
|
||||
# This option only takes effect if update_moving_sounds is enabled
|
||||
sound_update_interval=5
|
||||
# Disable level clone and cache. This will fall back to original main thread access.
|
||||
# WARNING! Enabling this will cause instability and issues with other mods.
|
||||
unsafe_level_access=false
|
||||
# The radius of chunks to clone for level access
|
||||
level_clone_range=4
|
||||
# The maximum number of ticks to retain the cloned level in the cache
|
||||
level_clone_max_retain_ticks=20
|
||||
# The maximum distance a player can move from the cloned origin before invalidation
|
||||
level_clone_max_retain_block_distance=16
|
||||
# Enables debug logging
|
||||
debug_logging=false
|
||||
# Provides more information about occlusion in the logs
|
||||
occlusion_logging=false
|
||||
# Provides more information about the environment calculation in the logs
|
||||
environment_logging=false
|
||||
# Provides more information about how long computations take
|
||||
performance_logging=false
|
||||
# If enabled, the path of the sound will be rendered in game
|
||||
render_sound_bounces=false
|
||||
# If enabled, occlusion will be visualized in game
|
||||
render_occlusion=false
|
||||
# Enables/Disables sound effects for Simple Voice Chat audio
|
||||
simple_voice_chat_integration=true
|
||||
# Enables/Disables hearing your own echo with Simple Voice Chat
|
||||
simple_voice_chat_hear_self=false
|
49
config/tacz-client.toml
Normal file
49
config/tacz-client.toml
Normal file
|
@ -0,0 +1,49 @@
|
|||
|
||||
[key]
|
||||
#True if you want to hold the right mouse button to aim
|
||||
HoldToAim = true
|
||||
|
||||
[render]
|
||||
#How far to display the lod model, 0 means always display
|
||||
#Range: > 0
|
||||
GunLodRenderDistance = 0
|
||||
#The existence time of bullet hole particles, in tick
|
||||
#Range: > 0
|
||||
BulletHoleParticleLife = 400
|
||||
#The threshold for fading out when rendering bullet hole particles
|
||||
#Range: 0.0 ~ 1.0
|
||||
BulletHoleParticleFadeThreshold = 0.98
|
||||
#The crosshair when holding a gun
|
||||
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
|
||||
CrosshairType = "CROSS_5"
|
||||
#The starting position of the hit marker
|
||||
#Range: -1024.0 ~ 1024.0
|
||||
HitMarketStartPosition = 4.0
|
||||
#Whether or not to display the head shot's hitbox
|
||||
HeadShotDebugHitbox = false
|
||||
#Whether or not to display the gun's HUD
|
||||
GunHUDEnable = true
|
||||
#Whether or not to display the kill amount
|
||||
KillAmountEnable = false
|
||||
#The duration of the kill amount, in second
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
KillAmountDurationSecond = 3.0
|
||||
#The farthest render distance of the target, including minecarts type
|
||||
#Range: > 0
|
||||
TargetRenderDistance = 128
|
||||
#Whether or not to render first person bullet trail
|
||||
FirstPersonBulletTracerEnable = true
|
||||
#Disable the interact hud text in center of the screen
|
||||
DisableInteractHudText = false
|
||||
#Max time the damage counter will reset
|
||||
#Range: > 10
|
||||
DamageCounterResetTime = 2000
|
||||
|
||||
[Zoom]
|
||||
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
|
||||
#Range: 0.0 ~ 3.0
|
||||
ScreenDistanceCoefficient = 1.33
|
||||
#Zoom sensitivity is multiplied by this factor
|
||||
#Range: 0.0 ~ 2.0
|
||||
ZoomSensitivityBaseMultiplier = 1.0
|
||||
|
49
config/tacz-common.toml
Normal file
49
config/tacz-common.toml
Normal file
|
@ -0,0 +1,49 @@
|
|||
|
||||
[gun]
|
||||
#The default fire sound range (block)
|
||||
#Range: > 0
|
||||
DefaultGunFireSoundDistance = 64
|
||||
#The range (block) of other gun sound, reloading sound etc.
|
||||
#Range: > 0
|
||||
DefaultGunOtherSoundDistance = 16
|
||||
#Whether or not the player will consume ammo in creative mode
|
||||
CreativePlayerConsumeAmmo = true
|
||||
#Auto reload all the guns in player inventory, useful for pvp servers
|
||||
AutoReloadWhenRespawn = false
|
||||
|
||||
[ammo]
|
||||
#Warning: Ammo with explosive properties can break blocks
|
||||
ExplosiveAmmoDestroysBlocks = false
|
||||
#Warning: Ammo with explosive properties can set the surroundings on fire
|
||||
ExplosiveAmmoFire = false
|
||||
#Ammo with explosive properties can add knockback effect
|
||||
ExplosiveAmmoKnockBack = true
|
||||
#The distance at which the explosion effect can be seen
|
||||
#Range: > 0
|
||||
ExplosiveAmmoVisibleDistance = 192
|
||||
#Those blocks that the ammo can pass through
|
||||
PassThroughBlocks = ["estrogen:dream_block"]
|
||||
#Whether a ammo can break the glass
|
||||
DestroyGlass = true
|
||||
#Whether a ammo can ignite the block
|
||||
IgniteBlock = true
|
||||
#Whether a ammo can ignite the entity
|
||||
IgniteEntity = true
|
||||
|
||||
[other]
|
||||
#When enabled, the reload command will not overwrite the default model file under config
|
||||
DefaultPackDebug = false
|
||||
#The farthest sound distance of the target, including minecarts type
|
||||
#Range: > 0
|
||||
TargetSoundDistance = 128
|
||||
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
ServerHitboxOffset = 3.0
|
||||
#Server hitbox latency fix
|
||||
ServerHitboxLatencyFix = true
|
||||
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
|
||||
#Range: 250.0 ~ 1.7976931348623157E308
|
||||
ServerHitboxLatencyMaxSaveMs = 1000.0
|
||||
#The gun pack that the client player needs to download, needs to fill in the URL and the SHA1 value of the file
|
||||
ClientGunPackDownloadUrls = []
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"model": "tacz:ammo/12g",
|
||||
"texture": "tacz:ammo/uv/12g",
|
||||
"slot": "tacz:ammo/slot/12g",
|
||||
"tracer_color": "#FF3030",
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"ground": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"fixed": [
|
||||
1.2,
|
||||
1.2,
|
||||
1.2
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"model": "tacz:ammo/308",
|
||||
"texture": "tacz:ammo/uv/308",
|
||||
"slot": "tacz:ammo/slot/308",
|
||||
"tracer_color": "#FF9999",
|
||||
"shell": {
|
||||
"model": "tacz:shell/308_shell",
|
||||
"texture": "tacz:shell/308_shell"
|
||||
},
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
"ground": [
|
||||
0.3,
|
||||
0.3,
|
||||
0.3
|
||||
],
|
||||
"fixed": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/30_06"
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"model": "tacz:ammo/338",
|
||||
"texture": "tacz:ammo/uv/338",
|
||||
"slot": "tacz:ammo/slot/338",
|
||||
"tracer_color": "#FFAAAA",
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"ground": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"fixed": [
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/357mag",
|
||||
"shell": {
|
||||
"model": "tacz:shell/357mag_shell",
|
||||
"texture": "tacz:shell/357mag_shell"
|
||||
},
|
||||
"tracer_color": "#ffe09e"
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"model": "tacz:ammo/45acp",
|
||||
"texture": "tacz:ammo/uv/45acp",
|
||||
"slot": "tacz:ammo/slot/45acp",
|
||||
"tracer_color": "#ffb373",
|
||||
"shell": {
|
||||
"model": "tacz:shell/45acp_shell",
|
||||
"texture": "tacz:shell/45acp_shell"
|
||||
},
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"ground": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"fixed": [
|
||||
1.2,
|
||||
1.2,
|
||||
1.2
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/46x30"
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/50ae",
|
||||
"shell": {
|
||||
"model": "tacz:shell/50ae_shell",
|
||||
"texture": "tacz:shell/50ae_shell"
|
||||
},
|
||||
"tracer_color": "#FF9999"
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/50bmg",
|
||||
"tracer_color": "#FF4732"
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/556x45",
|
||||
"shell": {
|
||||
"model": "tacz:shell/556x45_shell",
|
||||
"texture": "tacz:shell/556x45_shell"
|
||||
},
|
||||
"tracer_color": "#FF8888"
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/58x42"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/68x51fury"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/762x25"
|
||||
}
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
{
|
||||
// 调用的模型,在包目录下的 models 文件夹中寻找
|
||||
"model": "tacz:ammo/762x39",
|
||||
// 渲染模型使用的材质
|
||||
"texture": "tacz:ammo/uv/762x39",
|
||||
// GUI 格子中显示
|
||||
"slot": "tacz:ammo/slot/762x39",
|
||||
// 子弹实体
|
||||
// "entity": {
|
||||
// // 模型
|
||||
// "model": "tacz:ammo_entity/rpg_rocket",
|
||||
// // 材质
|
||||
// "texture": "tacz:ammo_entity/rpg_rocket"
|
||||
// },
|
||||
// 抛壳模型
|
||||
"shell": {
|
||||
"model": "tacz:shell/762x39_shell",
|
||||
"texture": "tacz:shell/762x39_shell"
|
||||
},
|
||||
// 曳光弹颜色,没有则为 #FFFFFF
|
||||
// 严格遵循 RGB 颜色代码
|
||||
"tracer_color": "#FF9999",
|
||||
// 调整各个视角下模型的变换参数,可为空
|
||||
"transform": {
|
||||
// 暂时只有缩放需要在这里指定,旋转和位移使用模型内定位组。
|
||||
// 可以为空,若为空,则不缩放模型。
|
||||
"scale": {
|
||||
// 第三人称手部
|
||||
"thirdperson": [
|
||||
0.75,
|
||||
0.75,
|
||||
0.75
|
||||
],
|
||||
// 地面实体
|
||||
"ground": [
|
||||
0.75,
|
||||
0.75,
|
||||
0.75
|
||||
],
|
||||
// 展示框
|
||||
"fixed": [
|
||||
1.5,
|
||||
1.5,
|
||||
1.5
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/762x54"
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"model": "tacz:ammo/9mm",
|
||||
"texture": "tacz:ammo/uv/9mm",
|
||||
"slot": "tacz:ammo/slot/9mm",
|
||||
"shell": {
|
||||
"model": "tacz:shell/9mm_shell",
|
||||
"texture": "tacz:shell/9mm_shell"
|
||||
},
|
||||
"tracer_color": "#FF8888",
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"ground": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"fixed": [
|
||||
1.2,
|
||||
1.2,
|
||||
1.2
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/magnum_r"
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"model": "tacz:ammo_entity/rpg_rocket",
|
||||
"texture": "tacz:ammo_entity/rpg_rocket",
|
||||
"slot": "tacz:ammo/slot/rpg_rocket",
|
||||
// 子弹实体
|
||||
"entity": {
|
||||
// 模型
|
||||
"model": "tacz:ammo_entity/rpg_rocket",
|
||||
// 材质
|
||||
"texture": "tacz:ammo_entity/rpg_rocket"
|
||||
},
|
||||
// 粒子效果,部分参数和原版指令完全一致,具体可参考 wiki:https://minecraft.fandom.com/zh/wiki/%E5%91%BD%E4%BB%A4/particle
|
||||
// 没有此字段时,不生成粒子
|
||||
"particle": {
|
||||
// 名称,具体可选粒子可参考 wiki:https://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
|
||||
"name": "campfire_signal_smoke",
|
||||
// 生成的区域,默认为 0 0 0
|
||||
"delta": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
// 速度,默认为0,必须至少为 0
|
||||
"speed": 0,
|
||||
// 粒子存在时间,单位 tick,默认为 20 tick
|
||||
"life_time": 50,
|
||||
// 粒子数量,当子弹速度过快时,可以增大此数量,能够填满子弹路径的空隙
|
||||
"count": 5
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.12g.name",
|
||||
"display": "tacz:12g_display",
|
||||
"stack_size": 36
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.308.name",
|
||||
"display": "tacz:308_display",
|
||||
"stack_size": 48
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.30_06.name",
|
||||
"display": "tacz:30_06_display",
|
||||
"stack_size": 36
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"name": "tacz.ammo.338.name",
|
||||
"display": "tacz:338_display",
|
||||
"stack_size": 30
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"name": "tacz.ammo.357mag.name",
|
||||
"display": "tacz:357mag_display",
|
||||
"stack_size": 48
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.45acp.name",
|
||||
"display": "tacz:45acp_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.46x30.name",
|
||||
"display": "tacz:46x30_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"name": "tacz.ammo.50ae.name",
|
||||
"display": "tacz:50ae_display",
|
||||
"stack_size": 48
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.50bmg.name",
|
||||
"display": "tacz:50bmg_display",
|
||||
"stack_size": 30
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.556x45.name",
|
||||
"display": "tacz:556x45_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.58x42.name",
|
||||
"display": "tacz:58x42_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.68x51fury.name",
|
||||
"display": "tacz:68x51fury_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.762x25.name",
|
||||
"display": "tacz:762x25_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.762x39.name",
|
||||
"display": "tacz:762x39_display",
|
||||
// 堆叠数量
|
||||
"stack_size": 60
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.762x54.name",
|
||||
"display": "tacz:762x54_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.9mm.name",
|
||||
"display": "tacz:9mm_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "tacz.ammo.magnum_r.name",
|
||||
"display": "tacz:magnum_r_display",
|
||||
"stack_size": 60
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue