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No commits in common. "mistress" and "auto-updating" have entirely different histories.
mistress
...
auto-updat
377 changed files with 353 additions and 14183 deletions
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@ -1,123 +0,0 @@
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#!/usr/bin/env python
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from pip._vendor import requests
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from pip._vendor import tomli
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import json
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import glob
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import os
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mods = dict()
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count = dict()
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count["server"] = 0
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count["client"] = 0
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count["both"] = 0
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cache = dict()
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if os.path.isfile("cache/licenses.json"):
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with open("cache/licenses.json", "r") as f:
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cache = json.load(f)
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for mod in glob.glob("pack/mods/*.toml"):
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with open(mod, "r") as f:
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data = tomli.load(f)
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moddata = dict()
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moddata["name"] = data["name"]
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moddata["url"] = ""
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moddata["side"] = data["side"]
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license = dict()
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if "modrinth" in data["update"]:
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id = data["update"]["modrinth"]["mod-id"]
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moddata["id"] = id
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moddata["url"] = "https://modrinth.com/mod/" + id
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moddata["site"] = "Modrinth"
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if id in cache:
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data = cache[id]
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else:
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data = requests.get("https://api.modrinth.com/v2/project/" + id).json()["license"]
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cache[id] = data
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moddata["license"] = data
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elif "curseforge" in data["update"]:
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moddata["url"] = "https://legacy.curseforge.com/projects/" + str(data["update"]["curseforge"]["project-id"])
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moddata["site"] = "CurseForge"
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count[moddata["side"]] += 1
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mods[moddata["name"]] = moddata
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with open("wiki/Modlist.md", "w") as f:
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f.write("## Total Count\r\n")
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f.write("<table>")
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f.write("\r\n<tr>")
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f.write("<th>Side</th>")
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f.write("<th>Count</th>")
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f.write("</tr>\r\n")
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f.write("<tr>")
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f.write("<td>Total</td>")
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f.write("<td>" + str(count["server"] + count["client"] + count["both"]) + "</td>")
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f.write("</tr>\r\n")
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f.write("<tr>")
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f.write("<td>Shared</td>")
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f.write("<td>" + str(count["both"]) + "</td>")
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f.write("</tr>\r\n")
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f.write("<tr>")
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f.write("<td>Client</td>")
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f.write("<td>" + str(count["client"]) + "</td>")
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f.write("</tr>\r\n")
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f.write("<tr>")
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f.write("<td>Server</td>")
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f.write("<td>" + str(count["server"]) + "</td>")
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f.write("</tr>\r\n")
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f.write("</table>\r\n\r\n")
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f.write("## Individual Mods\r\n")
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f.write("<table>")
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f.write("\r\n<tr>")
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f.write("<th>Name</th>")
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f.write("<th>Side</th>")
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f.write("<th>Link</th>")
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f.write("</tr>\r\n")
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for mod in mods:
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data = mods[mod]
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f.write("\r\n<tr>")
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f.write("<td>" + mod + "</td>")
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f.write("<td>" + data["side"] + "</td>")
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if data["url"] != "":
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f.write("<td><a href=\"" + data["url"] + "\">" + data["site"] + "</a></td>")
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else:
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f.write("<td>N/A</td>")
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f.write("\r\n</tr>")
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f.write("\r\n</table>")
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with open("wiki/Licenses.md", "w") as f:
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for mod in mods:
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data = mods[mod]
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f.write("## " + mod + "\r\n")
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f.write("<b>")
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if data["site"] == "CurseForge":
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f.write("CurseForge API does not provide license information, see mod page for details.")
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elif "license" in data:
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license = data["license"]
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if license["name"] == "":
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if license["id"] == "LicenseRef-Custom":
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license["name"] = "Custom"
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else:
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license["name"] = license["id"][11:].replace("-", " ")
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if license["url"] != None:
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f.write("<a href=\"" + license["url"] + "\">" + license["name"] + "</a>")
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else:
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f.write(license["name"])
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else:
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f.write("Unknown")
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f.write("</b>\r\n")
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with open("cache/licenses.json", "w") as f:
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json.dump(cache, f)
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@ -1,44 +0,0 @@
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on: [push]
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name: "Update wiki"
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jobs:
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test:
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runs-on: ubuntu-latest
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steps:
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- name: "Clone modpack"
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uses: actions/checkout@v3
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with:
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repository: "root/posspack"
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path: "pack"
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- name: "Clone wiki"
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uses: actions/checkout@v3
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with:
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repository: "root/posspack.wiki"
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path: "wiki"
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ref: "main"
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- name: Restore cached licenses
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id: cache-licenses-restore
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uses: actions/cache/restore@v4
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with:
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path: cache
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key: licenses
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- name: "Update modlist"
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run: python pack/.forgejo/scripts/update-wiki.py
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- name: Save cached licenses
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id: cache-licenses-save
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uses: actions/cache/save@v4
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with:
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path: cache
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key: ${{ steps.cache-licenses-restore.outputs.cache-primary-key }}
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- name: "Commit changes"
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run: |
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cd wiki
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git add .
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git config --global user.name 'PossPack Wiki Updater'
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git config --global user.email 'root@possum.city'
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git commit -am "Automated wiki update"
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git push
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@ -1,4 +0,0 @@
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.git/**
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.gitattributes
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.gitignore
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.forgejo
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@ -1,6 +0,0 @@
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#The default difficulty selected for newly created worlds.
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#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
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defaultDifficulty = "NORMAL"
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#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
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lockDifficulty = false
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@ -1,11 +0,0 @@
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{
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"debugMode": false,
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"parseChestLoot": true,
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"parseBlockLoot": true,
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"parseMobLoot": true,
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"parseGameplayLoot": true,
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"chestLootCompact": true,
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"chestLootAlwaysStackSame": false,
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"mobLootIncludeDirectDrops": true,
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"parseArchaeologyLoot": true
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}
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@ -1,8 +0,0 @@
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RMBTweak=1
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LMBTweakWithItem=1
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LMBTweakWithoutItem=1
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WheelTweak=0
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WheelSearchOrder=1
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WheelScrollDirection=0
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ScrollItemScaling=0
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Debug=0
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@ -1,53 +0,0 @@
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{
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"client": {
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"disableColoredCableRecipesInJEI": true,
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"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
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"enableFacadesInJEI": true,
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"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
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"enableFacadeRecipesInJEI": true,
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"enableEffects": true,
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"useTerminalUseLargeFont": false,
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"useColoredCraftingStatus": true,
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"PowerUnit_comment": "Power unit shown in AE UIs",
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"PowerUnit": "ae",
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"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
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"showDebugGuiOverlays": false,
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"showPlacementPreview_comment": "Show a preview of part and facade placement",
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"showPlacementPreview": true,
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"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
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"notifyForFinishedCraftingJobs": true,
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"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
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"clearGridOnClose": false,
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"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
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"terminalMargin": 25
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},
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"terminals": {
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"terminalStyle": "small",
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"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
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"pinAutoCraftedItems": true
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},
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"search": {
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"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
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"searchModNameInTooltips": false,
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"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
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"useExternalSearch": false,
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"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
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"clearExternalSearchOnOpen": true,
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"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
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"syncWithExternalSearch": true,
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"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
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"rememberLastSearch": true,
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"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
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"autoFocusSearch": false
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},
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"tooltips": {
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"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
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"showCellUpgrades": true,
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"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
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"showCellContent": true,
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"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
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"maxCellContentShown": 5,
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"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
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"enableGuideHotkey": true
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}
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}
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@ -1,121 +0,0 @@
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{
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"general": {
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"unsupportedDeveloperTools": false,
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"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
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"matterCannonBlockDamage": true,
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"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
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"tinyTntBlockDamage": true,
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"channels_comment": "Changes the channel capacity that cables provide in AE2.",
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"channels": "default",
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"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
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"pathfindingStepsPerTick": 4,
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"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
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"spatialAnchorEnableRandomTicks": true
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},
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"automation": {
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"formationPlaneEntityLimit": 128
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},
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"facades": {
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"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
|
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"allowBlockEntities": false
|
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},
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"craftingCPU": {
|
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"craftingCalculationTimePerTick": 5,
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"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
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"craftingSimulatedExtraction": false
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},
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"crafting": {
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"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
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"disassemblyCrafting": true,
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"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
|
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"growthAccelerator": 10
|
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},
|
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"spatialio": {
|
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"spatialPowerMultiplier": 1250.0,
|
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"spatialPowerExponent": 1.35
|
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},
|
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"logging": {
|
||||
"blockUpdateLog": false,
|
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"packetLog": false,
|
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"craftingLog": false,
|
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"debugLog": false,
|
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"gridLog": false,
|
||||
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
|
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"chunkLoggerTrace": false
|
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},
|
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"battery": {
|
||||
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
|
||||
"chargerChargeRate": 1.0,
|
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"wirelessTerminal": 1600000,
|
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"chargedStaff": 8000,
|
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"entropyManipulator": 200000,
|
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"portableCell": 20000,
|
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"colorApplicator": 20000,
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"matterCannon": 200000
|
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},
|
||||
"worldGen": {
|
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"spawnPressesInMeteorites": true,
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"spawnFlawlessOnly": false
|
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},
|
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"wireless": {
|
||||
"wirelessBaseCost": 8.0,
|
||||
"wirelessCostMultiplier": 1.0,
|
||||
"wirelessBaseRange": 16.0,
|
||||
"wirelessBoosterRangeMultiplier": 1.0,
|
||||
"wirelessBoosterExp": 1.5,
|
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"wirelessHighWirelessCount": 64.0,
|
||||
"wirelessTerminalDrainMultiplier": 1.0
|
||||
},
|
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"PortableCells": {
|
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"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
|
||||
"allowDisassembly": true
|
||||
},
|
||||
"PowerRatios": {
|
||||
"ForgeEnergy": 0.5,
|
||||
"UsageMultiplier": 1.0,
|
||||
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
|
||||
"GridEnergyStoragePerNode": 25.0,
|
||||
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
|
||||
"CrystalResonanceGeneratorRate": 20.0
|
||||
},
|
||||
"Condenser": {
|
||||
"MatterBalls": 256,
|
||||
"Singularity": 256000
|
||||
},
|
||||
"tickRates": {
|
||||
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
|
||||
"InterfaceMin": 5,
|
||||
"InterfaceMax": 120,
|
||||
"ImportBusMin": 5,
|
||||
"ImportBusMax": 40,
|
||||
"ExportBusMin": 5,
|
||||
"ExportBusMax": 60,
|
||||
"AnnihilationPlaneMin": 2,
|
||||
"AnnihilationPlaneMax": 120,
|
||||
"METunnelMin": 5,
|
||||
"METunnelMax": 20,
|
||||
"InscriberMin": 1,
|
||||
"InscriberMax": 20,
|
||||
"ChargerMin": 10,
|
||||
"ChargerMax": 10,
|
||||
"IOPortMin": 1,
|
||||
"IOPortMax": 5,
|
||||
"VibrationChamberMin": 10,
|
||||
"VibrationChamberMax": 40,
|
||||
"StorageBusMin": 5,
|
||||
"StorageBusMax": 60,
|
||||
"ItemTunnelMin": 5,
|
||||
"ItemTunnelMax": 60,
|
||||
"LightTunnelMin": 5,
|
||||
"LightTunnelMax": 60
|
||||
},
|
||||
"vibrationChamber": {
|
||||
"_comment": "Settings for the Vibration Chamber",
|
||||
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
|
||||
"baseEnergyPerFuelTick": 5.0,
|
||||
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
|
||||
"minEnergyPerGameTick": 4,
|
||||
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
|
||||
"baseMaxEnergyPerGameTick": 40
|
||||
}
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
|
||||
[visuals]
|
||||
#whether to cave maps are visible when held by players from the third-person perspective.
|
||||
cave_maps_visible_in_third_person = true
|
||||
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
|
||||
screen_shaking = true
|
||||
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
|
||||
emissive_block_models = true
|
||||
#whether to make the screen flash white during nuclear explosions.
|
||||
nuclear_bomb_flash = true
|
||||
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
|
||||
biome_ambient_light = true
|
||||
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
|
||||
biome_ambient_light_coloring = true
|
||||
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
|
||||
biome_sky_overrides = true
|
||||
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
|
||||
biome_sky_fog_overrides = true
|
||||
#true if ambersol block renders with rays of light emerging from it.
|
||||
ambersol_shines = true
|
||||
#true if irradiated effect makes mobs glow. May conflict with shaders.
|
||||
radiation_glow_effect = true
|
||||
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
|
||||
#Range: -12000 ~ 12000
|
||||
subterranodon_indicator_x = 22
|
||||
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
|
||||
#Range: -12000 ~ 12000
|
||||
subterranodon_indicator_y = 6
|
||||
|
||||
[audio]
|
||||
#whether nuclear explosions briefly muffle other sounds.
|
||||
nuclear_bomb_muffles_sounds = true
|
||||
|
|
@ -1,103 +0,0 @@
|
|||
|
||||
[generation]
|
||||
#Average radius (in blocks) of an Alex's Caves cave biome.
|
||||
#Range: 10.0 ~ 1.7976931348623157E308
|
||||
cave_biome_mean_width = 300.0
|
||||
#Average separation (in blocks) between each Alex's Caves cave biome.
|
||||
#Range: > 50
|
||||
cave_biome_mean_separation = 900
|
||||
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
|
||||
#Range: 0.0 ~ 1.0
|
||||
cave_biome_width_randomness = 0.15
|
||||
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
|
||||
#Range: 0.0 ~ 1.0
|
||||
cave_biome_spacing_randomness = 0.45
|
||||
#Whether to warn users when a server starts if an incompatible generation mod is detected.
|
||||
warn_generation_incompatibility = true
|
||||
|
||||
[mob-spawning]
|
||||
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
|
||||
#Range: 0.0 ~ 10.0
|
||||
cave_creature_spawn_count_modifier = 1.75
|
||||
|
||||
[mob-behavior]
|
||||
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
|
||||
#Range: 1 ~ 100
|
||||
pathfinding_threads = 5
|
||||
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
|
||||
#Range: > 0
|
||||
atlatitan_max_block_explosion_resistance = 10
|
||||
#How long (in game ticks) it takes for a nucleeper to explode.
|
||||
#Range: > 20
|
||||
nucleeper_fuse_time = 300
|
||||
#True if the Tremorzilla beam breaks even more blocks.
|
||||
devastating_tremorzilla_beam = true
|
||||
#Whether the Watcher can take control of the camera.
|
||||
watcher_possession = true
|
||||
#How long (in game ticks) between watcher possession attempts.
|
||||
#Range: 20 ~ 24000
|
||||
watcher_possession_cooldown = 300
|
||||
|
||||
[block-behavior]
|
||||
#True if players wearing boots can walk on any scarlet neodymium surface.
|
||||
walking_on_magnets = true
|
||||
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
|
||||
#Range: > 1000
|
||||
amber_monolith_mean_time = 32000
|
||||
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
|
||||
nuclear_furnace_blasting_only = true
|
||||
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
|
||||
nuclear_furnace_custom_type = false
|
||||
|
||||
[item-behavior]
|
||||
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
|
||||
only_one_research_needed = false
|
||||
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
|
||||
#Range: > 64
|
||||
cave_map_search_attempts = 128000
|
||||
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
|
||||
#Range: 4 ~ 256
|
||||
cave_map_search_width = 64
|
||||
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
|
||||
#Range: > 0
|
||||
nuke_max_block_explosion_resistance = 1000
|
||||
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
|
||||
nuke_spawn_item_drops = true
|
||||
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuclear_explosion_size_modifier = 3.0
|
||||
#Whether the Totem of Possession can be applied to players.
|
||||
totem_of_possession_works_on_players = true
|
||||
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
|
||||
#Range: > 20
|
||||
darkness_cloak_charge_time = 1000
|
||||
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
|
||||
#Range: > 20
|
||||
darkness_cloak_fly_time = 200
|
||||
|
||||
[vanilla-changes]
|
||||
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
|
||||
#Range: 0.0 ~ 1.0
|
||||
magnetic_tablet_loot_chance = 0.45
|
||||
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
|
||||
#Range: 0.0 ~ 1.0
|
||||
primordial_tablet_loot_chance = 0.15
|
||||
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
|
||||
#Range: 0.0 ~ 1.0
|
||||
toxic_tablet_loot_chance = 0.5
|
||||
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
|
||||
#Range: 0.0 ~ 1.0
|
||||
abyssal_tablet_loot_chance = 0.4
|
||||
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
|
||||
#Range: 0.0 ~ 1.0
|
||||
forlorn_tablet_loot_chance = 0.75
|
||||
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
|
||||
#Range: 0.0 ~ 1.0
|
||||
cabin_map_loot_chance = 0.15
|
||||
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
|
||||
cartographers_sell_cabin_maps = true
|
||||
#Whether the Wandering Traders can sell maps to Underground Cabins.
|
||||
wandering_traders_sell_cabin_maps = true
|
||||
#Whether the Enchantments added by AC appear in vanilla loot tables.
|
||||
enchantments_in_loot = false
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
{
|
||||
"disabled_completely": false,
|
||||
"distance_from_spawn": 400,
|
||||
"alexscaves_rarity_offset": 3,
|
||||
"continentalness": [
|
||||
-0.95,
|
||||
-0.65
|
||||
],
|
||||
"temperature": [
|
||||
-1.0,
|
||||
0.5
|
||||
],
|
||||
"depth": [
|
||||
0.2,
|
||||
1.5
|
||||
],
|
||||
"dimensions": [
|
||||
"minecraft:overworld"
|
||||
]
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
{
|
||||
"disabled_completely": false,
|
||||
"distance_from_spawn": 650,
|
||||
"alexscaves_rarity_offset": 4,
|
||||
"continentalness": [
|
||||
0.6,
|
||||
1.0
|
||||
],
|
||||
"depth": [
|
||||
0.3,
|
||||
1.5
|
||||
],
|
||||
"dimensions": [
|
||||
"minecraft:overworld"
|
||||
]
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
{
|
||||
"disabled_completely": false,
|
||||
"distance_from_spawn": 400,
|
||||
"alexscaves_rarity_offset": 0,
|
||||
"continentalness": [
|
||||
0.6,
|
||||
1.0
|
||||
],
|
||||
"depth": [
|
||||
0.2,
|
||||
1.0
|
||||
],
|
||||
"dimensions": [
|
||||
"minecraft:overworld"
|
||||
]
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
{
|
||||
"disabled_completely": false,
|
||||
"distance_from_spawn": 450,
|
||||
"alexscaves_rarity_offset": 1,
|
||||
"continentalness": [
|
||||
0.4,
|
||||
1.0
|
||||
],
|
||||
"depth": [
|
||||
0.15,
|
||||
1.5
|
||||
],
|
||||
"dimensions": [
|
||||
"minecraft:overworld"
|
||||
]
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
{
|
||||
"disabled_completely": false,
|
||||
"distance_from_spawn": 650,
|
||||
"alexscaves_rarity_offset": 2,
|
||||
"continentalness": [
|
||||
0.5,
|
||||
1.0
|
||||
],
|
||||
"depth": [
|
||||
0.3,
|
||||
1.5
|
||||
],
|
||||
"dimensions": [
|
||||
"minecraft:overworld"
|
||||
]
|
||||
}
|
|
@ -1,389 +0,0 @@
|
|||
{
|
||||
"attributes": {
|
||||
"forge:step_height_addition": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": -512,
|
||||
"value": -512
|
||||
},
|
||||
"max": {
|
||||
"default": 512,
|
||||
"value": 512
|
||||
}
|
||||
},
|
||||
"l2damagetracker:explosion_damage": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1000,
|
||||
"value": 1000
|
||||
}
|
||||
},
|
||||
"minecraft:generic.follow_range": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 2048,
|
||||
"value": 2048
|
||||
}
|
||||
},
|
||||
"forge:nametag_distance": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 64,
|
||||
"value": 64
|
||||
}
|
||||
},
|
||||
"forge:entity_gravity": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": -8,
|
||||
"value": -8
|
||||
},
|
||||
"max": {
|
||||
"default": 8,
|
||||
"value": 8
|
||||
}
|
||||
},
|
||||
"forge:block_reach": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"l2damagetracker:crit_rate": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1,
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
"minecraft:generic.attack_speed": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"minecraft:generic.attack_damage": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 2048,
|
||||
"value": 1000000
|
||||
}
|
||||
},
|
||||
"minecraft:generic.luck": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": -1024,
|
||||
"value": -1024
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"forge:step_height": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": -512,
|
||||
"value": -512
|
||||
},
|
||||
"max": {
|
||||
"default": 512,
|
||||
"value": 512
|
||||
}
|
||||
},
|
||||
"minecraft:generic.armor": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 30,
|
||||
"value": 1000000
|
||||
}
|
||||
},
|
||||
"l2damagetracker:damage_absorption": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 10000,
|
||||
"value": 10000
|
||||
}
|
||||
},
|
||||
"forge:entity_reach": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"vampirism:dbno_duration": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 2147483647,
|
||||
"value": 2147483647
|
||||
}
|
||||
},
|
||||
"minecraft:generic.flying_speed": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"vampirism:sundamage": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1000,
|
||||
"value": 1000
|
||||
}
|
||||
},
|
||||
"estrogen:boob_growing_start_time": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": -1,
|
||||
"value": -1
|
||||
},
|
||||
"max": {
|
||||
"default": 9007199254740992,
|
||||
"value": 9007199254740992
|
||||
}
|
||||
},
|
||||
"minecraft:generic.movement_speed": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"estrogen:boob_initial_size": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1,
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
"l2damagetracker:magic_damage": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1000,
|
||||
"value": 1000
|
||||
}
|
||||
},
|
||||
"minecraft:generic.max_health": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 1,
|
||||
"value": 1
|
||||
},
|
||||
"max": {
|
||||
"default": 1000000,
|
||||
"value": 1000000
|
||||
}
|
||||
},
|
||||
"l2damagetracker:fire_damage": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1000,
|
||||
"value": 1000
|
||||
}
|
||||
},
|
||||
"estrogen:dash_level": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 10,
|
||||
"value": 10
|
||||
}
|
||||
},
|
||||
"minecraft:zombie.spawn_reinforcements": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1,
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
"minecraft:horse.jump_strength": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 2,
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
"l2damagetracker:crit_damage": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1000,
|
||||
"value": 1000
|
||||
}
|
||||
},
|
||||
"minecraft:generic.attack_knockback": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 5,
|
||||
"value": 1000000
|
||||
}
|
||||
},
|
||||
"forge:swim_speed": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1024,
|
||||
"value": 1024
|
||||
}
|
||||
},
|
||||
"minecraft:generic.knockback_resistance": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1,
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
"minecraft:generic.armor_toughness": {
|
||||
"enabled": true,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 20,
|
||||
"value": 1000000
|
||||
}
|
||||
},
|
||||
"vampirism:blood_exhaustion": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 10,
|
||||
"value": 10
|
||||
}
|
||||
},
|
||||
"l2damagetracker:bow_strength": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 1000,
|
||||
"value": 1000
|
||||
}
|
||||
},
|
||||
"l2damagetracker:damage_reduction": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": -10000,
|
||||
"value": -10000
|
||||
},
|
||||
"max": {
|
||||
"default": 10000,
|
||||
"value": 10000
|
||||
}
|
||||
},
|
||||
"vampirism:neonatal_duration": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 2147483647,
|
||||
"value": 2147483647
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
#This is an example boolean property
|
||||
exampleBoolean = true
|
||||
#Range: > -2147483648
|
||||
exampleInt = 42
|
||||
exampleString = "Hello World"
|
||||
exampleMultilineString = "Hello World"
|
||||
#Allowed Values: Hello, World
|
||||
exampleEnum = "Hello"
|
||||
exampleStringList = ["Hello", "World"]
|
||||
exampleIntList = [12, 24]
|
||||
exampleEnumList = ["Hello", "World"]
|
||||
|
||||
[exampleCategory]
|
||||
#This is an example category
|
||||
#This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||
exampleFloat = 42.84000015258789
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
|
||||
[general]
|
||||
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
|
||||
"Track Entities" = true
|
||||
#True to skip warnings about using datapacks.
|
||||
"Skip Datapack Warnings" = true
|
||||
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
|
||||
#Range: 0.0 ~ 100000.0
|
||||
chunkGenSpawnModifier = 1.0
|
||||
#True to if april fools content can display on april fools.
|
||||
"April Fools Content" = true
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
#If enabled, players automatically attempt to use sleeping bags when placed.
|
||||
autoUse = true
|
||||
#If enabled, players cannot sleep again for a period of time after sleeping.
|
||||
restrictSleeping = false
|
||||
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
|
||||
#Range: 1.0 ~ 20.0
|
||||
restMultiplier = 2.0
|
||||
#The time of day that hammocks can be used.
|
||||
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||
hammockUse = "DAY"
|
||||
#The time of day that sleeping bags can be used.
|
||||
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
|
||||
sleepingBagUse = "NIGHT"
|
||||
#What percentage of players must sleep to skip the day.
|
||||
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
|
||||
#A value of less than 0 will default to the playerSleepingPercentage game rule.
|
||||
#
|
||||
#Range: -1 ~ 100
|
||||
daySleepingPercentage = -1
|
||||
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
|
||||
#Range: -2000 ~ 2000
|
||||
dayWakeTimeOffset = 0
|
||||
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
|
||||
#Range: -2000 ~ 2000
|
||||
nightWakeTimeOffset = 0
|
||||
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
|
||||
hammocksStopPhantoms = true
|
||||
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
|
||||
sleepingBagsStopPhantoms = true
|
||||
#The percentage chance that a sleeping bag will break upon use.
|
||||
#Range: 0 ~ 100
|
||||
sleepingBagBreakChance = 0
|
||||
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
|
||||
#Range: -1.0 ~ 1.0
|
||||
sleepingBagBreakChanceLuckMultiplier = 0.0
|
||||
#The status effects to apply to players after using the sleeping bag.
|
||||
#Format: effect;duration(secs);power
|
||||
sleepingBagEffects = []
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
|
||||
#Upgrades settings
|
||||
[upgrades]
|
||||
|
||||
#Mechanical visor
|
||||
[upgrades.mechanical_visor]
|
||||
#If Block Tracker should also check if actual tooltip is provided
|
||||
block_tracker_advanced_check = false
|
||||
#Tooltip mode
|
||||
#Allowed Values: CLASSIC, WIDGET, BOTH, NONE
|
||||
tooltip_mode = "CLASSIC"
|
||||
#Block Tracker mode
|
||||
#Allowed Values: ALL, GOGGLES, TOOLTIP, MIN
|
||||
block_tracker_mode = "ALL"
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
#The renderer to use for monitors. Generally this should be kept at "best" - if
|
||||
#monitors have performance issues, you may wish to experiment with alternative
|
||||
#renderers.
|
||||
#Allowed Values: BEST, TBO, VBO
|
||||
monitor_renderer = "BEST"
|
||||
#The maximum distance monitors will render at. This defaults to the standard tile
|
||||
#entity limit, but may be extended if you wish to build larger monitors.
|
||||
#Range: 16 ~ 1024
|
||||
monitor_distance = 64
|
||||
#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
|
||||
#Range: 0 ~ 60
|
||||
upload_nag_delay = 5
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
#These settings only affects client
|
||||
[Client]
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory
|
||||
CosArmorGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Left = 65
|
||||
#The vertical pixel distance from the origin point of player inventoy gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Top = 67
|
||||
#Whether or not to hide the button for toggling the mod temporarily on client side
|
||||
CosArmorToggleButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Left = 59
|
||||
#The vertical pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Top = 72
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
|
||||
CosArmorCreativeGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of creative inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorCreativeGuiButton_Left = 95
|
||||
#The vertical pixel distance from the origin point of creative inventoy gui
|
||||
#Range: > -2147483648
|
||||
CosArmorCreativeGuiButton_Top = 38
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
|
||||
#These settings affects both server and client
|
||||
[Common]
|
||||
#Whether or not to keep items in cosmetic armor slots in the event of player death
|
||||
CosArmorKeepThroughDeath = false
|
||||
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
|
||||
CosArmorDisableRecipeBook = false
|
||||
#Whether or not to disable the coshat command
|
||||
CosArmorDisableCosHatCommand = false
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create Dream n' Desire's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
#Range: 0.125 ~ 128.0
|
||||
sap = 1.0
|
||||
|
|
@ -1,155 +0,0 @@
|
|||
|
||||
#.
|
||||
#Client-side config for Create Big Cannons.
|
||||
[client]
|
||||
#.
|
||||
showAutocannonPlumes = true
|
||||
#.
|
||||
showDropMortarPlumes = true
|
||||
#.
|
||||
showMortarStoneClouds = true
|
||||
#.
|
||||
#How many particles are in a Fluid Blob of any size.
|
||||
#Range: 0 ~ 1000
|
||||
fluidBlobParticleCount = 20
|
||||
#.
|
||||
#How many digits are after the angle decimal point on a block armor info tooltip.
|
||||
#Range: 0 ~ 4
|
||||
blockArmorInfoPrecision = 2
|
||||
#.
|
||||
#If true, some graphics will be changed to support shaders, such as those loaded with Iris/Oculus.
|
||||
#NOTE: This may entail some visual downgrades. Affected graphics include:
|
||||
#- Cannon smoke
|
||||
#- Adaptive debris particles (splinters, leaves, glass shards)
|
||||
useShaderCompatibleGraphics = false
|
||||
#.
|
||||
#[in Meters per Second]
|
||||
#Range: 0.0 ~ 1000.0
|
||||
blastEffectDelaySpeed = 320.0
|
||||
|
||||
#.
|
||||
#Projectile Flyby Sounds
|
||||
[client.projectileFlybySounds]
|
||||
#.
|
||||
enableBigCannonProjectileFlybySounds = true
|
||||
#.
|
||||
enableAutocannonProjectileFlybySounds = true
|
||||
|
||||
#.
|
||||
#Cannon Mount Goggle Tooltip
|
||||
[client.cannonMountGoggleTooltip]
|
||||
#.
|
||||
#How many digits are after the angle decimal point on a cannon mount goggle tooltip.
|
||||
#Range: 0 ~ 4
|
||||
anglePrecision = 2
|
||||
#.
|
||||
#If true, the yaw angle on goggles ranges from +180 to -180º. If false, it ranges from 0 to +360º.
|
||||
use180_180RangeForYaw = false
|
||||
|
||||
#.
|
||||
#Screen Shake
|
||||
[client.screenShake]
|
||||
#.
|
||||
#Range: 0.0 ~ 2.0
|
||||
cannonScreenShakeIntensity = 1.2999999523162842
|
||||
#.
|
||||
#Range: 0.009999999776482582 ~ 2.0
|
||||
cannonScreenShakeSpringiness = 0.07999999821186066
|
||||
#.
|
||||
#Range: 0.009999999776482582 ~ 2.0
|
||||
cannonScreenShakeDecay = 0.30000001192092896
|
||||
|
||||
#.
|
||||
#Big Cannon Blast
|
||||
[client.bigCannonBlast]
|
||||
#.
|
||||
showBigCannonPlumes = true
|
||||
#.
|
||||
showExtraSmoke = true
|
||||
#.
|
||||
showExtraFlames = true
|
||||
#.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
screenShakePowerMultiplier = 6.0
|
||||
#.
|
||||
#[in Degrees]
|
||||
#Range: 0.0 ~ 90.0
|
||||
screenShakePowerLimit = 45.0
|
||||
|
||||
#.
|
||||
#Flak Clouds
|
||||
[client.flakClouds]
|
||||
#.
|
||||
showFlakClouds = true
|
||||
#.
|
||||
showExtraFlames = true
|
||||
#.
|
||||
showExtraShockwave = true
|
||||
#.
|
||||
showExtraTrails = true
|
||||
|
||||
#.
|
||||
#Shrapnel Clouds
|
||||
[client.shrapnelClouds]
|
||||
#.
|
||||
showShrapnelClouds = true
|
||||
#.
|
||||
showExtraFlames = true
|
||||
#.
|
||||
showExtraShockwave = true
|
||||
|
||||
#.
|
||||
#Fluid Shell Clouds
|
||||
[client.fluidShellClouds]
|
||||
#.
|
||||
showFluidShellClouds = true
|
||||
#.
|
||||
showExtraFlames = true
|
||||
#.
|
||||
showExtraShockwave = true
|
||||
|
||||
#.
|
||||
#Projectile Splashes
|
||||
[client.projectileSplashes]
|
||||
#.
|
||||
showProjectileSplashes = true
|
||||
|
||||
#.
|
||||
#Projectile Impacts
|
||||
[client.projectileImpacts]
|
||||
#.
|
||||
showProjectileImpacts = true
|
||||
|
||||
#.
|
||||
#Sounds
|
||||
[client.sounds]
|
||||
#.
|
||||
blastSoundAirAbsorption = true
|
||||
|
||||
#.
|
||||
#Shell Explosions
|
||||
[client.shellExplosions]
|
||||
#.
|
||||
showShellExplosionClouds = true
|
||||
#.
|
||||
showExtraTrails = true
|
||||
#.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
screenShakePowerMultiplier = 6.0
|
||||
#.
|
||||
#[in Degrees]
|
||||
#Range: 0.0 ~ 90.0
|
||||
screenShakePowerLimit = 45.0
|
||||
|
||||
#.
|
||||
#Particle Wind Effect
|
||||
[client.particleWindEffect]
|
||||
#.
|
||||
#[in Meters per second]
|
||||
#Range: 0.0 ~ 10.0
|
||||
maximumWindSpeed = 1.25
|
||||
#.
|
||||
#[in Degrees per tick]
|
||||
#Range: 0.0 ~ 90.0
|
||||
maximumWindBearingChangeSpeed = 8.0
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
#The default difficulty selected for newly created worlds.
|
||||
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
|
||||
defaultDifficulty = "NORMAL"
|
||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
||||
lockDifficulty = false
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
#Dynamic light toggle
|
||||
dynamic_light_toggle = false
|
||||
#Light level an entity should emit when dynamic lights are on
|
||||
#Example entry: minecraft:blaze=15
|
||||
entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
|
||||
#Light level an item should emit when held when dynamic lights are on
|
||||
#Example entry: minecraft:stick=15
|
||||
item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
|
||||
|
||||
["List of Extra Fonts"]
|
||||
#list of fonts that can be used, mainly for the book of shadows
|
||||
font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
|
||||
["Herb Jar Settings"]
|
||||
#Disabling allows jars to hold any item
|
||||
jars_only_hold_herbs = true
|
||||
|
||||
["Sage Burning Plate Settings"]
|
||||
#Range of the Sage Burning Plate, setting to 0 will disable completely
|
||||
spawn_disable_range = 48
|
||||
|
||||
["Crow Pickpocket Cooldown"]
|
||||
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
|
||||
crow_pickpocket_cooldown = 1800
|
||||
|
||||
["Broom Brush Durability"]
|
||||
#broom brush durability
|
||||
broom_brush_durability = 100
|
||||
|
||||
["Herb Enhanced Brush Durability"]
|
||||
#Herb Enhanced brush durability
|
||||
herb_enhanced_brush_durability = 200
|
||||
|
||||
["Moon Dust Brush Durability"]
|
||||
#Moon Dust brush durability
|
||||
moon_dust_brush_durability = 200
|
||||
|
||||
["Thruster Brush Durability"]
|
||||
#thruster brush durability
|
||||
thruster_brush_durability = 400
|
||||
|
||||
["Broom Waterproof Tip Durability"]
|
||||
#Broom Waterproof Tip Durability
|
||||
broom_waterproof_tip_durability = 800
|
||||
|
||||
["Broom Netherite Tip Durability"]
|
||||
#Broom Netherite Tip Durability
|
||||
broom_netherite_tip_durability = 200
|
||||
|
||||
["Sage Bundle Durability"]
|
||||
#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
|
||||
sage_bundle_durability = 3600
|
||||
|
||||
["Coffer Item Blacklist"]
|
||||
#blacklists items from being placed inside of coffers
|
||||
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
|
||||
|
||||
["Biome Generation"]
|
||||
#rarity of the willow swamp biome, 0 to disable
|
||||
#Range: > 0
|
||||
willow_swamp_rarity = 2
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
{
|
||||
"defaultSigningMode": "PROMPT",
|
||||
"enableMod": true,
|
||||
"showNCRButton": true,
|
||||
"showReloadButton": true,
|
||||
"verifiedIconEnabled": true,
|
||||
"showServerSafety": true,
|
||||
"hideInsecureMessageIndicators": true,
|
||||
"hideModifiedMessageIndicators": true,
|
||||
"hideSystemMessageIndicators": true,
|
||||
"hideWarningToast": true,
|
||||
"hideSigningRequestMessage": false,
|
||||
"alwaysHideReportButton": false,
|
||||
"skipRealmsWarning": false,
|
||||
"disableTelemetry": true,
|
||||
"removeTelemetryButton": true,
|
||||
"demandOnServer": false,
|
||||
"verifiedIconOffsetX": 0,
|
||||
"verifiedIconOffsetY": 0
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
{
|
||||
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
|
||||
"demandOnClient": false,
|
||||
"convertToGameMessage": true,
|
||||
"addQueryData": true,
|
||||
"enableDebugLog": false
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
{
|
||||
"skipWarning": false,
|
||||
"enableEncryption": false,
|
||||
"encryptPublic": true,
|
||||
"showEncryptionButton": true,
|
||||
"showEncryptionIndicators": true,
|
||||
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
|
||||
"encryptionPassphrase": "",
|
||||
"algorithmName": "AES/CFB8+Base64",
|
||||
"encryptableCommands": [
|
||||
"msg:1",
|
||||
"w:1",
|
||||
"whisper:1",
|
||||
"tell:1",
|
||||
"r:0",
|
||||
"dm:1",
|
||||
"me:0",
|
||||
"m:1",
|
||||
"t:1",
|
||||
"pm:1",
|
||||
"emsg:1",
|
||||
"epm:1",
|
||||
"etell:1",
|
||||
"ewhisper:1",
|
||||
"message:1",
|
||||
"reply:0"
|
||||
]
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
{
|
||||
"signingModes": {}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
# No Chat Reports
|
||||
You can find updated documentation of configuration files on the wiki:
|
||||
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
|
|
@ -1,24 +0,0 @@
|
|||
|
||||
[client]
|
||||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||
showFoodValuesHudOverlay = true
|
||||
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
showFoodExhaustionHudUnderlay = true
|
||||
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxHudOverlayFlashAlpha = 0.65
|
||||
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||
showVanillaAnimationsOverlay = true
|
||||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
showFoodStatsInDebugOverlay = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
showFoodValuesInTooltip = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
showFoodValuesInTooltipAlways = true
|
||||
#If true, shows estimated health restored by food on the health bar
|
||||
showFoodHealthHudOverlay = true
|
||||
#If true, shows your current saturation level overlayed on the hunger bar
|
||||
showSaturationHudOverlay = true
|
||||
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||
showFoodValuesHudOverlayWhenOffhand = true
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
defaultUncompletedIconColor = "#FFFFFF"
|
||||
defaultUncompletedTitleColor = "#0489C1"
|
||||
defaultCompletedIconColor = "#DBA213"
|
||||
defaultCompletedTitleColor = "#DBA213"
|
||||
doAdvancementsBackgroundFade = true
|
||||
showDebugCoordinates = false
|
||||
orderTabsAlphabetically = false
|
||||
#Values below 50% might give odd results, use on own risk ;)
|
||||
#Range: 1 ~ 100
|
||||
uiScaling = 100
|
||||
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
|
||||
# Off: Vanilla default
|
||||
# Default: List which criteria you have already obtained
|
||||
# Spoiler: Only reveal unobtained criteria
|
||||
# All: Show both obtained and unobtained criteria
|
||||
criteriaDetail = "Default"
|
||||
criteriaDetailRequiresShift = false
|
||||
addInventoryButton = false
|
||||
defaultDrawDirectLines = false
|
||||
defaultHideLines = false
|
||||
defaultCompletedLineColor = "#FFFFFF"
|
||||
defaultUncompletedLineColor = "#FFFFFF"
|
||||
onlyUseAboveAdvancementTabs = false
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
["YUNG's Better Desert Temples"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Desert Temples".General]
|
||||
# Whether or not vanilla desert pyramids should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Pyramids" = true
|
||||
# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
|
||||
# Default: true
|
||||
#
|
||||
"Apply Mining Fatigue" = true
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
This directory is for a few additional options for YUNG's Better Desert Temples.
|
||||
Options provided may vary by version.
|
||||
This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options.
|
||||
For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder.
|
||||
If no subdirectory for your version is created, then that version probably does not support the additional options.
|
||||
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
|
||||
For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'.
|
|
@ -1,30 +0,0 @@
|
|||
######################################
|
||||
# armorstands.json #
|
||||
######################################
|
||||
This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
|
||||
Armor stands spawn in armory rooms and wardrobe rooms.
|
||||
For information on ItemRandomizers, see the bottom of this README.
|
||||
######################################
|
||||
# itemframes.json #
|
||||
######################################
|
||||
This file contains ItemRandomizers describing the probability distribution of items in item frames.
|
||||
Item frames only spawn in food storage rooms and armoury rooms.
|
||||
For information on ItemRandomizers, see the bottom of this README.
|
||||
######################################
|
||||
# ItemRandomizers #
|
||||
######################################
|
||||
Describes a set of items and the probability of each item being chosen.
|
||||
- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultItem: The item used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultItem being selected.
|
||||
Here's an example ItemRandomizer:
|
||||
"entries": {
|
||||
"minecraft:stone_axe": 0.25,
|
||||
"minecraft:shield": 0.2,
|
||||
"minecraft:air": 0.1
|
||||
},
|
||||
"defaultItem": "minecraft:iron_axe"
|
||||
For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
|
||||
10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).
|
|
@ -1,58 +0,0 @@
|
|||
{
|
||||
"armoryHelmets": {
|
||||
"entries": {
|
||||
"chainmail_helmet": 0.3,
|
||||
"golden_helmet": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"wardrobeHelmets": {
|
||||
"entries": {
|
||||
"chainmail_helmet": 0.2,
|
||||
"leather_helmet": 0.4
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"armoryChestplates": {
|
||||
"entries": {
|
||||
"golden_chestplate": 0.2,
|
||||
"chainmail_chestplate": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"wardrobeChestplates": {
|
||||
"entries": {
|
||||
"leather_chestplate": 0.4,
|
||||
"chainmail_chestplate": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"armoryLeggings": {
|
||||
"entries": {
|
||||
"chainmail_leggings": 0.3,
|
||||
"golden_leggings": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"wardrobeLeggings": {
|
||||
"entries": {
|
||||
"chainmail_leggings": 0.2,
|
||||
"leather_leggings": 0.4
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"armoryBoots": {
|
||||
"entries": {
|
||||
"chainmail_boots": 0.3,
|
||||
"golden_boots": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"wardrobeBoots": {
|
||||
"entries": {
|
||||
"chainmail_boots": 0.2,
|
||||
"leather_boots": 0.4
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
{
|
||||
"armouryItems": {
|
||||
"entries": {
|
||||
"arrow": 0.05,
|
||||
"golden_sword": 0.1,
|
||||
"shield": 0.1,
|
||||
"name_tag": 0.05,
|
||||
"stone_sword": 0.05,
|
||||
"bow": 0.1,
|
||||
"stone_axe": 0.05,
|
||||
"golden_axe": 0.1
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"storageItems": {
|
||||
"entries": {
|
||||
"rabbit_foot": 0.01,
|
||||
"bread": 0.2,
|
||||
"honey_bottle": 0.1,
|
||||
"melon_seeds": 0.025,
|
||||
"wheat_seeds": 0.025,
|
||||
"cake": 0.1,
|
||||
"slime_ball": 0.05,
|
||||
"beetroot_seeds": 0.025,
|
||||
"pumpkin_seeds": 0.025,
|
||||
"potato": 0.2,
|
||||
"cookie": 0.1
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
|
||||
["YUNG's Better Dungeons"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons".General]
|
||||
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
|
||||
# This option may be useful for some modpack creators.
|
||||
# Default: true
|
||||
#
|
||||
"Enable Skulls & Heads" = true
|
||||
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
|
||||
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
|
||||
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
|
||||
# This option may be useful for some modpack creators.
|
||||
# Default: true
|
||||
#
|
||||
"Enable Nether Blocks in Dungeons" = true
|
||||
|
||||
###########################################################################################################
|
||||
## Zombie Dungeon settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Zombie Dungeons"]
|
||||
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
|
||||
# Making this too large may cause problems.
|
||||
# Default: 20
|
||||
#
|
||||
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
|
||||
|
||||
###########################################################################################################
|
||||
## Small Dungeon settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Small Dungeons"]
|
||||
# The maximum number of banners that can spawn in a single small dungeon.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 8
|
||||
"Small Dungeon Max Banner Count" = 2
|
||||
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
|
||||
# Default: 1
|
||||
"Small Dungeon Min Chest Count" = 1
|
||||
# The maximum number of chests that can spawn in a single small dungeon.
|
||||
# Default: 2
|
||||
"Small Dungeon Max Chest Count" = 2
|
||||
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
|
||||
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
|
||||
# Default: true
|
||||
#
|
||||
"Allow Ore Blocks in Corners" = true
|
||||
|
||||
###########################################################################################################
|
||||
## Small Nether Dungeon settings.
|
||||
## These are disabled by default.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Dungeons"."Small Nether Dungeons"]
|
||||
# Whether or not small Nether dungeons should spawn.
|
||||
# Default: false
|
||||
"Enable Small Nether Dungeons" = false
|
||||
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
|
||||
# Default: true
|
||||
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
|
||||
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
|
||||
# Default: true
|
||||
"Blazes From Spawners Drop Blaze Rods" = true
|
||||
# The maximum number of banners that can spawn in a single small Nether dungeon.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 8
|
||||
"Small Nether Dungeon Max Banner Count" = 2
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
|
||||
["YUNG's Better End Island"]
|
||||
# Whether the Ender Dragon drops an egg when every time it's defeated.
|
||||
# Default: false
|
||||
"Resummoned Dragon Drops Egg" = false
|
||||
# Whether the vanilla obsidian platform should spawn in the End instead of the revamped platform.
|
||||
# Default: false
|
||||
"Spawn Vanilla Obsidian Platform" = false
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
|
||||
["YUNG's Better Nether Fortresses"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Nether Fortresses".General]
|
||||
# Whether or not vanilla Nether Fortresses should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Nether Fortresses" = true
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
This directory is for a few additional options for YUNG's Better Nether Fortresses.
|
||||
Options provided may vary by version.
|
||||
This directory contains subdirectories for supported versions. The first time you run Better Nether Fortresses, a version subdirectory will be created if that version supports advanced options.
|
||||
For example, the first time you use Better Nether Fortresses for MC 1.19.2 on Forge, the 'forge-1_19' subdirectory will be created in this folder.
|
||||
If no subdirectory for your version is created, then that version probably does not support the additional options.
|
||||
NOTE -- Most of this mod's config settings can be found in a config file outside this folder!
|
||||
For example, on Forge 1.19.2 the file is 'betterfortresses-forge-1_19.toml'.
|
||||
Also note that many of the structure's settings such as spawn rate & spawn conditions can only be modified via data pack.
|
|
@ -1,26 +0,0 @@
|
|||
######################################
|
||||
# itemframes.json #
|
||||
######################################
|
||||
This file contains ItemRandomizers describing the probability distribution of items in item frames.
|
||||
Item frames only spawn in certain rooms and hallway pieces.
|
||||
For information on ItemRandomizers, see the bottom of this README.
|
||||
######################################
|
||||
# ItemRandomizers #
|
||||
######################################
|
||||
Describes a set of items and the probability of each item being chosen.
|
||||
- entries: An object where each entry's key is an item, and each value is that item's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultItem: The item used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultItem being selected.
|
||||
Here's an example ItemRandomizer:
|
||||
{
|
||||
"entries": {
|
||||
"minecraft:cobblestone": 0.25,
|
||||
"minecraft:air": 0.2,
|
||||
"minecraft:stone_sword": 0.1
|
||||
},
|
||||
"defaultItem": "minecraft:iron_axe"
|
||||
}
|
||||
This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
||||
10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item).
|
|
@ -1,48 +0,0 @@
|
|||
{
|
||||
"weaponItems": {
|
||||
"entries": {
|
||||
"golden_sword": 0.05,
|
||||
"iron_axe": 0.025,
|
||||
"shield": 0.025,
|
||||
"stone_sword": 0.025,
|
||||
"iron_sword": 0.025,
|
||||
"stone_axe": 0.025,
|
||||
"golden_axe": 0.05,
|
||||
"netherite_sword": 0.005
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"lootItems": {
|
||||
"entries": {
|
||||
"nether_wart": 0.1,
|
||||
"gold_ingot": 0.1,
|
||||
"gold_nugget": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"studyItems": {
|
||||
"entries": {
|
||||
"writable_book": 0.1,
|
||||
"enchanted_book": 0.1,
|
||||
"book": 0.4,
|
||||
"paper": 0.1
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"messHallItems": {
|
||||
"entries": {
|
||||
"porkchop": 0.3,
|
||||
"cooked_porkchop": 0.3,
|
||||
"gold_ingot": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"alchemyItems": {
|
||||
"entries": {
|
||||
"magma_cream": 0.3,
|
||||
"fire_charge": 0.2,
|
||||
"quartz": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
|
||||
["YUNG's Better Jungle Temples"]
|
||||
|
||||
["YUNG's Better Jungle Temples".General]
|
||||
"Disable Vanilla Jungle Temples" = true
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
|
||||
["YUNG's Better Mineshafts"]
|
||||
# Whether or not vanilla mineshafts should be disabled.
|
||||
# Default: true
|
||||
"Disable Vanilla Mineshafts" = true
|
||||
# The lowest a mineshaft can spawn.
|
||||
# Default: -55
|
||||
"Minimum y-coordinate" = -55
|
||||
# The highest a mineshaft can spawn.
|
||||
# Default: 30
|
||||
#
|
||||
"Maximum y-coordinate" = 30
|
||||
|
||||
###########################################################################################################
|
||||
## Ore deposit settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Ore Deposits"]
|
||||
"Enable Ore Deposits" = true
|
||||
# Chance of an ore deposit being cobblestone only.
|
||||
# Default: 50
|
||||
#Range: 0 ~ 100
|
||||
"Cobble Spawn Chance (Empty Deposit)" = 50
|
||||
# Chance of an ore deposit containing coal.
|
||||
# Default: 20
|
||||
#Range: 0 ~ 100
|
||||
"Coal Spawn Chance" = 20
|
||||
# Chance of an ore deposit containing iron.
|
||||
# Default: 9
|
||||
#Range: 0 ~ 100
|
||||
"Iron Spawn Chance" = 9
|
||||
# Chance of an ore deposit containing redstone.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Redstone Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing gold.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 100
|
||||
"Gold Spawn Chance" = 7
|
||||
# Chance of an ore deposit containing lapis lazuli.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Lapis Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing emerald.
|
||||
# Default: 3
|
||||
#Range: 0 ~ 100
|
||||
"Emerald Spawn Chance" = 3
|
||||
# Chance of an ore deposit containing diamond.
|
||||
# Default: 1
|
||||
#Range: 0 ~ 100
|
||||
"Diamond Spawn Chance" = 1
|
||||
|
||||
###########################################################################################################
|
||||
## Spawn rates for various mineshaft parts and decorations.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Mineshafts"."Spawn Rates & More"]
|
||||
# The spawn rate for lanterns in the main shaft.
|
||||
# Default: .0067
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Lantern Spawn Rate" = 0.0067
|
||||
# The spawn rate for torches in small shafts.
|
||||
# Default: .02
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Torch Spawn Rate" = 0.02
|
||||
# The spawn rate for workstation side rooms along the main shaft.
|
||||
# Default: .025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Spawn Rate" = 0.025
|
||||
# The spawn rate for workstation cellars below workstations along the main shaft.
|
||||
# Default: .25
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Workstation Cellar Spawn Rate" = 0.25
|
||||
# The spawn rate for smaller tunnels that generate along the main shaft.
|
||||
# Default: .07
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Spawn Rate" = 0.07
|
||||
# The spawn rate for cobwebs.
|
||||
# Default: .15
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Cobweb Spawn Rate" = 0.15
|
||||
# The spawn rate for minecarts holding chests in small shafts.
|
||||
# Default: .00125
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
|
||||
# The spawn rate for minecarts holding TNT in small shafts.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# The spawn rate for minecarts holding chests in the main shaft.
|
||||
# Default: .01
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft Chest Minecart Spawn Rate" = 0.01
|
||||
# The spawn rate for minecarts holding TNT in the main shaft.
|
||||
# Default: .0025
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
|
||||
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
|
||||
# Default: 2
|
||||
#Range: 0 ~ 100
|
||||
"Abandoned Miners' Outpost Spawn Chance" = 2
|
||||
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
|
||||
# This determines the overall length of small shafts.
|
||||
# Default: 9
|
||||
#
|
||||
#Range: 0 ~ 1000
|
||||
"Small Shaft Piece Chain Length" = 9
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
|
||||
["YUNG's Better Ocean Monuments"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Ocean Monuments".General]
|
||||
# Whether or not vanilla ocean monuments should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Ocean Monuments" = true
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
["YUNG's Better Strongholds"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Strongholds".General]
|
||||
# The rate at which cobwebs will spawn in various parts of the stronghold.
|
||||
# Default: 0.1
|
||||
"Cobweb Spawn Rate (NORMAL)" = 0.1
|
||||
# The rate at which cobwebs will spawn around spider spawners in libraries.
|
||||
# Default: 0.3
|
||||
"Cobweb Spawn Rate (SPAWNER)" = 0.3
|
||||
# The rate at which torches spawn throughout the stronghold.
|
||||
# Default: 0.1
|
||||
"Torch Spawn Rate" = 0.1
|
||||
# The rate at which lanterns spawn throughout the stronghold.
|
||||
# Default: 0.2
|
||||
"Lantern Spawn Rate" = 0.2
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
This directory is for a few additional options for YUNG's Better Strongholds.
|
||||
Options provided may vary by version.
|
||||
This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
|
||||
For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
|
||||
If no subdirectory for your version is created, then that version probably does not support the additional options.
|
||||
|
||||
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
|
||||
For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.
|
|
@ -1,62 +0,0 @@
|
|||
######################################
|
||||
# ores.json #
|
||||
######################################
|
||||
|
||||
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
|
||||
These probabilities are used in treasure rooms in the stronghold, in which
|
||||
piles of ore have a chance of spawning.
|
||||
For information on BlockSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# rareblocks.json #
|
||||
######################################
|
||||
|
||||
This file contains a BlockSetSelector describing the probability of a given block being chosen.
|
||||
These probabilities are used in grand libraries, in which
|
||||
two rare blocks will spawn.
|
||||
For information on BlockSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# armorstands.json #
|
||||
######################################
|
||||
|
||||
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
|
||||
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
|
||||
For information on ItemSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# itemframes.json #
|
||||
######################################
|
||||
|
||||
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
|
||||
Item frames only spawn in storage rooms and armoury rooms.
|
||||
For information on ItemSetSelectors, see the bottom of this README.
|
||||
|
||||
######################################
|
||||
# BlockSetSelectors #
|
||||
######################################
|
||||
|
||||
Describes a set of blockstates and the probability of each blockstate being chosen.
|
||||
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
|
||||
The total sum of all probabilities SHOULD NOT exceed 1.0!
|
||||
- defaultBlock: The blockstate used for any leftover probability ranges.
|
||||
For example, if the total sum of all the probabilities of the entries is 0.6, then
|
||||
there is a 0.4 chance of the defaultBlock being selected.
|
||||
|
||||
Here's an example block selector:
|
||||
"entries": {
|
||||
"minecraft:cobblestone": 0.25,
|
||||
"minecraft:air": 0.2,
|
||||
"minecraft:stone_bricks": 0.1
|
||||
},
|
||||
"defaultBlock": "minecraft:oak_planks"
|
||||
|
||||
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
|
||||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
|
||||
|
||||
######################################
|
||||
# ItemSetSelectors #
|
||||
######################################
|
||||
|
||||
Describes a set of items and the probability of each item being chosen.
|
||||
Works the same as BlockSetSelectors, but with items instead of blockstates.
|
|
@ -1,60 +0,0 @@
|
|||
{
|
||||
"commonHelmets": {
|
||||
"entries": {
|
||||
"chainmail_helmet": 0.3,
|
||||
"leather_helmet": 0.1,
|
||||
"iron_helmet": 0.3,
|
||||
"carved_pumpkin": 0.01
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareHelmets": {
|
||||
"entries": {
|
||||
"diamond_helmet": 0.3,
|
||||
"carved_pumpkin": 0.2
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"commonChestplates": {
|
||||
"entries": {
|
||||
"leather_chestplate": 0.1,
|
||||
"iron_chestplate": 0.3,
|
||||
"chainmail_chestplate": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareChestplates": {
|
||||
"entries": {
|
||||
"diamond_chestplate": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"commonLeggings": {
|
||||
"entries": {
|
||||
"chainmail_leggings": 0.3,
|
||||
"leather_leggings": 0.1,
|
||||
"iron_leggings": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareLeggings": {
|
||||
"entries": {
|
||||
"diamond_leggings": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"commonBoots": {
|
||||
"entries": {
|
||||
"iron_boots": 0.3,
|
||||
"chainmail_boots": 0.3,
|
||||
"leather_boots": 0.1
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"rareBoots": {
|
||||
"entries": {
|
||||
"diamond_boots": 0.3
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
{
|
||||
"armouryItems": {
|
||||
"entries": {
|
||||
"arrow": 0.05,
|
||||
"golden_sword": 0.05,
|
||||
"iron_axe": 0.1,
|
||||
"shield": 0.1,
|
||||
"name_tag": 0.05,
|
||||
"stone_sword": 0.05,
|
||||
"iron_sword": 0.1,
|
||||
"bow": 0.1,
|
||||
"stone_axe": 0.05,
|
||||
"golden_axe": 0.05
|
||||
},
|
||||
"defaultItem": "air"
|
||||
},
|
||||
"storageItems": {
|
||||
"entries": {
|
||||
"flint": 0.05,
|
||||
"rabbit_foot": 0.01,
|
||||
"compass": 0.05,
|
||||
"melon_seeds": 0.025,
|
||||
"map": 0.25,
|
||||
"wheat_seeds": 0.025,
|
||||
"paper": 0.25,
|
||||
"cake": 0.05,
|
||||
"lead": 0.05,
|
||||
"slime_ball": 0.05,
|
||||
"beetroot_seeds": 0.025,
|
||||
"pumpkin_seeds": 0.025
|
||||
},
|
||||
"defaultItem": "air"
|
||||
}
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"oreChances": {
|
||||
"entries": {
|
||||
"minecraft:diamond_ore": 0.05,
|
||||
"minecraft:redstone_ore[lit=false]": 0.15,
|
||||
"minecraft:coal_ore": 0.2,
|
||||
"minecraft:iron_ore": 0.2,
|
||||
"minecraft:gold_ore": 0.2,
|
||||
"minecraft:lapis_ore": 0.15,
|
||||
"minecraft:emerald_ore": 0.05
|
||||
},
|
||||
"defaultBlock": "minecraft:coal_ore"
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
{
|
||||
"blockChances": {
|
||||
"entries": {
|
||||
"minecraft:iron_block": 0.3,
|
||||
"minecraft:gold_block": 0.3,
|
||||
"minecraft:quartz_block": 0.3,
|
||||
"minecraft:diamond_block": 0.1
|
||||
},
|
||||
"defaultBlock": "minecraft:iron_block"
|
||||
}
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
|
||||
["YUNG's Better Witch Huts"]
|
||||
|
||||
###########################################################################################################
|
||||
## General settings.
|
||||
###########################################################################################################
|
||||
["YUNG's Better Witch Huts".General]
|
||||
# Whether or not vanilla witch huts should be disabled.
|
||||
# Default: true
|
||||
#
|
||||
"Disable Vanilla Witch Huts" = true
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
{
|
||||
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
|
||||
"transferItemsBetweenReplacedEntities": true,
|
||||
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
|
||||
// min: 1, max: 500
|
||||
"loopsAmountUsedToGetAllEntityDrops": 100,
|
||||
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
|
||||
// min: 0, max: 3600000
|
||||
"findABlockCheckAroundEntitiesDelayMs": 30000,
|
||||
// Enables pets for Patrons. Will be added in a future release.
|
||||
"enablePatronPets": true
|
||||
}
|
|
@ -1,146 +0,0 @@
|
|||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
#Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Show kinetic debug information on blocks while the F3-Menu is open.
|
||||
enableRainbowDebug = false
|
||||
#.
|
||||
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
|
||||
#Range: > 0
|
||||
maximumContraptionLightVolume = 16384
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
#Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[client.placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
#.
|
||||
#Ponder settings
|
||||
[client.ponder]
|
||||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
#Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
|
||||
#.
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen]
|
||||
#.
|
||||
#.
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
|
|
@ -1,150 +0,0 @@
|
|||
|
||||
#Wires
|
||||
[wires]
|
||||
#Small Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_output = 1000
|
||||
#Small Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
small_connector_max_input = 1000
|
||||
#Small Connector With Light energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
small_light_connector_consumption = 1
|
||||
#Large Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
large_connector_wire_length = 32
|
||||
#Small Connector max wire length in blocks.
|
||||
#Range: 0 ~ 256
|
||||
small_connector_wire_length = 16
|
||||
#Large Connector max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_input = 5000
|
||||
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
|
||||
connector_allow_passive_io = true
|
||||
#Large Connector max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
large_connector_max_output = 5000
|
||||
#Ignore checking if block face can support connector.
|
||||
connector_ignore_face_check = true
|
||||
|
||||
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
|
||||
# as the config isnt synced between Clients and Server.
|
||||
#General Settings
|
||||
[general]
|
||||
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
|
||||
#Range: > 0
|
||||
max_stress = 16384
|
||||
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
|
||||
#Range: > 0
|
||||
fe_at_max_rpm = 480
|
||||
#If audio should be enabled or not.
|
||||
audio_enabled = true
|
||||
|
||||
#Portable Energy Interface
|
||||
[portable_energy_interface]
|
||||
#PEI max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_output = 5000
|
||||
#PEI max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
pei_max_input = 5000
|
||||
|
||||
#Electric Motor
|
||||
[electric_motor]
|
||||
#Electric Motor internal capacity in FE.
|
||||
#Range: > 0
|
||||
motor_capacity = 5000
|
||||
#Electric Motor minimum required energy consumption in FE/t.
|
||||
#Range: > 0
|
||||
motor_min_consumption = 8
|
||||
#Electric Motor max input in FE (Energy transfer not consumption).
|
||||
#Range: > 0
|
||||
motor_max_input = 5000
|
||||
#Electric Motor min/max RPM.
|
||||
#Range: > 1
|
||||
motor_rpm_range = 256
|
||||
|
||||
#Tesla Coil
|
||||
[tesla_coil]
|
||||
#Tesla Coil charge rate in FE/t.
|
||||
#Range: > 0
|
||||
tesla_coil_charge_rate = 5000
|
||||
#Tesla Coil fire interval (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_fire_cooldown = 20
|
||||
#Hurt range (in blocks/meters).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_range = 3
|
||||
#Tesla Coil internal capacity in FE.
|
||||
#Range: > 0
|
||||
tesla_coil_capacity = 40000
|
||||
#Energy consumed when Tesla Coil is fired (in FE).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_energy_required = 1000
|
||||
#The duration of the Shocked effect for mobs (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_mob = 20
|
||||
#The duration of the Shocked effect for players (in ticks).
|
||||
#Range: > 0
|
||||
tesla_coil_effect_time_player = 20
|
||||
#Tesla Coil max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
tesla_coil_max_input = 10000
|
||||
#Tesla Coil charge rate in FE/t for recipes.
|
||||
#Range: > 0
|
||||
tesla_coil_recipe_charge_rate = 2000
|
||||
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_mob = 3
|
||||
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
|
||||
#Range: > 0
|
||||
tesla_coil_hurt_player = 2
|
||||
|
||||
#Alternator
|
||||
[alternator]
|
||||
#Alternator efficiency relative to base conversion rate.
|
||||
#Range: 0.01 ~ 1.0
|
||||
generator_efficiency = 0.75
|
||||
#Alternator internal capacity in FE.
|
||||
#Range: > 0
|
||||
generator_capacity = 5000
|
||||
#Alternator max input in FE (Energy transfer, not generation).
|
||||
#Range: > 0
|
||||
generator_max_output = 5000
|
||||
|
||||
#Accumulator
|
||||
[accumulator]
|
||||
#Accumulator internal capacity per block in FE.
|
||||
#Range: > 0
|
||||
accumulator_capacity = 2000000
|
||||
#Accumulator max output in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_output = 5000
|
||||
#Accumulator max input in FE/t (Energy transfer).
|
||||
#Range: > 0
|
||||
accumulator_max_input = 5000
|
||||
#Accumulator max multiblock height.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_height = 5
|
||||
#Accumulator max multiblock width.
|
||||
#Range: 1 ~ 8
|
||||
accumulator_max_width = 3
|
||||
|
||||
#Rolling Mill
|
||||
[rolling_mill]
|
||||
#Rolling Mill duration in ticks.
|
||||
#Range: > 0
|
||||
rolling_mill_processing_duration = 120
|
||||
#Rolling Mill base stress impact.
|
||||
#Range: 0 ~ 1024
|
||||
rolling_mill_stress = 8
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
#Diamond Grit Sandpaper durability (number of uses).
|
||||
#Range: > 3
|
||||
diamond_grit_sandpaper_uses = 1024
|
||||
#Barbed Wire Damage.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
barbed_wire_damage = 2.0
|
||||
|
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Reference in a new issue