#. #Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! [client] #. #Show extended debug info in coupler goggle overlay showExtendedCouplerDebug = false #. #Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash skipClientDerailing = false #. #Use a scanline shader when spying through a conductor useConductorSpyShader = true #. #Vertical offset for track overlays #Range: -256.0 ~ 256.0 trackOverlayOffset = 0.0 #. #Whether to actually apply the dev cape (ignored for non-devs) #This setting may require a relog to take effect useDevCape = true #. #Should the normal create conductor cap be rendered on top of the conductors existing hat? renderNormalCap = true #. #Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains? animatedFlywheels = true #. #Smoke Settings [client.smoke] #. #Smoke particle style #Allowed Values: VANILLA, OLD, CARTOON smokeType = "CARTOON" #. #Old-style Smoke Settings [client.smoke.old] #. #[in Ticks] #Lifetime of smoke particles emitted by contraptions #Range: 20 ~ 1000 smokeLifetime = 500 #. #Smoke emission rate on contraptions #Range: 0.0 ~ 10.0 smokePercentage = 0.75 #. #Smoke texture quality #Allowed Values: LOW, MEDIUM, HIGH, ULTRA smokeQuality = "HIGH" #. #Thicker smoke (renders 2 extra layers per particle) thickerSmoke = true #. #Cartoon-style Smoke Settings [client.smoke.cartoon] #. #Spawn faster-rising small puffs of smoke on an interval spawnFasterPuffs = true #. #Spawn steam on an interval spawnSteam = false #. #Journeymap Settings [client.journeymap] #. #[in Ticks] #Journeymap train overlay update time #Range: 1 ~ 600 updateRate = 1 #. #[in Ticks] #Journeymap train overlay old marker removal check time #Range: 10 ~ 1200 removeObsoleteRate = 200