47 lines
1.9 KiB
TOML
47 lines
1.9 KiB
TOML
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#Common configuration settings. Most other configuration can be found in the world (server)configuration folder
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[common]
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#Send mod version, MC version and mod count to mod author
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collectStats = true
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[common.internal]
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#INTERNAL - Set to 'never' if you don't want to be notified about integration mods
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integrationsNotifier = ""
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#INTERNAL
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optifineBloodvisionWarning = false
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#Affects all worlds. This is only considered on server (or in singleplayer), but Forge requires us to put it here
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[common-server]
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#Whether glass bottles should be automatically be converted to blood bottles when needed
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autoConvertGlassBottles = true
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#If enabled adds a craftable umbrella that can be used to slowly walk though sunlight without taking damage
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umbrella = false
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#Enable a custom vampirism log file that logs specific faction actions
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#Requires restart
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enableFactionLogging = false
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#Settings here require a game restart
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[common-server.world]
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#Whether to inject the vampire forest into the default overworld generation and to replace some Taiga areas
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addVampireForestToOverworld = true
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#Only considered if terrablender installed. Heigher values increase Vampirism region weight (likelyhood to appear)
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#Range: 1 ~ 1000
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vampireForestWeight_terrablender = 2
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#Control hunter camp generation. If disabled you should set hunterSpawnChance to 75.
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enableHunterTentGeneration = true
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#Use the vanilla campfire block instead of Vampirism's much cooler one
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useVanillaCampfire = false
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[common-server.world.village]
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#Weight of the Totem Building inside the Village
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#Range: 0 ~ 140
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totemWeight = 20
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#Chance for a totem to have a faction after generation
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#Range: 0.0 ~ 1.0
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villageTotemFactionChance = 0.6
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#Weight of the Hunter Trainer Building inside the Village
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#Range: 0 ~ 140
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villageHunterTrainerWeight = 50
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#Whether village Temples should be replaced with versions that contain church altars.
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villageReplaceTemples = true
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