posspack/config/defaultoptions/extra/config/lucent-client.toml
Ashley Graves 2350e6aa54
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2024-07-31 21:44:25 +02:00

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TOML

[dynamic_lighting_settings]
#
# If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting.
# Default: true
vanillaDynamicLighting = true
#
# If enabled, torches and other vanilla fire-based items will not emit light underwater.
# Default: false
torchesDoNothingInWater = false
#
# A multiplier applied to an entity's light level when in the deep dark.
# Default: 0.5
#Range: 0.0 ~ 1.0
deepDarkScaling = 0.5
#
# The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance.
# Default: 40
#Range: 1 ~ 240
lightRefreshRate = 40
#
# Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates.
# Default: 128
#Range: 0 ~ 1024
maxVisibleDistance = 128
#
# Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light.
# Default: false
seeThroughWalls = false
#
# Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often.
# Default: true
smoothBlending = true
#
# If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed).
# Default: true
threadedRendering = true
[dynamic_lighting_settings.entity_lighting]
#
# Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it.
# Example: ["minecraft:blaze=9", "minecraft:creeper=5"]
# Default: []
entityBrightnessOverrides = []
[dynamic_lighting_settings.entity_lighting.burning_entities]
#
# Determines if entities on fire emit light.
# Default: true
burningEntitiesGlow = true
#
# How bright a burning entity should be.
# Default: 10
#Range: 0 ~ 15
burningEntityLightLevel = 10
[dynamic_lighting_settings.entity_lighting.glowing_entities]
#
# Determines if entities affected with the glowing effect emit light.
# Default: true
glowingEntitiesGlow = true
#
# How bright an entity with the glowing effect be.
# Default: 5
#Range: 0 ~ 15
glowingEntityLightLevel = 5
[dynamic_lighting_settings.entity_lighting.entity_settings]
#
# Determines if if creepers emit light before they explode.
# Default: true
creepersGlow = true
[dynamic_lighting_settings.item_lighting]
#
# Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it.
# Example: ["minecraft:torch=14", "minecraft:diamond=10"]
# Default: []
itemBrightnessOverrides = []
#
# Determines if items in the world emit light.
# Default: true
itemEntitiesGlow = true
#
# Determines if held or worn items emit light.
# Default: true
heldItemsGlow = true
#
# Determines if item frames with glowing items emit light.
# Default: true
itemFramesGlow = true
[block_emission_settings]
#
# Determines if block textures can be lit brighter than usual.
# Default: true
blockTexturesGlow = true
#
# Modifies the light level of block textures. Set the light to -1 to unregister it.
# Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"]
# Default: []
blockTextureBrightnessOverrides = []
[armor_trim_emission_settings]
#
# Determines if armor trim materials can be lit brighter than usual.
# Default: true
armorTrimsGlow = true
#
# Modifies the light level of armor trim textures based on trim material. Set the light to -1 to unregister it.
# Example: ["minecraft:diamond=10", "minecraft:gold=7"]
# Default: []
armorTrimBrightnessOverrides = []
[debug_settings]
#
# Logs info about registry data.
# Default: false
logRegistry = false
#
# Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers.
# Default: false
logLightCalculationTime = false
#
# Logs when a mod or resource pack is using a deprecated folder structure.
# Default: true
logDeprecatedFolderStructure = true
#
# Logs when dynamic lighting encounters an issue.
# Default: false
logDynamicLightingErrors = false
[debug_settings.flags]
#
# Disables emissive block textures if an incompatible mod is discovered.
# Default: true
disableBlockTextureGlowIfError = true
#
# Warns when Flywheel is installed since you may see weird dynamic lighting on some blocks from Create.
# Default: true
warnAboutFlywheel = false
#
# Warns when Sodium (or a variation) is installed since dynamic lighting may not work.
# Default: true
warnAboutSodium = true
[mod_compat]
[mod_compat.enabled_builtin_plugins]
#
# Enables the plugin for Create.
# Default: true
create = true