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plugins {
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id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.neoforged.gradle.userdev' version '7.0.145'
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}
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tasks . named ( 'wrapper' , Wrapper ) . configure {
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// Define wrapper values here so as to not have to always do so when updating gradlew.properties.
// Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with
// documentation attached on cursor hover of gradle classes and methods. However, this comes with increased
// file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards.
// (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`)
distributionType = Wrapper . DistributionType . BIN
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}
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version = mod_version
group = mod_group_id
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repositories {
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mavenLocal ( )
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}
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base {
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archivesName = mod_id
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}
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// Mojang ships Java 21 to end users starting in 1.20.5, so mods should target Java 21.
java . toolchain . languageVersion = JavaLanguageVersion . of ( 21 )
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//minecraft.accessTransformers.file rootProject.file('src/main/resources/META-INF/accesstransformer.cfg')
//minecraft.accessTransformers.entry public net.minecraft.client.Minecraft textureManager # textureManager
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
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// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers' , 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty 'forge.logging.console.level' , 'debug'
modSource project . sourceSets . main
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces' , project . mod_id
}
server {
systemProperty 'forge.enabledGameTestNamespaces' , project . mod_id
programArgument '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces' , project . mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments . addAll '--mod' , project . mod_id , '--all' , '--output' , file ( 'src/generated/resources/' ) . getAbsolutePath ( ) ,
'--existing' , file ( 'src/main/resources/' ) . getAbsolutePath ( )
}
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}
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// Include resources generated by data generators.
sourceSets . main . resources { srcDir 'src/generated/resources' }
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// Sets up a dependency configuration called 'localRuntime'.
// This configuration should be used instead of 'runtimeOnly' to declare
// a dependency that will be present for runtime testing but that is
// "optional", meaning it will not be pulled by dependents of this mod.
configurations {
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runtimeClasspath . extendsFrom localRuntime
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}
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dependencies {
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// Specify the version of Minecraft to use.
// Depending on the plugin applied there are several options. We will assume you applied the userdev plugin as shown above.
// The group for userdev is net.neoforged, the module name is neoforge, and the version is the same as the neoforge version.
// You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader.
// And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version.
// For all intends and purposes: You can treat this dependency as if it is a normal library you would use.
implementation "net.neoforged:neoforge:${neo_version}"
// Example optional mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
// compileOnly "mezz.jei:jei-${mc_version}-neoforge-api:${jei_version}"
// We add the full version to localRuntime, not runtimeOnly, so that we do not publish a dependency on it
// localRuntime "mezz.jei:jei-${mc_version}-neoforge:${jei_version}"
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation "blank:coolmod-${mc_version}:${coolmod_version}"
// Example mod dependency using a file as dependency
// implementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar")
// Example project dependency using a sister or child project:
// implementation project(":myproject")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
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}
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// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks . withType ( ProcessResources ) . configureEach {
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var replaceProperties = [
minecraft_version : minecraft_version ,
minecraft_version_range: minecraft_version_range ,
neo_version : neo_version ,
neo_version_range : neo_version_range ,
loader_version_range : loader_version_range ,
mod_id : mod_id ,
mod_name : mod_name ,
mod_license : mod_license ,
mod_version : mod_version ,
mod_authors : mod_authors ,
mod_description : mod_description
]
inputs . properties replaceProperties
filesMatching ( [ 'META-INF/neoforge.mods.toml' ] ) {
expand replaceProperties
}
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}
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// Example configuration to allow publishing using the maven-publish plugin
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publishing {
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publications {
register ( 'mavenJava' , MavenPublication ) {
from components . java
}
}
repositories {
maven {
url "file://${project.projectDir}/repo"
}
}
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}
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tasks . withType ( JavaCompile ) . configureEach {
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options . encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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// IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior.
idea {
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module {
downloadSources = true
downloadJavadoc = true
}
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}