Forge 1.20

- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class
- The pack format is now 15 for both resource packs and data packs
- `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension
- Forge and the MDK were updated to Gradle 8 and FG6
- The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3)
- Registry dummy entries were removed
- `RemappingVertexPipeline` was fixed to forward the `endVertex()` call
- Forge tool tags were removed in favor of vanilla ones

Co-authored-by: ChampionAsh5357 <ash@ashwork.net>
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com>
Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
This commit is contained in:
SizableShrimp 2023-04-01 20:45:29 -05:00
parent 821c23e9ba
commit 773c579dab
5 changed files with 192 additions and 59 deletions

View file

@ -1,12 +1,16 @@
plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '5.1.+'
id 'net.minecraftforge.gradle' version '[6.0,6.2)'
}
version = '1.0'
group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'modid'
version = mod_version
group = mod_group_id
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
@ -26,9 +30,33 @@ minecraft {
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: '@MAPPING_CHANNEL@', version: '@MAPPING_VERSION@'
mappings channel: mapping_channel, version: mapping_version
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
// When true, this property will have all Eclipse run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// When true, this property will have all IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
@ -49,10 +77,10 @@ minecraft {
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'examplemod'
property 'forge.enabledGameTestNamespaces', mod_id
mods {
examplemod {
"${mod_id}" {
source sourceSets.main
}
}
@ -65,10 +93,10 @@ minecraft {
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'examplemod'
property 'forge.enabledGameTestNamespaces', mod_id
mods {
examplemod {
"${mod_id}" {
source sourceSets.main
}
}
@ -84,10 +112,10 @@ minecraft {
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'examplemod'
property 'forge.enabledGameTestNamespaces', mod_id
mods {
examplemod {
"${mod_id}" {
source sourceSets.main
}
}
@ -101,10 +129,10 @@ minecraft {
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
examplemod {
"${mod_id}" {
source sourceSets.main
}
}
@ -119,39 +147,68 @@ repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
// dir 'libs'
// }
}
dependencies {
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft '@FORGE_GROUP@:@FORGE_NAME@:@FORGE_VERSION@'
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// Real mod deobf dependency examples - these get remapped to your current mappings
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
// Examples using mod jars from ./libs
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info...
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
def resourceTargets = ['META-INF/mods.toml', 'pack.mcmeta']
def replaceProperties = [
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version: forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors: mod_authors, mod_description: mod_description
]
processResources {
inputs.properties replaceProperties
replaceProperties.put 'project', project
filesMatching(resourceTargets) {
expand replaceProperties
}
}
// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title" : "examplemod",
"Specification-Vendor" : "examplemodsareus",
"Specification-Title" : mod_id,
"Specification-Vendor" : mod_authors,
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : "examplemodsareus",
"Implementation-Vendor" : mod_authors,
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}