1.18.x Omnibus (#8239)
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17b8c58404
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1 changed files with 13 additions and 24 deletions
37
build.gradle
37
build.gradle
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@ -8,10 +8,13 @@ buildscript {
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classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
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}
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}
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apply plugin: 'net.minecraftforge.gradle'
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// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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plugins {
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id 'eclipse'
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id 'maven-publish'
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}
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apply plugin: 'net.minecraftforge.gradle'
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version = '1.0'
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group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -20,17 +23,19 @@ archivesBaseName = 'modid'
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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minecraft {
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// The mappings can be changed at any time and must be in the following format.
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// Channel: Version:
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// snapshot YYYYMMDD Snapshot are built nightly.
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// stable # Stables are built at the discretion of the MCP team.
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// official MCVersion Official field/method names from Mojang mapping files
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// official MCVersion Official field/method names from Mojang mapping files
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// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
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//
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// You must be aware of the Mojang license when using the 'official' mappings.
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// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
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//
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// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
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// Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started
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//
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// Use non-default mappings at your own risk. They may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: '@MAPPING_CHANNEL@', version: '@MAPPING_VERSION@'
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@ -68,16 +73,8 @@ minecraft {
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server {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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property 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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@ -121,16 +118,8 @@ minecraft {
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data {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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property 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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