b457e9ecb2
* Switch MDK to use full gradle sources This will significantly improve error reporting in the buildscripts and lead to a better development experience. * Add wrapper task with comment for how to change it to bin * Have bin be default with all documentation |
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.github/workflows | ||
gradle/wrapper | ||
src/main | ||
.gitattributes | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
README.md | ||
settings.gradle | ||
TEMPLATE_LICENSE.txt |
Installation information
This template repository can be directly cloned to get you started with a new mod. Simply create a new repository cloned from this one, by following the instructions at github.
Once you have your clone, simply open the repository in the IDE of your choice. The usual recommendation for an IDE is either IntelliJ IDEA or Eclipse.
Note
: For Eclipse, use tasks in
Launch Group
instead of ones founds inJava Application
. A preparation task must run before launching the game. NeoGradle uses launch groups to do these subsequently.
If at any point you are missing libraries in your IDE, or you've run into problems you can
run gradlew --refresh-dependencies
to refresh the local cache. gradlew clean
to reset everything
{this does not affect your code} and then start the process again.
Mapping Names:
By default, the MDK is configured to use the official mapping names from Mojang for methods and fields in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this license, if you do not agree with it you can change your mapping names to other crowdsourced names in your build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: https://github.com/NeoForged/NeoForm/blob/main/Mojang.md
Additional Resources:
Community Documentation: https://docs.neoforged.net/
NeoForged Discord: https://discord.neoforged.net/