Use steam pipe instead of steam user to know if server or client interface.

This commit is contained in:
Mr_Goldberg 2020-02-01 13:55:41 -05:00
parent 03839a7de6
commit 624455705f
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GPG key ID: 8597D87419DEF278

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@ -445,7 +445,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
if (!steam_pipes.count(hSteamPipe)) return NULL;
bool server = false;
if (hSteamUser == SERVER_HSTEAMUSER) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
server = true;
} else {
if ((strstr(pchVersion, "SteamNetworkingUtils") != pchVersion) && (strstr(pchVersion, "SteamUtils") != pchVersion)) {
@ -620,7 +620,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
Steam_Apps *steam_apps_temp;
if (hSteamUser == SERVER_HSTEAMUSER) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_apps_temp = steam_gameserver_apps;
} else {
steam_apps_temp = steam_apps;
@ -654,7 +654,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
Steam_Networking *steam_networking_temp;
if (hSteamUser == SERVER_HSTEAMUSER) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_networking_temp = steam_gameserver_networking;
} else {
steam_networking_temp = steam_networking;
@ -777,7 +777,7 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
{
PRINT_DEBUG("GetISteamHTTP %s\n", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (hSteamuser == SERVER_HSTEAMUSER) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
return steam_gameserver_http;
}
@ -834,7 +834,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_UGC *steam_ugc_temp;
if (hSteamUser == SERVER_HSTEAMUSER) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_ugc_temp = steam_gameserver_ugc;
} else {
steam_ugc_temp = steam_ugc;
@ -962,7 +962,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
SteamCallBacks *callbacks_temp;
SteamCallResults *callback_results_temp;
if (hSteamuser == SERVER_HSTEAMUSER) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_inventory_temp = steam_gameserver_inventory;
} else {
steam_inventory_temp = steam_inventory;