Don't trust anyone especially not the steam sdk docs.

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Mr_Goldberg 2020-08-25 23:14:23 -04:00
parent 4180911fec
commit a22ca27c26
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@ -1100,7 +1100,7 @@ bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable )
// returns the current lobby owner // returns the current lobby owner
// you must be a member of the lobby to access this // you must be a member of the lobby to access this (Mr_Goldberg note: This is a lie)
// there always one lobby owner - if the current owner leaves, another user will become the owner // there always one lobby owner - if the current owner leaves, another user will become the owner
// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner // it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
CSteamID GetLobbyOwner( CSteamID steamIDLobby ) CSteamID GetLobbyOwner( CSteamID steamIDLobby )
@ -1110,11 +1110,8 @@ CSteamID GetLobbyOwner( CSteamID steamIDLobby )
Lobby *lobby = get_lobby(steamIDLobby); Lobby *lobby = get_lobby(steamIDLobby);
if (!lobby || lobby->deleted()) return k_steamIDNil; if (!lobby || lobby->deleted()) return k_steamIDNil;
Lobby_Member *member = get_lobby_member(lobby, settings->get_local_steam_id()); //TODO: might be better to require the lobby info to be at least requested first.
CSteamID id = k_steamIDNil; return (uint64)lobby->owner();
if (member) id = (uint64)lobby->owner();
return id;
} }