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SteamAPI_Shutdown actually does something now.
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3 changed files with 8 additions and 0 deletions
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@ -421,6 +421,11 @@ void Steam_Client::serverShutdown()
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server_init = false;
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}
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void Steam_Client::clientShutdown()
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{
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user_logged_in = false;
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}
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void Steam_Client::setAppID(uint32 appid)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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