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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Use shared font atlas and fix crash when opening overlay in some games.
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parent
de6805dd8b
commit
c9a102ee30
9 changed files with 25 additions and 20 deletions
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@ -115,7 +115,7 @@ void DX10_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
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pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &mainRenderTargetView);
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pBackBuffer->Release();
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ImGui::CreateContext();
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ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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ImGui_ImplDX10_Init(pDevice);
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Windows_Hook::Inst()->SetInitialWindowSize(desc.OutputWindow);
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@ -147,7 +147,7 @@ void DX11_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
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return;
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if(ImGui::GetCurrentContext() == nullptr)
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ImGui::CreateContext();
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ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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ImGui_ImplDX11_Init(pDevice, pContext);
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@ -264,7 +264,7 @@ void DX12_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueu
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//auto heaps = std::move(get_free_texture_heap());
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ImGui::CreateContext();
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ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, pSrvDescHeap,
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pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
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pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
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@ -133,7 +133,7 @@ void DX9_Hook::_PrepareForOverlay(IDirect3DDevice9 *pDevice, HWND destWindow)
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pDevice->AddRef();
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_pDevice = pDevice;
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ImGui::CreateContext();
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ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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ImGui_ImplDX9_Init(pDevice);
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_LastWindow = destWindow;
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@ -86,7 +86,7 @@ void OpenGL_Hook::_PrepareForOverlay(HDC hDC)
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if (!_Initialized)
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{
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ImGui::CreateContext();
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ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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ImGui_ImplOpenGL3_Init();
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_LastWindow = hWnd;
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