mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Implement sending and receiving friend avatars.
Moves Steam_Friends::Callback into a cpp file. Generates callbacks for avatar changes. Requests avatars when asked for one that is unknown.
This commit is contained in:
parent
25d34a65c4
commit
f693bfb073
3 changed files with 523 additions and 133 deletions
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@ -325,12 +325,12 @@ public:
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if (std::find(callbacks[iCallback].callbacks.begin(), callbacks[iCallback].callbacks.end(), cb) == callbacks[iCallback].callbacks.end()) {
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callbacks[iCallback].callbacks.push_back(cb);
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CCallbackMgr::SetRegister(cb, iCallback);
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for (auto & res: callbacks[iCallback].results) {
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//TODO: timeout?
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SteamAPICall_t api_id = results->addCallResult(iCallback, &(res[0]), res.size(), 0.0, false);
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results->addCallBack(api_id, cb);
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}
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CCallbackMgr::SetRegister(cb, iCallback);
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}
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}
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425
dll/steam_friends.cpp
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425
dll/steam_friends.cpp
Normal file
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@ -0,0 +1,425 @@
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "steam_friends.h"
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#include "dll.h"
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void Steam_Friends::Callback(Common_Message *msg)
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{
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if (msg->has_low_level()) {
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if (msg->low_level().type() == Low_Level::DISCONNECT) {
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PRINT_DEBUG("Steam_Friends::Callback Disconnect\n");
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uint64 id = msg->source_id();
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auto f = std::find_if(friends.begin(), friends.end(), [&id](Friend const& item) { return item.id() == id; });
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if (friends.end() != f) {
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persona_change((uint64)f->id(), k_EPersonaChangeStatus);
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overlay->FriendDisconnect(*f);
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if ((uint64)f->id() != settings->get_local_steam_id().ConvertToUint64()) {
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auto nums = avatars.find((uint64)f->id());
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if (nums != avatars.end()) {
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if (nums->second.smallest != 0) {
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settings->remove_image(nums->second.smallest);
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}
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if (nums->second.medium != 0) {
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settings->remove_image(nums->second.medium);
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}
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if (nums->second.large != 0) {
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settings->remove_image(nums->second.large);
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}
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avatars.erase(nums);
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}
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friends.erase(f);
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}
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}
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}
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if (msg->low_level().type() == Low_Level::CONNECT) {
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PRINT_DEBUG("Steam_Friends::Callback Connect\n");
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Common_Message msg_;
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msg_.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg_.set_dest_id(msg->source_id());
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Friend *f = new Friend(us);
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f->set_id(settings->get_local_steam_id().ConvertToUint64());
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f->set_name(settings->get_local_name());
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f->set_appid(settings->get_local_game_id().AppID());
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f->set_lobby_id(settings->get_lobby().ConvertToUint64());
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msg_.set_allocated_friend_(f);
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network->sendTo(&msg_, true);
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}
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}
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if (msg->has_friend_()) {
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PRINT_DEBUG("Steam_Friends::Callback Friend %llu %llu\n", msg->friend_().id(), msg->friend_().lobby_id());
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Friend *f = find_friend((uint64)msg->friend_().id());
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if (!f) {
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if (msg->friend_().id() != settings->get_local_steam_id().ConvertToUint64()) {
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friends.push_back(msg->friend_());
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overlay->FriendConnect(msg->friend_());
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persona_change((uint64)msg->friend_().id(), k_EPersonaChangeName);
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}
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} else {
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std::map<std::string, std::string> map1(f->rich_presence().begin(), f->rich_presence().end());
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std::map<std::string, std::string> map2(msg->friend_().rich_presence().begin(), msg->friend_().rich_presence().end());
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if (map1 != map2) {
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//The App ID of the game. This should always be the current game.
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if (isAppIdCompatible(f)) {
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rich_presence_updated((uint64)msg->friend_().id(), (uint64)msg->friend_().appid());
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}
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}
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//TODO: callbacks?
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*f = msg->friend_();
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}
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}
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if (msg->has_friend_messages()) {
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if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) {
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PRINT_DEBUG("Steam_Friends::Callback Got Lobby Invite\n");
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Friend *f = find_friend((uint64)msg->source_id());
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if (f) {
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LobbyInvite_t data;
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data.m_ulSteamIDUser = msg->source_id();
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data.m_ulSteamIDLobby = msg->friend_messages().lobby_id();
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data.m_ulGameID = f->appid();
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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if (overlay->Ready())
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{
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//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
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// Then we will handle it !
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overlay->SetLobbyInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().lobby_id());
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}
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else
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{
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GameLobbyJoinRequested_t data;
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data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
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data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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}
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if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
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PRINT_DEBUG("Steam_Friends::Callback Got Game Invite\n");
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//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
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if (overlay->Ready())
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{
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// Then we will handle it !
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overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
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}
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else
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{
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std::string const& connect_str = msg->friend_messages().connect_str();
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GameRichPresenceJoinRequested_t data = {};
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data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
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strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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}
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if (msg->has_friend_avatar()) {
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CSteamID userID((uint64)msg->source_id());
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Friend *f = find_friend(userID.ConvertToUint64());
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if (f) {
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if (msg->friend_avatar().img().type() == Image::NOTIFY) {
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PRINT_DEBUG("%s %"PRIu64".\n", "Steam_Friends::Callback Got Friend_Avatar NOTIFY for", userID.ConvertToUint64());
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std::string raw_image = msg->friend_avatar().img().img_data();
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if (raw_image.length() > 0 && raw_image.length() < FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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uint32_t width = (uint32_t)msg->friend_avatar().img().img_width();
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uint32_t height = (uint32_t)msg->friend_avatar().img().img_height();
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uint32_t img_type = (uint32_t)msg->friend_avatar().img().img_type();
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int eAvatarSize = k_EAvatarSizeMAX;
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auto nums = avatars.find(userID.ConvertToUint64());
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if (nums == avatars.end()) {
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struct Avatar_Numbers n;
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generate_avatar_numbers(n);
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n.last_update_time = std::chrono::steady_clock::now();
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avatars[userID.ConvertToUint64()] = n;
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nums = avatars.find(userID.ConvertToUint64());
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}
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int num_replace = 0;
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if (nums != avatars.end()) {
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if (width > 0 && width <= 32 && height > 0 && height <= 32) {
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eAvatarSize = k_EAvatarSize32x32;
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num_replace = nums->second.smallest;
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} else {
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if (width > 32 && width <= 64 && height > 32 && height <= 64) {
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eAvatarSize = k_EAvatarSize64x64;
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num_replace = nums->second.medium;
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} else {
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if (width > 64 && width <= 184 && height > 64 && height <= 184) {
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eAvatarSize = k_EAvatarSize184x184;
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num_replace = nums->second.large;
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}
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}
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}
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if (eAvatarSize != k_EAvatarSizeMAX) {
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switch (img_type) {
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case Image::RAW:
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PRINT_DEBUG("%s %"PRIu64" %s %d %s.\n",
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"Steam_Friends::Callback Got Friend_Avatar NOTIFY for",
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userID.ConvertToUint64(),
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"size",
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eAvatarSize,
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"image type RAW");
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break;
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case Image::JPG:
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{
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std::string convert;
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int n_width = 0;
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int n_height = 0;
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PRINT_DEBUG("%s %"PRIu64" %s %d %s.\n",
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"Steam_Friends::Callback Got Friend_Avatar NOTIFY for",
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userID.ConvertToUint64(),
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"size",
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eAvatarSize,
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"image type JPG");
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convert = convert_jpg_buffer_std_string_to_std_string_uint8(raw_image, &n_width, &n_height, NULL, 4);
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if (convert.length() > 0 && n_width == width && n_height == height) {
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raw_image = convert;
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convert.clear();
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} else {
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raw_image.clear();
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}
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}
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break;
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case Image::PNG:
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{
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std::string convert;
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int n_width = 0;
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int n_height = 0;
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PRINT_DEBUG("%s %"PRIu64" %s %d %s.\n",
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"Steam_Friends::Callback Got Friend_Avatar NOTIFY for",
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userID.ConvertToUint64(),
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"size",
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eAvatarSize,
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"image type PNG");
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convert = convert_png_buffer_std_string_to_std_string_uint8(raw_image, &n_width, &n_height, NULL, 4);
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if (convert.length() > 0 && n_width == width && n_height == height) {
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raw_image = convert;
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convert.clear();
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} else {
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raw_image.clear();
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}
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}
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break;
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default:
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raw_image.clear();
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PRINT_DEBUG("%s %"PRIu64" %s %d %s %d.\n",
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"Steam_Friends::Callback Got Friend_Avatar NOTIFY for",
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userID.ConvertToUint64(),
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"size",
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eAvatarSize,
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"with unsupported image type",
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img_type);
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break;
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};
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if (raw_image.length() > 0) {
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int ref = settings->replace_image(num_replace, raw_image, width, height);
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if (ref != 0) {
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nums->second.last_update_time = std::chrono::steady_clock::now();
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AvatarImageLoaded_t ail_data = {};
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ail_data.m_steamID = userID.ConvertToUint64();
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ail_data.m_iImage = ref;
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ail_data.m_iWide = width;
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ail_data.m_iTall = height;
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callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
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persona_change(userID, k_EPersonaChangeAvatar);
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}
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}
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}
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}
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}
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}
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if (msg->friend_avatar().img().type() == Image::REQUEST) {
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CSteamID requestID((uint64)msg->dest_id());
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if (settings->get_local_steam_id() == requestID) {
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PRINT_DEBUG("%s %"PRIu64".\n", "Steam_Friends::Callback Got Friend_Avatar REQUEST from", userID.ConvertToUint64());
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uint32_t width = (uint32_t)msg->friend_avatar().img().img_width();
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uint32_t height = (uint32_t)msg->friend_avatar().img().img_height();
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uint32_t img_type = (uint32_t)msg->friend_avatar().img().img_type();
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int eAvatarSize = k_EAvatarSizeMAX;
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if (width > 0 && width <= 32 && height > 0 && height <= 32) {
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eAvatarSize = k_EAvatarSize32x32;
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} else {
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if (width > 32 && width <= 64 && height > 32 && height <= 64) {
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eAvatarSize = k_EAvatarSize64x64;
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} else {
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if (width > 64 && width <= 184 && height > 64 && height <= 184) {
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eAvatarSize = k_EAvatarSize184x184;
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}
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}
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}
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int ref = GetFriendAvatar(settings->get_local_steam_id(), eAvatarSize);
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if (ref != 0) {
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uint32 n_width = 0;
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uint32 n_height = 0;
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Steam_Utils* steamUtils = get_steam_client()->steam_utils;
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if ((steamUtils->GetImageSize(ref, &n_width, &n_height) == true) &&
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(n_width > 0) && (n_height > 0)) {
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uint8 * raw_image = new uint8[(n_width * n_height * sizeof(uint32))];
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if (raw_image != NULL) {
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if (steamUtils->GetImageRGBA(ref,
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raw_image,
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(n_width * n_height * sizeof(uint32))) == true) {
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uint32_t img_type = (uint32_t)msg->friend_avatar().img().img_type();
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PRINT_DEBUG("%s %"PRIu64" %s %d %s %d.\n",
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"Steam_Friends::Callback Got Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for image type",
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img_type,
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"size",
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eAvatarSize);
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std::string pixdata = "";
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if (img_type == Image::PNG) {
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pixdata = convert_raw_uint8_to_png_std_string(raw_image, n_width, n_height, 4);
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if (pixdata.length() <= 0 || pixdata.length() >= FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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if (pixdata.length() >= FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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PRINT_DEBUG("%s %"PRIu64" %s %d. %s %"PRI_ZU" %s.\n",
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"Steam_Friends::Callback Cannot complete Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for PNG image size",
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eAvatarSize,
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"Image is over maximum size by ",
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pixdata.length() - FRIEND_AVATAR_MAX_IMAGE_LENGTH,
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"bytes");
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} else {
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PRINT_DEBUG("%s %"PRIu64" %s %d. %s.\n",
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"Steam_Friends::Callback Cannot complete Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for PNG image size",
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eAvatarSize,
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"Could not convert image to requested type");
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}
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// Try again using JPG.
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img_type = Image::JPG;
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pixdata.clear();
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}
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}
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if (img_type == Image::JPG) {
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pixdata = convert_raw_uint8_to_jpg_std_string(raw_image, n_width, n_height, 4);
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if (pixdata.length() <= 0 || pixdata.length() >= FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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// Try again using RAW.
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if (pixdata.length() >= FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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PRINT_DEBUG("%s %"PRIu64" %s %d. %s %"PRI_ZU" %s.\n",
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"Steam_Friends::Callback Cannot complete Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for JPG image size",
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eAvatarSize,
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"Image is over maximum size by ",
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pixdata.length() - FRIEND_AVATAR_MAX_IMAGE_LENGTH,
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"bytes");
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} else {
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PRINT_DEBUG("%s %"PRIu64" %s %d. %s.\n",
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"Steam_Friends::Callback Cannot complete Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for JPG image size",
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eAvatarSize,
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"Could not convert image to requested type");
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}
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img_type = Image::RAW;
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pixdata.clear();
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}
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}
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if (img_type == Image::RAW) {
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for (size_t x = 0; x < (n_width * n_height * sizeof(uint32)); x++) {
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char a = (char)(raw_image[x]);
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pixdata += a;
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}
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if (pixdata.length() <= 0 || pixdata.length() >= FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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// No more attempts.
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if (pixdata.length() >= FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
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PRINT_DEBUG("%s %"PRIu64" %s %d. %s %"PRI_ZU" %s.\n",
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"Steam_Friends::Callback Cannot complete Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for RAW image size",
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eAvatarSize,
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"Image is over maximum size by ",
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pixdata.length() - FRIEND_AVATAR_MAX_IMAGE_LENGTH,
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"bytes");
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} else {
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PRINT_DEBUG("%s %"PRIu64" %s %d. %s.\n",
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"Steam_Friends::Callback Cannot complete Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for RAW image size",
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eAvatarSize,
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"Could not convert image to requested type");
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}
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pixdata.clear();
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}
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}
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if (img_type != Image::PNG && img_type != Image::JPG && img_type != Image::RAW) {
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pixdata.clear();
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PRINT_DEBUG("%s %"PRIu64" %s %d %s %d.\n",
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"Steam_Friends::Callback Got Friend_Avatar REQUEST from",
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userID.ConvertToUint64(),
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"for unsupported image type",
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img_type,
|
||||
"size",
|
||||
eAvatarSize);
|
||||
}
|
||||
|
||||
if (pixdata.length() > 0 && pixdata.length() < FRIEND_AVATAR_MAX_IMAGE_LENGTH) {
|
||||
PRINT_DEBUG("Steam_Friends::Callback Sending Friend_Avatar NOTIFY size %d type %d\n",
|
||||
eAvatarSize,
|
||||
img_type);
|
||||
Common_Message msg_;
|
||||
msg_.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_.set_dest_id(msg->source_id());
|
||||
|
||||
Image *img = new Image();
|
||||
img->set_type(Image::NOTIFY);
|
||||
img->set_img_type(static_cast<Image_ImgTypes>(img_type));
|
||||
img->set_img_width(n_width);
|
||||
img->set_img_height(n_height);
|
||||
img->set_img_data(pixdata);
|
||||
|
||||
Friend_Avatar *friend_avatar = new Friend_Avatar();
|
||||
friend_avatar->set_allocated_img(img);
|
||||
|
||||
msg_.set_allocated_friend_avatar(friend_avatar);
|
||||
network->sendTo(&msg_, true);
|
||||
}
|
||||
}
|
||||
|
||||
delete raw_image;
|
||||
raw_image = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -27,6 +27,7 @@ struct Avatar_Numbers {
|
|||
int smallest;
|
||||
int medium;
|
||||
int large;
|
||||
std::chrono::steady_clock::time_point last_update_time;
|
||||
};
|
||||
|
||||
class Steam_Friends :
|
||||
|
|
@ -94,39 +95,33 @@ bool isAppIdCompatible(Friend *f)
|
|||
return settings->get_local_game_id().AppID() == f->appid();
|
||||
}
|
||||
|
||||
void generate_avatar_numbers(struct Avatar_Numbers & nums) {
|
||||
std::string small_avatar(32 * 32 * 4, 0);
|
||||
std::string medium_avatar(64 * 64 * 4, 0);
|
||||
std::string large_avatar(184 * 184 * 4, 0);
|
||||
|
||||
nums.smallest = settings->add_image(small_avatar, 32, 32);
|
||||
nums.medium = settings->add_image(medium_avatar, 64, 64);
|
||||
nums.large = settings->add_image(large_avatar, 184, 184);
|
||||
return;
|
||||
}
|
||||
|
||||
STEAM_CALL_RESULT( AvatarImageLoaded_t )
|
||||
struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
||||
{
|
||||
uint64 steam_id = id.ConvertToUint64();
|
||||
auto avatar_ids = avatars.find(steam_id);
|
||||
bool generate = true;
|
||||
int base_image = 0;
|
||||
struct Avatar_Numbers avatar_numbers;
|
||||
if (settings->get_local_steam_id().ConvertToUint64() == steam_id) {
|
||||
avatar_numbers.smallest = settings->get_profile_image(k_EAvatarSize32x32);
|
||||
if (avatar_numbers.smallest != 0) {
|
||||
base_image = avatar_numbers.smallest;
|
||||
}
|
||||
avatar_numbers.medium = settings->get_profile_image(k_EAvatarSize64x64);
|
||||
if (avatar_numbers.medium != 0) {
|
||||
base_image = avatar_numbers.medium;
|
||||
}
|
||||
avatar_numbers.large = settings->get_profile_image(k_EAvatarSize184x184);
|
||||
if (avatar_numbers.large != 0) {
|
||||
base_image = avatar_numbers.large;
|
||||
}
|
||||
|
||||
if (base_image != 0) {
|
||||
if (avatar_numbers.smallest != 0 &&
|
||||
avatar_numbers.medium != 0 &&
|
||||
avatar_numbers.large != 0) {
|
||||
generate = false;
|
||||
if (avatar_numbers.smallest == 0) {
|
||||
avatar_numbers.smallest = base_image;
|
||||
}
|
||||
if (avatar_numbers.medium == 0) {
|
||||
avatar_numbers.medium = base_image;
|
||||
}
|
||||
if (avatar_numbers.large == 0) {
|
||||
avatar_numbers.large = base_image;
|
||||
}
|
||||
}
|
||||
|
||||
if (avatar_ids != avatars.end()) {
|
||||
|
|
@ -138,24 +133,77 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
//TODO: get real image data from other peers
|
||||
|
||||
if (avatar_ids != avatars.end()) {
|
||||
//TODO: Check for updated entry.
|
||||
return avatar_ids->second;
|
||||
} else {
|
||||
// Request avatar data.
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar small request for %"PRIu64".\n", steam_id);
|
||||
Common_Message * msg_ = new Common_Message();
|
||||
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_->set_dest_id(steam_id);
|
||||
|
||||
Image *img = new Image();
|
||||
img->set_type(Image::REQUEST);
|
||||
img->set_img_type(static_cast<Image_ImgTypes>(settings->get_preferred_network_image_type()));
|
||||
img->set_img_width(32);
|
||||
img->set_img_height(32);
|
||||
img->set_img_data("");
|
||||
|
||||
Friend_Avatar *friend_avatar = new Friend_Avatar();
|
||||
friend_avatar->set_allocated_img(img);
|
||||
|
||||
msg_->set_allocated_friend_avatar(friend_avatar);
|
||||
network->sendTo(msg_, true);
|
||||
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar medium request for %"PRIu64".\n", steam_id);
|
||||
msg_ = new Common_Message();
|
||||
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_->set_dest_id(steam_id);
|
||||
|
||||
img = new Image();
|
||||
img->set_type(Image::REQUEST);
|
||||
img->set_img_type(static_cast<Image_ImgTypes>(settings->get_preferred_network_image_type()));
|
||||
img->set_img_width(64);
|
||||
img->set_img_height(64);
|
||||
img->set_img_data("");
|
||||
|
||||
friend_avatar = new Friend_Avatar();
|
||||
friend_avatar->set_allocated_img(img);
|
||||
|
||||
msg_->set_allocated_friend_avatar(friend_avatar);
|
||||
network->sendTo(msg_, true);
|
||||
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar large request for %"PRIu64".\n", steam_id);
|
||||
msg_ = new Common_Message();
|
||||
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_->set_dest_id(steam_id);
|
||||
|
||||
img = new Image();
|
||||
img->set_type(Image::REQUEST);
|
||||
img->set_img_type(static_cast<Image_ImgTypes>(settings->get_preferred_network_image_type()));
|
||||
img->set_img_width(184);
|
||||
img->set_img_height(184);
|
||||
img->set_img_data("");
|
||||
|
||||
friend_avatar = new Friend_Avatar();
|
||||
friend_avatar->set_allocated_img(img);
|
||||
|
||||
msg_->set_allocated_friend_avatar(friend_avatar);
|
||||
network->sendTo(msg_, true);
|
||||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("%s %s %s %"PRIu64".\n",
|
||||
"Steam_Friends::add_friend_avatars ",
|
||||
(generate == true) ? "Generating empty" : "Notifying changed",
|
||||
"avatar image for",
|
||||
steam_id);
|
||||
if (generate == true) {
|
||||
std::string small_avatar(32 * 32 * 4, 0);
|
||||
std::string medium_avatar(64 * 64 * 4, 0);
|
||||
std::string large_avatar(184 * 184 * 4, 0);
|
||||
|
||||
avatar_numbers.smallest = settings->add_image(small_avatar, 32, 32);
|
||||
avatar_numbers.medium = settings->add_image(medium_avatar, 64, 64);
|
||||
avatar_numbers.large = settings->add_image(large_avatar, 184, 184);
|
||||
generate_avatar_numbers(avatar_numbers);
|
||||
}
|
||||
|
||||
avatar_numbers.last_update_time = std::chrono::steady_clock::now();
|
||||
|
||||
avatars[steam_id] = avatar_numbers;
|
||||
|
||||
// Generate callbacks.
|
||||
|
|
@ -254,6 +302,7 @@ Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callbac
|
|||
overlay(overlay)
|
||||
{
|
||||
this->network->setCallback(CALLBACK_ID_FRIEND, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
|
||||
this->network->setCallback(CALLBACK_ID_FRIEND_AVATAR, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
|
||||
this->network->setCallback(CALLBACK_ID_FRIEND_MESSAGES, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
|
||||
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
|
||||
this->run_every_runcb->add(&Steam_Friends::steam_friends_run_every_runcb, this);
|
||||
|
|
@ -264,6 +313,20 @@ Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callbac
|
|||
{
|
||||
//TODO rm network callbacks
|
||||
this->run_every_runcb->remove(&Steam_Friends::steam_friends_run_every_runcb, this);
|
||||
|
||||
for (auto x : avatars) {
|
||||
if (x.first != settings->get_local_steam_id().ConvertToUint64()) {
|
||||
if (x.second.smallest != 0) {
|
||||
settings->remove_image(x.second.smallest);
|
||||
}
|
||||
if (x.second.medium != 0) {
|
||||
settings->remove_image(x.second.medium);
|
||||
}
|
||||
if (x.second.large != 0) {
|
||||
settings->remove_image(x.second.large);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool ok_friend_flags(int iFriendFlags)
|
||||
|
|
@ -704,7 +767,7 @@ int GetSmallFriendAvatar( CSteamID steamIDFriend )
|
|||
//IMPORTANT NOTE: don't change friend avatar numbers for the same friend or else some games endlessly allocate stuff.
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar%"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
|
||||
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
|
||||
return numbers.smallest;
|
||||
}
|
||||
|
||||
|
|
@ -714,7 +777,7 @@ int GetMediumFriendAvatar( CSteamID steamIDFriend )
|
|||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar%"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
|
||||
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
|
||||
return numbers.medium;
|
||||
}
|
||||
|
||||
|
|
@ -725,7 +788,7 @@ int GetLargeFriendAvatar( CSteamID steamIDFriend )
|
|||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
|
||||
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
|
||||
return numbers.large;
|
||||
}
|
||||
|
||||
|
|
@ -1184,105 +1247,7 @@ void RunCallbacks()
|
|||
}
|
||||
}
|
||||
|
||||
void Callback(Common_Message *msg)
|
||||
{
|
||||
if (msg->has_low_level()) {
|
||||
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
||||
PRINT_DEBUG("Steam_Friends Disconnect\n");
|
||||
uint64 id = msg->source_id();
|
||||
auto f = std::find_if(friends.begin(), friends.end(), [&id](Friend const& item) { return item.id() == id; });
|
||||
if (friends.end() != f) {
|
||||
persona_change((uint64)f->id(), k_EPersonaChangeStatus);
|
||||
overlay->FriendDisconnect(*f);
|
||||
friends.erase(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (msg->low_level().type() == Low_Level::CONNECT) {
|
||||
PRINT_DEBUG("Steam_Friends Connect\n");
|
||||
Common_Message msg_;
|
||||
msg_.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_.set_dest_id(msg->source_id());
|
||||
Friend *f = new Friend(us);
|
||||
f->set_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
f->set_name(settings->get_local_name());
|
||||
f->set_appid(settings->get_local_game_id().AppID());
|
||||
f->set_lobby_id(settings->get_lobby().ConvertToUint64());
|
||||
msg_.set_allocated_friend_(f);
|
||||
network->sendTo(&msg_, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (msg->has_friend_()) {
|
||||
PRINT_DEBUG("Steam_Friends Friend %llu %llu\n", msg->friend_().id(), msg->friend_().lobby_id());
|
||||
Friend *f = find_friend((uint64)msg->friend_().id());
|
||||
if (!f) {
|
||||
if (msg->friend_().id() != settings->get_local_steam_id().ConvertToUint64()) {
|
||||
friends.push_back(msg->friend_());
|
||||
overlay->FriendConnect(msg->friend_());
|
||||
persona_change((uint64)msg->friend_().id(), k_EPersonaChangeName);
|
||||
}
|
||||
} else {
|
||||
std::map<std::string, std::string> map1(f->rich_presence().begin(), f->rich_presence().end());
|
||||
std::map<std::string, std::string> map2(msg->friend_().rich_presence().begin(), msg->friend_().rich_presence().end());
|
||||
|
||||
if (map1 != map2) {
|
||||
//The App ID of the game. This should always be the current game.
|
||||
if (isAppIdCompatible(f)) {
|
||||
rich_presence_updated((uint64)msg->friend_().id(), (uint64)msg->friend_().appid());
|
||||
}
|
||||
}
|
||||
//TODO: callbacks?
|
||||
*f = msg->friend_();
|
||||
}
|
||||
}
|
||||
|
||||
if (msg->has_friend_messages()) {
|
||||
if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) {
|
||||
PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
|
||||
Friend *f = find_friend((uint64)msg->source_id());
|
||||
if (f) {
|
||||
LobbyInvite_t data;
|
||||
data.m_ulSteamIDUser = msg->source_id();
|
||||
data.m_ulSteamIDLobby = msg->friend_messages().lobby_id();
|
||||
data.m_ulGameID = f->appid();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
|
||||
if (overlay->Ready())
|
||||
{
|
||||
//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
|
||||
// Then we will handle it !
|
||||
overlay->SetLobbyInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().lobby_id());
|
||||
}
|
||||
else
|
||||
{
|
||||
GameLobbyJoinRequested_t data;
|
||||
data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
|
||||
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
|
||||
PRINT_DEBUG("Steam_Friends Got Game Invite\n");
|
||||
//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
|
||||
if (overlay->Ready())
|
||||
{
|
||||
// Then we will handle it !
|
||||
overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string const& connect_str = msg->friend_messages().connect_str();
|
||||
GameRichPresenceJoinRequested_t data = {};
|
||||
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
|
||||
strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void Callback(Common_Message *msg);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue